Difference between revisions of "Magic Affinity"

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* Note when using atmas within Abyssea: Staves upgraded through the [[Trial of the Magians]] quests are calculated differently to the level 51 staves. Magic affinity on magian staves is added and not multiplied to any elemental damage+ atmas. For example using [[Varuna's Staff +2]] and [[Atma of the Beyond]] will result in a total of +60% to all ice spells (+30% from Atma and +30% from staff). Using [[Aquilo's Staff]] and [[Atma of the Beyond]] will result in a total of +49.5% to ice spells (100%+30% from Atma)x15% from staff.
 
* Note when using atmas within Abyssea: Staves upgraded through the [[Trial of the Magians]] quests are calculated differently to the level 51 staves. Magic affinity on magian staves is added and not multiplied to any elemental damage+ atmas. For example using [[Varuna's Staff +2]] and [[Atma of the Beyond]] will result in a total of +60% to all ice spells (+30% from Atma and +30% from staff). Using [[Aquilo's Staff]] and [[Atma of the Beyond]] will result in a total of +49.5% to ice spells (100%+30% from Atma)x15% from staff.
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** Curiously, this calculation difference causes the level 51 elemental staves to gain strength while using atma which increase magic affinity. As shown in the previous example, using Varuna's Staff +2 with Atma of the Beyond yields a total affinity bonus of 1.6 (60%); however, wielding the level 51 HQ elemental staves actually grant an extra 4.5% bonus to affinity due to the multiplication (130% x 15% = 149.5% instead of 130% + 15% = 145%) Ultimately, the level 51 elemental staves experience greater growth with higher degrees of base (without either staff) magic affinity; however, the base magic affinity required for a level 51 elemental stave to even equal a Magian stave is at least 200% base affinity (200% x 1.15 = 230% HQ stave vs 200% + 30% = 230% Magian stave).
  
 
The full list of staves that possess elemental magic affinity is as follows:
 
The full list of staves that possess elemental magic affinity is as follows:

Revision as of 19:37, 25 June 2011

Overview

Magic Affinity is a special stat found on certain staves. It grants considerable bonuses while casting spells or summons of a particular element, but also an equally considerable penalty to the element weak to it.

The bonuses associated with elemental affinity are:

Bonuses are reported in tiers, rather than direct increases.

  • NQ Elemental staves, such as the Thunder Staff, grant Affinity +1 as a hidden effect.
  • HQ Elemental staves, such as the Jupiter's Staff, grant Affinity +2 as a hidden effect.
Tier Bonus Element Penalty Element
Magic Damage Magic Accuracy Perpetuation Magic Damage Magic Accuracy Perpetuation
+1 +10% +20 -2 -10% -20 +2
+2 +15% +30 -3 -15% -30 +3
+3 +20% +40 -4 -20% -40 +4
+4 +25% +50 -5 -25% -50 +5
+5 +30% +60 -6 -30% -60 +6

Example 1: "Lightning Lightning Affinity +2" grants all three bonus categories (damage, accuracy, and perpetuation) for Lightning Lightning as well as penalizingWater Water.
Example 2: "Fire Fire Affinity: Magic Damage +1" only increases Fire Fire magic damage by 10% and reduces Ice Ice magic damage by 10%.

Available Equipment

Staves that provide elemental magic affinity fall into one of two categories:

  • Elemental Staves have a small (+1 or +2, depending on NQ or HQ) and hidden general elemental affinity bonus for their particular element that provides a boost to all three affinity categories. These are level 51 staves, may be equipped by all jobs, and are created through Synthesis (specifically, Woodworking).
  • Staves upgraded through the Trial of the Magians line of quests, once fully completed, result in a specialized staff, associated with a particular element, that provides a large bonus to one of the three affinity categories, but a minimal or non-existent bonus to the other two. These staves are created starting with a Crook which becomes a Teiwaz via Trial 790 and is further upgraded via multiple successive Staff Trials. They are usable only by WHM, BLM, RDM, BRD, SMN, and SCH.
  • Note when using atmas within Abyssea: Staves upgraded through the Trial of the Magians quests are calculated differently to the level 51 staves. Magic affinity on magian staves is added and not multiplied to any elemental damage+ atmas. For example using Varuna's Staff +2 and Atma of the Beyond will result in a total of +60% to all ice spells (+30% from Atma and +30% from staff). Using Aquilo's Staff and Atma of the Beyond will result in a total of +49.5% to ice spells (100%+30% from Atma)x15% from staff.
    • Curiously, this calculation difference causes the level 51 elemental staves to gain strength while using atma which increase magic affinity. As shown in the previous example, using Varuna's Staff +2 with Atma of the Beyond yields a total affinity bonus of 1.6 (60%); however, wielding the level 51 HQ elemental staves actually grant an extra 4.5% bonus to affinity due to the multiplication (130% x 15% = 149.5% instead of 130% + 15% = 145%) Ultimately, the level 51 elemental staves experience greater growth with higher degrees of base (without either staff) magic affinity; however, the base magic affinity required for a level 51 elemental stave to even equal a Magian stave is at least 200% base affinity (200% x 1.15 = 230% HQ stave vs 200% + 30% = 230% Magian stave).

The full list of staves that possess elemental magic affinity is as follows:

Staff Name Level Element Magian Trial Damage Bonus Accuracy Bonus Perpetuation Cost
Fire Staff 51 Fire Fire -- +1 +1 -2
Vulcan's Staff 51 -- +2 +2 -3
Agni's Staff 80 1659 +4 +1 --
1661 +1 +4 --
1663 -- -- -5
Agni's Staff +1 85 2170 +5 +1 --
2171 +1 +5 --
2172 -- -- -6
Wind Staff 51 Wind Wind -- +1 +1 -2
Auster's Staff 51 -- +2 +2 -3
Vayu's Staff 80 1671 +4 +1 --
1673 +1 +4 --
1675 -- -- -5
Vayu's Staff +1 85 2176 +5 +1 --
2177 +1 +5 --
2178 -- -- -6
Thunder Staff 51 Lightning Lightning -- +1 +1 -2
Jupiter's Staff 51 -- +2 +2 -3
Indra's Staff 80 1683 +4 +1 --
1685 +1 +4 --
1687 -- -- -5
Indra's Staff +1 85 2182 +5 +1 --
2183 +1 +5 --
2184 -- -- -6
Light Staff 51 Light Light -- +1 +1 -2
Apollo's Staff 51 -- +2 +2 -3
Surya's Staff 80 1695 +4 +1 --
1697 +1 +4 --
1699 -- -- -5
Surya's Staff +1 85 2188 +5 +1 --
2189 +1 +5 --
2190 -- -- -6
Ice Staff 51 Ice Ice -- +1 +1 -2
Aquilo's Staff 51 -- +2 +2 -3
Varuna's Staff 80 1709 +4 +1 --
1711 +1 +4 --
1713 -- -- -5
Varuna's Staff +1 85 2195 +5 +1 --
2196 +1 +5 --
2197 -- -- -6
Earth Staff 51 Earth Earth -- +1 +1 -2
Terra's Staff 51 -- +2 +2 -3
Kubera's Staff 80 1721 +4 +1 --
1723 +1 +4 --
1725 -- -- -5
Kubera's Staff +1 85 2201 +5 +1 --
2202 +1 +5 --
2203 -- -- -6
Water Staff 51 Water Water -- +1 +1 -2
Neptune's Staff 51 -- +2 +2 -3
Soma's Staff 80 1733 +4 +1 --
1735 +1 +4 --
1737 -- -- -5
Soma's Staff +1 85 2207 +5 +1 --
2208 +1 +5 --
2209 -- -- -6
Dark Staff 51 Dark Dark -- +1 +1 -2
Pluto's Staff 51 -- +2 +2 -3
Yama's Staff 80 1745 +4 +1 --
1747 +1 +4 --
1749 -- -- -5
Yama's Staff +1 85 2213 +5 +1 --
2214 +1 +5 --
2215 -- -- -6
Teiwaz 75 Varies

by trial

Various +1 +1 -2
Various +3 +1 --
Various +1 +3 --
Various -- -- -4