Difference between revisions of "Latent and Hidden Effects"
*>Ahkvan |
m (cleanup) |
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Amanojaku]] ([[Katana]]) | |style="padding-left:1em;" align="left"|[[Amanojaku]] ([[Katana]]) | ||
|DMG rating increases as HP decreases. | |DMG rating increases as HP decreases. | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Avengers]] ([[:Category:Hand-to-Hand|Hand to Hand]]) | |style="padding-left:1em;" align="left"|[[Avengers]] ([[:Category:Hand-to-Hand|Hand to Hand]]) | ||
|Accuracy rating increases as HP decreases. | |Accuracy rating increases as HP decreases. | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Amakura]] | |style="padding-left:1em;" align="left"|[[Amakura]] | ||
|'''[[Store TP]]''' +10 | |'''[[Store TP]]''' +10 | ||
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|HP ≤ 25% (red) | |HP ≤ 25% (red) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Berserker's Torque]] | |style="padding-left:1em;" align="left"|[[Berserker's Torque]] | ||
|Adds '''[[Regain]]''' Effect (1 TP/tick) | |Adds '''[[Regain]]''' Effect (1 TP/tick) | ||
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|HP ≤ 75% (yellow) | |HP ≤ 75% (yellow) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Carapace Helm]]/[[Carapace Helm +1]] | |style="padding-left:1em;" align="left"|[[Carapace Helm]]/[[Carapace Helm +1]] | ||
|'''[[Attack]]''' +10/11 '''[[DEF]]''' +23/24 | |'''[[Attack]]''' +10/11 '''[[DEF]]''' +23/24 | ||
Line 89: | Line 89: | ||
|HP ≤ 25% (red) | |HP ≤ 25% (red) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Hercules' Ring]] | |style="padding-left:1em;" align="left"|[[Hercules' Ring]] | ||
|Adds '''[[Regen]]''' Effect (3 HP/tick)<br/ >Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick) | |Adds '''[[Regen]]''' Effect (3 HP/tick)<br/ >Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick) | ||
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|Base HP < 51% | |Base HP < 51% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Muscle Belt]]/[[Muscle Belt +1]] | |style="padding-left:1em;" align="left"|[[Muscle Belt]]/[[Muscle Belt +1]] | ||
|Adds '''[[Regen]]''' Effect (1/2 HP/tick)<br/ >'''[[Counter]]''' +1/2 | |Adds '''[[Regen]]''' Effect (1/2 HP/tick)<br/ >'''[[Counter]]''' +1/2 | ||
Line 114: | Line 114: | ||
|HP > 85% (white) | |HP > 85% (white) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rasetsu Jinpachi]] | |style="padding-left:1em;" align="left"|[[Rasetsu Jinpachi]] | ||
|'''[[Counter]]''' +1 | |'''[[Counter]]''' +1 | ||
Line 124: | Line 124: | ||
|Low HP (percentage unknown) | |Low HP (percentage unknown) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rasetsu Tekko]] | |style="padding-left:1em;" align="left"|[[Rasetsu Tekko]] | ||
|'''[[Counter]]''' +1 | |'''[[Counter]]''' +1 | ||
Line 134: | Line 134: | ||
|Low HP (percentage unknown) | |Low HP (percentage unknown) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rasetsu Sune-Ate]] | |style="padding-left:1em;" align="left"|[[Rasetsu Sune-Ate]] | ||
|'''[[Counter]]''' +1 | |'''[[Counter]]''' +1 | ||
Line 144: | Line 144: | ||
|HP > 70% | |HP > 70% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Unicorn Harness]]/[[Unicorn Harness +1]] | |style="padding-left:1em;" align="left"|[[Unicorn Harness]]/[[Unicorn Harness +1]] | ||
|'''[[VIT]]'''+6/7 | |'''[[VIT]]'''+6/7 | ||
Line 154: | Line 154: | ||
|HP > 75% (white) | |HP > 75% (white) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Unicorn Subligar]]/[[Unicorn Subligar +1]] | |style="padding-left:1em;" align="left"|[[Unicorn Subligar]]/[[Unicorn Subligar +1]] | ||
|'''[[Evasion]]''' +3/4 | |'''[[Evasion]]''' +3/4 | ||
Line 164: | Line 164: | ||
|HP > 75% (white) | |HP > 75% (white) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Zareehkl Jambiya]] | |style="padding-left:1em;" align="left"|[[Zareehkl Jambiya]] | ||
|'''DMG''': 36 | |'''DMG''': 36 | ||
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|HP ≤ 25% and TP < 100%<br>Activates randomly when an enemy attacks wielder. | |HP ≤ 25% and TP < 100%<br>Activates randomly when an enemy attacks wielder. | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Soldier's Ring]] ([[WAR]]) | |style="padding-left:1em;" align="left"|[[Soldier's Ring]] ([[WAR]]) | ||
|'''[[Double Attack]]''' +2% | |'''[[Double Attack]]''' +2% | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Kampfer Ring]] ([[MNK]]) | |style="padding-left:1em;" align="left"|[[Kampfer Ring]] ([[MNK]]) | ||
|'''[[Counter]]''' +2 | |'''[[Counter]]''' +2 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Medicine Ring]] ([[WHM]]) | |style="padding-left:1em;" align="left"|[[Medicine Ring]] ([[WHM]]) | ||
|'''[[Cure Potency]]''' +10% | |'''[[Cure Potency]]''' +10% | ||
Line 224: | Line 224: | ||
|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sorcerer's Ring]] ([[BLM]]) | |style="padding-left:1em;" align="left"|[[Sorcerer's Ring]] ([[BLM]]) | ||
|'''[[Magic Attack Bonus]]''' +10 | |'''[[Magic Attack Bonus]]''' +10 | ||
Line 234: | Line 234: | ||
|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Fencer's Ring]] ([[RDM]]) | |style="padding-left:1em;" align="left"|[[Fencer's Ring]] ([[RDM]]) | ||
|'''[[Sword Enhancement Spell Damage]]''' +5 | |'''[[Sword Enhancement Spell Damage]]''' +5 | ||
Line 244: | Line 244: | ||
|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rogue's Ring]] ([[THF]]) | |style="padding-left:1em;" align="left"|[[Rogue's Ring]] ([[THF]]) | ||
|'''[[Steal]]''' +3 | |'''[[Steal]]''' +3 | ||
Line 254: | Line 254: | ||
|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Guardian's Ring]] ([[PLD]]) | |style="padding-left:1em;" align="left"|[[Guardian's Ring]] ([[PLD]]) | ||
|'''[[Shield Bash]]''' +10 | |'''[[Shield Bash]]''' +10 | ||
Line 264: | Line 264: | ||
|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Slayer's Ring]] ([[DRK]]) | |style="padding-left:1em;" align="left"|[[Slayer's Ring]] ([[DRK]]) | ||
|'''[[Weapon Bash]]''' +10 | |'''[[Weapon Bash]]''' +10 | ||
Line 274: | Line 274: | ||
|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Tamer's Ring]] ([[BST]]) | |style="padding-left:1em;" align="left"|[[Tamer's Ring]] ([[BST]]) | ||
|'''[[Killer Effects]]''' +3 | |'''[[Killer Effects]]''' +3 | ||
Line 284: | Line 284: | ||
|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Minstrel's Ring]] ([[BRD]]) | |style="padding-left:1em;" align="left"|[[Minstrel's Ring]] ([[BRD]]) | ||
|'''[[Song Spellcasting Time]]''' -25% | |'''[[Song Spellcasting Time]]''' -25% | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Tracker's Ring]] ([[RNG]]) | |style="padding-left:1em;" align="left"|[[Tracker's Ring]] ([[RNG]]) | ||
|'''[[Enmity]]''' -2 | |'''[[Enmity]]''' -2 | ||
Line 304: | Line 304: | ||
|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Ronin Ring]] ([[SAM]]) | |style="padding-left:1em;" align="left"|[[Ronin Ring]] ([[SAM]]) | ||
|'''[[Accuracy]]''' +5 | |'''[[Accuracy]]''' +5 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Shinobi Ring]] ([[NIN]]) | |style="padding-left:1em;" align="left"|[[Shinobi Ring]] ([[NIN]]) | ||
|'''[[Haste]]''' +4% | |'''[[Haste]]''' +4% | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Drake Ring]] ([[DRG]]) | |style="padding-left:1em;" align="left"|[[Drake Ring]] ([[DRG]]) | ||
|Enhances '''[[Jump]]''' Effect | |Enhances '''[[Jump]]''' Effect | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Conjurer's Ring]] ([[SMN]]) | |style="padding-left:1em;" align="left"|[[Conjurer's Ring]] ([[SMN]]) | ||
|'''[[Avatar Perpetuation Cost]]''' -1 | |'''[[Avatar Perpetuation Cost]]''' -1 | ||
Line 355: | Line 355: | ||
!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Desperado Ring]] | |style="padding-left:1em;" align="left"|[[Desperado Ring]] | ||
|'''[[Attack]]''' +5 | |'''[[Attack]]''' +5 | ||
Line 365: | Line 365: | ||
|[[MP]] < 49 | |[[MP]] < 49 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Uggalepih Pendant]] | |style="padding-left:1em;" align="left"|[[Uggalepih Pendant]] | ||
|'''[[Magic Attack Bonus]]''' +8 | |'''[[Magic Attack Bonus]]''' +8 | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wagh Baghnakhs]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Wagh Baghnakhs]] ([[Hand-to-Hand]]) | ||
|'''[[DMG]]''':+18 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14 | |'''[[DMG]]''':+18 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14 | ||
Line 392: | Line 392: | ||
|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Maneater]] ([[Axe]]) | |style="padding-left:1em;" align="left"|[[Maneater]] ([[Axe]]) | ||
|'''[[DMG]]''':49 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18 | |'''[[DMG]]''':49 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18 | ||
Line 402: | Line 402: | ||
|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Onimaru]] ([[Great Katana]]) | |style="padding-left:1em;" align="left"|[[Onimaru]] ([[Great Katana]]) | ||
|'''[[DMG]]''':83 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18 | |'''[[DMG]]''':83 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18 | ||
Line 412: | Line 412: | ||
|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Perdu Sickle]] ([[Scythe]]) | |style="padding-left:1em;" align="left"|[[Perdu Sickle]] ([[Scythe]]) | ||
|'''[[DMG]]''':93 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14 | |'''[[DMG]]''':93 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14 | ||
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|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Perdu Bow]] ([[Bow]]) | |style="padding-left:1em;" align="left"|[[Perdu Bow]] ([[Bow]]) | ||
|'''[[DMG]]''':42 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}} | |'''[[DMG]]''':42 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}} | ||
Line 432: | Line 432: | ||
|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Perdu Crossbow]] ([[Marksmanship]]) | |style="padding-left:1em;" align="left"|[[Perdu Crossbow]] ([[Marksmanship]]) | ||
|'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}} | |'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}} | ||
Line 442: | Line 442: | ||
|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Perdu Sword]] ([[Great Sword]]) | |style="padding-left:1em;" align="left"|[[Perdu Sword]] ([[Great Sword]]) | ||
|'''[[DMG]]''':84 '''[[Accuracy]]''' +5 '''[[Attack]]''' +10 | |'''[[DMG]]''':84 '''[[Accuracy]]''' +5 '''[[Attack]]''' +10 | ||
Line 463: | Line 463: | ||
!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Hachiman Jinpachi]]/[[Hachiman Jinpachi +1]] | |style="padding-left:1em;" align="left"|[[Hachiman Jinpachi]]/[[Hachiman Jinpachi +1]] | ||
|'''[[Double Attack]]''' +2%/3% | |'''[[Double Attack]]''' +2%/3% | ||
Line 473: | Line 473: | ||
|≥ 100% TP | |≥ 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Hachiman Hakama]]/[[Hachiman Hakama +1]] | |style="padding-left:1em;" align="left"|[[Hachiman Hakama]]/[[Hachiman Hakama +1]] | ||
|'''[[Ranged Attack]]''' +7/8 | |'''[[Ranged Attack]]''' +7/8 | ||
Line 488: | Line 488: | ||
== Subjob-triggered Effects == | == Subjob-triggered Effects == | ||
− | The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate [[ | + | The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate [[subjob]]. |
{| border="0" width="100%" cellpadding="3" cellspacing="2" | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
Line 496: | Line 496: | ||
!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mercenary's Earring]] | |style="padding-left:1em;" align="left"|[[Mercenary's Earring]] | ||
|'''[[Vitality|VIT]]'''+2 | |'''[[Vitality|VIT]]'''+2 | ||
Line 506: | Line 506: | ||
|/'''[[WAR]]''' | |/'''[[WAR]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Axe Belt]] | |style="padding-left:1em;" align="left"|[[Axe Belt]] | ||
|'''[[:Category:Great Axes|Great Axe Skill]]''' +5 | |'''[[:Category:Great Axes|Great Axe Skill]]''' +5 | ||
Line 516: | Line 516: | ||
|/'''[[WAR]]''' | |/'''[[WAR]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wrestler's Earring]] | |style="padding-left:1em;" align="left"|[[Wrestler's Earring]] | ||
|'''[[HP]]'''+30 | |'''[[HP]]'''+30 | ||
Line 526: | Line 526: | ||
|/'''[[MNK]]''' | |/'''[[MNK]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Cestus Belt]] | |style="padding-left:1em;" align="left"|[[Cestus Belt]] | ||
|'''[[:Category:Hand-to-Hand|Hand-to-Hand Skill]]''' +5 | |'''[[:Category:Hand-to-Hand|Hand-to-Hand Skill]]''' +5 | ||
Line 536: | Line 536: | ||
|/'''[[MNK]]''' | |/'''[[MNK]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Dominion Ring]] | |style="padding-left:1em;" align="left"|[[Dominion Ring]] | ||
| '''[[MP]]'''+30 | | '''[[MP]]'''+30 | ||
Line 546: | Line 546: | ||
|/'''[[WHM]]''' | |/'''[[WHM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Healer's Mantle]] | |style="padding-left:1em;" align="left"|[[Healer's Mantle]] | ||
|'''[[Magic Defense Bonus]]''' | |'''[[Magic Defense Bonus]]''' | ||
Line 556: | Line 556: | ||
|/'''[[WHM]]''' | |/'''[[WHM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Healer's Shield]] | |style="padding-left:1em;" align="left"|[[Healer's Shield]] | ||
|'''[[Dexterity|DEX]]'''+2 | |'''[[Dexterity|DEX]]'''+2 | ||
Line 566: | Line 566: | ||
|/'''[[BLM]]''' | |/'''[[BLM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wizard's Mantle]] | |style="padding-left:1em;" align="left"|[[Wizard's Mantle]] | ||
|'''[[MP Recovered While Healing]]''' +1 | |'''[[MP Recovered While Healing]]''' +1 | ||
Line 576: | Line 576: | ||
|/'''[[BLM]]''' | |/'''[[BLM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wizard's Shield]] | |style="padding-left:1em;" align="left"|[[Wizard's Shield]] | ||
|'''[[Strength|STR]]'''+2 | |'''[[Strength|STR]]'''+2 | ||
Line 586: | Line 586: | ||
|/'''[[BLM]]''' | |/'''[[BLM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Warlock's Earring]] | |style="padding-left:1em;" align="left"|[[Warlock's Earring]] | ||
|'''[[MP Recovered While Healing]]''' +1 | |'''[[MP Recovered While Healing]]''' +1 | ||
Line 596: | Line 596: | ||
|/'''[[RDM]]''' | |/'''[[RDM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rapier Belt]] | |style="padding-left:1em;" align="left"|[[Rapier Belt]] | ||
|'''[[:Category:Swords|Sword Skill]]''' +5 | |'''[[:Category:Swords|Sword Skill]]''' +5 | ||
Line 606: | Line 606: | ||
|/'''[[RDM]]''' | |/'''[[RDM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Pilferer's Earring]] | |style="padding-left:1em;" align="left"|[[Pilferer's Earring]] | ||
|'''[[Dexterity|DEX]]'''+2 | |'''[[Dexterity|DEX]]'''+2 | ||
Line 616: | Line 616: | ||
|/'''[[THF]]''' | |/'''[[THF]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Dagger Belt]] | |style="padding-left:1em;" align="left"|[[Dagger Belt]] | ||
|'''[[:Category:Daggers|Dagger Skill]]''' +5 | |'''[[:Category:Daggers|Dagger Skill]]''' +5 | ||
Line 626: | Line 626: | ||
|/'''[[THF]]''' | |/'''[[THF]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Esquire's Earring]] | |style="padding-left:1em;" align="left"|[[Esquire's Earring]] | ||
|'''[[DEF]]'''+5 | |'''[[DEF]]'''+5 | ||
Line 636: | Line 636: | ||
|/'''[[PLD]]''' | |/'''[[PLD]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Shield Belt]] | |style="padding-left:1em;" align="left"|[[Shield Belt]] | ||
|'''[[:Category:Shields|Shield Skill]]''' +5 | |'''[[:Category:Shields|Shield Skill]]''' +5 | ||
Line 646: | Line 646: | ||
|/'''[[PLD]]''' | |/'''[[PLD]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Killer Earring]] | |style="padding-left:1em;" align="left"|[[Killer Earring]] | ||
|'''[[Attack]]''' +5 | |'''[[Attack]]''' +5 | ||
Line 656: | Line 656: | ||
|/'''[[DRK]]''' | |/'''[[DRK]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Scythe Belt]] | |style="padding-left:1em;" align="left"|[[Scythe Belt]] | ||
|'''[[:Category:Scythes|Scythe Skill]]''' +5 | |'''[[:Category:Scythes|Scythe Skill]]''' +5 | ||
Line 666: | Line 666: | ||
|/'''[[DRK]]''' | |/'''[[DRK]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Trimmer's Earring]] | |style="padding-left:1em;" align="left"|[[Trimmer's Earring]] | ||
|'''[[Accuracy]]''' +5 | |'''[[Accuracy]]''' +5 | ||
Line 676: | Line 676: | ||
|/'''[[BST]]''' | |/'''[[BST]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Pick Belt]] | |style="padding-left:1em;" align="left"|[[Pick Belt]] | ||
|'''[[:Category:Axes|Axe Skill]]''' +5 | |'''[[:Category:Axes|Axe Skill]]''' +5 | ||
Line 686: | Line 686: | ||
|/'''[[BST]]''' | |/'''[[BST]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Singer's Earring]] | |style="padding-left:1em;" align="left"|[[Singer's Earring]] | ||
|'''[[Evasion]]''' +5 | |'''[[Evasion]]''' +5 | ||
Line 696: | Line 696: | ||
|/'''[[BRD]]''' | |/'''[[BRD]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Song Belt]] | |style="padding-left:1em;" align="left"|[[Song Belt]] | ||
|'''[[Singing Skill]]''' +5 | |'''[[Singing Skill]]''' +5 | ||
Line 706: | Line 706: | ||
|/'''[[BRD]]''' | |/'''[[BRD]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Beater's Earring]] | |style="padding-left:1em;" align="left"|[[Beater's Earring]] | ||
|'''[[Ranged Accuracy]]''' +3 | |'''[[Ranged Accuracy]]''' +3 | ||
Line 716: | Line 716: | ||
|/'''[[RNG]]''' | |/'''[[RNG]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Gun Belt]] | |style="padding-left:1em;" align="left"|[[Gun Belt]] | ||
|'''[[:Category:Marksmanship|Marksmanship Skill]]''' +5 | |'''[[:Category:Marksmanship|Marksmanship Skill]]''' +5 | ||
Line 726: | Line 726: | ||
|/'''[[RNG]]''' | |/'''[[RNG]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Ashigaru Earring]] | |style="padding-left:1em;" align="left"|[[Ashigaru Earring]] | ||
|'''[[Parrying Skill]]''' +5 | |'''[[Parrying Skill]]''' +5 | ||
Line 736: | Line 736: | ||
|/'''[[SAM]]''' | |/'''[[SAM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Katana Obi]] | |style="padding-left:1em;" align="left"|[[Katana Obi]] | ||
|'''[[Store TP]]''' +1 | |'''[[Store TP]]''' +1 | ||
Line 746: | Line 746: | ||
|/'''[[SAM]]''' | |/'''[[SAM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Genin Earring]] | |style="padding-left:1em;" align="left"|[[Genin Earring]] | ||
|'''[[Agility|AGI]]''' +4 | |'''[[Agility|AGI]]''' +4 | ||
Line 756: | Line 756: | ||
|/'''[[NIN]]''' | |/'''[[NIN]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sarashi]] | |style="padding-left:1em;" align="left"|[[Sarashi]] | ||
|Enhances '''[[Dual Wield]]''' Effect | |Enhances '''[[Dual Wield]]''' Effect | ||
Line 766: | Line 766: | ||
|/'''[[NIN]]''' | |/'''[[NIN]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wyvern Earring]] | |style="padding-left:1em;" align="left"|[[Wyvern Earring]] | ||
|'''[[Haste]]''' +5% | |'''[[Haste]]''' +5% | ||
Line 776: | Line 776: | ||
|/'''[[DRG]]''' | |/'''[[DRG]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Lance Belt]] | |style="padding-left:1em;" align="left"|[[Lance Belt]] | ||
|'''[[:Category:Polearms|Polearm Skill]]''' +5 | |'''[[:Category:Polearms|Polearm Skill]]''' +5 | ||
Line 786: | Line 786: | ||
|/'''[[DRG]]''' | |/'''[[DRG]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Magician's Earring]] | |style="padding-left:1em;" align="left"|[[Magician's Earring]] | ||
|'''[[MP]]'''+30 | |'''[[MP]]'''+30 | ||
Line 796: | Line 796: | ||
|/'''[[SMN]]''' | |/'''[[SMN]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Magician's Mantle]] | |style="padding-left:1em;" align="left"|[[Magician's Mantle]] | ||
|'''[[Summoning|Summoning Magic Skill]]''' +5 | |'''[[Summoning|Summoning Magic Skill]]''' +5 | ||
Line 806: | Line 806: | ||
|/'''[[SMN]]''' | |/'''[[SMN]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Immortal's Earring]] | |style="padding-left:1em;" align="left"|[[Immortal's Earring]] | ||
|'''[[Blue Magic Skill]]''' +5 | |'''[[Blue Magic Skill]]''' +5 | ||
Line 816: | Line 816: | ||
|/'''[[BLU]]''' | |/'''[[BLU]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Pirate's Earring]] | |style="padding-left:1em;" align="left"|[[Pirate's Earring]] | ||
|'''[[Ranged Attack]]''' +5 | |'''[[Ranged Attack]]''' +5 | ||
Line 826: | Line 826: | ||
|/'''[[COR]]''' | |/'''[[COR]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Busker's Earring]] | |style="padding-left:1em;" align="left"|[[Busker's Earring]] | ||
|'''[[Guarding Skill]]''' +5 | |'''[[Guarding Skill]]''' +5 | ||
Line 847: | Line 847: | ||
!width="50%"|Hidden Effect | !width="50%"|Hidden Effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bourdonasse]] ([[Polearm]]) | |style="padding-left:1em;" align="left"|[[Bourdonasse]] ([[Polearm]]) | ||
|Blunt damage | |Blunt damage | ||
Line 855: | Line 855: | ||
|Blunt damage | |Blunt damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Honebami]] ([[Great Katana]]) | |style="padding-left:1em;" align="left"|[[Honebami]] ([[Great Katana]]) | ||
|Blunt damage | |Blunt damage | ||
Line 867: | Line 867: | ||
|Slashing damage | |Slashing damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mensur Epee]] ([[Sword]]) | |style="padding-left:1em;" align="left"|[[Mensur Epee]] ([[Sword]]) | ||
|Piercing damage (first introduced as Slashing type) | |Piercing damage (first introduced as Slashing type) | ||
Line 875: | Line 875: | ||
|Piercing damage | |Piercing damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sylphid Epee]] ([[Sword]]) | |style="padding-left:1em;" align="left"|[[Sylphid Epee]] ([[Sword]]) | ||
|Piercing damage | |Piercing damage | ||
Line 891: | Line 891: | ||
!width="71.43%"|Hidden Effect | !width="71.43%"|Hidden Effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Fire Staff]]/[[Vulcan's Staff]] | |style="padding-left:1em;" align="left"|[[Fire Staff]]/[[Vulcan's Staff]] | ||
| | | | ||
Line 907: | Line 907: | ||
[[Garuda]] and [[Air Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | [[Garuda]] and [[Air Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wind Staff]]/[[Auster's Staff]] | |style="padding-left:1em;" align="left"|[[Wind Staff]]/[[Auster's Staff]] | ||
| | | | ||
Line 923: | Line 923: | ||
[[Ramuh]] and [[Thunder Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | [[Ramuh]] and [[Thunder Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Thunder Staff]]/[[Jupiter's Staff]] | |style="padding-left:1em;" align="left"|[[Thunder Staff]]/[[Jupiter's Staff]] | ||
| | | | ||
Line 939: | Line 939: | ||
[[Ifrit]] and [[Fire Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | [[Ifrit]] and [[Fire Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Light Staff]]/[[Apollo's Staff]] | |style="padding-left:1em;" align="left"|[[Light Staff]]/[[Apollo's Staff]] | ||
| | | | ||
Line 980: | Line 980: | ||
!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Knuckles of Trials]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Knuckles of Trials]] ([[Hand-to-Hand]]) | ||
|'''[[HP]]'''+20 {{Resist Earth}}+10 {{Resist Water}}+10 | |'''[[HP]]'''+20 {{Resist Earth}}+10 {{Resist Water}}+10 | ||
Line 990: | Line 990: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sapara of Trials]] ([[Sword]]) | |style="padding-left:1em;" align="left"|[[Sapara of Trials]] ([[Sword]]) | ||
|'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Wind}}+10 | |'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Wind}}+10 | ||
Line 1,000: | Line 1,000: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Pick of Trials]] ([[Axe]]) | |style="padding-left:1em;" align="left"|[[Pick of Trials]] ([[Axe]]) | ||
|'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10 | |'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10 | ||
Line 1,010: | Line 1,010: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Scythe of Trials]] ([[Scythe]]) | |style="padding-left:1em;" align="left"|[[Scythe of Trials]] ([[Scythe]]) | ||
|'''[[HP]]'''+20 {{Resist Lightning}}+10 {{Resist Light}}+10 | |'''[[HP]]'''+20 {{Resist Lightning}}+10 {{Resist Light}}+10 | ||
Line 1,020: | Line 1,020: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Kodachi of Trials]] ([[Katana]]) | |style="padding-left:1em;" align="left"|[[Kodachi of Trials]] ([[Katana]]) | ||
|'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Light}}+10 | |'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Light}}+10 | ||
Line 1,030: | Line 1,030: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Club of Trials]] ([[Club]]) | |style="padding-left:1em;" align="left"|[[Club of Trials]] ([[Club]]) | ||
|'''[[HP]]'''+10 '''[[MP]]'''+10 {{Resist Earth}}+10 {{Resist Water}}+10 | |'''[[HP]]'''+10 '''[[MP]]'''+10 {{Resist Earth}}+10 {{Resist Water}}+10 | ||
Line 1,040: | Line 1,040: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bow of Trials]] ([[Ranged]]) | |style="padding-left:1em;" align="left"|[[Bow of Trials]] ([[Ranged]]) | ||
|'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10 | |'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10 | ||
Line 1,050: | Line 1,050: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Destroyers]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Destroyers]] ([[Hand-to-Hand]]) | ||
|'''[[DMG]]''':+18 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':+18 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,060: | Line 1,060: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Dissector]] ([[Sword]]) | |style="padding-left:1em;" align="left"|[[Dissector]] ([[Sword]]) | ||
|'''[[DMG]]''':36 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':36 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,070: | Line 1,070: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Retributor]] ([[Axe]]) | |style="padding-left:1em;" align="left"|[[Retributor]] ([[Axe]]) | ||
|'''[[DMG]]''':46 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':46 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,080: | Line 1,080: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Gravedigger]] ([[Scythe]]) | |style="padding-left:1em;" align="left"|[[Gravedigger]] ([[Scythe]]) | ||
|'''[[DMG]]''':87 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':87 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,090: | Line 1,090: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Senjuinrikio]] ([[Katana]]) | |style="padding-left:1em;" align="left"|[[Senjuinrikio]] ([[Katana]]) | ||
|'''[[DMG]]''':38 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':38 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,100: | Line 1,100: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Morgenstern]] ([[Club]]) | |style="padding-left:1em;" align="left"|[[Morgenstern]] ([[Club]]) | ||
|'''[[DMG]]''':40 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':40 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,110: | Line 1,110: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Expunger]] ([[Ranged]]) | |style="padding-left:1em;" align="left"|[[Expunger]] ([[Ranged]]) | ||
|'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +9 | |'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +9 | ||
Line 1,120: | Line 1,120: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Odorous Knife]]/[[Odorous Knife +1]] ([[:Category:Daggers|Dagger]]) | |style="padding-left:1em;" align="left"|[[Odorous Knife]]/[[Odorous Knife +1]] ([[:Category:Daggers|Dagger]]) | ||
|'''[[DMG]]''':24/26 | |'''[[DMG]]''':24/26 | ||
Line 1,137: | Line 1,137: | ||
!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bard's Justaucorps]]/[[Bard's Justaucorps +1]] | |style="padding-left:1em;" align="left"|[[Bard's Justaucorps]]/[[Bard's Justaucorps +1]] | ||
|'''[[Military Parade]]'''<br>('''[[STR]]''' +8, '''[[DEX]]''' +8, '''[[VIT]]''' +8, '''[[AGI]]''' +8, '''[[INT]]''' -8, '''[[MND]]''' -8, '''[[CHR]]''' -8) | |'''[[Military Parade]]'''<br>('''[[STR]]''' +8, '''[[DEX]]''' +8, '''[[VIT]]''' +8, '''[[AGI]]''' +8, '''[[INT]]''' -8, '''[[MND]]''' -8, '''[[CHR]]''' -8) | ||
Line 1,147: | Line 1,147: | ||
|Sheathed weapon (not drawn) | |Sheathed weapon (not drawn) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bard's Cannions +1]] | |style="padding-left:1em;" align="left"|[[Bard's Cannions +1]] | ||
|'''[[Courtly Measure]]'''<br>('''[[INT]]''' +8, '''[[MND]]''' +8, '''[[CHR]]''' +8) | |'''[[Courtly Measure]]'''<br>('''[[INT]]''' +8, '''[[MND]]''' +8, '''[[CHR]]''' +8) | ||
Line 1,157: | Line 1,157: | ||
|Drawn weapon and HP ≥ 100<br>(drains 50 HP/tick) | |Drawn weapon and HP ≥ 100<br>(drains 50 HP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Caitiff's Socks]] | |style="padding-left:1em;" align="left"|[[Caitiff's Socks]] | ||
|'''[[Flee]]''' | |'''[[Flee]]''' | ||
Line 1,167: | Line 1,167: | ||
|Drawn weapon and HP ≥ 100<br>(drains 99 HP/tick) | |Drawn weapon and HP ≥ 100<br>(drains 99 HP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mistilteinn]] | |style="padding-left:1em;" align="left"|[[Mistilteinn]] | ||
|Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick)<br> | |Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick)<br> | ||
Line 1,177: | Line 1,177: | ||
|Drawn weapon and MP <br>(drains 1 MP/tick) | |Drawn weapon and MP <br>(drains 1 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Axe]] | |style="padding-left:1em;" align="left"|[[Rune Axe]] | ||
|'''[[Attack]]''' +5 Adds '''[[Regen]]''' Effect (5 HP/tick) | |'''[[Attack]]''' +5 Adds '''[[Regen]]''' Effect (5 HP/tick) | ||
Line 1,187: | Line 1,187: | ||
|Drawn weapon and MP <br>(drains 4 MP/tick) | |Drawn weapon and MP <br>(drains 4 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Bangles]] | |style="padding-left:1em;" align="left"|[[Rune Bangles]] | ||
|'''[[Evasion]]''' +5 '''[[DEF]]''' +32 | |'''[[Evasion]]''' +5 '''[[DEF]]''' +32 | ||
Line 1,197: | Line 1,197: | ||
|Drawn weapon and MP <br>(drains 4 MP/tick) | |Drawn weapon and MP <br>(drains 4 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Bow]] | |style="padding-left:1em;" align="left"|[[Rune Bow]] | ||
|'''[[Ranged Accuracy]]''' +5 '''[[Enmity]]''' -2 | |'''[[Ranged Accuracy]]''' +5 '''[[Enmity]]''' -2 | ||
Line 1,207: | Line 1,207: | ||
|Drawn weapon and MP <br>(drains 3 MP/tick) | |Drawn weapon and MP <br>(drains 3 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Halberd]] | |style="padding-left:1em;" align="left"|[[Rune Halberd]] | ||
|'''[[Dexterity|DEX]]'''+6 '''[[Double Attack]]''' +5% | |'''[[Dexterity|DEX]]'''+6 '''[[Double Attack]]''' +5% | ||
Line 1,217: | Line 1,217: | ||
|Drawn weapon and MP <br>(drains 4 MP/tick) | |Drawn weapon and MP <br>(drains 4 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Staff]] | |style="padding-left:1em;" align="left"|[[Rune Staff]] | ||
|'''[[Intelligence|INT]]'''+2 '''[[MND]]'''+2 '''[[CHR]]'''+2 '''[[Magic Attack Bonus]]''' | |'''[[Intelligence|INT]]'''+2 '''[[MND]]'''+2 '''[[CHR]]'''+2 '''[[Magic Attack Bonus]]''' | ||
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|Drawn weapon and MP <br>(drains 3 MP/tick) | |Drawn weapon and MP <br>(drains 3 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Treat Staff]] | |style="padding-left:1em;" align="left"|[[Treat Staff]] | ||
|'''[[Warp]]''' | |'''[[Warp]]''' | ||
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|The [[Additional Effect]]: Slow must occur once.<br>Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes. | |The [[Additional Effect]]: Slow must occur once.<br>Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes. | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Tredecim Scythe]] | |style="padding-left:1em;" align="left"|[[Tredecim Scythe]] | ||
| Guaranteed critical hit | | Guaranteed critical hit | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Chaotic Earring]] | |style="padding-left:1em;" align="left"|[[Chaotic Earring]] | ||
|'''[[Attack]] +7''' | |'''[[Attack]] +7''' | ||
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|Under '''[[Warding Circle]]''' effect | |Under '''[[Warding Circle]]''' effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Priest's Earring]] | |style="padding-left:1em;" align="left"|[[Priest's Earring]] | ||
|'''[[Defense|DEF]]''': 8 | |'''[[Defense|DEF]]''': 8 | ||
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|Under '''[[Utsusemi]]''' effect | |Under '''[[Utsusemi]]''' effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Enhancing Sword]] | |style="padding-left:1em;" align="left"|[[Enhancing Sword]] | ||
− | |'''[[ | + | |'''[[Accuracy]]''' +8 '''[[Attack]]''' +16 |
|While '''[[Enspell]]''' is active. | |While '''[[Enspell]]''' is active. | ||
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|While '''[[Automaton]]''' is active | |While '''[[Automaton]]''' is active | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Save the Queen]] | |style="padding-left:1em;" align="left"|[[Save the Queen]] | ||
− | |'''[[ | + | |'''[[Accuracy]]''' +20 |
− | |While '''[[Cover | + | |While '''[[Cover]]ing''' an ally |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
|style="padding-left:1em;" align="left"|[[Volitional Mantle]] | |style="padding-left:1em;" align="left"|[[Volitional Mantle]] | ||
|'''[[Vitality|VIT]]''' +10 | |'''[[Vitality|VIT]]''' +10 | ||
− | |While '''[[Cover | + | |While '''[[Cover]]ing''' an ally |
|} | |} | ||
<br> | <br> | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Anubis's Knife]] | |style="padding-left:1em;" align="left"|[[Anubis's Knife]] | ||
|[[Critical Hit Rate]] +7% | |[[Critical Hit Rate]] +7% | ||
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|[[Sleep (Status Effect)|Asleep]] | |[[Sleep (Status Effect)|Asleep]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bat Earring]] | |style="padding-left:1em;" align="left"|[[Bat Earring]] | ||
|[[Evasion]] +15 | |[[Evasion]] +15 | ||
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|[[Curse]] | |[[Curse]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Flagellant's Rope]] | |style="padding-left:1em;" align="left"|[[Flagellant's Rope]] | ||
|[[Haste (Status Effect)|Haste]] +8% | |[[Haste (Status Effect)|Haste]] +8% | ||
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|[[Sleep (Status Effect)|Asleep]] | |[[Sleep (Status Effect)|Asleep]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Kawahori Kabuto]] | |style="padding-left:1em;" align="left"|[[Kawahori Kabuto]] | ||
|[[Critical Hit Rate]] +5%, [[Weapon Skill Accuracy]] +5 | |[[Critical Hit Rate]] +5%, [[Weapon Skill Accuracy]] +5 | ||
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|[[Sleep (Status Effect)|Asleep]] | |[[Sleep (Status Effect)|Asleep]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Opo-opo Necklace]] | |style="padding-left:1em;" align="left"|[[Opo-opo Necklace]] | ||
|Raises [[TP]] (2.5 TP per tic) | |Raises [[TP]] (2.5 TP per tic) | ||
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|[[Bind (Status Effect)|Bound]] | |[[Bind (Status Effect)|Bound]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sand Mantle]] | |style="padding-left:1em;" align="left"|[[Sand Mantle]] | ||
|[[Physical Damage Taken]] -20% | |[[Physical Damage Taken]] -20% | ||
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|[[Poison (Status Effect)|Poisoned]] | |[[Poison (Status Effect)|Poisoned]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Scorpion Gauntlets]]/[[Scorpion Gauntlets +1]] | |style="padding-left:1em;" align="left"|[[Scorpion Gauntlets]]/[[Scorpion Gauntlets +1]] | ||
|[[MP Recovered While Healing]] +4/+5 | |[[MP Recovered While Healing]] +4/+5 | ||
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|[[Paralyze (Status Effect)|Paralyzed]] | |[[Paralyze (Status Effect)|Paralyzed]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Snakeeye]]/[[Snakeeye +1]] | |style="padding-left:1em;" align="left"|[[Snakeeye]]/[[Snakeeye +1]] | ||
|'''[[STR]]''': +5/6 '''[[Additional Effect]]''': [[Poison]] | |'''[[STR]]''': +5/6 '''[[Additional Effect]]''': [[Poison]] | ||
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!width="50%"|Hidden Effect | !width="50%"|Hidden Effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Exocets]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Exocets]] ([[Hand-to-Hand]]) | ||
|rowspan="4"|Allows consumption of raw fish. | |rowspan="4"|Allows consumption of raw fish. | ||
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|style="padding-left:1em;" align="left"|[[Pagures]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Pagures]] ([[Hand-to-Hand]]) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Calamar]] ([[Polearm]]) | |style="padding-left:1em;" align="left"|[[Calamar]] ([[Polearm]]) | ||
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|style="padding-left:1em;" align="left"|[[Narval]] ([[Polearm]]) | |style="padding-left:1em;" align="left"|[[Narval]] ([[Polearm]]) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Matron's Knife]] ([[:Category:Daggers|Dagger]]) | |style="padding-left:1em;" align="left"|[[Matron's Knife]] ([[:Category:Daggers|Dagger]]) | ||
|rowspan="1"|Allows consumption of raw fish and raw meat. | |rowspan="1"|Allows consumption of raw fish and raw meat. | ||
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|''Latent active when no food effect is present.'' | |''Latent active when no food effect is present.'' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Kinkobo]]/[[Primate Staff]] | |style="padding-left:1em;" align="left"|[[Kinkobo]]/[[Primate Staff]] | ||
|'''[[Delay]]''': 329 '''[[Accuracy]]''' +10 | |'''[[Delay]]''': 329 '''[[Accuracy]]''' +10 | ||
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|Active food: '''[[Pamamas]]''' | |Active food: '''[[Pamamas]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Primate Staff +1]] | |style="padding-left:1em;" align="left"|[[Primate Staff +1]] | ||
|'''[[Delay]]''': 319 '''[[Accuracy]]''' +12 | |'''[[Delay]]''': 319 '''[[Accuracy]]''' +12 | ||
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|Active Food: '''[[Pamamas]]''' | |Active Food: '''[[Pamamas]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|Race: [[Elvaan]] | |style="padding-left:1em;" align="left"|Race: [[Elvaan]] | ||
|align="left"|These effects are '''in place''' of the original effects. | |align="left"|These effects are '''in place''' of the original effects. | ||
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|Active Food: '''[[Imperial Omelette]]''' | |Active Food: '''[[Imperial Omelette]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left" rowspan="6"|[[Myochin Kote]]/[[Myochin Kote +1]]<br>[[Roshi Jinpachi]]/[[Roshi Jinpachi +1]]<br> '''Effects doubled''' if both are equipped. | |style="padding-left:1em;" align="left" rowspan="6"|[[Myochin Kote]]/[[Myochin Kote +1]]<br>[[Roshi Jinpachi]]/[[Roshi Jinpachi +1]]<br> '''Effects doubled''' if both are equipped. | ||
|align="left"|These effects are '''in addition''' to the original effects. | |align="left"|These effects are '''in addition''' to the original effects. | ||
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|Active Food: '''[[Rogue Rice Ball]]''' | |Active Food: '''[[Rogue Rice Ball]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|align="left"|These effects are '''in addition''' to the original effects. | |align="left"|These effects are '''in addition''' to the original effects. | ||
* '''[[Attack]]''' +40 | * '''[[Attack]]''' +40 | ||
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|Active Food: '''[[Naval Rice Ball]]''' | |Active Food: '''[[Naval Rice Ball]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|align="left"|These effects are '''in addition''' to the original effects. | |align="left"|These effects are '''in addition''' to the original effects. | ||
* '''[[Attack]]''' +50 | * '''[[Attack]]''' +50 | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sirius Axe]] | |style="padding-left:1em;" align="left"|[[Sirius Axe]] | ||
|'''[[DMG]]''':43-51 | |'''[[DMG]]''':43-51 | ||
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|[[DMG]] rating '''increases''' by 2 for every person in your party other than yourself | |[[DMG]] rating '''increases''' by 2 for every person in your party other than yourself | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mensur Epee]] | |style="padding-left:1em;" align="left"|[[Mensur Epee]] | ||
|'''[[DMG]]''':47-41 | |'''[[DMG]]''':47-41 | ||
|[[DMG]] rating '''decreases''' by 2 for every person in your party other than yourself | |[[DMG]] rating '''decreases''' by 2 for every person in your party other than yourself | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Carbuncle's Pole]] | |style="padding-left:1em;" align="left"|[[Carbuncle's Pole]] | ||
|'''[[Additional Effect]]''': Light Damage | |'''[[Additional Effect]]''': Light Damage | ||
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|Presence of [[Garuda]] as a pet in your party | |Presence of [[Garuda]] as a pet in your party | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Ifrit's Bow]] | |style="padding-left:1em;" align="left"|[[Ifrit's Bow]] | ||
|Increases '''[[Critical Hit Rate]]''' | |Increases '''[[Critical Hit Rate]]''' | ||
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|Presence of [[Leviathan]] as a pet in your party | |Presence of [[Leviathan]] as a pet in your party | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Ramuh's Mace]] | |style="padding-left:1em;" align="left"|[[Ramuh's Mace]] | ||
|'''[[Additional Effect]]''': Lightning Damage | |'''[[Additional Effect]]''': Lightning Damage | ||
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|Presence of [[Shiva]] as a pet in your party | |Presence of [[Shiva]] as a pet in your party | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Titan's Baselard]] | |style="padding-left:1em;" align="left"|[[Titan's Baselard]] | ||
|'''[[DMG]]''':33 | |'''[[DMG]]''':33 | ||
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== Relic Weapons == | == Relic Weapons == | ||
− | In addition to its other unique characteristics, each fully-upgraded [[:Category:Relic Weapons|relic weapon]] can occasionally double or triple their [[Base Damage| base damage]]. <br> | + | In addition to its other unique characteristics, each fully-upgraded [[:Category:Relic Weapons|relic weapon]] can occasionally double or triple their [[Base Damage|base damage]]. <br> |
− | During this effect, the '''base damage''' formula becomes : '''floor( ([[Weapon Base Damage | D]]+ (aD) + [[fSTR]](2)) * n)'''<br> | + | During this effect, the '''base damage''' formula becomes : '''floor( ([[Weapon Base Damage|D]]+ (aD) + [[fSTR]](2)) * n)'''<br> |
where n is the hidden n-fold damage multiplier of a particular weapon. <br> | where n is the hidden n-fold damage multiplier of a particular weapon. <br> | ||
* This increased base damage cannot be activated during weapon skills. | * This increased base damage cannot be activated during weapon skills. | ||
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!width="50%"|Hidden Effect | !width="50%"|Hidden Effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Aegis]] ([[:category:Shields|Shield]]) | |style="padding-left:1em;" align="left"|[[Aegis]] ([[:category:Shields|Shield]]) | ||
|Occasional 2/3-fold '''[[Shield Bash]]''' damage<br>Increased blocking rate | |Occasional 2/3-fold '''[[Shield Bash]]''' damage<br>Increased blocking rate | ||
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|Occasional 2.5-fold damage | |Occasional 2.5-fold damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Annihilator]] ([[Gun]]) | |style="padding-left:1em;" align="left"|[[Annihilator]] ([[Gun]]) | ||
|Occasional 3-fold damage | |Occasional 3-fold damage | ||
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|Occasional 2-fold damage | |Occasional 2-fold damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bravura]] ([[Great Axe]]) | |style="padding-left:1em;" align="left"|[[Bravura]] ([[Great Axe]]) | ||
|Occasional 2-fold damage | |Occasional 2-fold damage | ||
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|Occasional 2.5-fold damage | |Occasional 2.5-fold damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Excalibur]] ([[Sword]]) | |style="padding-left:1em;" align="left"|[[Excalibur]] ([[Sword]]) | ||
|Occasional 2.5-fold damage | |Occasional 2.5-fold damage | ||
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|Occasional 3-fold damage | |Occasional 3-fold damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Guttler]] ([[Axe]]) | |style="padding-left:1em;" align="left"|[[Guttler]] ([[Axe]]) | ||
|Occasional 2.5-fold damage | |Occasional 2.5-fold damage | ||
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|Occasional 3-fold damage | |Occasional 3-fold damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mandau]] ([[:Category:Daggers|Dagger]]) | |style="padding-left:1em;" align="left"|[[Mandau]] ([[:Category:Daggers|Dagger]]) | ||
|Occasional 3-fold damage | |Occasional 3-fold damage | ||
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|Occasional 3-fold damage | |Occasional 3-fold damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Ragnarok]] ([[Great Sword]]) | |style="padding-left:1em;" align="left"|[[Ragnarok]] ([[Great Sword]]) | ||
|Occasional 2.5-fold damage | |Occasional 2.5-fold damage | ||
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|Occasional 3-fold damage | |Occasional 3-fold damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Yoichinoyumi]] ([[Bow]]) | |style="padding-left:1em;" align="left"|[[Yoichinoyumi]] ([[Bow]]) | ||
|Occasional 3-fold damage | |Occasional 3-fold damage | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Aqua Gorget]] | |style="padding-left:1em;" align="left"|[[Aqua Gorget]] | ||
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' | ||
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|'''[[Weapon Skill]]''' attribute contains '''[[Detonation]]''' | |'''[[Weapon Skill]]''' attribute contains '''[[Detonation]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Flame Gorget]] | |style="padding-left:1em;" align="left"|[[Flame Gorget]] | ||
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' | ||
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|'''[[Weapon Skill]]''' attribute contains '''[[Transfixion]]''' | |'''[[Weapon Skill]]''' attribute contains '''[[Transfixion]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Shadow Gorget]] | |style="padding-left:1em;" align="left"|[[Shadow Gorget]] | ||
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' | ||
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|'''[[Weapon Skill]]''' attribute contains '''[[Induration]]''' | |'''[[Weapon Skill]]''' attribute contains '''[[Induration]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Soil Gorget]] | |style="padding-left:1em;" align="left"|[[Soil Gorget]] | ||
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' | ||
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!width="60%"|Hidden Effect | !width="60%"|Hidden Effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Antarctic Wind]] | |style="padding-left:1em;" align="left"|[[Antarctic Wind]] | ||
|When landed on [[Genbu]], its [[Additional Effect|{{Water|Additional Effect}}]]: [[Water|{{Water|Water}}]]<br>is [[Dispel]]led and deals damage | |When landed on [[Genbu]], its [[Additional Effect|{{Water|Additional Effect}}]]: [[Water|{{Water|Water}}]]<br>is [[Dispel]]led and deals damage | ||
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|When landed on [[Suzaku]], its [[Additional Effect|{{Fire|Additional Effect}}]]: [[Fire|{{Fire|Fire}}]]<br> is [[Dispel]]led and deals damage | |When landed on [[Suzaku]], its [[Additional Effect|{{Fire|Additional Effect}}]]: [[Fire|{{Fire|Fire}}]]<br> is [[Dispel]]led and deals damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[East Wind]] | |style="padding-left:1em;" align="left"|[[East Wind]] | ||
|When landed on [[Byakko]], its [[Additional Effect|{{Light|Additional Effect}}]]: [[Light|{{Light|Light}}]]<br>is [[Dispel]]led and deals damage | |When landed on [[Byakko]], its [[Additional Effect|{{Light|Additional Effect}}]]: [[Light|{{Light|Light}}]]<br>is [[Dispel]]led and deals damage | ||
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|When landed on [[Seiryu]], its [[Additional Effect|{{Wind|Additional Effect}}]]: [[Wind|{{Wind|Wind}}]]<br>is [[Dispel]]led and deals damage | |When landed on [[Seiryu]], its [[Additional Effect|{{Wind|Additional Effect}}]]: [[Wind|{{Wind|Wind}}]]<br>is [[Dispel]]led and deals damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Carbuncle Mitts]] | |style="padding-left:1em;" align="left"|[[Carbuncle Mitts]] | ||
|[[Carbuncle]] '''[[Avatar Perpetuation Cost]]'''<br>reduced by 50%<br>(rounded down) | |[[Carbuncle]] '''[[Avatar Perpetuation Cost]]'''<br>reduced by 50%<br>(rounded down) | ||
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[[Carbuncle]] and [[Light Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2 | [[Carbuncle]] and [[Light Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Dune Boots]] | |style="padding-left:1em;" align="left"|[[Dune Boots]] | ||
|rowspan="3"|Increases '''[[Kick Attacks|Kick Attack]]''' damage | |rowspan="3"|Increases '''[[Kick Attacks|Kick Attack]]''' damage | ||
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|style="padding-left:1em;" align="left"|[[Wulong Shoes]]/[[Wulong Shoes +1]] | |style="padding-left:1em;" align="left"|[[Wulong Shoes]]/[[Wulong Shoes +1]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Kung Fu Shoes]] | |style="padding-left:1em;" align="left"|[[Kung Fu Shoes]] | ||
Line 1,770: | Line 1,770: | ||
|'''[[Double Attack]]''' +2.5% | |'''[[Double Attack]]''' +2.5% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Patroclus's Helm]] | |style="padding-left:1em;" align="left"|[[Patroclus's Helm]] | ||
|Enhances '''[[Arcana Killer]]''' effect | |Enhances '''[[Arcana Killer]]''' effect | ||
Line 1,778: | Line 1,778: | ||
|[[Days of the Week|{{Wind|Windsday}}]]: '''[[Attack]]''' +10 | |[[Days of the Week|{{Wind|Windsday}}]]: '''[[Attack]]''' +10 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Toreador's Cape]] | |style="padding-left:1em;" align="left"|[[Toreador's Cape]] | ||
|'''[[Enemy Critical Hit Rate]]''' +75% | |'''[[Enemy Critical Hit Rate]]''' +75% | ||
Line 1,795: | Line 1,795: | ||
|rowspan="6"|[[Song]] or [[Roll Effect]] active | |rowspan="6"|[[Song]] or [[Roll Effect]] active | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Frenzy Fife]] | |style="padding-left:1em;" align="left"|[[Frenzy Fife]] | ||
|'''[[STR]]''' +4 | |'''[[STR]]''' +4 | ||
Line 1,803: | Line 1,803: | ||
|'''[[Parrying Skill]]''' +5 | |'''[[Parrying Skill]]''' +5 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Melody Earring]]/[[Melody Earring +1]] | |style="padding-left:1em;" align="left"|[[Melody Earring]]/[[Melody Earring +1]] | ||
|'''[[Evasion Skill]]''' +5/6 | |'''[[Evasion Skill]]''' +5/6 | ||
Line 1,811: | Line 1,811: | ||
|'''[[Accuracy]]''' +1 '''[[Attack]]''' +1 '''[[Evasion]]''' +1 | |'''[[Accuracy]]''' +1 '''[[Attack]]''' +1 '''[[Evasion]]''' +1 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wardancer]] | |style="padding-left:1em;" align="left"|[[Wardancer]] | ||
|'''Delay''': 474 | |'''Delay''': 474 | ||
Line 1,820: | Line 1,820: | ||
|rowspan="3"|Active in [[ToAU]] Beastman Strongholds<br>([[Arrapago Reef]], [[Halvung]], and [[Mamook]]) | |rowspan="3"|Active in [[ToAU]] Beastman Strongholds<br>([[Arrapago Reef]], [[Halvung]], and [[Mamook]]) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mamoolbane]] | |style="padding-left:1em;" align="left"|[[Mamoolbane]] | ||
|'''[[Accuracy]]''' +6 | |'''[[Accuracy]]''' +6 | ||
Line 1,828: | Line 1,828: | ||
|Increases '''[[Critical Hit Rate|rate of critical hits]]''' | |Increases '''[[Critical Hit Rate|rate of critical hits]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left" rowspan="2"|[[Clown's Subligar]]/[[Clown's Subligar +1]] | |style="padding-left:1em;" align="left" rowspan="2"|[[Clown's Subligar]]/[[Clown's Subligar +1]] | ||
|'''[[Convert MP to HP|Converts 20/25 MP to HP]]''' | |'''[[Convert MP to HP|Converts 20/25 MP to HP]]''' | ||
Line 1,837: | Line 1,837: | ||
|[[Night]] | |[[Night]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left" rowspan="9"|[[Brisingamen]]/[[Brisingamen +1]] | |style="padding-left:1em;" align="left" rowspan="9"|[[Brisingamen]]/[[Brisingamen +1]] | ||
|'''[[HP]]'''+10 | |'''[[HP]]'''+10 | ||
Line 1,846: | Line 1,846: | ||
|[[Night]] | |[[Night]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|'''[[STR]]'''+5 | |'''[[STR]]'''+5 | ||
|[[Firesday]] | |[[Firesday]] | ||
Line 1,854: | Line 1,854: | ||
|[[Earthsday]] | |[[Earthsday]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|'''[[MND]]'''+5 | |'''[[MND]]'''+5 | ||
|[[Watersday]] | |[[Watersday]] | ||
Line 1,862: | Line 1,862: | ||
|[[Windsday]] | |[[Windsday]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|'''[[INT]]'''+5 | |'''[[INT]]'''+5 | ||
|[[Iceday]] | |[[Iceday]] | ||
Line 1,870: | Line 1,870: | ||
|[[Lightningsday]] | |[[Lightningsday]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|'''[[CHR]]'''+5 | |'''[[CHR]]'''+5 | ||
|[[Lightsday]] | |[[Lightsday]] | ||
Line 1,880: | Line 1,880: | ||
(Waxing Moon 40% through 55%) | (Waxing Moon 40% through 55%) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Dark Amood]]/[[Dark Amood +1]] | |style="padding-left:1em;" align="left"|[[Dark Amood]]/[[Dark Amood +1]] | ||
|'''[[DMG]]''':55/56 Occasionally attacks twice | |'''[[DMG]]''':55/56 Occasionally attacks twice | ||
Line 1,891: | Line 1,891: | ||
|[[Job]] = level multiple of 13 and [[Time of Day|Nighttime]] | |[[Job]] = level multiple of 13 and [[Time of Day|Nighttime]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Futsuno Mitama]] | |style="padding-left:1em;" align="left"|[[Futsuno Mitama]] | ||
|'''[[STR]]''' +8 | |'''[[STR]]''' +8 | ||
|Active during weapon skills | |Active during weapon skills | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Divisor Ring]] | |style="padding-left:1em;" align="left"|[[Divisor Ring]] | ||
|'''[[Attack]]''' +3 '''[[Accuracy]]''' +6 | |'''[[Attack]]''' +3 '''[[Accuracy]]''' +6 | ||
Line 1,906: | Line 1,906: | ||
|[[Job]] = level multiple of 10 | |[[Job]] = level multiple of 10 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left" rowspan="2"|[[Coven Hat]] | |style="padding-left:1em;" align="left" rowspan="2"|[[Coven Hat]] | ||
|'''[[HP]]''' +3% | |'''[[HP]]''' +3% | ||
Line 1,939: | Line 1,939: | ||
|''Latent active when no food effect is present.''{{verification}} | |''Latent active when no food effect is present.''{{verification}} | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wootz Amood]]/[[Wootz Amood +1]] | |style="padding-left:1em;" align="left"|[[Wootz Amood]]/[[Wootz Amood +1]] | ||
|'''[[DMG]]''':57/58 Occasionally attacks twice | |'''[[DMG]]''':57/58 Occasionally attacks twice | ||
|''Unknown'' | |''Unknown'' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Foolkiller]] | |style="padding-left:1em;" align="left"|[[Foolkiller]] | ||
|'''[[STR]]''': +8 | |'''[[STR]]''': +8 | ||
|''Unknown'' | |''Unknown'' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Prester]] | |style="padding-left:1em;" align="left"|[[Prester]] | ||
|'''Increases [[Weapon Skill Accuracy|weapon skill accuracy]] and damage''' | |'''Increases [[Weapon Skill Accuracy|weapon skill accuracy]] and damage''' | ||
|''Unknown'' | |''Unknown'' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Seismic Axe]] | |style="padding-left:1em;" align="left"|[[Seismic Axe]] | ||
|'''Increases [[Weapon Skill Accuracy|weapon skill accuracy]] and damage''' | |'''Increases [[Weapon Skill Accuracy|weapon skill accuracy]] and damage''' |
Revision as of 12:59, 29 December 2008
Introduction
Many item descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.
- Latent Effects
- Item attributes that are triggered under certain, unstated circumstances.
- Hidden Effects
- Item attributes that are not reflected in the item description at all.
Some effects are both latent and hidden.
HP-triggered Effects
The following weapons' damage ratings vary depending on the wielder's current HP.
Item | Hidden Effect | Trigger |
---|---|---|
Amanojaku (Katana) | DMG rating increases as HP decreases. | See Amanojaku page for details. |
Valiant Knife (Dagger) | DMG rating increases as HP decreases. | See Valiant Knife page for details. |
The following weapons' accuracy ratings vary depending on the wielder's current HP.
Item | Hidden Effect | Trigger |
---|---|---|
Avengers (Hand to Hand) | Accuracy rating increases as HP decreases. | See Avengers page for details. |
The following items' latent effects are triggered at certain levels of HP.
Item | Latent Effect | Trigger |
---|---|---|
Amakura | Store TP +10 | HP ≤ 50% (orange) |
Bedivere's Hose | Increases Accuracy and Attack | HP ≤ 25% (red) |
Berserker's Torque | Adds Regain Effect (1 TP/tick) | Drawn weapon and HP ≥ 100 (drains 50 HP/tick) |
Carapace Gauntlets/Carapace Gauntlets +1 | Attack +8/9 DEF +16/17 | HP ≤ 75% (yellow) |
Carapace Helm/Carapace Helm +1 | Attack +10/11 DEF +23/24 | HP ≤ 50% (orange) |
Carapace Breastplate/Carapace Breastplate +1 | Attack +12/13 DEF +44/45 | HP ≤ 25% (red) |
Hercules' Ring | Adds Regen Effect (3 HP/tick) Adds Refresh Effect (1 MP/tick) |
HP ≤ 50% (orange) |
Horrent Mace | Accuracy +10 Attack +10 | HP ≤ 25% (red) |
Kerykeion | Adds Regen (Status Effect) Effect (3 HP/tick) | Base HP < 51% |
Muscle Belt/Muscle Belt +1 | Adds Regen Effect (1/2 HP/tick) Counter +1/2 |
HP ≤ 50% (orange) |
Parade Gorget | Adds Refresh Effect (1 MP/tick) | HP > 85% (white) |
Rasetsu Jinpachi | Counter +1 | Low HP (percentage unknown) |
Rasetsu Samue | Counter +1 | Low HP (percentage unknown) |
Rasetsu Tekko | Counter +1 | Low HP (percentage unknown) |
Rasetsu Hakama | Counter +1 | Low HP (percentage unknown) |
Rasetsu Sune-Ate | Counter +1 | Low HP (percentage unknown) |
Unicorn Cap/Unicorn Cap +1 | STR+4/5 | HP > 70% |
Unicorn Harness/Unicorn Harness +1 | VIT+6/7 | HP > 71% |
Unicorn Mittens/Unicorn Mittens +1 | Attack +7/8 | HP > 75% (white) |
Unicorn Subligar/Unicorn Subligar +1 | Evasion +3/4 | HP > 75% (white) |
Unicorn Leggings/Unicorn Leggings +1 | Haste +3%/4% | HP > 75% (white) |
Zareehkl Jambiya | DMG: 36 | HP ≤ 75% (yellow) |
Zareehkl Scythe | Increases rate of Triple Attack | HP ≤ 25% (red) |
HP-and-TP-triggered Effects
The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.
Note that when the table says "HP ≤ 75%" that means that <hpp> should expand to 75% or less, which means current HP is anything under 76% of current maximum HP. If you have 1001 maximum HP, 76% of that is 760.76, so the latent will be active at 760 HP.
Some of these items ignore the effects of Convert HP to MP gear on your maximum HP, so the latent can be active much higher than 76% of your actual maximum HP. Two such are Sorcerer's Ring and Conjurer's Ring. However, Minstrel's Ring and Medicine Ring do not work this way, they just use your maximum HP.
Item | Latent Effect | Trigger |
---|---|---|
Caitiff's Socks | Flee | HP ≤ 25% and TP < 100% Activates randomly when an enemy attacks wielder. |
Soldier's Ring (WAR) | Double Attack +2% | HP ≤ 75% and TP ≤ 100% |
Soldier's Earring (WAR) | DEF+20% | HP ≤ 25% and TP ≤ 100% |
Kampfer Ring (MNK) | Counter +2 | HP ≤ 75% and TP ≤ 100% |
Kampfer Earring (MNK) | Counter +5 | HP ≤ 25% and TP ≤ 100% |
Medicine Ring (WHM) | Cure Potency +10% | HP ≤ 75% and TP ≤ 100% |
Medicine Earring (WHM) | Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Sorcerer's Ring (BLM) | Magic Attack Bonus +10 | HP ≤ 75% and TP ≤ 100% |
Sorcerer's Earring (BLM) | Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Fencer's Ring (RDM) | Sword Enhancement Spell Damage +5 | HP ≤ 75% and TP ≤ 100% |
Fencer's Earring (RDM) | Magic Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Rogue's Ring (THF) | Steal +3 | HP ≤ 75% and TP ≤ 100% |
Rogue's Earring (THF) | Evasion +15 | HP ≤ 25% and TP ≤ 100% |
Guardian's Ring (PLD) | Shield Bash +10 | HP ≤ 75% and TP ≤ 100% |
Guardian Earring (PLD) | Spell Interruption Rate -30% | HP ≤ 25% and TP ≤ 100% |
Slayer's Ring (DRK) | Weapon Bash +10 | HP ≤ 75% and TP ≤ 100% |
Slayer's Earring (DRK) | Physical Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
Tamer's Ring (BST) | Killer Effects +3 | HP ≤ 75% and TP ≤ 100% |
Tamer's Earring (BST) | Increases Tame Success Rate | HP ≤ 25% and TP ≤ 100% |
Minstrel's Ring (BRD) | Song Spellcasting Time -25% | HP ≤ 75% and TP ≤ 100% |
Minstrel's Earring (BRD) | Physical Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Tracker's Ring (RNG) | Enmity -2 | HP ≤ 75% and TP ≤ 100% |
Tracker's Earring (RNG) | Physical Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Ronin Ring (SAM) | Accuracy +5 | HP ≤ 75% and TP ≤ 100% |
Ronin Earring (SAM) | Magic Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
Shinobi Ring (NIN) | Haste +4% | HP ≤ 75% and TP ≤ 100% |
Shinobi Earring (NIN) | Haste +20% | HP ≤ 25% and TP ≤ 100% |
Drake Ring (DRG) | Enhances Jump Effect | HP ≤ 75% and TP ≤ 100% |
Drake Earring (DRG) | Double Attack +5% | HP ≤ 25% and TP ≤ 100% |
Conjurer's Ring (SMN) | Avatar Perpetuation Cost -1 | HP ≤ 75% and TP ≤ 100% |
Conjurer's Earring (SMN) | Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
MP-triggered Effects
The following armor pieces have latent effects that are only active when MP drops below a certain threshold.
Item | Latent Effect | Trigger |
---|---|---|
Desperado Ring | Attack +5 | MP ≤ 5% |
Gaudy Harness | Adds Refresh Effect | MP < 49 |
Uggalepih Pendant | Magic Attack Bonus +8 | MP ≤ 51% (or casting a spell which will bring your MP under 51%) |
The following set of weapons have latent (and hidden) effects when the person using them has less than 100% TP. Note that the effect is active during weapon skills because of the order in which events occur while using a weapon skill--TP is set to zero before the weapon skill activates. Also, the single-handed ones work regardless of whether they are equipped in the main or sub slot.
Item | Latent Effect | Trigger |
---|---|---|
Wagh Baghnakhs (Hand-to-Hand) | DMG:+18 Accuracy +5 Attack +14 | < 100% TP |
Blau Dolch (Dagger) | DMG:33 Accuracy +5 Attack +16 | < 100% TP |
Maneater (Axe) | DMG:49 Accuracy +5 Attack +18 | < 100% TP |
Stone-splitter (Polearm) | DMG:71 Accuracy +5 Attack +24 | < 100% TP |
Onimaru (Great Katana) | DMG:83 Accuracy +5 Attack +18 | < 100% TP |
Perdu Hanger (Sword) | DMG:44 Accuracy +5 Attack +15 | < 100% TP |
Perdu Sickle (Scythe) | DMG:93 Accuracy +5 Attack +14 | < 100% TP |
Perdu Wand (Club) | DMG:39 Accuracy +5 Attack +15 | < 100% TP |
Perdu Bow (Bow) | DMG:42 Ranged Accuracy +5 Ranged Attack +15 | < 100% TP |
Perdu Blade (Katana) | DMG:32 Accuracy +5 Attack +10 | < 100% TP |
Perdu Crossbow (Marksmanship) | DMG:39 Ranged Accuracy +5 Ranged Attack +15 | < 100% TP |
Perdu Staff (Staff) | DMG:66 Accuracy +5 Attack +15 | < 100% TP |
Perdu Sword (Great Sword) | DMG:84 Accuracy +5 Attack +10 | < 100% TP |
Perdu Voulge (Great Axe) | DMG:96 Accuracy +5 Attack +10 | < 100% TP |
The following cloak and articles of the Hachiman Domaru Set (Lv.70 SAM) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills.
Item | Latent Effect | Trigger |
---|---|---|
Hachiman Jinpachi/Hachiman Jinpachi +1 | Double Attack +2%/3% | ≥ 100% TP |
Hachiman Kote/Hachiman Kote +1 | Attack +10/12 | ≥ 100% TP |
Hachiman Hakama/Hachiman Hakama +1 | Ranged Attack +7/8 | ≥ 100% TP |
Rambler's Cloak | STR +5 | ≥ 100% TP |
Subjob-triggered Effects
The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate subjob.
Atypical Damage Type Weapons
Most weapons of a certain category deal the same type of damage. The following weapons are exceptions. Despite having an uncharacteristic damage type when meleeing, these weapons still use normal damage types during weapon skills.
Item | Hidden Effect |
---|---|
Bourdonasse (Polearm) | Blunt damage |
Crude Sword (Great Sword) | Blunt damage |
Honebami (Great Katana) | Blunt damage |
Vampiric Claws (Hand-to-Hand) | Slashing damage |
Chiroptera Dagger (Dagger) | Slashing damage |
Mensur Epee (Sword) | Piercing damage (first introduced as Slashing type) |
Joyeuse (Sword) | Piercing damage |
Sylphid Epee (Sword) | Piercing damage |
Elemental Staves
The Level 51 Elemental Staves have very potent hidden effects which make them useful to various jobs. These effects conform to the standard elemental strengths and weaknesses.
Weapon Skill Point Effects
The following weapons have latent effects that are governed by a system that keeps track of how many Weapon Skill Points you have accrued using them on Easy Prey or harder enemies. Single-handed weapons need to be equipped in the main slot in order to advance this counter.
Each weapon skill you perform using these weapons on Easy Prey or tougher enemies grants you a number of points as follows:
- 1 point for a weapon skill that does not produce a skillchain effect
- 2 points for a weapon skill that produces a level 1 skillchain effect
- 3 points for a weapon skill that produces a level 2 skillchain effect
- 5 points for a weapon skill that produces a level 3 skillchain effect
Weapons "of trials" are involved in obtaining quested weapon skills. The holder of the weapon must accrue 300 weapon skill points to deactivate the latent and then return it to the quest giver before continuing in the quest.
Weapons from the various 30-Kindred's Seal BCNMs require the holder to accrue 500 weapon skill points to activate the latent high damage rating (and on most, critical hit rate). Note that the critical hit rate modifier does apply to all attacks while that unlocked weapon is equipped.
Item | Latent Effect | Trigger |
---|---|---|
Knuckles of Trials (Hand-to-Hand) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Dagger of Trials (Dagger) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Sapara of Trials (Sword) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Sword of Trials (Great Sword) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Pick of Trials (Axe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Axe of Trials (Great Axe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Scythe of Trials (Scythe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Spear of Trials (Polearm) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Kodachi of Trials (Katana) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Tachi of Trials (Great Katana) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Club of Trials (Club) | HP+10 MP+10 +10 +10 | Weapon Skill Points < 300 |
Pole of Trials (Staff) | HP+10 MP+10 +10 +10 | Weapon Skill Points < 300 |
Bow of Trials (Ranged) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Gun of Trials (Ranged) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Destroyers (Hand-to-Hand) | DMG:+18 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Heart Snatcher (Dagger) | DMG:30 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Dissector (Sword) | DMG:36 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Subduer (Great Sword) | DMG:85 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Retributor (Axe) | DMG:46 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Rampager (Great Axe) | DMG:87 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Gravedigger (Scythe) | DMG:87 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Gondo-Shizunori (Polearm) | DMG:85 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Senjuinrikio (Katana) | DMG:38 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Michishiba (Great Katana) | DMG:78 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Morgenstern (Club) | DMG:40 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Thyrsusstab (Staff) | DMG:65 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Expunger (Ranged) | DMG:39 Ranged Accuracy +9 | Weapon Skill Points ≥ 500 |
Coffinmaker (Ranged) | DMG:40 Ranged Accuracy +9 | Weapon Skill Points ≥ 500 |
Odorous Knife/Odorous Knife +1 (Dagger) | DMG:24/26 | Weapon Skill Points ≥ ??? |
The following items' latent effects only activate under certain circumstances during combat. The latent effects that drain HP, MP, or TP deactivate when the user no longer has enough left for another tick of drain.
Item | Latent Effect/Hidden Effect | Trigger |
---|---|---|
Bard's Justaucorps/Bard's Justaucorps +1 | Military Parade (STR +8, DEX +8, VIT +8, AGI +8, INT -8, MND -8, CHR -8) |
Drawn weapon |
Bard's Cannions | Courtly Measure (STR -8, DEX -8, VIT -8, AGI -8, INT +8, MND +8, CHR +8) |
Sheathed weapon (not drawn) |
Bard's Cannions +1 | Courtly Measure (INT +8, MND +8, CHR +8) |
Sheathed weapon (not drawn) |
Berserker's Torque | Adds Regain Effect (1 TP/tick) | Drawn weapon and HP ≥ 100 (drains 50 HP/tick) |
Caitiff's Socks | Flee | HP ≤ 25% and TP < 100% Activates randomly when an enemy attacks wielder. |
Frenzy Sallet | Accuracy +12 Haste +4% | Drawn weapon and HP ≥ 100 (drains 99 HP/tick) |
Mistilteinn | Adds Refresh Effect (1 MP/tick) |
Drawn weapon and TP ≥ 3 (drains 3 TP/tick) |
Rune Arrow | VIT+1 Ranged Attack +10 | Drawn weapon and MP (drains 1 MP/tick) |
Rune Axe | Attack +5 Adds Regen Effect (5 HP/tick) | Drawn weapon and MP (drains 3 MP/tick) |
Rune Baghnakhs | STR+7 Counter +1 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Bangles | Evasion +5 DEF +32 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Blade | DEX+5 DMG:43 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Bow | Ranged Accuracy +5 Enmity -2 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Chopper | Accuracy +5 Haste +9% | Drawn weapon and MP (drains 3 MP/tick) |
Rune Halberd | DEX+6 Double Attack +5% | Drawn weapon and MP (drains 4 MP/tick) |
Rune Rod | Attack +10 Healing Magic Skill +6 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Staff | INT+2 MND+2 CHR+2 Magic Attack Bonus | Drawn weapon and MP (drains 4 MP/tick) |
Shark Necklace | Adds Regen Effect (1 HP/tick) |
Drawn weapon and MP (drains 3 MP/tick) |
Treat Staff | Warp | Drawn weapon with an Easy Prey or tougher enemy during Halloween events |
Kabrakan's Axe | Additional Effect Activation rate increases to 10-15% | The Additional Effect: Slow must occur once. Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes. |
Tredecim Scythe | Guaranteed critical hit | 13th (non-WS) swing The scythe has a 'memory'; zoning or unequipping it doesn't reset count |
The following items active when under the corresponding positive status effect.
Item | Latent Effect | Trigger |
---|---|---|
Chaotic Earring | Attack +7 | Under Arcane Circle effect |
Haten Earring | Store TP +2 | Under Warding Circle effect |
Priest's Earring | DEF: 8 | Under Holy Circle effect |
Ryumon | Attack Bonus | Under Utsusemi effect |
Enhancing Sword | Accuracy +8 Attack +16 | While Enspell is active. |
Scogan's Knuckles | Accuracy +10 | While Automaton is active |
Save the Queen | Accuracy +20 | While Covering an ally |
Volitional Mantle | VIT +10 | While Covering an ally |
The following items active when under the corresponding negative status effect.
Item | Latent Effect | Trigger |
---|---|---|
Anubis's Knife | Critical Hit Rate +7% | Poisoned |
Aries Mantle | Adds Regen and Refresh Effect | Asleep |
Bat Earring | Evasion +15 | Blinded |
Bitter Earring | Ranged Accuracy +5 | Curse |
Flagellant's Rope | Haste +8% | Paralyzed |
Hardwood Katana | Adds Regen and Refresh effect | Asleep |
Kawahori Kabuto | Critical Hit Rate +5%, Weapon Skill Accuracy +5 | Blinded |
Nightmare Gloves | Avatar Perpetuation Cost -1 | Asleep |
Opo-opo Necklace | Raises TP (2.5 TP per tic) | Asleep |
Root Sabots | Adds Regen Effect (2 HP per tic) | Bound |
Sand Mantle | Physical Damage Taken -20% | Petrified |
Scorpion Breastplate/Scorpion Breastplate +1 | Adds Regen Effect (2 HP per tic) | Poisoned |
Scorpion Gauntlets/Scorpion Gauntlets +1 | MP Recovered While Healing +4/+5 | Silenced |
Scorpion Helm/Scorpion Helm +1 | Adds Refresh Effect | Paralyzed |
Snakeeye/Snakeeye +1 | STR: +5/6 Additional Effect: Poison | Poisoned |
Taster's Cape | Adds Refresh Effect (1 MP per tic) | Poisoned |
The following equipment allows consumption of raw ingredients. Raw fish is normally restricted to Mithra only while raw meat is normally restricted to Galka only.
Item | Hidden Effect |
---|---|
Exocets (Hand-to-Hand) | Allows consumption of raw fish. |
Pagures (Hand-to-Hand) | |
Calamar (Polearm) | |
Narval (Polearm) | |
Matron's Knife (Dagger) | Allows consumption of raw fish and raw meat. |
The following table lists equipment that is affected by the food that the player is eating, and food that is affected by equipment that the player is using.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Sadhu Cuffs | MP +35 Spell Interruption Rate -5% MP Recovered While Healing +1 | Latent active when no food effect is present. |
Kinkobo/Primate Staff | Delay: 329 Accuracy +10 | Active food: Pamamas |
Nanban Kariginu | Evasion +??? Accuracy +??? | Active food: Pamamas |
Primate Staff +1 | Delay: 319 Accuracy +12 | Active food: Pamamas |
Opo-opo Crown | These effects are in place of the original effects. | Active Food: Pamamas |
Race: Elvaan | These effects are in place of the original effects. | Active Food: Royal Omelette |
Race: Elvaan | These effects are in place of the original effects. | Active Food: Imperial Omelette |
Myochin Kote/Myochin Kote +1 Roshi Jinpachi/Roshi Jinpachi +1 Effects doubled if both are equipped. |
These effects are in addition to the original effects.
|
Active Food: Rice Ball |
These effects are in addition to the original effects.
|
Active Food: Rogue Rice Ball | |
These effects are in addition to the original effects. | Active Food: Salmon Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Naval Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Tonosama Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Shogun Rice Ball |
The following weapons' attributes change depending on the current state of your party.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Sirius Axe | DMG:43-51 | DMG rating increases by 2 for every person in your party other than yourself |
Company Sword | DMG:48-56 | DMG rating increases by 2 for every person in your party other than yourself |
Mensur Epee | DMG:47-41 | DMG rating decreases by 2 for every person in your party other than yourself |
Carbuncle's Pole | Additional Effect: Light Damage | Presence of Carbuncle as a pet in your party |
Garuda's Sickle | Accuracy +13 | Presence of Garuda as a pet in your party |
Ifrit's Bow | Increases Critical Hit Rate | Presence of Ifrit as a pet in your party |
Leviathan's Couse | Additional Effect: Water Damage | Presence of Leviathan as a pet in your party |
Ramuh's Mace | Additional Effect: Lightning Damage | Presence of Ramuh as a pet in your party |
Shiva's Shotel | Additional Effect: Ice Damage | Presence of Shiva as a pet in your party |
Titan's Baselard | DMG:33 | Presence of Titan as a pet in your party |
Sacrifice Torque | Drains 8 HP/tick and 3 MP/tick Enhances Avatar Attack |
Presence of any Avatar as a pet in your party |
Relic Weapons
In addition to its other unique characteristics, each fully-upgraded relic weapon can occasionally double or triple their base damage.
During this effect, the base damage formula becomes : floor( (D+ (aD) + fSTR(2)) * n)
where n is the hidden n-fold damage multiplier of a particular weapon.
- This increased base damage cannot be activated during weapon skills.
- Although it is possible for the 3x damage effect of Mandau to occur during Sneak Attack and Trick Attack when Thief is set as the main job or sub job.
Item | Hidden Effect |
---|---|
Aegis (Shield) | Occasional 2/3-fold Shield Bash damage Increased blocking rate |
Amanomurakumo (Great Katana) | Occasional 2.5-fold damage |
Annihilator (Gun) | Occasional 3-fold damage |
Apocalypse (Scythe) | Occasional 2-fold damage |
Bravura (Great Axe) | Occasional 2-fold damage |
Claustrum (Staff) | Occasional 2.5-fold damage |
Excalibur (Sword) | Occasional 2.5-fold damage |
Gungnir (Polearm) | Occasional 3-fold damage |
Guttler (Axe) | Occasional 2.5-fold damage |
Kikoku (Katana) | Occasional 3-fold damage |
Mandau (Dagger) | Occasional 3-fold damage |
Mjollnir (Club) | Occasional 3-fold damage |
Ragnarok (Great Sword) | Occasional 2.5-fold damage |
Spharai (Hand-to-Hand) | Occasional 3-fold damage |
Yoichinoyumi (Bow) | Occasional 3-fold damage |
Elemental Gorgets
Elemental Gorgets are rewards of the quest In the Name of Science. These gorgets improve both Weapon Skill accuracy (by unknown amount) and TP Modifier by 25/256 (0.0976...). To trigger the effects, the player must use a Weapon Skill with the same Skillchain property as the gorget name.
- For example:
- Sidewinder has the skillchain properties of Detonation, Reverberation, and Transfixion; therefore, the Breeze Gorget, Aqua Gorget, or the Light Gorget would all enhance Sidewinder equally when equipped.
- Arching Arrow only has the skillchain property of Fusion; however, since Fusion is a combination of Transfixion and Liquefaction, either the Light Gorget or Flame Gorget will enhance Arching Arrow.
Relic Weapon skills have the ability to continue level 3 skillchain (Light/Darkness) once, but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets
- For example:
- Tachi: Kaiten has "can continue Light skillchain" and "has Fragmentation" properties, but the gorgets that will affect Tachi: Kaiten accuracy and damage are the Breeze Gorget and Thunder Gorgets only (due to its Fragmentation property). Neither the Light Gorget nor Flame Gorget will enhance Tachi: Kaiten.
Item | Latent Effect | Trigger |
---|---|---|
Aqua Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Reverberation |
Breeze Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Detonation |
Flame Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Liquefaction |
Light Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Transfixion |
Shadow Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Compression |
Snow Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Induration |
Soil Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Scission |
Thunder Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Impaction |
Other Effects
Item | Hidden Effect |
---|---|
Antarctic Wind | When landed on Genbu, its Additional Effect: Water is Dispelled and deals damage |
Arctic Wind | When landed on Suzaku, its Additional Effect: Fire is Dispelled and deals damage |
East Wind | When landed on Byakko, its Additional Effect: Light is Dispelled and deals damage |
Zephyr | When landed on Seiryu, its Additional Effect: Wind is Dispelled and deals damage |
Carbuncle Mitts | Carbuncle Avatar Perpetuation Cost reduced by 50% (rounded down) |
Y's Scythe |
Dark Magic Potency +10% |
Dune Boots | Increases Kick Attack damage |
Wulong Shoes/Wulong Shoes +1 | |
Kung Fu Shoes | |
Hacchonenbutsu Dangozashi | Double Attack +2.5% |
Patroclus's Helm | Enhances Arcana Killer effect |
Sylphid Epee | Windsday: Attack +10 |
Toreador's Cape | Enemy Critical Hit Rate +75% |
Unknown Latent Effect Triggers
The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page and the item page.
Item | Latent Effect | Trigger |
---|---|---|
Z's Trident | STR+12 | Unknown |
Ace's Locket | Counter +5 | Unknown |
Sadhu Bracelets | Double Attack +2% Haste +1% | Latent active when no food effect is present. |
Wootz Amood/Wootz Amood +1 | DMG:57/58 Occasionally attacks twice | Unknown |
Foolkiller | STR: +8 | Unknown |
Prester | Increases weapon skill accuracy and damage | Unknown |
Seismic Axe | Increases weapon skill accuracy and damage | Unknown |