Odin

Revision as of 15:23, 23 March 2010 by *>Grm88


Summons Odin to fight by your side.

Description

Spell cost: 0 MP
Spell element: Darkness
Magic skill: Summoning Magic
Jobs: Summoner Level ??Verification Needed

Notes

  • Requires Astral Flow to be active before you may summon Odin.
  • Summoning Odin targets an enemy, not the summoner; he functions much like offensive magic.
  • Astral Flow will be canceled once Odin is dismissed.

Timers

Casting Time:1 second
Recast Time: 2 hours (effectively)

Avatar Abilities

Odin's Blood Pacts are all dark-based.

Blood Pact: Rage

Blood Pact Level MP S/T1 Description Comment
Zantetsuken ? Information Needed Information Needed Uses all MP and inflicts Death on targets within range. Notorious Monsters will be hit for damage based on the summoner's remaining MP. The accuracy of this ability is dependent on the number of targets within range. Verification Needed

Available only while Astral Flow is active.

Blood Pact: Ward

Blood Pact Level MP S/T1 Description Comment

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How To Obtain

Quest:


v  d  e
Magic of Vana'diel: Summoning Magic

Avatars:
Alexander • Atomos • Carbuncle • Cait Sith • Diabolos • Fenrir • Garuda • Ifrit  • Leviathan • Odin • Ramuh • Shiva • Titan
Spirits:
Air • Dark • Earth • Fire • Ice • Light • Thunder • Water


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Odin" article on FFXIclopedia and is licensed under the CC-BY-SA License.