Difference between revisions of "Lentor"

*>Icari
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[[Category:Bestiary]][[category:Slugs]][[Category:Notorious Monsters]][[category:Abyssea]]
 
[[Category:Bestiary]][[category:Slugs]][[Category:Notorious Monsters]][[category:Abyssea]]
 
 
{{Infobox Monster
 
{{Infobox Monster
 
| job = [[Black Mage]]
 
| job = [[Black Mage]]
 
| family = Slugs
 
| family = Slugs
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| image = Lentor.png
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| image caption = Lentor
 
}}
 
}}
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{{Color|NM|Notorious Monster}}
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
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|align="center"| {{Question}}
 
|align="center"| {{Question}}
 
|
 
|
* {{Question}}
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* [[Coeurl Meat]] {{Drop Rate|2|6}}  <!-- Update drop rates on ALL items, please -->
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* [[Missile Boots]] {{Drop Rate|3|6}}
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* [[Adaman Ore]] {{Drop Rate |1|6}}
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* [[Red Grass Cloth]] {{Drop Rate |1|6}}
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* [[Dragon Blood]] {{Drop Rate |1|6}}
 
|
 
|
 
* {{Question}}
 
* {{Question}}
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==Notes==
 
==Notes==
*Spawned with [[Giant Slug Eyestalk]] at (F-6) ???
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:*Spawned by trading [[Giant Slug Eyestalk]] to ??? at (F-6).
*Casts Waterga III, Water V, and occasionally Waterga IV.   
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:*Casts Waterga III, Water V, and occasionally Waterga IV.   
*Absorbs [[Water]] damage and will occasionally target itself with Water V to heal itself.
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:*Absorbs [[Water]] damage and will occasionally target itself with Water V to heal itself.
*Can be stunned, gravity.
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:*Can be stunned, gravity.
*Links with other Gunge slugs nearby.
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:*Links with other [[Gunge Slug]]s nearby.
*Uses [[Corrosive Ooze]] and [[Mucilaginous Ooze]] (60 seconds of [[encumberance]]).
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:*Uses [[Corrosive Ooze]] and [[Mucilaginous Ooze]] ([[encumberance]])

Latest revision as of 03:55, 30 July 2017

Job: Black Mage
Family: Slugs
Crystal: None
Lentor

Notorious Monster

Zone Level Drops Steal Spawns Notes
Abyssea - Konschtat Unknown
  • Unknown
1
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes[edit]