Notes/Description
- When activated, user's next strike will be a critical hit and cannot miss as long as he/she is attacking from behind the enemy. The game is very lenient in the definition of "behind", as this ability will also work from an angle.
- Lasts for one minute or until an attack is made.
- This ability only works with physical attacks, will not work with ranged attacks nor magic-based weapon skills.
- If this ability is used by a Thief, the next strike will also receive a large boost in damage based on user's DEX. Weapon base damage will increase by 1 for every point of DEX the player has.
- The DEX-based damage increase for Thief is determined upon usage of the ability, not before the strike (EG: Player swaps on DEX based gear, uses Sneak Attack, then swaps to haste gear, the damage will be the same as if the Thief wore the DEX gear all of the way through).
- If this ability is used by a character with Thief as a support job, the next strike will only be a critical and will not receive a DEX based boost in damage.
- If this ability is used while dual-wielding or using hand-to-hand, both hits are guaranteed to hit, but only the first hit will deal critical damage. If Double Attack and/or Triple Attack activate, these hits are guaranteed as well.
- When used without a weapon skill, it will bypass Blink and Utsusemi, but will not remove shadows from these hits. When used with a weapon skill, however, hits still get absorbed by shadows as usual.
- When used in conjunction with a physical weapon skill, this ability will enhance the attack. Only the first hit of a multi-hit weapon skill is enhanced.
- Due to a recent change (date: unknown) when combined with the weapon skills Sturmwind or Tachi: Enpi it also guarantees accuracy on the 2nd hit as well when used as a subjob. May affect other weapon skills also.
- Sneak Attack works with Physical Blue Magic i.e. Death Scissors, Frenetic Rip, etc. It does not work with Area Effect Physical Blue Magic i.e. Frypan, Battle Dance, Tail Slap
- Usage of a ranged attack while this ability is active does not cause Sneak Attack to wear off.
- This ability will work from any direction if Hide is active and the user has no enmity. See Hide for more details.
- This ability is often abbreviated as "SA".
- Some Japanese players may abbreviate this ability as "fui" (不意). "Fui" is the Japanese word for sudden, abrubt, unexpected, unforeseen, or surprise.
- When combined with Trick Attack, some Japanese players may use the abbreviation "fuidama" (不意騙) a combination of "fui" (不意) and "dama" (騙, deceive).
- Which Weapon Skills DO stack with Sneak Attack?
- H2H: Combo, Shoulder Tackle, One Inch Punch, Raging Fists, Spinning Attack, Howling Fist, Dragon Kick, Asuran Fists.
- Dagger: Wasp Sting, Shadowstitch, Viper Bite, Energy Steal, Energy Drain, Dancing Edge, Shark Bite, Evisceration.
- Sword: Fast Blade, Flat Blade, Circle Blade, Vorpal Blade, Swift Blade, Savage Blade.
- Great Sword: Hard Slash, Power Slash, Shockwave, Crescent Moon, Sickle Moon, Spinning Slash, Ground Strike.
- Club: Brainshaker, Skullbreaker, True Strike, Judgment, Hexa Strike, Black Halo.
- Staff: Heavy Swing, Shell Crusher, Full Swing, Spirit Taker, Retribution.
- Axe: Raging Axe, Smash Axe, Gale Axe, Avalanche Axe, Spinning Axe, Rampage, Calamity, Mistral Axe, Decimation.
- Great axe: Shield Break, Iron Tempest, Sturmwind, Armor Break, Keen Edge, Weapon Break, Raging Rush, Full Break, Steel Cyclone.
- Scythe: Slice, Spinning Scythe, Vorpal Scythe, Guillotine, Cross Reaper, Spiral Hell.
- Polearm: Double Thrust, Leg Sweep, Penta Thrust, Vorpal Thrust, Skewer, Wheeling Thrust, Impulse Drive.
- Katana: Blade: Rin, Blade: Retsu, Blade: Jin, Blade: Ten, Blade: Ku
- Great Katana: Tachi: Enpi, Tachi: Hobaku, Tachi: Goten, Tachi: Kagero, Tachi: Jinpu, Tachi: Koki, Tachi: Yukikaze, Tachi: Gekko, Tachi: Kasha.
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Macro Syntax
- /ja "Sneak Attack" <me>
- Some people like to macro Sneak Attack with a weapon skill:
- /ja "Sneak Attack" <me>
- /wait 1
- /ws "Viper Bite" <t>
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