Difference between revisions of "Rune Fencer"

*>Oniwabanshu
m (cleanup)
 
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__NOTOC__
 
__NOTOC__
 
[[category:Jobs]]
 
[[category:Jobs]]
[[de:Runenfechter]]
+
 
[[fr:Épéiste runique]]
+
 
[[es:espada rúnica]]
+
 
[[ja:魔導剣士]]
+
 
 
=Job Overview=
 
=Job Overview=
{|width="100%" cellpadding="5"|
+
{| width="100%" cellpadding="5" |
|width="100%" height="40" valign="top" style="background-color: #E5E5E5; border:1px solid #000000;" |
+
| style="background-color: #E5E5E5; border:1px solid #000000;" height="40" valign="top" width="100%" |
 
[[File:Runtitle4.png|right|Rune Fencer]]
 
[[File:Runtitle4.png|right|Rune Fencer]]
 +
Quick with a blade as well as an incantation, the Rune Fencer (RUN) is a versatile duelist that employs the power of arcane runes to sway the tide of battle both offensively and defensively. This fighter excels in magical defense and elemental resistance, allowing this stalwart defender to protect his or her allies. Unlocked by completing the [[Children of the Rune]] quest.
  
 
<br>
 
<br>
::Quick with a blade as well as an incantation the Rune Fencer (RUN) is a versatile duelist that employs the power of arcane runes to sway the tide of battle both offensively and defensively.  This fighter excels in magical defense and elemental resistance allowing this stalwart defender to protect his or her allies. Unlocked by completing the [[Children of the Rune]] quest.
 
 
 
{| border="2" cellpadding="5" cellspacing="0" align="center" width="60%" |
 
{| border="2" cellpadding="5" cellspacing="0" align="center" width="60%" |
 
|<div align="center">'''Table of Contents:'''<br>
 
|<div align="center">'''Table of Contents:'''<br>
Line 21: Line 20:
 
<br>
 
<br>
 
{| border="0" cellpadding="5" cellspacing="0" width="100%"
 
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="50%" |
+
| valign="top" width="33%" |
 
=Job Abilities=
 
=Job Abilities=
{|border="1" width="80%" cellspacing="0" cellpadding="2"
+
{| border="1" width="80%" cellspacing="0" cellpadding="2"
!BGCOLOR="#66CCFF" width="28%" align="center" |Level
+
! bgcolor="#66CCFF" width="28%" align="center" |Level
!BGCOLOR="#66CCFF" width="72%" align="left" |&nbsp;Name
+
! bgcolor="#66CCFF" width="72%" align="left" |&nbsp;Name
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |01
+
| align="center" |01
 
|&nbsp;[[Elemental Sforzo]]
 
|&nbsp;[[Elemental Sforzo]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |05
+
| align="center" |05
 
|&nbsp;[[Rune Enchantment]]
 
|&nbsp;[[Rune Enchantment]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |10
+
| align="center" |10
|&nbsp;[[:Category:Wards|Wards]]
+
|&nbsp;[[Ward]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |20  
+
| align="center" |20  
 
|&nbsp;[[Swordplay]]
 
|&nbsp;[[Swordplay]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |25  
+
| align="center" |25  
|&nbsp;[[Effusions]]
+
|&nbsp;[[Effusion]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |60
+
| align="center" |60
 
|&nbsp;[[Embolden]]
 
|&nbsp;[[Embolden]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |95
+
| align="center" |65
 +
|&nbsp;[[Vivacious Pulse]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |75 ([[Merit Points|Merit]])
 +
|&nbsp;[[Battuta]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |75 ([[Merit Points|Merit]])
 +
|&nbsp;[[Rayke]]
 +
|- valign="top" bgcolor="#EEEEFF" 
 +
| align="center" |95
 
|&nbsp;[[One_For_All|One for All]]
 
|&nbsp;[[One_For_All|One for All]]
 +
|- valign="top" bgcolor="#EEEEFF" 
 +
| align="center" |96
 +
|&nbsp;[[Odyllic Subterfuge]]
 +
|-
 +
|}
 +
<br>
 +
=Group 1 Merits=
 +
{| border="1" width="80%" cellspacing="0" cellpadding="2"
 +
! bgcolor="#66CCFF" width="28%" align="center" |Level
 +
! bgcolor="#66CCFF" width="72%" align="left" |&nbsp;Name
 +
|- valign="top" bgcolor="#EEEEFF" 
 +
| align="center" |[[Merit Points|Merit]]
 +
|&nbsp;[[Rune Enhancement Effect]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |[[Merit Points|Merit]]
 +
|&nbsp;[[Vallation Effect]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |[[Merit Points|Merit]]
 +
|&nbsp;[[Lunge Effect]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |[[Merit Points|Merit]]
 +
|&nbsp;[[Pflug Effect]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |[[Merit Points|Merit]]
 +
|&nbsp;[[Gambit Effect]]
 
|-
 
|-
 
|}
 
|}
 
+
| valign="top" width="50%" |
 
=Job Traits=
 
=Job Traits=
{|border="1" width="80%" cellspacing="0" cellpadding="2"
+
{| border="1" width="80%" cellspacing="0" cellpadding="2"
!BGCOLOR="#66CCFF" width="28%" align="center" |Level
+
! bgcolor="#66CCFF" width="28%" align="center" |Level
!BGCOLOR="#66CCFF" width="72%" align="left" |&nbsp;Name
+
! bgcolor="#66CCFF" width="72%" align="left" |&nbsp;Name
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |05
+
| align="center" |05
 
|&nbsp;[[Tenacity]]
 
|&nbsp;[[Tenacity]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |10  
+
| align="center" |10  
 
|&nbsp;[[Magic Defense Bonus]]
 
|&nbsp;[[Magic Defense Bonus]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |15
+
| align="center" |15
 
|&nbsp;[[Inquartata]]
 
|&nbsp;[[Inquartata]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EAF0FF"
|align="center" |35
+
| align="center" |20
 +
|&nbsp;[[Max HP Boost]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |35
 
|&nbsp;[[Auto Regen]]
 
|&nbsp;[[Auto Regen]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EAF0FF"
|align="center" |40
+
| align="center" |40
 +
|&nbsp;[[Max HP Boost|Max HP Boost II]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |40
 
|&nbsp;[[Tactical Parry]]
 
|&nbsp;[[Tactical Parry]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |60
+
| align="center" |50
 +
|&nbsp;[[Accuracy Bonus]]
 +
|- valign="top" bgcolor="#EAF0FF"
 +
| align="center" |60
 +
|&nbsp;[[Max HP Boost|Max HP Boost III]]
 +
|- valign="top" bgcolor="#EEEEFF" 
 +
| align="center" |60
 
|&nbsp;[[Tactical Parry|Tactical Parry II]]
 
|&nbsp;[[Tactical Parry|Tactical Parry II]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |65
+
| align="center" |65
 
|&nbsp;[[Auto Regen|Auto Regen II]]
 
|&nbsp;[[Auto Regen|Auto Regen II]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |95
+
| align="center" |75 ([[Merit Points|Merit]])
 +
|&nbsp;[[Inspiration]]
 +
|- valign="top" bgcolor="#EEEEFF" 
 +
| align="center" |75 ([[Merit Points|Merit]])
 +
|&nbsp;[[Sleight of Sword]]
 +
|- valign="top" bgcolor="#EAF0FF"
 +
| align="center" |80
 +
|&nbsp;[[Max HP Boost|Max HP Boost IV]]
 +
|- valign="top" bgcolor="#EEEEFF" 
 +
| align="center" |95
 
|&nbsp;[[Auto Regen|Auto Regen III]]
 
|&nbsp;[[Auto Regen|Auto Regen III]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |97  
+
| align="center" |97  
 
|&nbsp;[[Tactical Parry|Tactical Parry III]]
 
|&nbsp;[[Tactical Parry|Tactical Parry III]]
 +
|- valign="top" bgcolor="#EAF0FF"
 +
| align="center" |99
 +
|&nbsp;[[Max HP Boost|Max HP Boost V]]
 
|-
 
|-
 
|}
 
|}
| valign="top" width="50%" |
+
|- valign="top" bgcolor="#EEEEFF"
 
 
=Group 1 Merits=
 
{|border="1" width="80%" cellspacing="0" cellpadding="2"
 
!BGCOLOR="#66CCFF" width="28%" align="center" |Level
 
!BGCOLOR="#66CCFF" width="72%" align="left" |&nbsp;Name
 
|- valign="top" BGCOLOR="#EAF0FF"
 
|align="center" |[[Merit Points|Merit]]
 
|&nbsp;[[Rune Enhancement Effect]]
 
|- valign="top" BGCOLOR="#EAF0FF"
 
|align="center" |[[Merit Points|Merit]]
 
|&nbsp;[[Vallation Effect]]
 
|- valign="top" BGCOLOR="#EAF0FF"
 
|align="center" |[[Merit Points|Merit]]
 
|&nbsp;[[Lunge Effect]]
 
|- valign="top" BGCOLOR="#EAF0FF"
 
|align="center" |[[Merit Points|Merit]]
 
|&nbsp;[[Pflug Effect]]
 
|- valign="top" BGCOLOR="#EAF0FF"
 
|align="center" |[[Merit Points|Merit]]
 
|&nbsp;[[Gambit Effect]]
 
|- valign="top" BGCOLOR="#EAF0FF"
 
 
|}
 
|}
 
<br>
 
<br>
Line 112: Line 148:
 
*[[Wards]] are abilities that reduce elemental damage, increase the rune fencer's defensive prowess, and do not require the expenditure of harbored runes to activate.
 
*[[Wards]] are abilities that reduce elemental damage, increase the rune fencer's defensive prowess, and do not require the expenditure of harbored runes to activate.
 
*[[Effusions]] are abilities that add elemental damage to attacks and increase the rune fencer's offensive prowess, but harbored runes must be expended to activate them.
 
*[[Effusions]] are abilities that add elemental damage to attacks and increase the rune fencer's offensive prowess, but harbored runes must be expended to activate them.
{| border="0" width="100%" cellpadding="5" cellspacing="2"|
+
{| border="0" width="100%" cellpadding="5" cellspacing="2" |
| valign="top" width="12%"|
+
| valign="top" width="12%" |
 
|-
 
|-
|valign="top" width="25%" |
+
| valign="top" width="25%" |
 
=[[Rune Enchantment]]=
 
=[[Rune Enchantment]]=
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
!BGCOLOR="#AFEEAF" width="28%" align="center" |&nbsp;Level
+
! bgcolor="#AFEEAF" width="28%" align="center" |&nbsp;Level
!BGCOLOR="#AFEEAF" width="72%" align="left" |&nbsp;Name
+
! bgcolor="#AFEEAF" width="72%" align="left" |&nbsp;Name
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |05  
+
| align="center" |05  
 
|&nbsp;[[Ignis]]
 
|&nbsp;[[Ignis]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |05
+
| align="center" |05
 
|&nbsp;[[Gelus]]
 
|&nbsp;[[Gelus]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |05
+
| align="center" |05
 
|&nbsp;[[Flabra]]
 
|&nbsp;[[Flabra]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |05
+
| align="center" |05
 
|&nbsp;[[Tellus_(Ability)|Tellus]]
 
|&nbsp;[[Tellus_(Ability)|Tellus]]
|- valign="top" BGCOLOR="#DDEEDD"
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |05
+
| align="center" |05
 
|&nbsp;[[Sulpor]]
 
|&nbsp;[[Sulpor]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |05
+
| align="center" |05
 
|&nbsp;[[Unda]]
 
|&nbsp;[[Unda]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |05
+
| align="center" |05
 
|&nbsp;[[Lux]]
 
|&nbsp;[[Lux]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |05
+
| align="center" |05
 
|&nbsp;[[Tenebrae]]
 
|&nbsp;[[Tenebrae]]
 
|}
 
|}
|valign="top" width="25%" |
+
| valign="top" width="25%" |
 
=Runes Per Level=
 
=Runes Per Level=
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
!BGCOLOR="#AFEEAF" width="28%" align="center" |&nbsp;Level
+
! bgcolor="#AFEEAF" width="28%" align="center" |&nbsp;Level
!BGCOLOR="#AFEEAF" width="72%" align="left" |&nbsp;Amount
+
! bgcolor="#AFEEAF" width="72%" align="left" |&nbsp;Amount
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |05
+
| align="center" |05
 
|&nbsp;1
 
|&nbsp;1
|- valign="top" BGCOLOR="#DDEEDD"
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |35
+
| align="center" |35
 
|&nbsp;2
 
|&nbsp;2
|- valign="top" BGCOLOR="#DDEEDD"
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |65
+
| align="center" |65
 
|&nbsp;3
 
|&nbsp;3
 
|}
 
|}
 
|-
 
|-
|valign="top" width="12%"|
+
| valign="top" width="12%" |
 
|-
 
|-
&nbsp;
+
|&nbsp;
| valign="top" width="12%"|
+
| valign="top" width="12%" |
 
=[[:Category:Wards|Wards]]=
 
=[[:Category:Wards|Wards]]=
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
!BGCOLOR="#AFEEAF" width="28%" align="center" |&nbsp;Level
+
! bgcolor="#AFEEAF" width="28%" align="center" |&nbsp;Level
!BGCOLOR="#AFEEAF" width="72%" align="left" |&nbsp;Name
+
! bgcolor="#AFEEAF" width="72%" align="left" |&nbsp;Name
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |10
+
| align="center" |10
|&nbsp;[[Ward: Vallation]]
+
|&nbsp;[[Vallation]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |40
+
| align="center" |40
|&nbsp;[[Ward: Pflug]]
+
|&nbsp;[[Pflug]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |50
+
| align="center" |50
|&nbsp;[[Ward: Valiance]]
+
|&nbsp;[[Valiance]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |85
+
| align="center" |75 ([[Merit Points|Merit]])
|&nbsp;[[Ward: Liement]]
+
|&nbsp;[[Battuta]]
 +
|- valign="top" bgcolor="#DDEEDD" 
 +
| align="center" |85
 +
|&nbsp;[[Liement]]
 
|-
 
|-
 
|}
 
|}
|valign="top" width="25%"|
+
| valign="top" width="25%" |
 
=[[:Category:Effusions|Effusions]]=
 
=[[:Category:Effusions|Effusions]]=
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
!BGCOLOR="#AFEEAF" width="28%" align="center" |&nbsp;Level
+
! bgcolor="#AFEEAF" width="28%" align="center" |&nbsp;Level
!BGCOLOR="#AFEEAF" width="72%" align="left" |&nbsp;Name
+
! bgcolor="#AFEEAF" width="72%" align="left" |&nbsp;Name
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
|align="center" |25  
+
| align="center" |25
|&nbsp;[[Effusion: Lunge]]
+
|&nbsp;[[Swipe]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD" 
|align="center" |70
+
| align="center" |25  
|&nbsp;[[Effusion: Gambit]]
+
|&nbsp;[[Lunge]]
|- valign="top" BGCOLOR="#DDEEDD"  
+
|- valign="top" bgcolor="#DDEEDD"
 +
| align="center" |70
 +
|&nbsp;[[Gambit]]
 +
|- valign="top" bgcolor="#DDEEDD"
 +
| align="center" |75 ([[Merit Points|Merit]])
 +
|&nbsp;[[Rayke]]
 
|-
 
|-
 
|}
 
|}
Line 203: Line 247:
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
| valign="top" width="25%" |
 
| valign="top" width="25%" |
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
!BGCOLOR="#CCAAFF" width="28%" align="center" |Level
+
! bgcolor="#CCAAFF" width="28%" align="center" |Level
!BGCOLOR="#CCAAFF" width="72%" align="left" |&nbsp;Spell
+
! bgcolor="#CCAAFF" width="72%" align="left" |&nbsp;Spell
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |4
+
| align="center" |4
 
|&nbsp;[[Barstone]]
 
|&nbsp;[[Barstone]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |6
+
| align="center" |6
 
|&nbsp;[[Barsleep]]
 
|&nbsp;[[Barsleep]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |8
+
| align="center" |8
 
|&nbsp;[[Barwater]]
 
|&nbsp;[[Barwater]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |9
+
| align="center" |9
 
|&nbsp;[[Barpoison]]
 
|&nbsp;[[Barpoison]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |10
+
| align="center" |10
 
|&nbsp;[[Shell]]
 
|&nbsp;[[Shell]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |11
+
| align="center" |11
 
|&nbsp;[[Barparalyze]]
 
|&nbsp;[[Barparalyze]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |12
+
| align="center" |12
 
|&nbsp;[[Baraero]]
 
|&nbsp;[[Baraero]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |15  
+
| align="center" |15  
 
|&nbsp;[[Aquaveil]]
 
|&nbsp;[[Aquaveil]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |16  
+
| align="center" |16  
 
|&nbsp;[[Barfire]]
 
|&nbsp;[[Barfire]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |17  
+
| align="center" |17  
 
|&nbsp;[[Barblind]]
 
|&nbsp;[[Barblind]]
 
|-
 
|-
 
|}
 
|}
| valign="top" width="25%"|
+
| valign="top" width="25%" |
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
!BGCOLOR="#CCAAFF" width="28%" align="center" |Level
+
! bgcolor="#CCAAFF" width="28%" align="center" |Level
!BGCOLOR="#CCAAFF" width="72%" align="left" |&nbsp;Spell
+
! bgcolor="#CCAAFF" width="72%" align="left" |&nbsp;Spell
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |20
+
| align="center" |20
 
|&nbsp;[[Barblizzard]]
 
|&nbsp;[[Barblizzard]]
|- valign="top" BGCOLOR="#EEEEFF"  
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |20
+
| align="center" |20
 
|&nbsp;[[Protect]]
 
|&nbsp;[[Protect]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |23
+
| align="center" |22
 +
|&nbsp;[[Barsilence]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |23
 
|&nbsp;[[Regen]]
 
|&nbsp;[[Regen]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |23
+
| align="center" |24
|&nbsp;[[Barsilence]]
 
|- valign="top" BGCOLOR="#EEEEFF"
 
|align="center" |24
 
 
|&nbsp;[[Barthunder]]
 
|&nbsp;[[Barthunder]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |30
+
| align="center" |30
 
|&nbsp;[[Shell II]]
 
|&nbsp;[[Shell II]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |35
+
| align="center" |35
 
|&nbsp;[[Blink]]
 
|&nbsp;[[Blink]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |38
+
| align="center" |38
 
|&nbsp;[[Barvirus]]
 
|&nbsp;[[Barvirus]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |40
+
| align="center" |40
 
|&nbsp;[[Protect II]]
 
|&nbsp;[[Protect II]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |42
+
| align="center" |42
 
|&nbsp;[[Barpetrify]]
 
|&nbsp;[[Barpetrify]]
 
|-
 
|-
 
|}
 
|}
| valign="top" width="25%"|
+
| valign="top" width="25%" |
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
!BGCOLOR="#CCAAFF" width="28%" align="center" |Level
+
! bgcolor="#CCAAFF" width="28%" align="center" |Level
!BGCOLOR="#CCAAFF" width="72%" align="left" |&nbsp;Spell
+
! bgcolor="#CCAAFF" width="72%" align="left" |&nbsp;Spell
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |45
+
| align="center" |45
 
|&nbsp;[[Blaze Spikes]]
 
|&nbsp;[[Blaze Spikes]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |45
+
| align="center" |45
 
|&nbsp;[[Flash]]
 
|&nbsp;[[Flash]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |48
+
| align="center" |48
 
|&nbsp;[[Regen II]]
 
|&nbsp;[[Regen II]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |50  
+
| align="center" |50  
 
|&nbsp;[[Shell III]]
 
|&nbsp;[[Shell III]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |55
+
| align="center" |55
 
|&nbsp;[[Stoneskin]]
 
|&nbsp;[[Stoneskin]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |58
+
| align="center" |58
 
|&nbsp;[[Foil]]
 
|&nbsp;[[Foil]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |60
+
| align="center" |60
 
|&nbsp;[[Protect III]]
 
|&nbsp;[[Protect III]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |62
+
| align="center" |62
 
|&nbsp;[[Refresh]]
 
|&nbsp;[[Refresh]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |65
+
| align="center" |65
 
|&nbsp;[[Ice Spikes]]
 
|&nbsp;[[Ice Spikes]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |68
+
| align="center" |68
 
|&nbsp;[[Phalanx]]
 
|&nbsp;[[Phalanx]]
 
|-
 
|-
 
|}
 
|}
| valign="top" width="25%"|
+
| valign="top" width="25%" |
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
!BGCOLOR="#CCAAFF" width="28%" align="center" |Level
+
! bgcolor="#CCAAFF" width="28%" align="center" |Level
!BGCOLOR="#CCAAFF" width="72%" align="left" |&nbsp;Spell
+
! bgcolor="#CCAAFF" width="72%" align="left" |&nbsp;Spell
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |70
+
| align="center" |70
 
|&nbsp;[[Regen III]]
 
|&nbsp;[[Regen III]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |70
+
| align="center" |70
 
|&nbsp;[[Shell IV]]
 
|&nbsp;[[Shell IV]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |76
+
| align="center" |76
 
|&nbsp;[[Baramnesia]]
 
|&nbsp;[[Baramnesia]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |80
+
| align="center" |80
 
|&nbsp;[[Protect IV]]
 
|&nbsp;[[Protect IV]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |85  
+
| align="center" |85  
 
|&nbsp;[[Shock Spikes]]
 
|&nbsp;[[Shock Spikes]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |90  
+
| align="center" |88
 +
|&nbsp;[[Crusade]]
 +
|- valign="top" bgcolor="#EEEEFF"
 +
| align="center" |90  
 
|&nbsp;[[Shell V]]
 
|&nbsp;[[Shell V]]
|- valign="top" BGCOLOR="#EEEEFF"
+
|- valign="top" bgcolor="#EEEEFF"
|align="center" |99  
+
| align="center" |99  
 
|&nbsp;[[Regen IV]]
 
|&nbsp;[[Regen IV]]
 
|}
 
|}
Line 342: Line 389:
 
=[[:Category:Combat Skills|Combat Skill Ratings]]=
 
=[[:Category:Combat Skills|Combat Skill Ratings]]=
 
{| border="1" cellpadding="2" cellspacing="0" width="100%"
 
{| border="1" cellpadding="2" cellspacing="0" width="100%"
!width="25%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
+
! width="25%" align="left" style="background:#CDC8B1;" |&nbsp;Skill
!width="15%" style="background:#CDC8B1;"|Skill Ranking
+
! width="15%" style="background:#CDC8B1;" |Skill Ranking
!width="20%" style="background:#CDC8B1;"|Cap at Level 1
+
! width="20%" style="background:#CDC8B1;" |Cap at Level 1
!width="20%" style="background:#CDC8B1;"|Cap at Level 49
+
! width="20%" style="background:#CDC8B1;" |Cap at Level 49
!width="20%" style="background:#CDC8B1;"|Cap at Level 99
+
! width="20%" style="background:#CDC8B1;" |Cap at Level 99
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|&nbsp;[[:Category:Great Swords|Great Sword]]
 
|&nbsp;[[:Category:Great Swords|Great Sword]]
|align="center"|A+
+
| align="center" |A+
|align="center"|6
+
| align="center" |6
|align="center"|150
+
| align="center" |150
|align="center"|424
+
| align="center" |424
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#CDC8B1;"
 
|- valign="top" style="background:#CDC8B1;"
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|&nbsp;[[:Category:Swords|Sword]]
 
|&nbsp;[[:Category:Swords|Sword]]
|align="center"|A-
+
| align="center" |A-
|align="center"|6
+
| align="center" |6
|align="center"|150
+
| align="center" |150
|align="center"|417
+
| align="center" |417
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#CDC8B1;"
 
|- valign="top" style="background:#CDC8B1;"
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|&nbsp;[[:Category:Great Axes|Great Axe]]
 
|&nbsp;[[:Category:Great Axes|Great Axe]]
|align="center"|B
+
| align="center" |B
|align="center"|5
+
| align="center" |5
|align="center"|144
+
| align="center" |144
|align="center"|398
+
| align="center" |398
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#CDC8B1;"
 
|- valign="top" style="background:#CDC8B1;"
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|&nbsp;[[:Category:Axes|Axe]]
 
|&nbsp;[[:Category:Axes|Axe]]
|align="center"|B-
+
| align="center" |B-
|align="center"|5
+
| align="center" |5
|align="center"|144
+
| align="center" |144
|align="center"|388
+
| align="center" |388
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#CDC8B1;"
 
|- valign="top" style="background:#CDC8B1;"
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|&nbsp;[[:Category:Clubs|Club]]
 
|&nbsp;[[:Category:Clubs|Club]]
|align="center"|C-
+
| align="center" |C-
|align="center"|5
+
| align="center" |5
|align="center"|142
+
| align="center" |142
|align="center"|368
+
| align="center" |368
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#CDC8B1;"
 
|- valign="top" style="background:#CDC8B1;"
!width="25%" align="left" style="background:#CDC8B1;"|
+
! width="25%" align="left" style="background:#CDC8B1;" |
!width="15%" style="background:#CDC8B1;"|
+
! width="15%" style="background:#CDC8B1;" |
!width="20%" style="background:#CDC8B1;"|
+
! width="20%" style="background:#CDC8B1;" |
!width="20%" style="background:#CDC8B1;"|
+
! width="20%" style="background:#CDC8B1;" |
!width="20%" style="background:#CDC8B1;"|
+
! width="20%" style="background:#CDC8B1;" |
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|&nbsp;[[Parrying]]
 
|&nbsp;[[Parrying]]
|align="center"|A+
+
| align="center" |A+
|align="center"|6
+
| align="center" |6
|align="center"|150
+
| align="center" |150
|align="center"|424
+
| align="center" |424
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|&nbsp;[[Evasion]]
 
|&nbsp;[[Evasion]]
|align="center"|B+
+
| align="center" |B+
|align="center"|5
+
| align="center" |5
|align="center"|144
+
| align="center" |144
|align="center"|404
+
| align="center" |404
 
|-
 
|-
 
|}
 
|}
Line 410: Line 457:
 
=[[:Category:Combat Skills|Magic Skill Ratings]]=
 
=[[:Category:Combat Skills|Magic Skill Ratings]]=
 
{| border="1" cellpadding="2" cellspacing="0" width="100%"
 
{| border="1" cellpadding="2" cellspacing="0" width="100%"
!width="25%" align="left" style="background:#CDC8B1;"|&nbsp;Skill
+
! width="25%" align="left" style="background:#CDC8B1;" |&nbsp;Skill
!width="15%" style="background:#CDC8B1;"|Skill Ranking
+
! width="15%" style="background:#CDC8B1;" |Skill Ranking
!width="20%" style="background:#CDC8B1;"|Cap at Level 1
+
! width="20%" style="background:#CDC8B1;" |Cap at Level 1
!width="20%" style="background:#CDC8B1;"|Cap at Level 49
+
! width="20%" style="background:#CDC8B1;" |Cap at Level 49
!width="20%" style="background:#CDC8B1;"|Cap at Level 99
+
! width="20%" style="background:#CDC8B1;" |Cap at Level 99
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|&nbsp;[[:category:Divine Magic|Divine Magic]]
 
|&nbsp;[[:category:Divine Magic|Divine Magic]]
|align="center"|B
+
| align="center" |B
|align="center"|5
+
| align="center" |5
|align="center"|144
+
| align="center" |144
|align="center"|398
+
| align="center" |398
 
|- valign="top" style="background:#F5F5F5;"
 
|- valign="top" style="background:#F5F5F5;"
 
|&nbsp;[[:category:Enhancing Magic|Enhancing Magic]]
 
|&nbsp;[[:category:Enhancing Magic|Enhancing Magic]]
|align="center"|B-
+
| align="center" |B-
|align="center"|5
+
| align="center" |5
|align="center"|144
+
| align="center" |144
|align="center"|388
+
| align="center" |388
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
See [[Skill Caps/Rune Fencer|Rune Fencer Skill Caps]] for a by-level breakdown of [[Weapon Skill]] limits.<br><br>
 
See [[Skill Caps/Rune Fencer|Rune Fencer Skill Caps]] for a by-level breakdown of [[Weapon Skill]] limits.<br><br>
=Artifact Equipment=
+
=Job-Specific Equipment=
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
| valign="top" width="20%" |
+
| valign="top" width="50%" |
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
| BGCOLOR="#E87093" align="center" colspan="3"| '''[[Artifact Set]]'''
+
| bgcolor="#E87093" align="center" colspan="3" | '''[[Runeist Coat Set|Artifact Set]]'''
|- BGCOLOR="#E87093"
+
|- bgcolor="#E87093"
 
! width="30%" | Level
 
! width="30%" | Level
 
! width="70%" | Artifact
 
! width="70%" | Artifact
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |30
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Beorc Sword]]
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |40
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Runeist Trousers]]
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |52
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Runeist Mitons]]
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |54
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Runeist Bottes]]
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |56
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Runeist Bandeau]]
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |58
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Runeist Coat]]
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |60
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
 
|}
 
|}
| valign="top" width="20%" |
+
| valign="top" width="50%" |
{|border="1" width="100%" cellspacing="0" cellpadding="2"
+
{| border="1" width="100%" cellspacing="0" cellpadding="2"
| BGCOLOR="#E87093" align="center" colspan="3"| '''[[Artifact Set +1]]'''
+
| bgcolor="#E87093" align="center" colspan="3" | '''[[Futhark Coat Set|Relic Set]]'''
|- BGCOLOR="#E87093"
+
|- bgcolor="#E87093"
 
! width="30%" | Level
 
! width="30%" | Level
 
! width="70%" | Artifact
 
! width="70%" | Artifact
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |74
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Futhark Bandeau]]
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |74
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Futhark Coat]]
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |74
+
| align="center" |99
||&nbsp;
+
|&nbsp;[[Futhark Mitons]]
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |74
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Futhark Trousers]]
|- valign="top" BGCOLOR="#FFEAF0"
+
|- valign="top" bgcolor="#FFEAF0"
|align="center" |74
+
| align="center" |99
|&nbsp;
+
|&nbsp;[[Futhark Boots]]
|- valign="top" BGCOLOR="#FFEAF0"
 
|}
 
<br>
 
| valign="top" width="20%" |
 
{|border="1" width="100%" cellspacing="0" cellpadding="2"
 
| BGCOLOR="#E87093" align="center" colspan="3"| '''[[Relic Set]]'''
 
|- BGCOLOR="#E87093"
 
! width="30%" | Level
 
! width="70%" | Relic
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |70
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |71
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |72
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |73
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |74
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |75
 
|&nbsp;
 
|}
 
 
|}
 
|}
{| border="0" cellpadding="5" cellspacing="0" align="Left" width="100%"
 
| valign="top" width="20%" |
 
{|border="1" width="100%" cellspacing="0" cellpadding="2"
 
| BGCOLOR="#E87093" align="center" colspan="3"|  '''[[Relic Set +1]]'''
 
|- BGCOLOR="#E87093"
 
! width="30%" | Level
 
! width="70%" | Relic
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |75
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |75
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |75
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |75
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |75
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|}<br>
 
{|border="1" width="100%" cellspacing="0" cellpadding="2"
 
| BGCOLOR="#E87093" align="center" colspan="3"|  '''[[Relic Set +2]]'''
 
|- BGCOLOR="#E87093"
 
! width="30%" | Level
 
! width="70%" | Relic
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |90
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |90
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |90
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |90
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |90
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
 
|}
 
|}
<br>
 
| valign="top" width="20%" |
 
{|border="1" width="100%" cellspacing="0" cellpadding="2"
 
| BGCOLOR="#E87093" align="center" colspan="3"| '''[[:Category:Empyrean Weapons|Empyrean]]  Weapons'''
 
|- BGCOLOR="#E87093"
 
! width="25%" | Level
 
! width="75%" | Weapon
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|rowspan="1" align="center" |80
 
|&nbsp;
 
|}
 
| valign="top" width="20%" |
 
{|border="1" width="102%" cellspacing="0" cellpadding="2"
 
| BGCOLOR="#E87093" align="center" colspan="3"|  '''[[Empyrean Set]]/[[+1]]/[[+2]]'''
 
|- BGCOLOR="#E87093"
 
! width="30%" | Level
 
! width="70%" | Empyrean
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |80
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |81
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |83
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |84
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |85
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |87
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |89
 
|&nbsp;
 
|- valign="top" BGCOLOR="#FFEAF0"
 
|align="center" |90
 
|&nbsp;
 
|}
 
|}
 
 
 
{{-}}<br>
 
{{-}}<br>
  
 
==Rune Fencer Guides==
 
==Rune Fencer Guides==
 +
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 +
| valign="top" width="33%" |
 +
===Job Guides===
 +
*[[Rune Fencer: Strengths and Weaknesses]]
 +
*[[Rune Fencer: A guide to playing the Job]]
 +
 +
| valign="top" width="33%" |
 +
 +
===Leveling Guides===
  
[[Rune Fencer: Strengths and Weaknesses]]
+
| valign="top" width="33%" |
 +
===Endgame Guides===
  
==Equipment Lists==
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
| valign="top" width="33%"|
 
* [[/Greatswords|Greatswords]]
 
* [[/Body|Body]]
 
* [[/Hands|Hands]]
 
* [[/Legs|Legs]]
 
* [[/Feet|Feet]]
 
* [[/Head|Head]]
 
| valign="top" width="33%"|
 
*[[Job Specific Equipment/Rune Fencer]]
 
|}
 
==Leveling Guides==
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
| valign="top" width="33%"|
 
|}
 
==Endgame Guides==
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
| valign="top" width="33%"|
 
 
|}
 
|}
 +
 +
 
[[category:Jobs]]
 
[[category:Jobs]]
 
{{Job Notes}}
 
{{Job Notes}}

Latest revision as of 05:39, 30 July 2017



Job Overview[edit]

Rune Fencer

Quick with a blade as well as an incantation, the Rune Fencer (RUN) is a versatile duelist that employs the power of arcane runes to sway the tide of battle both offensively and defensively. This fighter excels in magical defense and elemental resistance, allowing this stalwart defender to protect his or her allies. Unlocked by completing the Children of the Rune quest.




Job Abilities[edit]

Level  Name
01  Elemental Sforzo
05  Rune Enchantment
10  Ward
20  Swordplay
25  Effusion
60  Embolden
65  Vivacious Pulse
75 (Merit)  Battuta
75 (Merit)  Rayke
95  One for All
96  Odyllic Subterfuge


Group 1 Merits[edit]

Level  Name
Merit  Rune Enhancement Effect
Merit  Vallation Effect
Merit  Lunge Effect
Merit  Pflug Effect
Merit  Gambit Effect

Job Traits[edit]

Level  Name
05  Tenacity
10  Magic Defense Bonus
15  Inquartata
20  Max HP Boost
35  Auto Regen
40  Max HP Boost II
40  Tactical Parry
50  Accuracy Bonus
60  Max HP Boost III
60  Tactical Parry II
65  Auto Regen II
75 (Merit)  Inspiration
75 (Merit)  Sleight of Sword
80  Max HP Boost IV
95  Auto Regen III
97  Tactical Parry III
99  Max HP Boost V


Rune Applications[edit]

A Rune Fencer can unleash either offensive or defensive energies depending on the abilities they use. These abilities are affected by the runes they've harbored using Rune Enchantment. The number of runes a Rune Fencer may harbor increases as they level.

  • Wards are abilities that reduce elemental damage, increase the rune fencer's defensive prowess, and do not require the expenditure of harbored runes to activate.
  • Effusions are abilities that add elemental damage to attacks and increase the rune fencer's offensive prowess, but harbored runes must be expended to activate them.

Rune Enchantment[edit]

 Level  Name
05  Ignis
05  Gelus
05  Flabra
05  Tellus
05  Sulpor
05  Unda
05  Lux
05  Tenebrae

Runes Per Level[edit]

 Level  Amount
05  1
35  2
65  3
 

Wards[edit]

 Level  Name
10  Vallation
40  Pflug
50  Valiance
75 (Merit)  Battuta
85  Liement

Effusions[edit]

 Level  Name
25  Swipe
25  Lunge
70  Gambit
75 (Merit)  Rayke



Spell List[edit]

Level  Spell
4  Barstone
6  Barsleep
8  Barwater
9  Barpoison
10  Shell
11  Barparalyze
12  Baraero
15  Aquaveil
16  Barfire
17  Barblind
Level  Spell
20  Barblizzard
20  Protect
22  Barsilence
23  Regen
24  Barthunder
30  Shell II
35  Blink
38  Barvirus
40  Protect II
42  Barpetrify
Level  Spell
45  Blaze Spikes
45  Flash
48  Regen II
50  Shell III
55  Stoneskin
58  Foil
60  Protect III
62  Refresh
65  Ice Spikes
68  Phalanx
Level  Spell
70  Regen III
70  Shell IV
76  Baramnesia
80  Protect IV
85  Shock Spikes
88  Crusade
90  Shell V
99  Regen IV


Combat Skill Ratings[edit]

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Great Sword A+ 6 150 424
 Sword A- 6 150 417
 Great Axe B 5 144 398
 Axe B- 5 144 388
 Club C- 5 142 368
 Parrying A+ 6 150 424
 Evasion B+ 5 144 404


Magic Skill Ratings[edit]

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Divine Magic B 5 144 398
 Enhancing Magic B- 5 144 388

See Rune Fencer Skill Caps for a by-level breakdown of Weapon Skill limits.

Job-Specific Equipment[edit]

Artifact Set
Level Artifact
99  Beorc Sword
99  Runeist Trousers
99  Runeist Mitons
99  Runeist Bottes
99  Runeist Bandeau
99  Runeist Coat
Relic Set
Level Artifact
99  Futhark Bandeau
99  Futhark Coat
99  Futhark Mitons
99  Futhark Trousers
99  Futhark Boots



Rune Fencer Guides[edit]

Job Guides[edit]

Leveling Guides[edit]

Endgame Guides[edit]