Difference between revisions of "Stellar Fulcrum"

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[[#Involved in Quests/Missions|Quests/Missions]] • [[#BCNMs|BCNMs]] • [[#Event Monsters Found Here|Event Monsters]]
 
[[#Involved in Quests/Missions|Quests/Missions]] • [[#BCNMs|BCNMs]] • [[#Event Monsters Found Here|Event Monsters]]
| Description = At the peak of the ancient edifice  [[Delkfutt's Tower]],  the Stellar Fulcrum contains the chrysalis core, the ancient device that is said to be the key to powering the levatation device of the "Gate of the Gods" that will lead to eternal paradise.
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| Description = At the peak of the ancient edifice  [[Delkfutt's Tower]],  the Stellar Fulcrum contains the chrysalis core, the ancient device that is said to be the key to powering a levatation device for the "Gate of the Gods" that will lead to eternal paradise.
 
[[Image:StellarFulcrum-pic.jpg|300px|center]]
 
[[Image:StellarFulcrum-pic.jpg|300px|center]]
 
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Revision as of 22:18, 10 July 2008


Table of Contents
Zone Information
Area Name Stellar Fulcrum
Type Battlefield
Maps No Map
Map Acquisition N/A
Miscellaneous Able to use Tractor Able to use Escape
Hobbies
None
Weather
None
Region Qufim
Expansion Rise of the Zilart
Requirements None
Restrictions None
Background music
Monstrosity Not applicable
Notes None
Description

At the peak of the ancient edifice Delkfutt's Tower, the Stellar Fulcrum contains the chrysalis core, the ancient device that is said to be the key to powering a levatation device for the "Gate of the Gods" that will lead to eternal paradise.

StellarFulcrum-pic.jpg
Connections

Upper Delkfutt Tower

Involved in Quests/Missions

Mission Nation Starter Location
Zilart Mission 8 Zilart ---    ---

BCNMs

Name Orb Level Members Time
Hero's Combat Cordial Invite 60 6 15 minutes
Heroine's Combat Martial Ball Invite 60 6 15 minutes
Mercenary Camp Mercenary Camp Entry 60 6 15 minutes

Event Monsters Found Here

Name Family Spawns Notes
Kam'lanaut
Spawned Mission: Zilart Mission 8
Humanoids 1
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants