What is Tactical Assessment?[edit]
All nations regularly carry out polls on the military policy of the day. The information gathered is used to discern various points of contention among military leaders and strategists, such as geographic locations for spearheading offensives, battle tactics for engaging specific enemies, etc. The results of these assessments are tallied on a weekly basis, with the prevalent opinions and views being implemented in the following week's military planning for campaign battles and Campaign Ops.
How does Tactical Assessment work?[edit]
Each week, players can speak with an NPC for a survey on their views of military policy. On Sunday at midnight Japan, these will be tallied and incorporated for the following week's policies. Players with greater medals will have higher influence.
There are three categories: leaders, battle strategies, and internal policies.
- Leaders: Players are given a choice of commanding leaders for their nation, and may choose to recommend one. Each commanding leader has a strength to match a battle strategy. This may result in a more efficient campaign battle strategy.
- Battle strategies: Players can recommend what military tactics for their nation to pursue. Chosen tactics will determine what Campaign Ops will be available.
- Internal policies: Players can recommend a goal for their nation's internal policies to focus. Said policies will also affect Campaign Ops given out.
Assessment Categories[edit]
Bastok Leaders[edit]
San d'Oria Leaders[edit]
Windurst Leaders[edit]
Battle Strategies[edit]
Options
|
Description
|
Campaign Ops
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A preemptive strike
|
Increases the rate of attacks on enemy territory.
|
Smokescreen
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Diversionary tactics
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Will deploy one unit to attack, distracting the enemy, while another unit attacks the fortifications and supply lines.
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Pit Spider By Light of Fire
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Battleline preservation
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Maintains presence of units in current regions active with fighting to slowly drain enemy influence.
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Aegis Scream Smokescreen
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Stronghold defense
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More time is spent defending strongholds, increasing the number of units sent to protect them.
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Aegis Scream Granite Rose
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Troop conditioning
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Longer rest periods for units after battles. Overall troop strength increased during these rest periods.
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Brave Dawn Cut and Cauterize
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Reconnaissance
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Increased reconnaissance level for more detailed information on troop movements and the war climate. Increases likelihood of units intercepting enemy units dispatched to areas.
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Hawk Eye Deep Cover Prying Eyes
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Sabotage
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Increases the rate at which the nation's engineering unit carry out special missions.
|
Slaughterhouse
|
|
Internal Policies[edit]
Survey NPC's[edit]
Players may take these polls with the following NPC's:
Intel Advisors[edit]
In order to see what the current week's policies are, players can speak with an intel advisor to learn their nation's strategies, as well as intel on other Allied Nations and the Beastman Confederate. These advisors will also inform players the current troop movements of that nation, including advance warning of Offensive battles about to begin and possible Defensive targets.