Difference between revisions of "Luck of the Draw"

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=== Walkthrough ===
 
=== Walkthrough ===
 
====Whitegate====
 
====Whitegate====
*Talk to [[Ratihb]] (J-12)at the Shararat Teahouse in [[Aht Urhgan Whitegate]] for a cutscene.
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*Talk to [[Ratihb]] (J-12), second floor, at the Shararat Teahouse in [[Aht Urhgan Whitegate]] for a cutscene.
 
:: ''Note'':  This cutscene must deal with [[Corsair]] quest, not [[The Die Is Cast]] quest that deals with throwing dice.
 
:: ''Note'':  This cutscene must deal with [[Corsair]] quest, not [[The Die Is Cast]] quest that deals with throwing dice.
 
*Talk to [[Mafwahb]] (L-9) by the Imperial Whitegate for another cutscene.
 
*Talk to [[Mafwahb]] (L-9) by the Imperial Whitegate for another cutscene.

Revision as of 18:56, 7 March 2009

de:Glücksspiel

  Start NPC:   Ratihb - Aht Urhgan Whitegate (J-12)
  Requirements:
  One job at level 30+
  Items Needed:   Lamian Fang Key
  Title:   Seagull Phratrie Crew Member
  Repeatable:   No
  Reward:   Unlock Corsair job; Corsair Die

  Previous Quest:   None
  Next Quest:   Equipped for All Occasions

Note: If you attempt to complete the quest as a Blue Mage, some of the cutscenes are different but the quest is exactly the same.

Walkthrough

Whitegate

Note: This cutscene must deal with Corsair quest, not The Die Is Cast quest that deals with throwing dice.
  • Talk to Mafwahb (L-9) by the Imperial Whitegate for another cutscene.
Caedarva Mire 1
Arrapago Reef 1
Arrapago Reef 6
Keep Sneak and Invisible up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have True Sight. If you want to avoid a few mobs, it is recommended doing this during the day as the Jnun in Caedarva Mire are asleep during this time (although can also be avoided easily during the day).

Arrapago Reef

  • Once inside the Reef, travel north in the tunnel until you see a ship. Board and walk through it, crossing the plank, and travel down the eastern shore.
Remain alert of any Lamiae (detect by sight) and Draugars (detect by sound) that may agro you in the reef.
  • Travel Northeast to a cave and the Iron Gate (J-10, Lamian Fang Key required). If you are traveling in a group, just one key will be enough to let everyone pass.
  • Once you go through the first gate, hug the left wall and you will find another Iron Gate (H-9) guarded by a ghost mob (Sneak). A Lamia Fang Key is not required to open this gate, just drop Invisible and open it. (Make sure not to have low HP, or the ghost will aggro you.)
  • Once you're past the gate, the Corsair ??? is ahead on a ship (H-10).
There is a Lamia on the ship, stay as close to the entryway/plank as possible, but near enough to trigger the ??? for cutscene.

Talacca Cove

You must pass through a cemetery (E-10) to reach the zone, there are Imps (True Sight) in the cemetery during day & night.
Talacca Cove
  • Once inside the cove, travel along the left shore until you find a ??? (located on a big rock outside a tunnel).
There are no regular enemies in Talacca Cove.
  • Travel West from the ??? into the adjacent tunnel.
    • Check the Rock Slab for the final cutscene. (Ensure you have at least one free inventory slot.)
    • You will now be able to become a Corsair!
    • After the cutscene you will receive a Corsair Die.
If you did not receive Corsair Die, free up one inventory slot and check the Rock Slab again.
  • Optional: Go back to Ratihb for final cutscene. (This "optional" custcene is necessary to start future Artifact quests.)

Game Description

Client: Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)
Summary:

Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.