Migratory Hippogryph
Revision as of 21:05, 20 October 2011 by *>Stormhold
Job: Notorious Monster |
Zone |
Level |
Drops |
Steal |
Spawns |
Notes |
1 |
A | ||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:
- Spawned by Quest: The Unfinished Waltz at (F-5) in Grauberg (S)
- Soloable with ease by some jobs @ 55+, and all jobs @ 70+
- If trying to solo this quest on DNC, it is highly recommended to build TP and finishing moves on lizards/saplings near the fortification, and if under level 55 usage of a fellow NPC is recommended. With a fellow NPC it is a fairly easy fight for a upper-40s DNC
- There are many Sidhe in this area of Grauberg (S) however, unlike most pixie-type mobs, these will not cast any Cures on players. However it's possible that they may Raise a defeated player.
- No experience points are earned upon defeating this mob.
This article uses material from the "Migratory_Hippogryph" article on FFXIclopedia and is licensed under the CC-BY-SA License.