Difference between revisions of "Magic Evasion"

*>Chrisjander
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*>Pchan
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#redirect [[Resistance]]
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[[Category:Stats]]
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== Overview ==
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Magic Evasion is a stat that controls the ability to [[Resistance|Resist]] a magical spell, just like (Melee) [[Evasion]] controls the ability to evade physical attacks.
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* Unlike melee evasion, only a few pieces contain the term 'magic evasion". Such equippement can be found on augmented armors. The term is however used in the description of the Red Mage weapon skill [[Death Blossom]].
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* Adding 1 point of magic evasion on the target of the spell (monster or player) is equivalent to removing 1 point of magic accuracy on the caster.
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* Magic evasion can be specified to apply to only certain spells or certain type of spells. For instance [[Barsleep]] grants magic evasion to [[sleep]] or [[repose]] and  [[barfire]] grants magic evasion to all fire based spells ([[burn]], [[Flare]], etc).
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* The elemental resistance table under the equippement screen gives the relative increase/decrease in magic evasion to all 8 base elements.
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* Different spells have different magic accuracies (for instance tier I elemental magic is less accuracte than tier IV), or equivalently, players and monsters have different magic evasions depending on what spell is used.
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: For exemple [[Heraldic Imp]] in [[Caedarva Mire]] have high resistance to [[sleep]] but not to [[gravity]].

Revision as of 11:32, 1 August 2009

Overview

Magic Evasion is a stat that controls the ability to Resist a magical spell, just like (Melee) Evasion controls the ability to evade physical attacks.

  • Unlike melee evasion, only a few pieces contain the term 'magic evasion". Such equippement can be found on augmented armors. The term is however used in the description of the Red Mage weapon skill Death Blossom.
  • Adding 1 point of magic evasion on the target of the spell (monster or player) is equivalent to removing 1 point of magic accuracy on the caster.
  • Magic evasion can be specified to apply to only certain spells or certain type of spells. For instance Barsleep grants magic evasion to sleep or repose and barfire grants magic evasion to all fire based spells (burn, Flare, etc).
  • The elemental resistance table under the equippement screen gives the relative increase/decrease in magic evasion to all 8 base elements.
  • Different spells have different magic accuracies (for instance tier I elemental magic is less accuracte than tier IV), or equivalently, players and monsters have different magic evasions depending on what spell is used.
For exemple Heraldic Imp in Caedarva Mire have high resistance to sleep but not to gravity.