Difference between revisions of "Odin"
*>Hideka (→Notes) |
*>Heimdall77 (→Notes) |
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* Damage to NMs appears to be capped at a % of their current HP. Actual damage still depends on current MP at time of summon. | * Damage to NMs appears to be capped at a % of their current HP. Actual damage still depends on current MP at time of summon. | ||
*Damage to [[Apollyon]] monsters is minimal, resulting in roughly 1% of HP damage. | *Damage to [[Apollyon]] monsters is minimal, resulting in roughly 1% of HP damage. | ||
+ | *[[Dynamis Lord]] IS possibility immune , needs more testing. | ||
* [[Astral Flow]] will be canceled once Odin is dismissed. | * [[Astral Flow]] will be canceled once Odin is dismissed. | ||
|width="40%" valign="top" align="left"| | |width="40%" valign="top" align="left"| |
Revision as of 02:24, 29 March 2010
- Summons Odin to fight by your side.
DescriptionSpell cost: 0 MP Notes
|
TimersCasting Time:1 second |
When Summoned, Odin performs Zantetsuken on the target and disappears:
Level | MP | S/T1 | Description | Comment | |
---|---|---|---|---|---|
Zantetsuken | 75 | Uses all MP and inflicts Death on targets within range. | Notorious Monsters will be hit for damage based on the summoner's remaining MP. The accuracy of this ability is dependent on the number of targets within range.
Available only while Astral Flow is active. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.
How To Obtain
Quest:
Avatars:
Alexander • Atomos • Carbuncle • Cait Sith • Diabolos • Fenrir • Garuda • Ifrit • Leviathan • Odin • Ramuh • Shiva • Titan
Spirits:
Air • Dark • Earth • Fire • Ice • Light • Thunder • Water
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning