Tactical Assessment

Revision as of 03:40, 19 November 2008 by *>Melios (→‎Internal Policies)
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What is Tactical Assessment?[edit]

All nations regularly carry out polls on the military policy of the day. The information gathered is used to discern various points of contention among military leaders and strategists, such as geographic locations for spearheading offensives, battle tactics for engaging specific enemies, etc. The results of these assessments are tallied on a weekly basis, with the prevalent opinions and views being implemented in the following week's military planning for campaign battles and Campaign Ops.

How does Tactical Assessment work?[edit]

Each week, players can speak with an NPC for a survey on their views of military policy. On Sunday at midnight Japan, these will be tallied and incorporated for the following week's policies. Players with greater medals will have higher influence.

There are three categories: leaders, battle strategies, and internal policies.

  • Leaders: Players are given a choice of commanding leaders for their nation, and may choose to recommend one. Each commanding leader has a strength to match a battle strategy. This may result in a more efficient campaign battle strategy.
  • Battle strategies: Players can recommend what military tactics for their nation to pursue. Chosen tactics will determine what Campaign Ops will be available.
  • Internal policies: Players can recommend a goal for their nation's internal policies to focus. Said policies will also affect Campaign Ops given out.

Assessment Categories[edit]

Bastok Leaders[edit]

San d'Oria Leaders[edit]

Windurst Leaders[edit]

Battle Strategies[edit]

Options Description Campaign Ops
A preemptive strike Increases the rate of attacks on enemy territory. Smokescreen
Diversionary tactics Will deploy one unit to attack, distracting the enemy, while another unit attacks the fortifications and supply lines.Verification Needed Pit Spider
By Light of Fire
Battleline preservation Maintains presence of units in current regions active with fighting to slowly drain enemy influence. Aegis ScreamVerification Needed
SmokescreenVerification Needed
Stronghold defense More time is spent defending strongholds, increasing the number of units sent to protect them. Aegis Scream
Granite Rose
Troop conditioning Longer rest periods for units after battles. Overall troop strength increased during these rest periods.Verification Needed Brave Dawn
Cut and Cauterize
Reconnaissance Increased reconnaissance level for more detailed information on troop movements and the war climate. Increases likelihood of units intercepting enemy units dispatched to areas. Hawk Eye
Deep Cover
Prying Eyes
Sabotage Increases the rate at which the nation's engineering unit carry out special missions. Slaughterhouse

Internal Policies[edit]

Options Description Campaign Ops
Resource Procurement Increases maximum amount of resources per region. Verification Needed Stock and AweVerification Needed
Materiel StormVerification Needed
Military Supply Procurement More focus on recovering resources in controlled regions, meaning more supply runs. Verification Needed Crimson DominoVerification Needed
Search and SeizureVerification Needed
Logistics Increased protection to supply lines in controlled regions and increased supply missions. Verification Needed Crimson Domino Verification Needed
Bridge Too FarVerification Needed
Stronghold outfitting Increased focus on fortification repair by engineering units. Verification Needed Steel Resolve Verification Needed
Vanguard-X
Weapons production Stronger weapons for units. Verification Needed Crystal Fist Verification Needed
Iron Anvil Verification Needed
Weapons development Increases the nation's technological level, making it more likely for new weapons such as belfries and mantelets to be constructed. Verification Needed Crystal FistVerification Needed
Iron AnvilVerification Needed
Public Security Increases the number of troops in defense of stronghold city. Verification Needed Streetsweeper
Delta StrikeVerification Needed
Stronghold fortification Increases fortification points. Verification Needed Steel Resolve
Aegis ScreamVerification Needed

Survey NPC's[edit]

Players may take these polls with the following NPC's:

Name Area Location
Isabella Bastok Markets (S) (E - 8)
Kuron-Makaron Windurst Waters (S) (H - 10)
Palardaifault V Draffles Southern San d'Oria (S) (I - 9)

Intel Advisors[edit]

In order to see what the current week's policies are, players can speak with an intel advisor to learn their nation's strategies, as well as intel on other Allied Nations and the Beastman Confederate. These advisors will also inform players the current troop movements of that nation, including advance warning of Offensive battles about to begin and possible Defensive targets.

Name Area Location
Dallus-Mallus Windurst Waters (S) (G - 10)
Voucheramme Southern San d'Oria (S) (J - 9)
Hinrich Bastok Markets (S) (F - 8)
This article uses material from the "Tactical_Assessment" article on FFXIclopedia and is licensed under the CC-BY-SA License.