Difference between revisions of "Rune Fencer"
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===Job Guides=== | ===Job Guides=== | ||
*[[Rune Fencer: Strengths and Weaknesses]] | *[[Rune Fencer: Strengths and Weaknesses]] | ||
+ | *[[Rune Fencer: A guide to playing the Job]] | ||
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===Leveling Guides=== | ===Leveling Guides=== | ||
Revision as of 10:37, 25 April 2014
de:Runenfechter fr:Épéiste runique es:espada rúnica ja:魔導剣士
Job Overview
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Job Abilities
Group 1 Merits
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Job Traits
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Rune Applications
A Rune Fencer can unleash either offensive or defensive energies depending on the abilities they use. These abilities are affected by the runes they've harbored using Rune Enchantment. The number of runes a Rune Fencer may harbor increases as they level.
- Wards are abilities that reduce elemental damage, increase the rune fencer's defensive prowess, and do not require the expenditure of harbored runes to activate.
- Effusions are abilities that add elemental damage to attacks and increase the rune fencer's offensive prowess, but harbored runes must be expended to activate them.
Rune Enchantment
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Runes Per Level
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Wards
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Effusions
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Spell List
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Combat Skill Ratings
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Magic Skill Ratings
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See Rune Fencer Skill Caps for a by-level breakdown of Weapon Skill limits.
JSE Equipment
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Rune Fencer Guides
Job Guides |
Leveling Guides |
Endgame Guides |
Bard(/BRD) | Beastmaster(/BST) | Black Mage(/BLM) | Blue Mage(/BLU) | Corsair(/COR) | Dancer(/DNC) | Dark Knight(/DRK) | Dragoon(/DRG) | Geomancer(/GEO) | Monk(/MNK) | Ninja(/NIN)
Paladin(/PLD) | Puppetmaster(/PUP) | Ranger(/RNG) | Red Mage(/RDM) |Rune Fencer(/RUN) | Samurai(/SAM) | Scholar(/SCH) | Summoner(/SMN) | Thief(/THF) | Warrior(/WAR) | White Mage(/WHM)