Difference between revisions of "Template:Weapon"

*>Karuberu
(easier alternate dps/tp calculations / fixed formatting issues / support for ammo / support for ability items (pet food, oil, etc) / added examples to usage)
*>Karuberu
m (forgot to enclose some *s in nowiki tags)
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{{#if:{{{charges|}}}|{{!}}colspan="2" align="right" style="padding: 0px 0px 0px 20px; margin: 0px"{{!}}<includeonly>{{EnchantmentDetails|{{{charges}}}|{{{use delay}}}|{{{recast}}}}}</includeonly>|}}
 
{{#if:{{{charges|}}}|{{!}}colspan="2" align="right" style="padding: 0px 0px 0px 20px; margin: 0px"{{!}}<includeonly>{{EnchantmentDetails|{{{charges}}}|{{{use delay}}}|{{{recast}}}}}</includeonly>|}}
 
|}<!--
 
|}<!--
-->{{#if:{{{damage|}}}|<br style="line-height:1.1em"/>'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{type}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|*}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{type}}}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|*}}}}<br><!--
+
-->{{#if:{{{damage|}}}|<br style="line-height:1.1em"/>'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{type}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{type}}}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}<br><!--
-->'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{type}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|*}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{type}}}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|*}}}}<br><!--
+
-->'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{type}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{type}}}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}<br><!--
 
-->{{#ifeq:{{lc:{{{type}}}}}|hand-to-hand|<small>*Base delay for Hand-to-Hand is assumed to be 480.</small>}}|}}<!--
 
-->{{#ifeq:{{lc:{{{type}}}}}|hand-to-hand|<small>*Base delay for Hand-to-Hand is assumed to be 480.</small>}}|}}<!--
 
-->{{#if:{{{stackable|}}}|{{#if:{{{damage|}}}|<br>|<br style="line-height:1.1em"/>}}'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1 = ''Not Stackable''|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}<br>|}}<!--
 
-->{{#if:{{{stackable|}}}|{{#if:{{{damage|}}}|<br>|<br style="line-height:1.1em"/>}}'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1 = ''Not Stackable''|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}<br>|}}<!--

Revision as of 05:42, 24 February 2015

Weapon
All Races

Usage

{{Weapon
| name = 
| tags = 
| type = 
| races = 
| description = 
| damage = 
| delay = 
| stats = 
| level = 
| jobs = 
| item level = 
| charges = 
| use delay = 
| recast = 
| stackable = 
| alternate damage = 
| alternate delay = 
| evolith 1 =
| evolith 2 =
| evolith 3 =
| ability activated = 
| ability effects = 
| image = 
| image caption = 
| image size = 
}}
  • name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
  • tags: {{Rare}}, {{Exclusive}}, {{Augment}}, and/or {{Temp}}
  • type: The type of the weapon, such as Sword, Club, Wind Instrument, or Grip.
  • races: The races that can use this weapon. If this parameter isn't set, it defaults to All Races.
  • description: The description given on the item in-game.
  • damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
  • delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
  • stats: Any additional stats this weapon has, as shown on the item in-game.
  • level: The level of the weapon.
  • jobs: The jobs that can use this weapon. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed. See the talk page for examples.
  • item level: The Item Level which has been introduced with Adoulin expansion describes the weapons relative level. Omit if unsed.
  • charges: The number of charges the weapon has, if any. Omit if unused.
  • use delay: How long it takes to consume a charge on this weapon. Omit if the weapon has no charges.
  • recast: The amount of time that needs to pass before another charge on this weapon can be consumed. Omit if the weapon has no charges.
  • stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable." Only used for ammunition; omit if unused.
  • alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon. Omit if unused.
  • alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit. Omit if unused.
  • evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}). Omit if unused.
  • ability activated: The ability that consumes this type of weapon, such as pet food or automaton oil. Omit if unused.
  • ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}). Omit if unused.
  • image: An image of the weapon when equipped. Only use on items that have a unique model. Omit if unused.
  • image caption: Sets a caption for the image. Omit if unused.
  • image size: Sets the size of the image. Omit if unused.

Examples

Code Result
{{Weapon
| name = Maple harp
| type = String Instrument
| level = 1
| jobs = [[BRD]]
}}
Maple harp
(String Instr.) All Races
Lv. 1 BRD
{{Weapon
| name = Happy egg
| tags = {{Rare}}{{Exclusive}}
| type = Ammo
| stats = '''[[HP]]''' +1% '''[[VIT]]''' +1
| level = 1
}}
Happy egg RareExclusive
All Races
HP +1% VIT +1
Lv. 1 All Jobs
{{Weapon
| name = Sweet sachet
| tags = {{Rare}}{{Exclusive}}
| type = Ammunition
| races = Tarutaru
| stats = '''[[INT]]''' +2
| level = 30
}}
Sweet sachet RareExclusive
T
INT +2
Lv. 30 All Jobs
{{Weapon
| name = Balm sachet
| tags = {{Rare}}{{Exclusive}}
| type = Ammunition
| races = Hume Male
| stats = '''[[STR]]''' +1 '''[[INT]]''' +1
| level = 30
}}
Balm sachet RareExclusive
H
STR +1 INT +1
Lv. 30 All Jobs
{{Weapon
| name = Wooden katana
| tags = {{Rare}}{{Exclusive}}
| type = Great Katana
| damage = 1
| delay = 450
| level = 1
}}
Wooden katana RareExclusive
(Great Katana) All Races
DMG: 1 Delay: 450
Lv. 1 All Jobs

Damage Per Second: 0.13
TP Per Hit: 115
{{Weapon
| name = Claws
| type = Hand-to-Hand
| damage = +7
| delay = +66
| level = 30
| jobs = [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]
}}
Claws
(Hand-to-Hand) All Races
DMG: +7 Delay: +66
Lv. 30 WAR / MNK / DRK / BST / NIN / PUP

Damage Per Second: +1.54*
TP Per Hit: +4*
*Base delay for Hand-to-Hand is assumed to be 480.
{{Weapon
| name = Warp cudgel
| type = Club
| damage = 15
| delay = 264
| stats = <br>'''{{Enchantment}}: "[[Warp]]"'''
| level = 36
| charges = 30
| use delay = 0:10
| recast = 0:01:00
}}
Warp cudgel
(Club) All Races
DMG: 15 Delay: 264
Enchantment: "Warp"
Lv. 36 All Jobs
<30/30 0:10/[0:01:00, 0:10]>

Damage Per Second: 3.41
TP Per Hit: 70
{{Weapon
| name = Battle bow
| type = Archery
| damage = 54
| delay = 540
| level = 40
| jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[RNG]] / [[SAM]]
| evolith 1 = {{Evolith|Light|Filled Diamond|3}}
}}
Battle bow
(Archery) All Races
DMG: 54 Delay: 540
Lv. 40 WAR / PLD / DRK / RNG / SAM

Damage Per Second: 6
TP Per Hit: 145

Evolith apertures:
[1] Light LightShape FilledDiamond.gif3

{{Weapon
| name = Nadrs
| tags = {{Rare}}{{Exclusive}}
| type = Sword
| damage = 18
| delay = 236
| stats = {{Resist|Water|+3}}<br>{{Additional Effect|Poison}}
| level = 24
| jobs = [[WAR]] / [[THF]] / [[DRK]] / [[SAM]] / [[BLU]]
| image = Nadrs-candid.PNG
| image size = 80px
}}
Nadrs-candid.PNG
Nadrs RareExclusive
(Sword) All Races
DMG: 18 Delay: 236 Resistance to Water+3
Additional effect: Poison
Lv. 24 WAR / THF / DRK / SAM / BLU

Damage Per Second: 4.58
TP Per Hit: 63
{{Weapon
| name = Eminent crossbow
| tags = {{Rare}}{{Exclusive}}
| type = Marksmanship
| damage = 88
| delay = 288
| stats = <br>'''[[Marksmanship|Marksmanship skill]]''' +215<br>
'''[[Latent effect]]:''' '''DMG:'''93<br>
'''[[Ranged Accuracy]]'''+15 '''[[Ranged Attack]]'''+10
| level = 99
| jobs = [[RNG]]
| item level = 117
| alternate dps = 19.38
}}
Eminent crossbow RareExclusive
(Marksmanship) All Races
DMG: 88 Delay: 288
Marksmanship skill +215
Latent effect: DMG:93
Ranged Accuracy+15 Ranged Attack+10
Lv. 99 RNG
<Item Level: 117>

Damage Per Second: 18.33 / 19.38
TP Per Hit: 76
{{Weapon
| name = Pet Food Zeta biscuit
| type = Pet Item
| description = A biscuit created by the legendary<br>
beastmaster [[Choh Moui|Moui]].<br>
It contains all the nutrients a beast<br>
needs for a healthy diet.
| level = 72
| stackable = 12
| ability activated = Reward
| ability effects =
*{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}}
*{{Effect|Positive|Regen (Status Effect)|display = Regen effect}}
}}
Pet Food Zeta biscuit
All Races
A biscuit created by the legendary
beastmaster Moui.
It contains all the nutrients a beast
needs for a healthy diet.

Lv. 72 All Jobs

Stackable: 12

Reward Effects: (Charmed or Called pets only)