Promathia

Revision as of 23:47, 29 January 2010 by *>Grabelli

Job:
Weak to: Light
Immune: Dark

Mission Boss

Promathia
Zone Level Drops Steal Spawns Notes
Empyreal Paradox
First Phase
1 A, T(S)
~8,000 HP
??? MP
Empyreal Paradox
Second Phase
1 A, T(S)
~12,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Appears in battlefield event for Promathia Mission 8-4: Dawn. This is the final boss battle boss for the Chains of Promathia storyline.
  • Prishe and Selh'teus assist you in combat during this battle.
  • Immune to the spell Stun, and seemingly immune to any Dark elemental spells.
  • If he is hit by Selh'teus's Luminous Lance, Promathia will be stunned for a long time (appearing hunched over).
  • At the beginning of each phase, Prishe will automatically engage him after 4 minutes.

First phase

  • He has ~8,000 HP.
  • Promathia following special abilities:
  • Note: If you didn't retrieve the appropriate key item from The Garden of Ru'Hmet, the associated Chains ability will inflict Terror on you.

Second phase

  • He has ~12,000 HP.
  • His melee attacks can hit very hard, so kiting is recommended.
  • Promathia uses most of the previous abilities, plus:
This article uses material from the "Promathia" article on FFXIclopedia and is licensed under the CC-BY-SA License.