Talk:Damage Gauge

Revision as of 00:37, 7 January 2012 by *>Coronawolf
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The picture is for the wrong Attachment. This is the Damage Gauge, not the Auto-Repair Kit. --zoogelio-forgot-his-password 21:09, 16 October 2006 (EDT)

Heh, I think that last modification on Mar. 10th was in response to people using their Automatons to heal themselves constantly outside of battle without actually engaging a target. - Hiachi 00:54, 5 April 2008 (UTC)

Well, we shouldn't added comments to the page and sign them; that's what you do in the discussion pages. Also, I am most certain that the damage gauge does not make the automaton cure other players than yourself and itself; it simply increases the HP% trigger so that it cures its allowed targets sooner. What does open up its cures to all members of your party (as well as add more WHM spells) is the White Turban. - Hiachi 00:46, 31 May 2008 (UTC)


Some testing and added data needs to be run. The Damage Gauge now does with Light Maneuvers what the Mana Booster used to do with Ice Maneuvers. The difference is that it acts exclusively to cures. Some data would be nice, but I lack the tools necessary to get exact timing down. I can, however, share an interesting behavior pattern:

  • Red HP, 3 Light Maneuvers, Hit Deploy
  • Automaton hit me with Cure IV rather than V despite being at 89% MP
  • Very shortly after, he directed a Cure V at me, followed by a Regen III.

After that, my face contorted sideways until it looked like this -> :D
Needless to say, I'm very interested to know the exact effects on casting times because.. well it's just awesome. --Coronawolf 00:35, January 7, 2012 (UTC)

This article uses material from the "Talk:Damage_Gauge" article on FFXIclopedia and is licensed under the CC-BY-SA License.