Difference between revisions of "Luck of the Draw"

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[[Category:Quests]][[Category:Aht Urhgan Quests]]
 
[[Category:Quests]][[Category:Aht Urhgan Quests]]
{|border="0" width="100%"
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{{Quest
|width="70%" valign="top"|
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|startnpc=[[Ratihb]] - [[Aht Urhgan Whitegate]] (J-12)
{|border="0" width="70%" cellpadding="0" cellspacing="3"
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|requirements=One job at level 30+
|valign="top" BGCOLOR="#D5D9FF"|  '''Start NPC:'''
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|items=[[Lamian Fang Key]] or [[Thief]] with [[Thief's Tools]] or Access to [[Ilrusi Atoll Staging Point]]
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Ratihb]] - [[Aht Urhgan Whitegate]] (J-12)<br>
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|title=Seagull Phratrie Crew Member
|-
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|repeatable=No
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Requirements:'''<br />
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|reward=Unlock [[Corsair]] job; [[Corsair Die]]
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;One job at level 30+
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|previous=
|-
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|next=[[Equipped for All Occasions]]
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Items Needed:'''
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}}
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Lamian Fang Key]]
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Title:'''  
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Seagull Phratrie Crew Member
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Repeatable:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;''No''
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Reward:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Unlock [[Corsair]] job; [[Corsair Die]]
 
|-
 
||<br>
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Previous Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;''None''
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Next Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Equipped for All Occasions]]
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
----
 
  
 
''Note'': If you attempt to complete the quest as a [[Blue Mage]], some of the cutscenes are different but the quest is exactly the same.
 
''Note'': If you attempt to complete the quest as a [[Blue Mage]], some of the cutscenes are different but the quest is exactly the same.
=== Walkthrough ===
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== Walkthrough ==
*Talk to [[Ratihb]] (J-12)at the Shararat Teahouse in [[Aht Urhgan Whitegate]] for a cutscene.
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====Whitegate====
 +
*As a level 30+ job, talk to [[Ratihb]] (J-12), second floor, at the Shararat Teahouse in [[Aht Urhgan Whitegate]] for a cutscene.
 
:: ''Note'':  This cutscene must deal with [[Corsair]] quest, not [[The Die Is Cast]] quest that deals with throwing dice.
 
:: ''Note'':  This cutscene must deal with [[Corsair]] quest, not [[The Die Is Cast]] quest that deals with throwing dice.
 
*Talk to [[Mafwahb]] (L-9) by the Imperial Whitegate for another cutscene.
 
*Talk to [[Mafwahb]] (L-9) by the Imperial Whitegate for another cutscene.
 
[[Image:CaedarvaMire1.png|thumb|Caedarva Mire 1]]
 
[[Image:CaedarvaMire1.png|thumb|Caedarva Mire 1]]
 
[[Image:ArrapagoReef1.png|thumb|Arrapago Reef 1]]
 
[[Image:ArrapagoReef1.png|thumb|Arrapago Reef 1]]
[[Image:ArrapagoReef6.png|thumb|Arrapago Reef 6]]
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[[Image:ArrapagoReef2.png|thumb|Arrapago Reef 2]]
 
*Travel to [[Arrapago Reef]]
 
*Travel to [[Arrapago Reef]]
**This can be achieved by taking the Ferry from Port Ephramd to [[Nashmau]], taking the North exit into [[Caedarva Mire]] and heading to the tunnel at (I-6) into [[Arrapago Reef]].
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**This can be achieved by taking the Ferry from Port Ephramad to [[Nashmau]], taking the North exit into [[Caedarva Mire]] and heading to the tunnel at (I-6) into [[Arrapago Reef]].
 
**Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
 
**Alternatively, use the [[Runic Portal]] to the [[Azouph Isle Staging Point]], and head to the tunnel at (I-6) into [[Arrapago Reef]].
::''Keep [[Sneak]] and [[Invisible]] up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have [[True Sight]]. If you want to avoid a few mobs, it is recommended doing this during the day as they are asleep during that time.''
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::''Keep [[Sneak]] and [[Invisible]] up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have [[True Sight]]. If you want to avoid a few mobs, it is recommended doing this during the day as the [[Jnun]] in [[Caedarva Mire]] are asleep during this time (although can also be avoided easily during the day).''
:*You will need a [[Lamian Fang Key]] (or a [[Thief]]) to open an Irongate inside [[Arrapago Reef]]. You may farm this key either in [[Caedarva Mire]] or [[Arrapago Reef]] or can obtain one per Conquest tally by checking a [[???]] in the Mire.
+
:*You can also use the [[Atmacite Refiner]] if you've started the Aht Urhgan [[Voidwatch]] path.
 +
:*You will need a [[Lamian Fang Key]] (or a [[Thief]] using [[Thief's Tools]]) to open an Irongate inside [[Arrapago Reef]]. You may farm this key either in [[Caedarva Mire]] or [[Arrapago Reef]] or you can obtain it once per Vana'diel day per character by simply checking a [[???]] in the Mire (H/I-7) beneath a ledge at the back of a small bog; you can reach the key from the ledge without having to trudge through the muck.
 +
:*If you have the [[Ilrusi Atoll Staging Point]], you do not need a Lamian Fang Key (or a Thief) to get to the required ???. Please see directions below. However, the journey back from [[Ilrusi Atoll Staging Point]] is very dangerous and it's easy to get lost. Picking up a [[Lamian Fang Key]] is far safer.
  
 +
====Arrapago Reef====
 
* Once inside the Reef, travel north in the tunnel until you see a ship. Board and walk through it, crossing the plank, and travel down the eastern shore.
 
* Once inside the Reef, travel north in the tunnel until you see a ship. Board and walk through it, crossing the plank, and travel down the eastern shore.
:Remain alert of any Lamias (detect by sight) and Draugars (detect by sound) that may agro you in the reef.
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:Remain alert of any Lamiae (detect by sight) and Draugars (detect by sound) that may agro you in the reef.
 
* Travel Northeast to a cave and the Iron Gate (J-10, [[Lamian Fang Key]] required).  If you are traveling in a group, just one key will be enough to let everyone pass.
 
* Travel Northeast to a cave and the Iron Gate (J-10, [[Lamian Fang Key]] required).  If you are traveling in a group, just one key will be enough to let everyone pass.
* Once you go through the first gate, hug the left wall and you will find another Iron Gate (H-9) guarded by a ghost mob ([[Sneak]]). A Lamia Fang Key is not required to open this gate, just drop [[Invisible]] and open it.  
+
* Once you go through the first gate, turn left and you will find another Iron Gate (H-9) guarded by a ghost mob ([[Sneak]]). A Lamia Fang Key is not required to open this gate, just drop [[Invisible]] and open it. (Make sure not to have low HP, or the ghost will aggro you.)
 
* Once you're past the gate, the [[Corsair]] ??? is ahead on a ship (H-10).  
 
* Once you're past the gate, the [[Corsair]] ??? is ahead on a ship (H-10).  
::There is a Lamia on the ship, stay as close to the entryway/plank as possible, but near enough to trigger the ??? for cutscene.
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::There is a Lamia on the ship, be cautious when dropping invisible to start the cutscene.
  
* Return to [[Nashmau]] and take the western exit into [[Caedarva Mire]]. If you plan on going back to town through I-9, there is an Imp there so watch out.
+
====Arrapago Reef (Alternate)====
* Travel to (E-9) and zone into [[Talacca Cove]].
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* Using the [[Ilrusi Atoll Staging Point]] will put you at (G-5) on Map 2.
::You must pass through a cemetery (E-10) to reach the zone, there are Imps (True Sight) in the cemetery during day & night.
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** Please be wary of Merrow #5 when leaving the staging point.
 +
* Go to (J-8) to get to Map 1 (point A).
 +
** Watch out for the [[Soulflayer]] (True Hearing) along the way.
 +
* Enter the caves at (I-8)/(I-9) (point m). Now you're on Map 6.
 +
* Exit using the Iron Gate at (G-9). Now you're back on Map 1.
 +
* Go to the ??? marked on the map, (H-10).
 +
*NOTE:If your [[Black Mage]] or /BLM is high enough to [[Escape]], you can travel to [[Ilrusi Atoll Staging Point]] and then use Escape, which will transport you to [[Caedarva Mire]] just outside Entrance 1 of [[Arrapago Reef]]. This route requires you to use a [[Lamian Fang Key]], but deposits you close to the ??? to obtain one. This also allows you to avoid having to dodge all the [[Heraldic Imp]]s near the [[Azouph Isle Staging Point]].
 +
 
 +
====Talacca Cove====
 +
* Head to [[Talacca Cove]].
 +
** The quickest way is via Home Point if you have already been to [[Nashmau]].
 +
** You do not have to go back through [[Whitegate]] to return to [[Nashmau]]. You can backtrack along the path through the Iron Gates and exit into [[Caedarva Mire]] at I-12 of [[Arrapago Reef]] Map 1 (where you just did your cutscene). This will take you to I-6 of [[Caedarva Mire]] Map 1, where you can head to Nashmau by going mostly south or hugging the right wall. Please take note of aggroing Treants and wandering true sight Imps, before you reach [[Nashmau]].
 +
** From [[Nashmau]], take the western exit into [[Caedarva Mire]] and head to (E-9)
 +
*** You must pass through a cemetery (E-10) to reach the zone, there are Imps (True Sight) in the cemetery.  During night hours, the Qiqirn turn into undead, so if you can avoid the imps, sneak is still advised to avoid aggroing undead.  Watch HP (blood) aggro, also.
 +
**** Note:  There are actually two caves through the graveyard, take the northernmost one (with a Home Point inside).
 
[[Image:TalaccaCove.PNG|thumb|Talacca Cove]]
 
[[Image:TalaccaCove.PNG|thumb|Talacca Cove]]
 
* Once inside the cove, travel along the left shore until you find a ??? (located on a big rock outside a tunnel).   
 
* Once inside the cove, travel along the left shore until you find a ??? (located on a big rock outside a tunnel).   
 
::There are no regular enemies in [[Talacca Cove]].
 
::There are no regular enemies in [[Talacca Cove]].
 
:* Check the ??? for a cutscene. You will receive a key item: [[Forgotten Hexagun]].
 
:* Check the ??? for a cutscene. You will receive a key item: [[Forgotten Hexagun]].
* Travel West from the ??? into the adjacent tunnel.
+
* Travel West from the ??? into the adjacent tunnel and follow it to its end.
 
** Check the ''Rock Slab'' for the final cutscene. (Ensure you have at least one free inventory slot.)
 
** Check the ''Rock Slab'' for the final cutscene. (Ensure you have at least one free inventory slot.)
 +
** After the cutscene you will receive a [[Corsair Die]].
 
** You will now be able to become a [[Corsair]]!
 
** You will now be able to become a [[Corsair]]!
** After the cutscene you will receive a [[Corsair Die]].
 
 
::''If you did not receive [[Corsair Die]], free up one inventory slot and check the Rock Slab again.''
 
::''If you did not receive [[Corsair Die]], free up one inventory slot and check the Rock Slab again.''
 +
::''If you already have a [[Corsair Die]] in your inventory, you will need to drop it before clicking the Rock Slab, otherwise you cannot complete the quest.''
 +
* ''Optional'': Go back to [[Ratihb]] for final cutscene. (This "optional" cutscene is necessary to start future [[Artifact]] quests.)
  
* ''Optional'': Go back to [[Ratihb]] for final cutscene. (This "optional" custcene is necessary to start future [[Artifact]] quests.)
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{{Quest/Description
----
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|client=[[Ratihb]] (Shararat Teahouse, [[Aht Urhgan Whitegate]])
 
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|summary=Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.
===Game Description===
+
}}
'''Client:''' [[Ratihb]] (Shararat Teahouse, [[Aht Urhgan Whitegate]])<br>
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{{spoiler2}}
'''Summary:'''
 
:Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.
 

Latest revision as of 04:04, 30 July 2017

Start NPC Ratihb - Aht Urhgan Whitegate (J-12)
Requirements One job at level 30+
Items Needed Lamian Fang Key or Thief with Thief's Tools or Access to Ilrusi Atoll Staging Point
Title Granted Seagull Phratrie Crew Member
Repeatable No
Reward Unlock Corsair job; Corsair Die
← Previous Quest Next Quest →
None Equipped for All Occasions

Note: If you attempt to complete the quest as a Blue Mage, some of the cutscenes are different but the quest is exactly the same.

Walkthrough[edit]

Whitegate[edit]

Note: This cutscene must deal with Corsair quest, not The Die Is Cast quest that deals with throwing dice.
  • Talk to Mafwahb (L-9) by the Imperial Whitegate for another cutscene.
Caedarva Mire 1
Arrapago Reef 1
Arrapago Reef 2
Keep Sneak and Invisible up due to the Chigoes and Treants in the Mire. Use caution around the imps as they have True Sight. If you want to avoid a few mobs, it is recommended doing this during the day as the Jnun in Caedarva Mire are asleep during this time (although can also be avoided easily during the day).

Arrapago Reef[edit]

  • Once inside the Reef, travel north in the tunnel until you see a ship. Board and walk through it, crossing the plank, and travel down the eastern shore.
Remain alert of any Lamiae (detect by sight) and Draugars (detect by sound) that may agro you in the reef.
  • Travel Northeast to a cave and the Iron Gate (J-10, Lamian Fang Key required). If you are traveling in a group, just one key will be enough to let everyone pass.
  • Once you go through the first gate, turn left and you will find another Iron Gate (H-9) guarded by a ghost mob (Sneak). A Lamia Fang Key is not required to open this gate, just drop Invisible and open it. (Make sure not to have low HP, or the ghost will aggro you.)
  • Once you're past the gate, the Corsair ??? is ahead on a ship (H-10).
There is a Lamia on the ship, be cautious when dropping invisible to start the cutscene.

Arrapago Reef (Alternate)[edit]

  • Using the Ilrusi Atoll Staging Point will put you at (G-5) on Map 2.
    • Please be wary of Merrow #5 when leaving the staging point.
  • Go to (J-8) to get to Map 1 (point A).
    • Watch out for the Soulflayer (True Hearing) along the way.
  • Enter the caves at (I-8)/(I-9) (point m). Now you're on Map 6.
  • Exit using the Iron Gate at (G-9). Now you're back on Map 1.
  • Go to the ??? marked on the map, (H-10).
  • NOTE:If your Black Mage or /BLM is high enough to Escape, you can travel to Ilrusi Atoll Staging Point and then use Escape, which will transport you to Caedarva Mire just outside Entrance 1 of Arrapago Reef. This route requires you to use a Lamian Fang Key, but deposits you close to the ??? to obtain one. This also allows you to avoid having to dodge all the Heraldic Imps near the Azouph Isle Staging Point.

Talacca Cove[edit]

  • Head to Talacca Cove.
    • The quickest way is via Home Point if you have already been to Nashmau.
    • You do not have to go back through Whitegate to return to Nashmau. You can backtrack along the path through the Iron Gates and exit into Caedarva Mire at I-12 of Arrapago Reef Map 1 (where you just did your cutscene). This will take you to I-6 of Caedarva Mire Map 1, where you can head to Nashmau by going mostly south or hugging the right wall. Please take note of aggroing Treants and wandering true sight Imps, before you reach Nashmau.
    • From Nashmau, take the western exit into Caedarva Mire and head to (E-9)
      • You must pass through a cemetery (E-10) to reach the zone, there are Imps (True Sight) in the cemetery. During night hours, the Qiqirn turn into undead, so if you can avoid the imps, sneak is still advised to avoid aggroing undead. Watch HP (blood) aggro, also.
        • Note: There are actually two caves through the graveyard, take the northernmost one (with a Home Point inside).
Talacca Cove
  • Once inside the cove, travel along the left shore until you find a ??? (located on a big rock outside a tunnel).
There are no regular enemies in Talacca Cove.
  • Travel West from the ??? into the adjacent tunnel and follow it to its end.
    • Check the Rock Slab for the final cutscene. (Ensure you have at least one free inventory slot.)
    • After the cutscene you will receive a Corsair Die.
    • You will now be able to become a Corsair!
If you did not receive Corsair Die, free up one inventory slot and check the Rock Slab again.
If you already have a Corsair Die in your inventory, you will need to drop it before clicking the Rock Slab, otherwise you cannot complete the quest.
  • Optional: Go back to Ratihb for final cutscene. (This "optional" cutscene is necessary to start future Artifact quests.)

Game Description[edit]

Client
Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)
Summary
Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.