Difference between revisions of "Mercenary Camp"
*>Heretic mkII@ffxi |
*>Zhizi (→Information: - Shell was either dispelled/wore) |
||
Line 55: | Line 55: | ||
*You may engage in "Mercenary Camp" by trading the invite at the [[Stellar Fulcrum]] at the top of Delkfutt's Tower. | *You may engage in "Mercenary Camp" by trading the invite at the [[Stellar Fulcrum]] at the top of Delkfutt's Tower. | ||
*No Experience Points are lost if you die. | *No Experience Points are lost if you die. | ||
− | *Your party is granted Protect and Shell IV(or higher) through the entire duration of the fight. Even if you die and RR, you will still have Protect/Shell. | + | *Your party is granted Protect and Shell IV(or higher) through the entire duration of the fight. Even if you die and RR, you will still have Protect/Shell.{{Verification}} |
*Cannot be Slept | *Cannot be Slept |
Revision as of 12:34, 16 January 2009
Type: Special BCNM
Orb: Mercenary Camp Entry |
Mobs
Name |
Level |
Rewards
Title: The Sixth Serpent
Information
- It has a level cap of 60, Subjobs will be removed upon entering, and Buffs will be removed.
- You will fight all 5 Generals. After you choose the first general to engage, the rest will link one at a time when the prior General is at 20%~10% HP.
- This is a 1-time use item.
- You may engage in "Mercenary Camp" by trading the invite at the Stellar Fulcrum at the top of Delkfutt's Tower.
- No Experience Points are lost if you die.
- Your party is granted Protect and Shell IV(or higher) through the entire duration of the fight. Even if you die and RR, you will still have Protect/Shell.
- Cannot be Slept