Luck of the Draw
Revision as of 20:22, 1 June 2009 by *>Beaster (→Talacca Cove)
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Note: If you attempt to complete the quest as a Blue Mage, some of the cutscenes are different but the quest is exactly the same.
Walkthrough
Whitegate
- Talk to Ratihb (J-12), second floor, at the Shararat Teahouse in Aht Urhgan Whitegate for a cutscene.
- Note: This cutscene must deal with Corsair quest, not The Die Is Cast quest that deals with throwing dice.
- Talk to Mafwahb (L-9) by the Imperial Whitegate for another cutscene.
- Travel to Arrapago Reef
- This can be achieved by taking the Ferry from Port Ephramad to Nashmau, taking the North exit into Caedarva Mire and heading to the tunnel at (I-6) into Arrapago Reef.
- Alternatively, use the Runic Portal to the Azouph Isle Staging Point, and head to the tunnel at (I-6) into Arrapago Reef.
- Keep Sneak and Invisible up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have True Sight. If you want to avoid a few mobs, it is recommended doing this during the day as the Jnun in Caedarva Mire are asleep during this time (although can also be avoided easily during the day).
- You will need a Lamian Fang Key (or a Thief using Thief's Tools) to open an Irongate inside Arrapago Reef. You may farm this key either in Caedarva Mire or Arrapago Reef or can obtain one per Conquest tally by checking a ??? in the Mire (H/I-7) (on ledge at back of small lake).
Arrapago Reef
- Once inside the Reef, travel north in the tunnel until you see a ship. Board and walk through it, crossing the plank, and travel down the eastern shore.
- Remain alert of any Lamiae (detect by sight) and Draugars (detect by sound) that may agro you in the reef.
- Travel Northeast to a cave and the Iron Gate (J-10, Lamian Fang Key required). If you are traveling in a group, just one key will be enough to let everyone pass.
- Once you go through the first gate, hug the left wall and you will find another Iron Gate (H-9) guarded by a ghost mob (Sneak). A Lamia Fang Key is not required to open this gate, just drop Invisible and open it. (Make sure not to have low HP, or the ghost will aggro you.)
- Once you're past the gate, the Corsair ??? is ahead on a ship (H-10).
- There is a Lamia on the ship, stay as close to the entryway/plank as possible, but near enough to trigger the ??? for cutscene.
Talacca Cove
- Head to Talacca Cove
- From Nashmau, take the western exit into Caedarva Mire and head to (E-9)
- You must pass through a cemetery (E-10) to reach the zone, there are Imps (True Sight) in the cemetery during day & night. During night hours, the Qiqirn turn into undead, so if you can avoid the imps, sneak is still advised to avoid aggro'ing undead. Watch HP (blood) aggro, also.
- Once inside the cove, travel along the left shore until you find a ??? (located on a big rock outside a tunnel).
- There are no regular enemies in Talacca Cove.
- Check the ??? for a cutscene. You will receive a key item: Forgotten Hexagun.
- Travel West from the ??? into the adjacent tunnel.
- Check the Rock Slab for the final cutscene. (Ensure you have at least one free inventory slot.)
- You will now be able to become a Corsair!
- After the cutscene you will receive a Corsair Die.
- If you did not receive Corsair Die, free up one inventory slot and check the Rock Slab again.
- Optional: Go back to Ratihb for final cutscene. (This "optional" cutscene is necessary to start future Artifact quests.)
Game Description
Client: Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)
Summary:
- Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.
This article uses material from the "Luck_of_the_Draw" article on FFXIclopedia and is licensed under the CC-BY-SA License.