Mercenary Camp
Revision as of 08:22, 17 April 2009 by *>Heretic mkII@ffxi
Type: Special BCNM
Orb: Mercenary Camp Entry |
Mobs
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Rewards
Title: The Sixth Serpent
Information
- It has a level cap of 60, Subjobs will be removed upon entering, and Buffs will be removed.
- You will fight all 5 Generals. After you choose the first general to engage, the rest will link one at a time when the prior General is at 20%~10% HP, or after an undetermined amount of time.
- This is a 1-time use item.
- You may engage in "Mercenary Camp" by trading the invite at the Stellar Fulcrum at the top of Delkfutt's Tower.
- No Experience Points are lost if you die.
- Your party is granted Protect and Shell IV(or higher) through the entire duration of the fight. Even if you die and RR, you will still have Protect/Shell.
- All will use their respective 2-hours and their unique Weaponskills
- Cannot be Slept
- Can be Bound and Weighed Down
- If you enter as Puppetmaster, then you can still select your Automaton to be 1-2 more jobs as usual (such as WHM Turban and RDM frame, etc...); it doesn't get restricted for that, but it is still also capped at lv.60.
Video
This article uses material from the "Mercenary_Camp" article on FFXIclopedia and is licensed under the CC-BY-SA License.