Difference between revisions of "Talk:Guarding Skill"

*>Kilnard
*>Kilnard
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Would it help to remove you subjob, when trying to skill up? i was to it makes it go faster. --09:31, 4 June 2009 (UTC)
 
Would it help to remove you subjob, when trying to skill up? i was to it makes it go faster. --09:31, 4 June 2009 (UTC)
  
Just a note to all aspiring MNKs. The Crabs in Kuftal Tunnels, and perhaps any PLD type mob, are great for skill ups.  Their low ACC makes it so you can guard more often, they don't hit hard, and their high DEF makes it so they don't die to fast.  My guard is at 157, 193 with gear, and they work really well for me now. --[[User:Kilnard|Kilnard]] 18:36, June 7, 2010 (UTC)
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Just a note to all aspiring MNKs. The Crabs in Kuftal Tunnels, and perhaps any PLD type mob, are great for skill ups.  Their low ACC makes it so you can guard more often, they don't hit hard, and their high DEF makes it so they don't die to fast.  My guard is at 157, 198 with gear, and they work really well for me now. --[[User:Kilnard|Kilnard]] 18:36, June 7, 2010 (UTC)
  
 
=Skilling up Gear=
 
=Skilling up Gear=

Revision as of 18:36, 7 June 2010

Skilling Up

Is there any known way to skill up this ability efficiently? I tanked as a MNK/WAR from 45-59 and I only gained 12 points going from 48 to 60. Shentok 01:17, 24 December 2007 (UTC)

Shentok, I plan on trying MNK/DNC from 30-37ish; I'll definitely let people know if that helps. My second guess would be MNK/NIN soloing Easy Prey mobs. --Ctownwoody 07:23, 16 February 2008 (UTC)

Well I'm not sure about lower levels, I can only tell you that at 75 I checked out mobs that were in the appropriate level range and got several of them attacking me while targeting another mob. Monk mobs are good for this, including Mandies. I've worked my way to 154 Guard skill thus far, which is right around the level cap for a level 50 monk. I'm a little stuck now, but still trying to work on it. Check out the LiveJournal of Genome, a fantastic Monk on Diabolos server. If you Google his name, LiveJournal, and Guarding you should find the post in no time, more useful info there than I have re-posted here. And don't forget that /NIN won't help with Guard, because shadows are checked before Guard/ /RDM with Stoneskin/Phalanx, or /DNC with TP-healing do help though. Dziuk 18:38, 7 March 2008 (UTC)

I'd tend to agree with the above post, but I personally have a few questions about Guard myself, so I may not be the best person to comment. I found /RDM tanking multiple mobs at once (Make sure to face them!) to be an effective, if slow method of skilling up guard. --Vycron 01:02, 14 March 2008 (UTC)

Anyone ever receive a random Guard skill up, without being attacked or countered in the process? I had this happen when fighting a mandy in Yuhtunga Jungle. I was facing the mob, the skill up pops up on the screen, yet both of my attacks connected, I was not countered, and I didn't have hate. o.O --Docstu 04:50, 18 October 2008 (UTC)

Just thought I'd share this with you guys, from 152-170 I skilled on the Yagudo's in Castle Oztroja past the switches door. Inquisitors, Abbots, Sentinels, Chanters, those guys. Can't remember exactly how long I spent but was a couple hours each night over the course of 2-3 days. By far the best skillups I have gotten so far! --Kanaarei 22:37, 17 March 2008 (UTC)

Would it help to remove you subjob, when trying to skill up? i was to it makes it go faster. --09:31, 4 June 2009 (UTC)

Just a note to all aspiring MNKs. The Crabs in Kuftal Tunnels, and perhaps any PLD type mob, are great for skill ups. Their low ACC makes it so you can guard more often, they don't hit hard, and their high DEF makes it so they don't die to fast. My guard is at 157, 198 with gear, and they work really well for me now. --Kilnard 18:36, June 7, 2010 (UTC)

Skilling up Gear

Ok, due to popular demand, ADVICE on guard skill-up.

  • Start skilling up as early as possible, you will not skill up much in a party, this needs to be soloed, there is no other way.
  • The general idea is to lower your evasion as much as possible, bc. eva will kick in before guard, and if you evade, you have no chance to guard.Also, gear everything that will give you guard skill (except for Boxer's mantle, bc. that has eva too)
  • Ideal gear at 75, (you need to modify this at lower lvls).:
  • Ammo: Tiphia Sting
  • Head: Feral Mask
  • Neck: Guarding Torque
  • Ears: Coral Earring on both
  • Rings: Woodsman Ring
  • Back: Cavalier's Mantle
  • Legs: Temple Hose
  • Feet: Melee Gaiters.
  • Food can be argued, either Squid sushi for added Agi and Acc, or Tavnazian Taco for Def.
  • Gear up Mnk/Dnc and make sure you have the appropriate gear for Waltz macroed in. (If you don't have a Dnc sub, don't skill up guard, you are waisting your time)
  • Go to Boyahda Tree and pick a fight with 2 Mourioches at the same time. (at lower lvls, look for a Mnk type mob that cons as EP, such as Mandies)
  • Have an Eva setup ready, 2 Mourioches will tax your skill, and you might need to swap to eva gear to survive.
  • Another good spot is right outside WG, Lesser Colibri attack slower, but they are close at hand for that 30 min spare time.
  • A good idea is to wait until King Kupo the Daft bestows his Miraculous Kupo Power MARTIAL ARTS on us.Usually, you will be looking at 1 lvl skillup per hour, with kupo's grace, you might get 4.
  • Pack a lot patience,,, this is going to take a while....

Cheers, Aphugel (with thanks to Bugsbunny) 22:56, 13 July 2009 (UTC)


Nice info Aphugel. I just wanted to add, If you can get a pair of Seiryu's Kote. The AGI+15 helps a lot and for those Non-Galka's Monks HP+50 could help to. --User:Rockie/Sig 08:15, 13 August 2009 (UTC)

New Area Skill

Today i was farming with Monk57/Dnc and i had normal gear with Cavalier's mantle {Eva-10} i had like Eva-14 total. And i was getting some nice Guard skills form Ladybug's in East Ronfaure [S]. I went from lv.67 to lv.72, and about 2hrs then it stopped (think thats the cap) . Thinking once Mnk gets to 60+ i'm trying the Biddybug's in Jugner Forest [S] --User:Rockie/Sig 02:54, 6 September 2008 (UTC)

Guarding and Weapon Type.

The page currently says Guarding can only happen when using Hand-to-Hand weapon and when using one-handed weapons (if no Shield), but not two-handed weapons. Are all those conditions formally tested? If so, where are the testings documented? Lastly, if equipping shield in the sub slot affects guard, what about another one-handed weapon for NIN and /NIN? --FFXI-Itazura 21:12, 4 April 2008 (UTC)

Uh, wow. I am pretty sure that is a typo. To my knowledge, Guarding can only activate when you are using Hand-to-Hand, weapon or not. I cannot ever recall it activating with any other weapon type. Most weapons have Parrying, which nullifies damage completely; while the shield utilizes Shield skill. Guarding is purely the realm of those who have nothing to parry nor shield with, unless I am sorely mistaken. --Dziuk 05:23, 8 April 2008 (UTC)

The above comment is absolutely correct: Guarding activates only when using hand to hand (if one possesses guard skill) because other weapons have the potential to take advantage of parrying skill (which all jobs have, if I'm not mistaken, certainly MNK does despite its use of hand-to-hand weapons primarily) and a person with a shield takes advantage of shield skill (which excludes hand to hand weapons anyway). It's kind of like the order in which things proc when any general hit is made on a character ( Evade > Parry > Shadow > Guard/Shield block > Ouch. ) So in summation: guard should only ever proc while using hand to hand weapons, and in my experience and in the casual queries I've posed to various experienced personages, this is the case. --Vycron 02:56, 11 April 2008 (UTC)

Different weapons, different guarding!?

Every weapon-combination got at least 2 defensive combat skills (sword and shield = parry, evasion and shield;---- Great Axe = evasion and parry; ---- Club and nothing offhand = parry and evasion) like that. Since it's not possible to parry with h2h weapons they also added the Guarding skill for h2h weapons, otherwise a h2h fighter has to rely only on his evasion skill. Evasion and Parry are nullifying the damage completely, where shield and guard are only reducing the damage. And here is my point... Ever thought about the different shield types? Small shields will reduce less damage but will block more often than large shields, which are reducing more damage however. Maybe the same rule is for h2h-weapons, some of them, i.e. knuckles will guard more often than claws or baghnakhs. --Haitani 23:21, 12 September 2008 (UTC)

Etiquitte

Please use some common sense when skilling up your guard in heavily traficked party areas.(Such as Yhoator Jungle.) It's extremely rude to ever mob in a zone that parties are leveling on. Also, sometimes there are high levels in the party that will drop sync and just wipe out your trains with a few high level -ga spells. --Derriku 21:16, 26 February 2009 (UTC)

Advice for young monks

This skill gets really hard to skill up if you let it fall far below your eva skill, because you will evade first, and only guard if you do not evade. If you are planning to take playing monk serious, keep it capped as good as possible, by subbing dancer and soloing. A real time waster if you wait until 75. Cheers Aphugel 06:43, 6 April 2009 (UTC)

Guarding skill-up while countering?

Not sure if this was some random fluke, but I got a guard skill-up while countering. [1] --Shentok 05:22, 18 August 2009 (UTC)