Difference between revisions of "Mercenary Camp"

*>Turbero
*>Heretic mkII@ffxi
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__TOC__
 
__TOC__
 
|}
 
|}
 +
 
==Mobs==
 
==Mobs==
 
{| border="0" width="60%" cellpadding="0"
 
{| border="0" width="60%" cellpadding="0"
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|align="center" BGCOLOR="#E0E0E0"|
 
|align="center" BGCOLOR="#E0E0E0"|
 
'''Level'''
 
'''Level'''
 +
|align="center" BGCOLOR="#E0E0E0"|
 +
'''Job'''
 +
|align="center" BGCOLOR="#E0E0E0"|
 +
'''Family'''
 
|-
 
|-
|align="center" BGCOLOR="#E3E6FF"|
 
[[Counselor Rughadjeen]]
 
|align="center" BGCOLOR="#E3E6FF"|
 
{{Question}}
 
 
|-
 
|-
|align="center" BGCOLOR="#E3E6FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
[[Counselor Gadalar]]
+
[[Counselor Rughadjeen]]  
|align="center" BGCOLOR="#E3E6FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
{{Question}}
+
??
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[Paladin]]
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[:category:Humanoids|Humanoids]]
 
|-
 
|-
|align="center" BGCOLOR="#E3E6FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
[[Counselor Najelith]]
+
[[Counselor Gadalar]]  
|align="center" BGCOLOR="#E3E6FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
{{Question}}
+
??
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[Black Mage]]
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[:category:Humanoids|Humanoids]]
 
|-
 
|-
|align="center" BGCOLOR="#E3E6FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
[[Counselor Mihli]]
+
[[Counselor Najelith]]  
|align="center" BGCOLOR="#E3E6FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
{{Question}}
+
??
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[Ranger]]
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[:category:Humanoids|Humanoids]]
 
|-
 
|-
|align="center" BGCOLOR="#E3E6FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
[[Counselor Zazarg]]
+
[[Counselor Mihli]]
|align="center" BGCOLOR="#E3E6FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
{{Question}}
+
??
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[White Mage]]
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[:category:Humanoids|Humanoids]]
 +
|-
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[Counselor Zazarg]]  
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
??
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[Monk]]
 +
|align="center" BGCOLOR="#e3e6ff"|
 +
[[:category:Humanoids|Humanoids]]
 
|}
 
|}
 
 
==Rewards==
 
==Rewards==
 
Title: The Sixth Serpent
 
Title: The Sixth Serpent
Line 56: Line 81:
 
*No Experience Points are lost if you die.
 
*No Experience Points are lost if you die.
 
*Your party is granted Protect and Shell IV(or higher) through the entire duration of the fight. Even if you die and RR, you will still have Protect/Shell.{{Verification}}
 
*Your party is granted Protect and Shell IV(or higher) through the entire duration of the fight. Even if you die and RR, you will still have Protect/Shell.{{Verification}}
 +
*All will use their respective 2-hours and their unique Weaponskills
 
*Cannot be Slept
 
*Cannot be Slept
 
*Can be Bound and Weighed Down
 
*Can be Bound and Weighed Down

Revision as of 08:22, 17 April 2009

Type: Special BCNM
Zone: Stellar Fulcrum
Restrictions:

Level: 60
Members: 6
Time: 15 minutes
Special: No Sub Jobs

Orb: Mercenary Camp Entry

Mobs

Name

Level

Job

Family

Counselor Rughadjeen

??

Paladin

Humanoids

Counselor Gadalar

??

Black Mage

Humanoids

Counselor Najelith

??

Ranger

Humanoids

Counselor Mihli

??

White Mage

Humanoids

Counselor Zazarg

??

Monk

Humanoids

Rewards

Title: The Sixth Serpent

Information

  • It has a level cap of 60, Subjobs will be removed upon entering, and Buffs will be removed.
  • You will fight all 5 Generals. After you choose the first general to engage, the rest will link one at a time when the prior General is at 20%~10% HP, or after an undetermined amount of time.
  • This is a 1-time use item.
  • You may engage in "Mercenary Camp" by trading the invite at the Stellar Fulcrum at the top of Delkfutt's Tower.
  • No Experience Points are lost if you die.
  • Your party is granted Protect and Shell IV(or higher) through the entire duration of the fight. Even if you die and RR, you will still have Protect/Shell.Verification Needed
  • All will use their respective 2-hours and their unique Weaponskills
  • Cannot be Slept
  • Can be Bound and Weighed Down
  • If you enter as Puppetmaster, then you can still select your Automaton to be 1-2 more jobs as usual (such as WHM Turban and RDM frame, etc...); it doesn't get restricted for that, but it is still also capped at lv.60.

Video