Difference between revisions of "Template:Weapon"
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− | <includeonly>{{#switch:{{lc:{{{1|}}}}}|no categories = |nc = |#default = [[Category:Weapons]]{{#if:{{{type|}}}|[[Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|string instrument = String Instruments|wind instrument = Wind Instruments|grip = Grips|fishing tackle = Fishing||#default = {{{type}}}}}]]}}}}</includeonly>{{#if:{{{image|}}}|[[File:{{{image}}}|{{{image size|100px}}}|thumb|{{{image caption|}}}]]|}} | + | <includeonly>{{#switch:{{lc:{{{1|}}}}}|no categories = |nc = |#default = [[Category:Weapons]]{{#if:{{{type|}}}|[[Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|string instrument = String Instruments|wind instrument = Wind Instruments|grip = Grips|fishing tackle = Fishing|ammo = Ammunition|pet item = Pet Items||#default = {{{type}}}}}]]}}}}</includeonly><!-- |
− | {|style="border: 0px" cellspacing="0" cellpadding="0" | + | -->{{#if:{{{image|}}}|[[File:{{{image}}}|{{{image size|100px}}}|thumb|{{{image caption|}}}]]|}} |
− | |'''{{{name|{{ucfirst:{{lc:{{PAGENAME}}}}}}}}}''' | + | {|style="border: 0px; padding:0px; margin: 0px;" cellspacing="0" cellpadding="0" |
− | |rowspan="2" align="right" valign="top" style="padding: 0px 0px 0px 5px; margin: 0px" | + | |'''{{{name|{{ucfirst:{{lc:{{PAGENAME}}}}}}}}}'''{{#if:{{{tags|}}}|{{!}}{{!}}rowspan="2" align="right" valign="top" style="padding: 0px 0px 0px 5px; margin: 0px"{{!}}{{{tags}}}|}} |
|- | |- | ||
− | |colspan="2" valign="top" style="padding: 0px; margin: 0px; white-space: nowrap"|{{#switch:{{lc:{{{type|}}}}}|grip|grips| = |#default = '''({{#switch:{{lc:{{{type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|scythe = [[Scythes|Scythe]]|dagger = [[Daggers|Dagger]]|#default = [[{{{type}}}]]}})'''}} {{#switch:{{lc:{{{races}}}}} | + | |colspan="2" valign="top" style="padding: 0px; margin: 0px; white-space: nowrap"|{{#switch:{{lc:{{{type|}}}}}|grip|grips|ammo|ammunition|pet item|pet items| = |#default = '''({{#switch:{{lc:{{{type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|scythe = [[Scythes|Scythe]]|dagger = [[Daggers|Dagger]]|#default = [[{{{type}}}]]}})'''}} {{#switch:{{lc:{{{races}}}}} |
| male = {{ht|Male|♂}} | | male = {{ht|Male|♂}} | ||
| female = {{ht|Female|♀}} | | female = {{ht|Female|♀}} | ||
− | | hume = '''[[Hume|H]]''' | + | | hume = '''[[Hume|{{ht|Hume|H}}]]''' |
| hume male = [[Hume|{{ht|Hume Male|'''H'''♂}}]] | | hume male = [[Hume|{{ht|Hume Male|'''H'''♂}}]] | ||
| hume female = [[Hume|{{ht|Hume Female|'''H'''♀}}]] | | hume female = [[Hume|{{ht|Hume Female|'''H'''♀}}]] | ||
− | | elvaan = '''[[Elvaan|E]]''' | + | | elvaan = '''[[Elvaan|{{ht|Elvaan|E}}]]''' |
| elvaan male = [[Elvaan|{{ht|Elvaan Male|'''E'''♂}}]] | | elvaan male = [[Elvaan|{{ht|Elvaan Male|'''E'''♂}}]] | ||
| elvaan female = [[Elvaan|{{ht|Elvaan Female|'''E'''♀}}]] | | elvaan female = [[Elvaan|{{ht|Elvaan Female|'''E'''♀}}]] | ||
− | | tarutaru = '''[[Tarutaru|T]]''' | + | | tarutaru = '''[[Tarutaru|{{ht|Tarutaru|T}}]]''' |
| tarutaru male = [[Tarutaru|{{ht|Tarutaru Male|'''T'''♂}}]] | | tarutaru male = [[Tarutaru|{{ht|Tarutaru Male|'''T'''♂}}]] | ||
| tarutaru female = [[Tarutaru|{{ht|Tarutaru Female|'''T'''♀}}]] | | tarutaru female = [[Tarutaru|{{ht|Tarutaru Female|'''T'''♀}}]] | ||
− | | mithra = '''[[Mithra|M]]''' | + | | mithra = '''[[Mithra|{{ht|Mithra|M}}]]''' |
− | | galka = '''[[Galka|G]]''' | + | | galka = '''[[Galka|{{ht|Galka|G}}]]''' |
| #default = '''{{{races|All Races}}}''' | | #default = '''{{{races|All Races}}}''' | ||
}}<br>{{#if:{{{description|}}}|''{{{description}}}''<br>|{{#if:{{{damage|}}}|'''DMG:''' {{{damage}}} '''Delay:''' {{{delay}}} {{{stats|}}}<br>|{{#if:{{{stats|}}}|{{{stats}}}<br>|}} }} }}{{#if:{{{level|}}}|'''Lv.''' {{{level}}} '''{{{jobs|All Jobs}}}'''|}} | }}<br>{{#if:{{{description|}}}|''{{{description}}}''<br>|{{#if:{{{damage|}}}|'''DMG:''' {{{damage}}} '''Delay:''' {{{delay}}} {{{stats|}}}<br>|{{#if:{{{stats|}}}|{{{stats}}}<br>|}} }} }}{{#if:{{{level|}}}|'''Lv.''' {{{level}}} '''{{{jobs|All Jobs}}}'''|}} | ||
− | |- | + | |- |
− | |colspan="2" align="right" style="padding: 0px 0px 0px 20px; margin: 0px"|{{#if:{{{charges|}}}|<includeonly>{{EnchantmentDetails|{{{charges}}}|{{{use delay}}}|{{{recast}}}}}</includeonly>|}} | + | {{#if:{{{item level|{{{ilevel|}}}}}}|{{!}}colspan="2" align="right" style="padding: 0px 0px 0px 20px; margin: 0px"{{!}}'''<[[Item Level|Item Level:]]''' {{{item level|{{{ilevel}}}}}}'''>'''|}} |
− | |} | + | |- |
− | {{#if:{{{ | + | {{#if:{{{charges|}}}|{{!}}colspan="2" align="right" style="padding: 0px 0px 0px 20px; margin: 0px"{{!}}<includeonly>{{EnchantmentDetails|{{{charges}}}|{{{use delay}}}|{{{recast}}}}}</includeonly>|}} |
− | + | |}<!-- | |
− | + | -->{{#if:{{{damage|}}}|<br style="line-height:1.1em"/>'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{type}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{type}}}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}<br><!-- | |
− | : | + | -->'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{type}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{type}}}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}<br><!-- |
− | {{#if:{{{damage|}}}|< | + | -->{{#ifeq:{{lc:{{{type}}}}}|hand-to-hand|<small>*Base delay for Hand-to-Hand is assumed to be 480.</small>}}|}}<!-- |
− | '''TP Per Hit:''' {{ | + | -->{{#if:{{{stackable|}}}|{{#if:{{{damage|}}}|<br>|<br style="line-height:1.1em"/>}}'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1 = ''Not Stackable''|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}<br>|}}<!-- |
− | + | -->{{#if:{{{evolith 1|{{{evolith1|}}}}}}|{{#if:{{{damage|}}}{{{stackable|}}}|<br>|<br style="line-height:1.1em"/>}} | |
− | + | ;Evolith apertures<nowiki>:</nowiki>: | |
− | + | :'''[1]''' {{{evolith 1|{{{evolith1}}}}}}{{#if:{{{evolith2|}}}{{{evolith 2|}}}| | |
− | + | :'''[2]''' {{{evolith 2|{{{evolith2|}}}}}}{{#if:{{{evolith3|}}}{{{evolith 3|}}}| | |
− | + | :'''[3]''' {{{evolith 3|{{{evolith3|}}}}}}|}}|}} | |
− | + | <nowiki/>|}}<!-- | |
− | + | -->{{#if:{{{ability activated|}}}|{{#if:{{{damage|}}}{{{stackable|}}}|<br>|<br style="line-height:1.1em"/>}}'''[[{{{ability activated}}}|{{{ability activated}}} Effects]]:'''{{#switch:{{lc:{{{ability activated|}}}}}|reward =<nowiki/> ([[Charm (Status Effect)|Charmed]] or [[Call Beast|Called]] pets only)|repair =<nowiki/> ([[Automaton]] only)}}<br> | |
− | + | {{#if:{{{ability effects|}}}|{{{ability effects}}}|*{{Information Needed}}}} | |
+ | }}<noinclude> | ||
[[Category:Templates|{{PAGENAMEE}}]] | [[Category:Templates|{{PAGENAMEE}}]] | ||
==Usage== | ==Usage== | ||
Line 51: | Line 52: | ||
| level = | | level = | ||
| jobs = | | jobs = | ||
+ | | item level = | ||
| charges = | | charges = | ||
| use delay = | | use delay = | ||
| recast = | | recast = | ||
| stackable = | | stackable = | ||
− | | alternate | + | | alternate damage = |
− | | alternate | + | | alternate delay = |
+ | | evolith 1 = | ||
+ | | evolith 2 = | ||
+ | | evolith 3 = | ||
+ | | ability activated = | ||
+ | | ability effects = | ||
| image = | | image = | ||
| image caption = | | image caption = | ||
| image size = | | image size = | ||
− | |||
− | |||
− | |||
}} | }} | ||
</pre> | </pre> | ||
Line 75: | Line 79: | ||
*'''level:''' The level of the weapon. | *'''level:''' The level of the weapon. | ||
*'''jobs:''' The jobs that can use this weapon. The jobs should be listed all on one line with breaks (<nowiki><br></nowiki>) to create new lines where needed. See the talk page for examples. | *'''jobs:''' The jobs that can use this weapon. The jobs should be listed all on one line with breaks (<nowiki><br></nowiki>) to create new lines where needed. See the talk page for examples. | ||
+ | *'''item level:''' The ''Item Level'' which has been introduced with Adoulin expansion describes the weapons relative level. Omit if unsed. | ||
*'''charges:''' The number of charges the weapon has, if any. Omit if unused. | *'''charges:''' The number of charges the weapon has, if any. Omit if unused. | ||
*'''use delay:''' How long it takes to consume a charge on this weapon. Omit if the weapon has no charges. | *'''use delay:''' How long it takes to consume a charge on this weapon. Omit if the weapon has no charges. | ||
*'''recast:''' The amount of time that needs to pass before another charge on this weapon can be consumed. Omit if the weapon has no charges. | *'''recast:''' The amount of time that needs to pass before another charge on this weapon can be consumed. Omit if the weapon has no charges. | ||
*'''stackable:''' The maximum stack size of this item (1, 12, 99) or "Not Stackable." Only used for ammunition; omit if unused. | *'''stackable:''' The maximum stack size of this item (1, 12, 99) or "Not Stackable." Only used for ammunition; omit if unused. | ||
− | *'''alternate | + | *'''alternate damage:''' An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon. Omit if unused. |
− | *'''alternate | + | *'''alternate delay:''' An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit. Omit if unused. |
+ | *'''evolith 1''', '''evolith 2''', '''evolith 3:''' The evolith slots of the weapon (see {{tl|Evolith}}). Omit if unused. | ||
+ | *'''ability activated:''' The ability that consumes this type of weapon, such as pet food or automaton oil. Omit if unused. | ||
+ | *'''ability effects:''' The effects gained when this item is consumed by an ability (see {{tl|Effect}}). Omit if unused. | ||
*'''image:''' An image of the weapon when equipped. Only use on items that have a unique model. Omit if unused. | *'''image:''' An image of the weapon when equipped. Only use on items that have a unique model. Omit if unused. | ||
*'''image caption:''' Sets a caption for the image. Omit if unused. | *'''image caption:''' Sets a caption for the image. Omit if unused. | ||
*'''image size:''' Sets the size of the image. Omit if unused. | *'''image size:''' Sets the size of the image. Omit if unused. | ||
− | + | ===Examples=== | |
− | '' | + | {|border="1" |
+ | |- BGCOLOR="e3e3e3" | ||
+ | ! Code !! Result | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Maple harp | ||
+ | | type = String Instrument | ||
+ | | level = 1 | ||
+ | | jobs = [[BRD]] | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Maple harp | ||
+ | | type = String Instrument | ||
+ | | level = 1 | ||
+ | | jobs = [[BRD]] | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Happy egg | ||
+ | | tags = {{Rare}}{{Exclusive}} | ||
+ | | type = Ammo | ||
+ | | stats = '''[[HP]]''' +1% '''[[VIT]]''' +1 | ||
+ | | level = 1 | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Happy egg | ||
+ | | tags = {{Rare|nc}}{{Exclusive|nc}} | ||
+ | | type = Ammo | ||
+ | | stats = '''[[HP]]''' +1% '''[[VIT]]''' +1 | ||
+ | | level = 1 | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Sweet sachet | ||
+ | | tags = {{Rare}}{{Exclusive}} | ||
+ | | type = Ammunition | ||
+ | | races = Tarutaru | ||
+ | | stats = '''[[INT]]''' +2 | ||
+ | | level = 30 | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Sweet sachet | ||
+ | | tags = {{Rare|nc}}{{Exclusive|nc}} | ||
+ | | type = Ammunition | ||
+ | | races = Tarutaru | ||
+ | | stats = '''[[INT]]''' +2 | ||
+ | | level = 30 | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Balm sachet | ||
+ | | tags = {{Rare}}{{Exclusive}} | ||
+ | | type = Ammunition | ||
+ | | races = Hume Male | ||
+ | | stats = '''[[STR]]''' +1 '''[[INT]]''' +1 | ||
+ | | level = 30 | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Balm sachet | ||
+ | | tags = {{Rare|nc}}{{Exclusive|nc}} | ||
+ | | type = Ammunition | ||
+ | | races = Hume Male | ||
+ | | stats = '''[[STR]]''' +1 '''[[INT]]''' +1 | ||
+ | | level = 30 | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Wooden katana | ||
+ | | tags = {{Rare}}{{Exclusive}} | ||
+ | | type = Great Katana | ||
+ | | damage = 1 | ||
+ | | delay = 450 | ||
+ | | level = 1 | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Wooden katana | ||
+ | | tags = {{Rare|nc}}{{Exclusive|nc}} | ||
+ | | type = Great Katana | ||
+ | | damage = 1 | ||
+ | | delay = 450 | ||
+ | | level = 1 | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Claws | ||
+ | | type = Hand-to-Hand | ||
+ | | damage = +7 | ||
+ | | delay = +66 | ||
+ | | level = 30 | ||
+ | | jobs = [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Claws | ||
+ | | type = Hand-to-Hand | ||
+ | | damage = +7 | ||
+ | | delay = +66 | ||
+ | | level = 30 | ||
+ | | jobs = [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Warp cudgel | ||
+ | | type = Club | ||
+ | | damage = 15 | ||
+ | | delay = 264 | ||
+ | | stats = <br>'''{{Enchantment}}: "[[Warp]]"''' | ||
+ | | level = 36 | ||
+ | | charges = 30 | ||
+ | | use delay = 0:10 | ||
+ | | recast = 0:01:00 | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Warp cudgel | ||
+ | | type = Club | ||
+ | | damage = 15 | ||
+ | | delay = 264 | ||
+ | | stats = <br>'''[[Enchantment]]: "[[Warp]]"''' | ||
+ | | level = 36 | ||
+ | | charges = 30 | ||
+ | | use delay = 0:10 | ||
+ | | recast = 0:01:00 | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Battle bow | ||
+ | | type = Archery | ||
+ | | damage = 54 | ||
+ | | delay = 540 | ||
+ | | level = 40 | ||
+ | | jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[RNG]] / [[SAM]] | ||
+ | | evolith 1 = {{Evolith|Light|Filled Diamond|3}} | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Battle bow | ||
+ | | type = Archery | ||
+ | | damage = 54 | ||
+ | | delay = 540 | ||
+ | | level = 40 | ||
+ | | jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[RNG]] / [[SAM]] | ||
+ | | evolith 1 = {{Evolith|Light|Filled Diamond|3}} | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Nadrs | ||
+ | | tags = {{Rare}}{{Exclusive}} | ||
+ | | type = Sword | ||
+ | | damage = 18 | ||
+ | | delay = 236 | ||
+ | | stats = {{Resist|Water|+3}}<br>{{Additional Effect|Poison}} | ||
+ | | level = 24 | ||
+ | | jobs = [[WAR]] / [[THF]] / [[DRK]] / [[SAM]] / [[BLU]] | ||
+ | | image = Nadrs-candid.PNG | ||
+ | | image size = 80px | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Nadrs | ||
+ | | tags = {{Rare|nc}}{{Exclusive|nc}} | ||
+ | | type = Sword | ||
+ | | damage = 18 | ||
+ | | delay = 236 | ||
+ | | stats = {{Resist|Water|+3}}<br>{{Additional Effect|Poison}} | ||
+ | | level = 24 | ||
+ | | jobs = [[WAR]] / [[THF]] / [[DRK]] / [[SAM]] / [[BLU]] | ||
+ | | image = Nadrs-candid.PNG | ||
+ | | image size = 80px | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Eminent crossbow | ||
+ | | tags = {{Rare}}{{Exclusive}} | ||
+ | | type = Marksmanship | ||
+ | | damage = 88 | ||
+ | | delay = 288 | ||
+ | | stats = <br>'''[[Marksmanship|Marksmanship skill]]''' +215<br> | ||
+ | '''[[Latent effect]]:''' '''DMG:'''93<br> | ||
+ | '''[[Ranged Accuracy]]'''+15 '''[[Ranged Attack]]'''+10 | ||
+ | | level = 99 | ||
+ | | jobs = [[RNG]] | ||
+ | | item level = 117 | ||
+ | | alternate dps = 19.38 | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Eminent crossbow | ||
+ | | tags = {{Rare|nc}}{{Exclusive|nc}} | ||
+ | | type = Marksmanship | ||
+ | | damage = 88 | ||
+ | | delay = 288 | ||
+ | | stats = <br>'''[[Marksmanship|Marksmanship skill]]''' +215<br>'''[[Latent effect]]:''' '''DMG:'''93<br> '''[[Ranged Accuracy]]'''+15 '''[[Ranged Attack]]'''+10 | ||
+ | | level = 99 | ||
+ | | jobs = [[RNG]] | ||
+ | | item level = 117 | ||
+ | | alternate damage = 93 | ||
+ | }} | ||
+ | |- | ||
+ | |<pre>{{Weapon | ||
+ | | name = Pet Food Zeta biscuit | ||
+ | | type = Pet Item | ||
+ | | description = A biscuit created by the legendary<br> | ||
+ | beastmaster [[Choh Moui|Moui]].<br> | ||
+ | It contains all the nutrients a beast<br> | ||
+ | needs for a healthy diet. | ||
+ | | level = 72 | ||
+ | | stackable = 12 | ||
+ | | ability activated = Reward | ||
+ | | ability effects = | ||
+ | *{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}} | ||
+ | *{{Effect|Positive|Regen (Status Effect)|display = Regen effect}} | ||
+ | }}</pre> | ||
+ | |{{{{FULLPAGENAME}}|nc | ||
+ | | name = Pet Food Zeta biscuit | ||
+ | | type = Pet Item | ||
+ | | description = A biscuit created by the legendary<br>beastmaster [[Choh Moui|Moui]].<br>It contains all the nutrients a beast<br>needs for a healthy diet. | ||
+ | | level = 72 | ||
+ | | stackable = 12 | ||
+ | | ability activated = Reward | ||
+ | | ability effects = | ||
+ | *{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}} | ||
+ | *{{Effect|Positive|Regen (Status Effect)|display = Regen effect}} | ||
+ | }} | ||
+ | |} | ||
</noinclude> | </noinclude> |
Latest revision as of 18:06, 13 July 2017
Weapon | |
All Races |
Usage[edit]
{{Weapon | name = | tags = | type = | races = | description = | damage = | delay = | stats = | level = | jobs = | item level = | charges = | use delay = | recast = | stackable = | alternate damage = | alternate delay = | evolith 1 = | evolith 2 = | evolith 3 = | ability activated = | ability effects = | image = | image caption = | image size = }}
- name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
- tags: {{Rare}}, {{Exclusive}}, {{Augment}}, and/or {{Temp}}
- type: The type of the weapon, such as Sword, Club, Wind Instrument, or Grip.
- races: The races that can use this weapon. If this parameter isn't set, it defaults to All Races.
- description: The description given on the item in-game.
- damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
- delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
- stats: Any additional stats this weapon has, as shown on the item in-game.
- level: The level of the weapon.
- jobs: The jobs that can use this weapon. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed. See the talk page for examples.
- item level: The Item Level which has been introduced with Adoulin expansion describes the weapons relative level. Omit if unsed.
- charges: The number of charges the weapon has, if any. Omit if unused.
- use delay: How long it takes to consume a charge on this weapon. Omit if the weapon has no charges.
- recast: The amount of time that needs to pass before another charge on this weapon can be consumed. Omit if the weapon has no charges.
- stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable." Only used for ammunition; omit if unused.
- alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon. Omit if unused.
- alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit. Omit if unused.
- evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}). Omit if unused.
- ability activated: The ability that consumes this type of weapon, such as pet food or automaton oil. Omit if unused.
- ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}). Omit if unused.
- image: An image of the weapon when equipped. Only use on items that have a unique model. Omit if unused.
- image caption: Sets a caption for the image. Omit if unused.
- image size: Sets the size of the image. Omit if unused.
Examples[edit]
Code | Result | ||||||
---|---|---|---|---|---|---|---|
{{Weapon | name = Maple harp | type = String Instrument | level = 1 | jobs = [[BRD]] }} |
| ||||||
{{Weapon | name = Happy egg | tags = {{Rare}}{{Exclusive}} | type = Ammo | stats = '''[[HP]]''' +1% '''[[VIT]]''' +1 | level = 1 }} |
| ||||||
{{Weapon | name = Sweet sachet | tags = {{Rare}}{{Exclusive}} | type = Ammunition | races = Tarutaru | stats = '''[[INT]]''' +2 | level = 30 }} |
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{{Weapon | name = Balm sachet | tags = {{Rare}}{{Exclusive}} | type = Ammunition | races = Hume Male | stats = '''[[STR]]''' +1 '''[[INT]]''' +1 | level = 30 }} |
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{{Weapon | name = Wooden katana | tags = {{Rare}}{{Exclusive}} | type = Great Katana | damage = 1 | delay = 450 | level = 1 }} |
Damage Per Second: 0.13 TP Per Hit: 115 | ||||||
{{Weapon | name = Claws | type = Hand-to-Hand | damage = +7 | delay = +66 | level = 30 | jobs = [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] }} |
Damage Per Second: +1.54* TP Per Hit: +4* *Base delay for Hand-to-Hand is assumed to be 480. | ||||||
{{Weapon | name = Warp cudgel | type = Club | damage = 15 | delay = 264 | stats = <br>'''{{Enchantment}}: "[[Warp]]"''' | level = 36 | charges = 30 | use delay = 0:10 | recast = 0:01:00 }} |
Damage Per Second: 3.41 TP Per Hit: 70 | ||||||
{{Weapon | name = Battle bow | type = Archery | damage = 54 | delay = 540 | level = 40 | jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[RNG]] / [[SAM]] | evolith 1 = {{Evolith|Light|Filled Diamond|3}} }} |
Damage Per Second: 6 TP Per Hit: 145
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{{Weapon | name = Nadrs | tags = {{Rare}}{{Exclusive}} | type = Sword | damage = 18 | delay = 236 | stats = {{Resist|Water|+3}}<br>{{Additional Effect|Poison}} | level = 24 | jobs = [[WAR]] / [[THF]] / [[DRK]] / [[SAM]] / [[BLU]] | image = Nadrs-candid.PNG | image size = 80px }} |
Damage Per Second: 4.58 TP Per Hit: 63 | ||||||
{{Weapon | name = Eminent crossbow | tags = {{Rare}}{{Exclusive}} | type = Marksmanship | damage = 88 | delay = 288 | stats = <br>'''[[Marksmanship|Marksmanship skill]]''' +215<br> '''[[Latent effect]]:''' '''DMG:'''93<br> '''[[Ranged Accuracy]]'''+15 '''[[Ranged Attack]]'''+10 | level = 99 | jobs = [[RNG]] | item level = 117 | alternate dps = 19.38 }} |
Damage Per Second: 18.33 / 19.38 TP Per Hit: 76 | ||||||
{{Weapon | name = Pet Food Zeta biscuit | type = Pet Item | description = A biscuit created by the legendary<br> beastmaster [[Choh Moui|Moui]].<br> It contains all the nutrients a beast<br> needs for a healthy diet. | level = 72 | stackable = 12 | ability activated = Reward | ability effects = *{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}} *{{Effect|Positive|Regen (Status Effect)|display = Regen effect}} }} |
Stackable: 12 Reward Effects: (Charmed or Called pets only) |