Difference between revisions of "Template:Weapon"

*>Thexder
m (←Undid revision 1490240 by Blue Donkey Kong (talk))
*>Thexder
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'''TP Per Hit:''' {{#ifeq:Hand-to-Hand|{{{type}}}|+<!---
 
'''TP Per Hit:''' {{#ifeq:Hand-to-Hand|{{{type}}}|+<!---
 
--->{{#ifeq:1|{{#expr: ({{{delay}}} + 480) >= 530}}|{{#expr: (14.5 + (({{{delay}}} - 50) * 3.5) / 470) - 14.18 round 1) * 10}}|<!---
 
--->{{#ifeq:1|{{#expr: ({{{delay}}} + 480) >= 530}}|{{#expr: (14.5 + (({{{delay}}} - 50) * 3.5) / 470) - 14.18 round 1) * 10}}|<!---
--->{{#ifeq:1|{{#expr: ({{{delay}}} + 480) > 480}}|{{#expr: (13.0 + (({{{delay}}} + 0) * 1.5) / 50) - 13.05 round 1) * 10}}|0}} }}*<br><small>*Base delay for Hand-to-Hand is assumed to be 480.</small>|<!---
+
--->{{#ifeq:1|{{#expr: ({{{delay}}} + 480) > 480}}|{{#expr: (13.0 + ((({{{delay}}} + 0) * 1.5) / 50) - 13.05 round 1) * 10}}|0}} }}%*<br><small>*Base delay for Hand-to-Hand is assumed to be 480.</small>|<!---
 
--->{{#ifeq:1|{{#expr: {{{delay}}} >= 530}}|{{#expr: (14.5 + ((({{{delay}}} - 530) * 3.5) / 470) - 0.05 round 1) * 10}}|<!---
 
--->{{#ifeq:1|{{#expr: {{{delay}}} >= 530}}|{{#expr: (14.5 + ((({{{delay}}} - 530) * 3.5) / 470) - 0.05 round 1) * 10}}|<!---
 
--->{{#ifeq:1|{{#expr: {{{delay}}} >= 480}}|{{#expr: (13.0 + ((({{{delay}}} - 480) * 1.5) / 50) - 0.05 round 1) * 10}}|<!---
 
--->{{#ifeq:1|{{#expr: {{{delay}}} >= 480}}|{{#expr: (13.0 + ((({{{delay}}} - 480) * 1.5) / 50) - 0.05 round 1) * 10}}|<!---

Revision as of 17:27, 11 July 2014

Weapon
All Races

Usage

{{Weapon
| name = 
| tags = 
| type = 
| races = 
| description = 
| damage = 
| delay = 
| stats = 
| level = 
| jobs = 
| charges = 
| use delay = 
| recast = 
| stackable = 
| alternate dps = 
| alternate tp = 
| image = 
| image caption = 
| image size = 
| evolith1 =
| evolith2 =
| evolith3 =
}}
  • name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
  • tags: {{Rare}}, {{Exclusive}}, {{Augment}}, and/or {{Temp}}
  • type: The type of the weapon, such as Sword, Club, Wind Instrument, or Grip.
  • races: The races that can use this weapon. If this parameter isn't set, it defaults to All Races.
  • description: The description given on the item in-game.
  • damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
  • delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
  • stats: Any additional stats this weapon has, as shown on the item in-game.
  • level: The level of the weapon.
  • jobs: The jobs that can use this weapon. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed. See the talk page for examples.
  • charges: The number of charges the weapon has, if any. Omit if unused.
  • use delay: How long it takes to consume a charge on this weapon. Omit if the weapon has no charges.
  • recast: The amount of time that needs to pass before another charge on this weapon can be consumed. Omit if the weapon has no charges.
  • stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable." Only used for ammunition; omit if unused.
  • alternate dps: An alternative DPS (damage per second) calculation for this weapon. Used when items have a triggered effect that modifies the base damage or delay of the weapon. Omit if unused.
  • alternate tp: An alternative TP per hit calculation for this weapon. (see alternate dps for more details)
  • image: An image of the weapon when equipped. Only use on items that have a unique model. Omit if unused.
  • image caption: Sets a caption for the image. Omit if unused.
  • image size: Sets the size of the image. Omit if unused.
  • evolith1, evolith2, evolith3: The evolith slots of the weapon (see {{Evolith}}). Omit if unused.

See the talk page for an example of this template in action.