Scattered Shells, Scattered Mind
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Walkthrough[edit]
- Talk to Aladoverre (A) to begin the quest.
- You must now find: a Chipped Linkshell, a Cracked Linkshell, and a Grimy Linkshell.
- Note: If you die and need to return to your home point, you still retain the key items you have already found.
At any given time, there are five ??? spots in the zone. They stay up for about 10 minutes with 10 seconds of downtime.
- Veridical Conflux #08: Near the Helter-skelters (4 different spots)
- Veridical Conflux #04: Near the Aestutaurs (4 different spots)
- Veridical Conflux #06: Near the Peapuks (4 different spots)
- The fourth ??? rotates between the following spots in this order:
- Among the Speltercaps, slightly northeast of the encampment.
- Near Martello VK-08 (E-8)
- By the Devegetators (F-12) [On top of the eastern tree on map]
- By the Russet Rarabs (F-13)
- The last ??? rotates between the following spots in this order.
- Near the Bastion site(I-9)
- By the Morose Marids (I-8)
- Just outside the gate by Conflux #03
- By the Wily Opo-opos(H-7)
It does not matter which you check, but you cannot receive two key items from the same group.
- After obtaining the key items, return to Aladoverre (A).
Possible Augments[edit]
- "Resist Petrify" +1~3
- "Resist Virus" +1~3
- "Resist Poison" +1~3
- HP+1~14
- Phys. dmg. taken -1~2%
Game Description[edit]
- Client
- Aladoverre - Abyssea - Vunkerl (E-7) (Western Encampment)
- Summary
- The resistance's supply of linkshells has dwindled to dangerously low levels. Retrieve three from the field before your addle-minded client forgets just what exactly he asked you for.
This article uses material from the "Scattered_Shells,_Scattered_Mind" article on FFXIclopedia and is licensed under the CC-BY-SA License.