Luck of the Draw
Revision as of 11:41, 15 November 2008 by *>Anthoron
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Note: If you attempt to complete the quest as a Blue Mage, some of the cutscenes are different but the quest is exactly the same.
Walkthrough
Whitegate
- Talk to Ratihb (J-12)at the Shararat Teahouse in Aht Urhgan Whitegate for a cutscene.
- Note: This cutscene must deal with Corsair quest, not The Die Is Cast quest that deals with throwing dice.
- Talk to Mafwahb (L-9) by the Imperial Whitegate for another cutscene.
- Travel to Arrapago Reef
- This can be achieved by taking the Ferry from Port Ephramd to Nashmau, taking the North exit into Caedarva Mire and heading to the tunnel at (I-6) into Arrapago Reef.
- Alternatively, use the Runic Portal to the Azouph Isle Staging Point, and head to the tunnel at (I-6) into Arrapago Reef.
- Keep Sneak and Invisible up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have True Sight. If you want to avoid a few mobs, it is recommended doing this during the day as they are asleep during that time.
- You will need a Lamian Fang Key (or a Thief) to open an Irongate inside Arrapago Reef. You may farm this key either in Caedarva Mire or Arrapago Reef or can obtain one per Conquest tally by checking a ??? in the Mire.
Arrapago Reef
- Once inside the Reef, travel north in the tunnel until you see a ship. Board and walk through it, crossing the plank, and travel down the eastern shore.
- Remain alert of any Lamiae (detect by sight) and Draugars (detect by sound) that may agro you in the reef.
- Travel Northeast to a cave and the Iron Gate (J-10, Lamian Fang Key required). If you are traveling in a group, just one key will be enough to let everyone pass.
- Once you go through the first gate, hug the left wall and you will find another Iron Gate (H-9) guarded by a ghost mob (Sneak). A Lamia Fang Key is not required to open this gate, just drop Invisible and open it.
- Once you're past the gate, the Corsair ??? is ahead on a ship (H-10).
- There is a Lamia on the ship, stay as close to the entryway/plank as possible, but near enough to trigger the ??? for cutscene.
Talacca Cove
- Return to Nashmau and take the western exit into Caedarva Mire. If you plan on going back to town through I-9, there is an Imp there so watch out.
- Travel to (E-9) and zone into Talacca Cove.
- You must pass through a cemetery (E-10) to reach the zone, there are Imps (True Sight) in the cemetery during day & night.
- Once inside the cove, travel along the left shore until you find a ??? (located on a big rock outside a tunnel).
- There are no regular enemies in Talacca Cove.
- Check the ??? for a cutscene. You will receive a key item: Forgotten Hexagun.
- Travel West from the ??? into the adjacent tunnel.
- Check the Rock Slab for the final cutscene. (Ensure you have at least one free inventory slot.)
- You will now be able to become a Corsair!
- After the cutscene you will receive a Corsair Die.
- If you did not receive Corsair Die, free up one inventory slot and check the Rock Slab again.
- Optional: Go back to Ratihb for final cutscene. (This "optional" custcene is necessary to start future Artifact quests.)
Game Description
Client: Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)
Summary:
- Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.
This article uses material from the "Luck_of_the_Draw" article on FFXIclopedia and is licensed under the CC-BY-SA License.