Mercenary Camp

Revision as of 19:30, 16 June 2009 by Alhanalem (talk | contribs) (→‎Information: meaningless info (automaton equipment is never restricted and automatons dont have 2 jobs))

Type: Special BCNM
Zone: Stellar Fulcrum
Restrictions:

Level: 60
Members: 6
Time: 15 minutes
Special: No Sub Jobs

Orb: Mercenary Camp Entry

Mobs

Name

Level

Job

Family

Counselor Rughadjeen

??

Paladin

Humanoids

Counselor Gadalar

??

Black Mage

Humanoids

Counselor Najelith

??

Ranger

Humanoids

Counselor Mihli

??

White Mage

Humanoids

Counselor Zazarg

??

Monk

Humanoids

Rewards

Title: The Sixth Serpent

Information

  • It has a level cap of 60, Subjobs will be removed upon entering, and Buffs will be removed.
  • You will fight all 5 Generals. After you choose the first general to engage, the rest will link one at a time when the prior General is at 20%~10% HP, or after an undetermined amount of time.
  • This is a 1-time use item.
  • You may engage in "Mercenary Camp" by trading the invite at the Stellar Fulcrum at the top of Delkfutt's Tower.
  • No Experience Points are lost if you die.
  • Your party is granted Protect and Shell IV(or higher) through the entire duration of the fight. Even if you die and RR, you will still have Protect/Shell.Verification Needed
  • All will use their respective 2-hours and their unique Weaponskills
  • Cannot be Slept
  • Can be Bound and Weighed Down.

Video

This article uses material from the "Mercenary_Camp" article on FFXIclopedia and is licensed under the CC-BY-SA License.