Difference between revisions of "Migratory Hippogryph"

*>Chazain
*>Stormhold
 
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[[Image:Migratory Mippograyph.jpg]]
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[[File:Migratory Mippograyph.jpg|thumb|Migratory Hippogryph]]
 
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[[Grauberg (S)]]  
 
[[Grauberg (S)]]  
 
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1
 
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A
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A <br>
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{{HPMP|low hp=1900|low mp=none|high hp=2100}}
 
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'''Notes:'''
 
'''Notes:'''
:*Spawned by Quest: [[The Unfinished Waltz]]
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:*Spawned by Quest: [[The Unfinished Waltz]] at (F-5) in [[Grauberg (S)]]
:*Soloable by: Level 55 DNC/NIN (Use as much evasion gear as possible, full crow set suggested)(Be prepared for Paralyze/Terror).
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:*Soloable with ease by some jobs @ 55+, and all jobs @ 70+
:*Easily Soloable by: Level 52 DNC/NIN w/ a Fierce Attacker NPC. Build TP on Lizards and Saplings found south of the fortification. Started fight with 300tp, and ended fight with roughly 200tp~ and full HP. Very easy fight, very low mob accuracy. Probably soloable @ 50 w/o NPC aid as long as you build TP and have Trance ready for an emergency. Another thing to note is the Sidhe(fairy mobs) around the ??? do not cure you(not sure on if they will Raise you though).  Happy Dancing :) Chaz of Hades.
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:*If trying to solo this quest on DNC, it is highly recommended to build TP and finishing moves on lizards/saplings near the fortification, and if under level 55 usage of a fellow NPC is recommended. With a fellow NPC it is a fairly easy fight for a upper-40s DNC
:*Easy kill for lvl 72 WHM.
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:*There are many [[Sidhe]] in this area of [[Grauberg (S)]] however, unlike most pixie-type mobs, these will not cast any Cures on players. However it's possible that they may [[Raise]] a defeated player.
:*Easily Killed by 71RNG.
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:*No [[experience|experience points]] are earned upon defeating this mob.
:*Spawned from ??? at (F-5) in [[Grauberg (S)]]
 

Latest revision as of 21:05, 20 October 2011

Job:
Family: Hippogryph
Crystal: Light
Weak to:

Notorious Monster

Migratory Hippogryph

Zone

Level

Drops

Steal

Spawns

Notes

Grauberg (S)

1

A
1,900~2,100 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned by Quest: The Unfinished Waltz at (F-5) in Grauberg (S)
  • Soloable with ease by some jobs @ 55+, and all jobs @ 70+
  • If trying to solo this quest on DNC, it is highly recommended to build TP and finishing moves on lizards/saplings near the fortification, and if under level 55 usage of a fellow NPC is recommended. With a fellow NPC it is a fairly easy fight for a upper-40s DNC
  • There are many Sidhe in this area of Grauberg (S) however, unlike most pixie-type mobs, these will not cast any Cures on players. However it's possible that they may Raise a defeated player.
  • No experience points are earned upon defeating this mob.