Difference between revisions of "Talk:Guarding Skill"

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Every weapon-combination got at least 2 defensive combat skills (sword and shield = parry, evasion and shield;----  Great Axe = evasion and parry;  ----  Club and nothing offhand = parry and evasion) like that.
 
Every weapon-combination got at least 2 defensive combat skills (sword and shield = parry, evasion and shield;----  Great Axe = evasion and parry;  ----  Club and nothing offhand = parry and evasion) like that.
 
Since it's not possible to parry with h2h weapons they also added the Guarding skill for h2h weapons, otherwise a h2h fighter has to rely only on his evasion skill. Evasion and Parry are nullifying the damage completely, where shield and guard are only reducing the damage. And here is my point... Ever thought about the different shield types? Small shields will reduce less damage but will block more often than large shields, which are reducing more damage however. Maybe the same rule is for h2h-weapons, some of them, i.e. knuckles will guard more often than claws or baghnakhs. --[[User:Haitani|Haitani]] 23:21, 12 September 2008 (UTC)
 
Since it's not possible to parry with h2h weapons they also added the Guarding skill for h2h weapons, otherwise a h2h fighter has to rely only on his evasion skill. Evasion and Parry are nullifying the damage completely, where shield and guard are only reducing the damage. And here is my point... Ever thought about the different shield types? Small shields will reduce less damage but will block more often than large shields, which are reducing more damage however. Maybe the same rule is for h2h-weapons, some of them, i.e. knuckles will guard more often than claws or baghnakhs. --[[User:Haitani|Haitani]] 23:21, 12 September 2008 (UTC)
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== Etiquitte ==
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Please use some common sense when skilling up your guard in heavily traficked party areas.(Such as [[Yhoator Jungle]].)  It's extremely rude to ever mob in a zone that parties are leveling on. Also, sometimes there are high levels in the party that will drop sync and just wipe out your trains with a few high level -ga spells. --[[User:Derriku|Derriku]] 21:16, 26 February 2009 (UTC)

Revision as of 21:16, 26 February 2009

Skilling Up

Is there any known way to skill up this ability efficiently? I tanked as a MNK/WAR from 45-59 and I only gained 12 points going from 48 to 60. Shentok 01:17, 24 December 2007 (UTC)

Shentok, I plan on trying MNK/DNC from 30-37ish; I'll definitely let people know if that helps. My second guess would be MNK/NIN soloing Easy Prey mobs. --Ctownwoody 07:23, 16 February 2008 (UTC)

Well I'm not sure about lower levels, I can only tell you that at 75 I checked out mobs that were in the appropriate level range and got several of them attacking me while targeting another mob. Monk mobs are good for this, including Mandies. I've worked my way to 154 Guard skill thus far, which is right around the level cap for a level 50 monk. I'm a little stuck now, but still trying to work on it. Check out the LiveJournal of Genome, a fantastic Monk on Diabolos server. If you Google his name, LiveJournal, and Guarding you should find the post in no time, more useful info there than I have re-posted here. And don't forget that /NIN won't help with Guard, because shadows are checked before Guard/ /RDM with Stoneskin/Phalanx, or /DNC with TP-healing do help though. Dziuk 18:38, 7 March 2008 (UTC)

I'd tend to agree with the above post, but I personally have a few questions about Guard myself, so I may not be the best person to comment. I found /RDM tanking multiple mobs at once (Make sure to face them!) to be an effective, if slow method of skilling up guard. --Vycron 01:02, 14 March 2008 (UTC)

Anyone ever receive a random Guard skill up, without being attacked or countered in the process? I had this happen when fighting a mandy in Yuhtunga Jungle. I was facing the mob, the skill up pops up on the screen, yet both of my attacks connected, I was not countered, and I didn't have hate. o.O --Docstu 04:50, 18 October 2008 (UTC)

New Area Skill

Today i was farming with Monk57/Dnc and i had normal gear with Cavalier's mantle {Eva-10} i had like Eva-14 total. And i was getting some nice Guard skills form Ladybug's in East Ronfaure [S]. I went from lv.67 to lv.72, and about 2hrs then it stopped (think thats the cap) . Thinking once Mnk gets to 60+ i'm trying the Biddybug's in Jugner Forest [S] --User:Rockie/Sig 02:54, 6 September 2008 (UTC)

Guarding and Weapon Type.

The page currently says Guarding can only happen when using Hand-to-Hand weapon and when using one-handed weapons (if no Shield), but not two-handed weapons. Are all those conditions formally tested? If so, where are the testings documented? Lastly, if equipping shield in the sub slot affects guard, what about another one-handed weapon for NIN and /NIN? --FFXI-Itazura 21:12, 4 April 2008 (UTC)

Uh, wow. I am pretty sure that is a typo. To my knowledge, Guarding can only activate when you are using Hand-to-Hand, weapon or not. I cannot ever recall it activating with any other weapon type. Most weapons have Parrying, which nullifies damage completely; while the shield utilizes Shield skill. Guarding is purely the realm of those who have nothing to parry nor shield with, unless I am sorely mistaken. --Dziuk 05:23, 8 April 2008 (UTC)

The above comment is absolutely correct: Guarding activates only when using hand to hand (if one possesses guard skill) because other weapons have the potential to take advantage of parrying skill (which all jobs have, if I'm not mistaken, certainly MNK does despite its use of hand-to-hand weapons primarily) and a person with a shield takes advantage of shield skill (which excludes hand to hand weapons anyway). It's kind of like the order in which things proc when any general hit is made on a character ( Evade > Parry > Shadow > Guard/Shield block > Ouch. ) So in summation: guard should only ever proc while using hand to hand weapons, and in my experience and in the casual queries I've posed to various experienced personages, this is the case. --Vycron 02:56, 11 April 2008 (UTC)

Different weapons, different guarding!?

Every weapon-combination got at least 2 defensive combat skills (sword and shield = parry, evasion and shield;---- Great Axe = evasion and parry; ---- Club and nothing offhand = parry and evasion) like that. Since it's not possible to parry with h2h weapons they also added the Guarding skill for h2h weapons, otherwise a h2h fighter has to rely only on his evasion skill. Evasion and Parry are nullifying the damage completely, where shield and guard are only reducing the damage. And here is my point... Ever thought about the different shield types? Small shields will reduce less damage but will block more often than large shields, which are reducing more damage however. Maybe the same rule is for h2h-weapons, some of them, i.e. knuckles will guard more often than claws or baghnakhs. --Haitani 23:21, 12 September 2008 (UTC)

Etiquitte

Please use some common sense when skilling up your guard in heavily traficked party areas.(Such as Yhoator Jungle.) It's extremely rude to ever mob in a zone that parties are leveling on. Also, sometimes there are high levels in the party that will drop sync and just wipe out your trains with a few high level -ga spells. --Derriku 21:16, 26 February 2009 (UTC)