Difference between revisions of "Luck of the Draw"

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** After the cutscene you will receive a [[Corsair Die]].
 
** After the cutscene you will receive a [[Corsair Die]].
 
::''If you did not receive [[Corsair Die]], free up one inventory slot and check the Rock Slab again.''
 
::''If you did not receive [[Corsair Die]], free up one inventory slot and check the Rock Slab again.''
 
+
::''If you already have a [[Corsair Die]] in your inventory, you will need to drop it before clicking the Rock Slab, otherwise you cannot complete the quest.''
 
* ''Optional'': Go back to [[Ratihb]] for final cutscene. (This "optional" cutscene is necessary to start future [[Artifact]] quests.)
 
* ''Optional'': Go back to [[Ratihb]] for final cutscene. (This "optional" cutscene is necessary to start future [[Artifact]] quests.)
  

Revision as of 12:05, 3 April 2011

de:Glücksspiel

Start NPC Ratihb - Aht Urhgan Whitegate (J-12)
Requirements One job at level 30+
Items Needed Lamian Fang Key or Thief with Thief's Tools or Access to Ilrusi Atoll Staging Point
Title Granted Seagull Phratrie Crew Member
Repeatable No
Reward Unlock Corsair job; Corsair Die
← Previous Quest Next Quest →
None Equipped for All Occasions

Note: If you attempt to complete the quest as a Blue Mage, some of the cutscenes are different but the quest is exactly the same.

Walkthrough

Whitegate

Note: This cutscene must deal with Corsair quest, not The Die Is Cast quest that deals with throwing dice.
  • Talk to Mafwahb (L-9) by the Imperial Whitegate for another cutscene.
Caedarva Mire 1
Arrapago Reef 1
Arrapago Reef 2
Arrapago Reef 6
Keep Sneak and Invisible up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have True Sight. If you want to avoid a few mobs, it is recommended doing this during the day as the Jnun in Caedarva Mire are asleep during this time (although can also be avoided easily during the day).

Arrapago Reef

  • Once inside the Reef, travel north in the tunnel until you see a ship. Board and walk through it, crossing the plank, and travel down the eastern shore.
Remain alert of any Lamiae (detect by sight) and Draugars (detect by sound) that may agro you in the reef.
  • Travel Northeast to a cave and the Iron Gate (J-10, Lamian Fang Key required). If you are traveling in a group, just one key will be enough to let everyone pass.
  • Once you go through the first gate, hug the left wall and you will find another Iron Gate (H-9) guarded by a ghost mob (Sneak). A Lamia Fang Key is not required to open this gate, just drop Invisible and open it. (Make sure not to have low HP, or the ghost will aggro you.)
  • Once you're past the gate, the Corsair ??? is ahead on a ship (H-10).
There is a Lamia on the ship, stay as close to the entryway/plank as possible, but near enough to trigger the ??? for cutscene.

Arrapago Reef (Alternate)

  • Using the Ilrusi Atoll Staging Point will put you at (G-5) on Map 2.
    • Please be wary of Merrow #5, its a rare occurance if you don't come this way often, but I happened to walk out of Ilrusi(at the opening past the imps) and she was standing there.
  • Go to (J-8) to get to Map 1 (point A).
    • Watch out for the Soulflayer (True Hearing) along the way.
  • Enter the caves at (I-8)/(I-9) (point m). Now you're on Map 6.
  • Exit using the Iron Gate at (G-9)/(H-9). Now you're back on Map 1.
  • Go to the ??? marked on the map, (H-10).
  • NOTE:If your Black Mage or /BLM is high enough to Escape, you can travel to Ilrusi Atoll Staging Point and then use Escape to warp to Entrance 1 of Arrapago Reef from Caedarva Mire. This route requires you to use a Lamian Fang Key, but deposits you nearby the ??? for it. This also allows you to avoid having to dodge all the Heraldic Imps near the Azouph Isle Staging Point.

Talacca Cove

  • Head to Talacca Cove.
    • You do not have to go back to Whitegate to go Nashmau. You can exit into Caedarva Mire at I-12 of Arrapago Reef Map 1 (where you just did your cutscene). This will take you to I-6 of Caedarva Mire Map 1, where you can head to Nashmau by going mostly south or hugging the right wall. Please take note of aggroing Treants and wandering true sight Imps, before you reach Nashmau.
  • From Nashmau, take the western exit into Caedarva Mire and head to (E-9)
    • You must pass through a cemetery (E-10) to reach the zone, there are Imps (True Sight) in the cemetery during day & night. During night hours, the Qiqirn turn into undead, so if you can avoid the imps, sneak is still advised to avoid aggro'ing undead. Watch HP (blood) aggro, also.
Talacca Cove
  • Once inside the cove, travel along the left shore until you find a ??? (located on a big rock outside a tunnel).
There are no regular enemies in Talacca Cove.
  • Travel West from the ??? into the adjacent tunnel.
    • Check the Rock Slab for the final cutscene. (Ensure you have at least one free inventory slot.)
    • You will now be able to become a Corsair!
    • After the cutscene you will receive a Corsair Die.
If you did not receive Corsair Die, free up one inventory slot and check the Rock Slab again.
If you already have a Corsair Die in your inventory, you will need to drop it before clicking the Rock Slab, otherwise you cannot complete the quest.
  • Optional: Go back to Ratihb for final cutscene. (This "optional" cutscene is necessary to start future Artifact quests.)

Game Description

Client
Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)
Summary
Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.