Difference between revisions of "Latent and Hidden Effects"

*>Ahkvan
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{{tocright}}
 
{{tocright}}
 
==Introduction==
 
==Introduction==
Many items' ingame descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.
+
Many item descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.
  
'''Latent Effects''' are item attributes that are triggered under certain, unstated circumstances.
+
;Latent Effects
 +
:Item attributes that are triggered under certain, unstated circumstances.
 +
;Hidden Effects
 +
:Item attributes that are ''not'' reflected in the item description at all.
  
'''Hidden Effects''' are item attributes that are ''not'' reflected in the item description at all.
+
Some effects are both latent and hidden.
  
Some effects are both latent and hidden.
 
 
== HP-triggered Effects ==
 
== HP-triggered Effects ==
 
The following weapons' damage ratings vary depending on the wielder's current HP.  
 
The following weapons' damage ratings vary depending on the wielder's current HP.  
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!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Amanojaku]] ([[Katana]])
 
|style="padding-left:1em;" align="left"|[[Amanojaku]] ([[Katana]])
 
|DMG rating increases as HP decreases.
 
|DMG rating increases as HP decreases.
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|DMG rating increases as HP decreases.
 
|DMG rating increases as HP decreases.
 
|See [[Valiant Knife]] page for details.
 
|See [[Valiant Knife]] page for details.
 
 
|}
 
|}
 
 
<br>
 
<br>
  
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!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Avengers]] ([[:Category:Hand-to-Hand|Hand to Hand]])
 
|style="padding-left:1em;" align="left"|[[Avengers]] ([[:Category:Hand-to-Hand|Hand to Hand]])
 
|Accuracy rating increases as HP decreases.
 
|Accuracy rating increases as HP decreases.
 
|See [[Avengers]] page for details.
 
|See [[Avengers]] page for details.
 
 
|}
 
|}
 
 
<br>
 
<br>
 
  
 
The following items' latent effects are triggered at certain levels of HP.
 
The following items' latent effects are triggered at certain levels of HP.
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!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Amakura]]
 
|style="padding-left:1em;" align="left"|[[Amakura]]
 
|'''[[Store TP]]''' +10
 
|'''[[Store TP]]''' +10
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|HP &le; 25% (red)
 
|HP &le; 25% (red)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Berserker's Torque]]
 
|style="padding-left:1em;" align="left"|[[Berserker's Torque]]
 
|Adds '''[[Regain]]''' Effect (1 TP/tick)
 
|Adds '''[[Regain]]''' Effect (1 TP/tick)
|Drawn weapon and HP &ge; 100<br>(drains 50 HP/tick)
+
|Drawn weapon<br>(drains 50 HP/tick)
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
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|HP &le; 75% (yellow)
 
|HP &le; 75% (yellow)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Carapace Helm]]/[[Carapace Helm +1]]  
 
|style="padding-left:1em;" align="left"|[[Carapace Helm]]/[[Carapace Helm +1]]  
 
|'''[[Attack]]''' +10/11 '''[[DEF]]''' +23/24  
 
|'''[[Attack]]''' +10/11 '''[[DEF]]''' +23/24  
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|HP &le; 25% (red)
 
|HP &le; 25% (red)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Hercules' Ring]]
 
|style="padding-left:1em;" align="left"|[[Hercules' Ring]]
|Adds '''[[Regen]]''' Effect (3 HP/tick)<br/ >Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick)
+
|Adds '''[[Regen (Status Effect)|Regen]]''' Effect (3 HP/tick)<br/ >Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick)
 
|HP &le; 50% (orange)
 
|HP &le; 50% (orange)
  
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|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Kerykeion]]
 
|style="padding-left:1em;" align="left"|[[Kerykeion]]
|Adds '''[[Regen (Status Effect)]]''' Effect (3 HP/tick)
+
|Adds '''[[Regen (Status Effect)|Regen]]''' Effect (3 HP/tick)
 
|Base HP < 51%
 
|Base HP < 51%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Muscle Belt]]/[[Muscle Belt +1]]  
 
|style="padding-left:1em;" align="left"|[[Muscle Belt]]/[[Muscle Belt +1]]  
|Adds '''[[Regen]]''' Effect (1/2 HP/tick)<br/ >'''[[Counter]]''' +1/2
+
|Adds '''[[Regen (Status Effect)|Regen]]''' Effect (1/2 HP/tick)<br/ >'''[[Counter]]''' +1/2
 
|HP &le; 50% (orange)
 
|HP &le; 50% (orange)
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Parade Gorget]]
 
|style="padding-left:1em;" align="left"|[[Parade Gorget]]
|Adds '''[[Refresh]]''' Effect (1 MP/tick)
+
|Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick)
 
|HP > 85% (white)  
 
|HP > 85% (white)  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rasetsu Jinpachi]]
 
|style="padding-left:1em;" align="left"|[[Rasetsu Jinpachi]]
 
|'''[[Counter]]''' +1
 
|'''[[Counter]]''' +1
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|Low HP (percentage unknown)
 
|Low HP (percentage unknown)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rasetsu Tekko]]  
 
|style="padding-left:1em;" align="left"|[[Rasetsu Tekko]]  
 
|'''[[Counter]]''' +1
 
|'''[[Counter]]''' +1
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|Low HP (percentage unknown)
 
|Low HP (percentage unknown)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rasetsu Sune-Ate]]
 
|style="padding-left:1em;" align="left"|[[Rasetsu Sune-Ate]]
 
|'''[[Counter]]''' +1
 
|'''[[Counter]]''' +1
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|HP > 70%
 
|HP > 70%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Unicorn Harness]]/[[Unicorn Harness +1]]
 
|style="padding-left:1em;" align="left"|[[Unicorn Harness]]/[[Unicorn Harness +1]]
 
|'''[[VIT]]'''+6/7
 
|'''[[VIT]]'''+6/7
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|HP > 75% (white)
 
|HP > 75% (white)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Unicorn Subligar]]/[[Unicorn Subligar +1]]
 
|style="padding-left:1em;" align="left"|[[Unicorn Subligar]]/[[Unicorn Subligar +1]]
 
|'''[[Evasion]]''' +3/4
 
|'''[[Evasion]]''' +3/4
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|HP > 75% (white)
 
|HP > 75% (white)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Zareehkl Jambiya]]
 
|style="padding-left:1em;" align="left"|[[Zareehkl Jambiya]]
 
|'''DMG''': 36
 
|'''DMG''': 36
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|HP &le; 25% and TP &lt; 100%<br>Activates randomly when an enemy attacks wielder.
 
|HP &le; 25% and TP &lt; 100%<br>Activates randomly when an enemy attacks wielder.
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Soldier's Ring]] ([[WAR]])
 
|style="padding-left:1em;" align="left"|[[Soldier's Ring]] ([[WAR]])
 
|'''[[Double Attack]]''' +2%
 
|'''[[Double Attack]]''' +2%
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Kampfer Ring]] ([[MNK]])
 
|style="padding-left:1em;" align="left"|[[Kampfer Ring]] ([[MNK]])
 
|'''[[Counter]]''' +2
 
|'''[[Counter]]''' +2
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Medicine Ring]] ([[WHM]])
 
|style="padding-left:1em;" align="left"|[[Medicine Ring]] ([[WHM]])
 
|'''[[Cure Potency]]''' +10%
 
|'''[[Cure Potency]]''' +10%
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Sorcerer's Ring]] ([[BLM]])
 
|style="padding-left:1em;" align="left"|[[Sorcerer's Ring]] ([[BLM]])
 
|'''[[Magic Attack Bonus]]''' +10
 
|'''[[Magic Attack Bonus]]''' +10
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Fencer's Ring]] ([[RDM]])
 
|style="padding-left:1em;" align="left"|[[Fencer's Ring]] ([[RDM]])
 
|'''[[Sword Enhancement Spell Damage]]''' +5
 
|'''[[Sword Enhancement Spell Damage]]''' +5
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rogue's Ring]] ([[THF]])
 
|style="padding-left:1em;" align="left"|[[Rogue's Ring]] ([[THF]])
 
|'''[[Steal]]''' +3
 
|'''[[Steal]]''' +3
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Guardian's Ring]] ([[PLD]])
 
|style="padding-left:1em;" align="left"|[[Guardian's Ring]] ([[PLD]])
 
|'''[[Shield Bash]]''' +10
 
|'''[[Shield Bash]]''' +10
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Slayer's Ring]] ([[DRK]])
 
|style="padding-left:1em;" align="left"|[[Slayer's Ring]] ([[DRK]])
 
|'''[[Weapon Bash]]''' +10
 
|'''[[Weapon Bash]]''' +10
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Tamer's Ring]] ([[BST]])
 
|style="padding-left:1em;" align="left"|[[Tamer's Ring]] ([[BST]])
 
|'''[[Killer Effects]]''' +3
 
|'''[[Killer Effects]]''' +3
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Minstrel's Ring]] ([[BRD]])
 
|style="padding-left:1em;" align="left"|[[Minstrel's Ring]] ([[BRD]])
 
|'''[[Song Spellcasting Time]]''' -25%
 
|'''[[Song Spellcasting Time]]''' -25%
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Tracker's Ring]] ([[RNG]])
 
|style="padding-left:1em;" align="left"|[[Tracker's Ring]] ([[RNG]])
 
|'''[[Enmity]]''' -2
 
|'''[[Enmity]]''' -2
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Ronin Ring]] ([[SAM]])
 
|style="padding-left:1em;" align="left"|[[Ronin Ring]] ([[SAM]])
 
|'''[[Accuracy]]''' +5
 
|'''[[Accuracy]]''' +5
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Shinobi Ring]] ([[NIN]])
 
|style="padding-left:1em;" align="left"|[[Shinobi Ring]] ([[NIN]])
 
|'''[[Haste]]''' +4%
 
|'''[[Haste]]''' +4%
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Drake Ring]] ([[DRG]])
 
|style="padding-left:1em;" align="left"|[[Drake Ring]] ([[DRG]])
 
|Enhances '''[[Jump]]''' Effect
 
|Enhances '''[[Jump]]''' Effect
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|HP &le; 25% and TP &le; 100%
 
|HP &le; 25% and TP &le; 100%
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Conjurer's Ring]] ([[SMN]])
 
|style="padding-left:1em;" align="left"|[[Conjurer's Ring]] ([[SMN]])
 
|'''[[Avatar Perpetuation Cost]]''' -1
 
|'''[[Avatar Perpetuation Cost]]''' -1
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!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Desperado Ring]]
 
|style="padding-left:1em;" align="left"|[[Desperado Ring]]
 
|'''[[Attack]]''' +5
 
|'''[[Attack]]''' +5
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|[[MP]] &lt; 49
 
|[[MP]] &lt; 49
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Uggalepih Pendant]]
 
|style="padding-left:1em;" align="left"|[[Uggalepih Pendant]]
 
|'''[[Magic Attack Bonus]]''' +8
 
|'''[[Magic Attack Bonus]]''' +8
 
|[[MP]] &le; 51% (or casting a spell which<br>will bring your [[MP]] under 51%)
 
|[[MP]] &le; 51% (or casting a spell which<br>will bring your [[MP]] under 51%)
 
 
|}
 
|}
 
<br>
 
<br>
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!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Wagh Baghnakhs]] ([[Hand-to-Hand]])
 
|style="padding-left:1em;" align="left"|[[Wagh Baghnakhs]] ([[Hand-to-Hand]])
 
|'''[[DMG]]''':+18 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14
 
|'''[[DMG]]''':+18 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14
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|< 100% TP
 
|< 100% TP
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Maneater]] ([[Axe]])
 
|style="padding-left:1em;" align="left"|[[Maneater]] ([[Axe]])
 
|'''[[DMG]]''':49 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18
 
|'''[[DMG]]''':49 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18
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|< 100% TP
 
|< 100% TP
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Onimaru]] ([[Great Katana]])
 
|style="padding-left:1em;" align="left"|[[Onimaru]] ([[Great Katana]])
 
|'''[[DMG]]''':83 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18
 
|'''[[DMG]]''':83 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18
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|< 100% TP
 
|< 100% TP
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Perdu Sickle]] ([[Scythe]])
 
|style="padding-left:1em;" align="left"|[[Perdu Sickle]] ([[Scythe]])
 
|'''[[DMG]]''':93 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14
 
|'''[[DMG]]''':93 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14
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|< 100% TP
 
|< 100% TP
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Perdu Bow]] ([[Bow]])
 
|style="padding-left:1em;" align="left"|[[Perdu Bow]] ([[Bow]])
 
|'''[[DMG]]''':42 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}}
 
|'''[[DMG]]''':42 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}}
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|< 100% TP
 
|< 100% TP
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Perdu Crossbow]] ([[Marksmanship]])
 
|style="padding-left:1em;" align="left"|[[Perdu Crossbow]] ([[Marksmanship]])
 
|'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}}
 
|'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}}
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|< 100% TP
 
|< 100% TP
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Perdu Sword]] ([[Great Sword]])
 
|style="padding-left:1em;" align="left"|[[Perdu Sword]] ([[Great Sword]])
 
|'''[[DMG]]''':84 '''[[Accuracy]]''' +5 '''[[Attack]]''' +10
 
|'''[[DMG]]''':84 '''[[Accuracy]]''' +5 '''[[Attack]]''' +10
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|< 100% TP
 
|< 100% TP
 
|}
 
|}
 
 
<br>
 
<br>
  
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!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Hachiman Jinpachi]]/[[Hachiman Jinpachi +1]]
 
|style="padding-left:1em;" align="left"|[[Hachiman Jinpachi]]/[[Hachiman Jinpachi +1]]
 
|'''[[Double Attack]]''' +2%/3%
 
|'''[[Double Attack]]''' +2%/3%
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|&ge; 100% TP
 
|&ge; 100% TP
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Hachiman Hakama]]/[[Hachiman Hakama +1]]
 
|style="padding-left:1em;" align="left"|[[Hachiman Hakama]]/[[Hachiman Hakama +1]]
 
|'''[[Ranged Attack]]''' +7/8
 
|'''[[Ranged Attack]]''' +7/8
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|'''[[STR]]''' +5
 
|'''[[STR]]''' +5
 
|&ge; 100% TP
 
|&ge; 100% TP
 
 
|}
 
|}
 
 
<br>
 
<br>
  
 
== Subjob-triggered Effects ==
 
== Subjob-triggered Effects ==
The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate [[Subjob|subjob]].
+
The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate [[subjob]].
  
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
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!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Mercenary's Earring]]
 
|style="padding-left:1em;" align="left"|[[Mercenary's Earring]]
 
|'''[[Vitality|VIT]]'''+2
 
|'''[[Vitality|VIT]]'''+2
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|/'''[[WAR]]'''
 
|/'''[[WAR]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Axe Belt]]
 
|style="padding-left:1em;" align="left"|[[Axe Belt]]
 
|'''[[:Category:Great Axes|Great Axe Skill]]''' +5
 
|'''[[:Category:Great Axes|Great Axe Skill]]''' +5
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|/'''[[WAR]]'''
 
|/'''[[WAR]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Wrestler's Earring]]
 
|style="padding-left:1em;" align="left"|[[Wrestler's Earring]]
 
|'''[[HP]]'''+30
 
|'''[[HP]]'''+30
Line 524: Line 517:
 
|/'''[[MNK]]'''
 
|/'''[[MNK]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Cestus Belt]]
 
|style="padding-left:1em;" align="left"|[[Cestus Belt]]
 
|'''[[:Category:Hand-to-Hand|Hand-to-Hand Skill]]''' +5
 
|'''[[:Category:Hand-to-Hand|Hand-to-Hand Skill]]''' +5
Line 534: Line 527:
 
|/'''[[MNK]]'''
 
|/'''[[MNK]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Dominion Ring]]
 
|style="padding-left:1em;" align="left"|[[Dominion Ring]]
 
| '''[[MP]]'''+30
 
| '''[[MP]]'''+30
Line 544: Line 537:
 
|/'''[[WHM]]'''
 
|/'''[[WHM]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Healer's Mantle]]
 
|style="padding-left:1em;" align="left"|[[Healer's Mantle]]
 
|'''[[Magic Defense Bonus]]'''
 
|'''[[Magic Defense Bonus]]'''
Line 554: Line 547:
 
|/'''[[WHM]]'''
 
|/'''[[WHM]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Healer's Shield]]
 
|style="padding-left:1em;" align="left"|[[Healer's Shield]]
 
|'''[[Dexterity|DEX]]'''+2
 
|'''[[Dexterity|DEX]]'''+2
Line 564: Line 557:
 
|/'''[[BLM]]'''
 
|/'''[[BLM]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Wizard's Mantle]]
 
|style="padding-left:1em;" align="left"|[[Wizard's Mantle]]
 
|'''[[MP Recovered While Healing]]''' +1
 
|'''[[MP Recovered While Healing]]''' +1
Line 574: Line 567:
 
|/'''[[BLM]]'''
 
|/'''[[BLM]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Wizard's Shield]]
 
|style="padding-left:1em;" align="left"|[[Wizard's Shield]]
 
|'''[[Strength|STR]]'''+2
 
|'''[[Strength|STR]]'''+2
Line 584: Line 577:
 
|/'''[[BLM]]'''
 
|/'''[[BLM]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Warlock's Earring]]
 
|style="padding-left:1em;" align="left"|[[Warlock's Earring]]
 
|'''[[MP Recovered While Healing]]''' +1
 
|'''[[MP Recovered While Healing]]''' +1
Line 594: Line 587:
 
|/'''[[RDM]]'''
 
|/'''[[RDM]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rapier Belt]]
 
|style="padding-left:1em;" align="left"|[[Rapier Belt]]
 
|'''[[:Category:Swords|Sword Skill]]''' +5
 
|'''[[:Category:Swords|Sword Skill]]''' +5
Line 604: Line 597:
 
|/'''[[RDM]]'''
 
|/'''[[RDM]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Pilferer's Earring]]
 
|style="padding-left:1em;" align="left"|[[Pilferer's Earring]]
 
|'''[[Dexterity|DEX]]'''+2
 
|'''[[Dexterity|DEX]]'''+2
Line 614: Line 607:
 
|/'''[[THF]]'''
 
|/'''[[THF]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Dagger Belt]]
 
|style="padding-left:1em;" align="left"|[[Dagger Belt]]
 
|'''[[:Category:Daggers|Dagger Skill]]''' +5
 
|'''[[:Category:Daggers|Dagger Skill]]''' +5
Line 624: Line 617:
 
|/'''[[THF]]'''
 
|/'''[[THF]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Esquire's Earring]]
 
|style="padding-left:1em;" align="left"|[[Esquire's Earring]]
 
|'''[[DEF]]'''+5
 
|'''[[DEF]]'''+5
Line 634: Line 627:
 
|/'''[[PLD]]'''
 
|/'''[[PLD]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Shield Belt]]
 
|style="padding-left:1em;" align="left"|[[Shield Belt]]
 
|'''[[:Category:Shields|Shield Skill]]''' +5
 
|'''[[:Category:Shields|Shield Skill]]''' +5
Line 644: Line 637:
 
|/'''[[PLD]]'''
 
|/'''[[PLD]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Killer Earring]]
 
|style="padding-left:1em;" align="left"|[[Killer Earring]]
 
|'''[[Attack]]''' +5
 
|'''[[Attack]]''' +5
Line 654: Line 647:
 
|/'''[[DRK]]'''
 
|/'''[[DRK]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Scythe Belt]]
 
|style="padding-left:1em;" align="left"|[[Scythe Belt]]
 
|'''[[:Category:Scythes|Scythe Skill]]''' +5
 
|'''[[:Category:Scythes|Scythe Skill]]''' +5
Line 664: Line 657:
 
|/'''[[DRK]]'''
 
|/'''[[DRK]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Trimmer's Earring]]
 
|style="padding-left:1em;" align="left"|[[Trimmer's Earring]]
 
|'''[[Accuracy]]''' +5
 
|'''[[Accuracy]]''' +5
Line 674: Line 667:
 
|/'''[[BST]]'''
 
|/'''[[BST]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Pick Belt]]
 
|style="padding-left:1em;" align="left"|[[Pick Belt]]
 
|'''[[:Category:Axes|Axe Skill]]''' +5
 
|'''[[:Category:Axes|Axe Skill]]''' +5
Line 684: Line 677:
 
|/'''[[BST]]'''
 
|/'''[[BST]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Singer's Earring]]
 
|style="padding-left:1em;" align="left"|[[Singer's Earring]]
 
|'''[[Evasion]]''' +5
 
|'''[[Evasion]]''' +5
Line 694: Line 687:
 
|/'''[[BRD]]'''
 
|/'''[[BRD]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Song Belt]]
 
|style="padding-left:1em;" align="left"|[[Song Belt]]
 
|'''[[Singing Skill]]''' +5
 
|'''[[Singing Skill]]''' +5
Line 704: Line 697:
 
|/'''[[BRD]]'''
 
|/'''[[BRD]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Beater's Earring]]
 
|style="padding-left:1em;" align="left"|[[Beater's Earring]]
 
|'''[[Ranged Accuracy]]''' +3
 
|'''[[Ranged Accuracy]]''' +3
Line 714: Line 707:
 
|/'''[[RNG]]'''
 
|/'''[[RNG]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Gun Belt]]
 
|style="padding-left:1em;" align="left"|[[Gun Belt]]
 
|'''[[:Category:Marksmanship|Marksmanship Skill]]''' +5
 
|'''[[:Category:Marksmanship|Marksmanship Skill]]''' +5
Line 724: Line 717:
 
|/'''[[RNG]]'''
 
|/'''[[RNG]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Ashigaru Earring]]
 
|style="padding-left:1em;" align="left"|[[Ashigaru Earring]]
 
|'''[[Parrying Skill]]''' +5
 
|'''[[Parrying Skill]]''' +5
Line 734: Line 727:
 
|/'''[[SAM]]'''
 
|/'''[[SAM]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Katana Obi]]
 
|style="padding-left:1em;" align="left"|[[Katana Obi]]
 
|'''[[Store TP]]''' +1
 
|'''[[Store TP]]''' +1
Line 744: Line 737:
 
|/'''[[SAM]]'''
 
|/'''[[SAM]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Genin Earring]]
 
|style="padding-left:1em;" align="left"|[[Genin Earring]]
 
|'''[[Agility|AGI]]''' +4
 
|'''[[Agility|AGI]]''' +4
Line 754: Line 747:
 
|/'''[[NIN]]'''
 
|/'''[[NIN]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Sarashi]]
 
|style="padding-left:1em;" align="left"|[[Sarashi]]
 
|Enhances '''[[Dual Wield]]''' Effect
 
|Enhances '''[[Dual Wield]]''' Effect
Line 764: Line 757:
 
|/'''[[NIN]]'''
 
|/'''[[NIN]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Wyvern Earring]]
 
|style="padding-left:1em;" align="left"|[[Wyvern Earring]]
 
|'''[[Haste]]''' +5%
 
|'''[[Haste]]''' +5%
Line 774: Line 767:
 
|/'''[[DRG]]'''
 
|/'''[[DRG]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Lance Belt]]
 
|style="padding-left:1em;" align="left"|[[Lance Belt]]
 
|'''[[:Category:Polearms|Polearm Skill]]''' +5
 
|'''[[:Category:Polearms|Polearm Skill]]''' +5
Line 784: Line 777:
 
|/'''[[DRG]]'''
 
|/'''[[DRG]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Magician's Earring]]
 
|style="padding-left:1em;" align="left"|[[Magician's Earring]]
 
|'''[[MP]]'''+30
 
|'''[[MP]]'''+30
Line 794: Line 787:
 
|/'''[[SMN]]'''
 
|/'''[[SMN]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Magician's Mantle]]
 
|style="padding-left:1em;" align="left"|[[Magician's Mantle]]
 
|'''[[Summoning|Summoning Magic Skill]]''' +5
 
|'''[[Summoning|Summoning Magic Skill]]''' +5
Line 804: Line 797:
 
|/'''[[SMN]]'''
 
|/'''[[SMN]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Immortal's Earring]]
 
|style="padding-left:1em;" align="left"|[[Immortal's Earring]]
 
|'''[[Blue Magic Skill]]''' +5
 
|'''[[Blue Magic Skill]]''' +5
Line 814: Line 807:
 
|/'''[[BLU]]'''
 
|/'''[[BLU]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Pirate's Earring]]
 
|style="padding-left:1em;" align="left"|[[Pirate's Earring]]
 
|'''[[Ranged Attack]]''' +5
 
|'''[[Ranged Attack]]''' +5
Line 824: Line 817:
 
|/'''[[COR]]'''
 
|/'''[[COR]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Busker's Earring]]
 
|style="padding-left:1em;" align="left"|[[Busker's Earring]]
 
|'''[[Guarding Skill]]''' +5
 
|'''[[Guarding Skill]]''' +5
Line 834: Line 827:
 
|/'''[[PUP]]'''
 
|/'''[[PUP]]'''
 
|}
 
|}
 
 
<br>
 
<br>
  
Line 845: Line 837:
 
!width="50%"|Hidden Effect
 
!width="50%"|Hidden Effect
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Bourdonasse]] ([[Polearm]])
 
|style="padding-left:1em;" align="left"|[[Bourdonasse]] ([[Polearm]])
 
|Blunt damage
 
|Blunt damage
Line 853: Line 845:
 
|Blunt damage
 
|Blunt damage
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Honebami]] ([[Great Katana]])
 
|style="padding-left:1em;" align="left"|[[Honebami]] ([[Great Katana]])
 
|Blunt damage
 
|Blunt damage
Line 860: Line 852:
 
|style="padding-left:1em;" align="left"|[[Vampiric Claws]] ([[Hand-to-Hand]])
 
|style="padding-left:1em;" align="left"|[[Vampiric Claws]] ([[Hand-to-Hand]])
 
|Slashing damage
 
|Slashing damage
 +
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Birdbanes]] ([[Hand-to-Hand]])
 +
|Piercing damage
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
Line 865: Line 861:
 
|Slashing damage
 
|Slashing damage
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Mensur Epee]] ([[Sword]])
 
|style="padding-left:1em;" align="left"|[[Mensur Epee]] ([[Sword]])
 
|Piercing damage (first introduced as Slashing type)
 
|Piercing damage (first introduced as Slashing type)
Line 871: Line 867:
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Joyeuse]] ([[Sword]])
 
|style="padding-left:1em;" align="left"|[[Joyeuse]] ([[Sword]])
 +
|Piercing damage
 +
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Sylphid Epee]] ([[Sword]])
 
|Piercing damage
 
|Piercing damage
 
|}
 
|}
 
 
 
<br>
 
<br>
  
Line 885: Line 883:
 
!width="71.43%"|Hidden Effect
 
!width="71.43%"|Hidden Effect
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Fire Staff]]/[[Vulcan's Staff]]
 
|style="padding-left:1em;" align="left"|[[Fire Staff]]/[[Vulcan's Staff]]
 
|
 
|
Line 901: Line 899:
 
[[Garuda]] and [[Air Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3
 
[[Garuda]] and [[Air Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Wind Staff]]/[[Auster's Staff]]
 
|style="padding-left:1em;" align="left"|[[Wind Staff]]/[[Auster's Staff]]
 
|
 
|
Line 917: Line 915:
 
[[Ramuh]] and [[Thunder Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3
 
[[Ramuh]] and [[Thunder Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Thunder Staff]]/[[Jupiter's Staff]]
 
|style="padding-left:1em;" align="left"|[[Thunder Staff]]/[[Jupiter's Staff]]
 
|
 
|
Line 933: Line 931:
 
[[Ifrit]] and [[Fire Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3
 
[[Ifrit]] and [[Fire Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Light Staff]]/[[Apollo's Staff]]
 
|style="padding-left:1em;" align="left"|[[Light Staff]]/[[Apollo's Staff]]
 
|
 
|
Line 950: Line 948:
 
[[Diabolos]], [[Fenrir]] and [[Dark Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' -2/3 <br>
 
[[Diabolos]], [[Fenrir]] and [[Dark Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' -2/3 <br>
 
[[Carbuncle]] and [[Light Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3
 
[[Carbuncle]] and [[Light Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3
 
 
|}
 
|}
 
 
<br>
 
<br>
  
Line 974: Line 970:
 
!width="30%"|Trigger
 
!width="30%"|Trigger
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Knuckles of Trials]] ([[Hand-to-Hand]])
 
|style="padding-left:1em;" align="left"|[[Knuckles of Trials]] ([[Hand-to-Hand]])
 
|'''[[HP]]'''+20 {{Resist Earth}}+10 {{Resist Water}}+10
 
|'''[[HP]]'''+20 {{Resist Earth}}+10 {{Resist Water}}+10
Line 984: Line 980:
 
|Weapon Skill Points < 300
 
|Weapon Skill Points < 300
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Sapara of Trials]] ([[Sword]])
 
|style="padding-left:1em;" align="left"|[[Sapara of Trials]] ([[Sword]])
 
|'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Wind}}+10
 
|'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Wind}}+10
Line 994: Line 990:
 
|Weapon Skill Points < 300
 
|Weapon Skill Points < 300
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Pick of Trials]] ([[Axe]])
 
|style="padding-left:1em;" align="left"|[[Pick of Trials]] ([[Axe]])
 
|'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10
 
|'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10
Line 1,004: Line 1,000:
 
|Weapon Skill Points < 300
 
|Weapon Skill Points < 300
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Scythe of Trials]] ([[Scythe]])
 
|style="padding-left:1em;" align="left"|[[Scythe of Trials]] ([[Scythe]])
 
|'''[[HP]]'''+20 {{Resist Lightning}}+10 {{Resist Light}}+10
 
|'''[[HP]]'''+20 {{Resist Lightning}}+10 {{Resist Light}}+10
Line 1,014: Line 1,010:
 
|Weapon Skill Points < 300
 
|Weapon Skill Points < 300
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Kodachi of Trials]] ([[Katana]])
 
|style="padding-left:1em;" align="left"|[[Kodachi of Trials]] ([[Katana]])
 
|'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Light}}+10
 
|'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Light}}+10
Line 1,024: Line 1,020:
 
|Weapon Skill Points < 300
 
|Weapon Skill Points < 300
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Club of Trials]] ([[Club]])
 
|style="padding-left:1em;" align="left"|[[Club of Trials]] ([[Club]])
 
|'''[[HP]]'''+10 '''[[MP]]'''+10 {{Resist Earth}}+10 {{Resist Water}}+10
 
|'''[[HP]]'''+10 '''[[MP]]'''+10 {{Resist Earth}}+10 {{Resist Water}}+10
Line 1,034: Line 1,030:
 
|Weapon Skill Points < 300
 
|Weapon Skill Points < 300
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Bow of Trials]] ([[Ranged]])
 
|style="padding-left:1em;" align="left"|[[Bow of Trials]] ([[Ranged]])
 
|'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10
 
|'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10
Line 1,044: Line 1,040:
 
|Weapon Skill Points < 300
 
|Weapon Skill Points < 300
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Destroyers]] ([[Hand-to-Hand]])
 
|style="padding-left:1em;" align="left"|[[Destroyers]] ([[Hand-to-Hand]])
 
|'''[[DMG]]''':+18 '''[[Critical Hit Rate]]''' +6%
 
|'''[[DMG]]''':+18 '''[[Critical Hit Rate]]''' +6%
Line 1,054: Line 1,050:
 
|Weapon Skill Points &ge; 500
 
|Weapon Skill Points &ge; 500
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Dissector]] ([[Sword]])
 
|style="padding-left:1em;" align="left"|[[Dissector]] ([[Sword]])
 
|'''[[DMG]]''':36 '''[[Critical Hit Rate]]''' +6%
 
|'''[[DMG]]''':36 '''[[Critical Hit Rate]]''' +6%
Line 1,064: Line 1,060:
 
|Weapon Skill Points &ge; 500
 
|Weapon Skill Points &ge; 500
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Retributor]] ([[Axe]])
 
|style="padding-left:1em;" align="left"|[[Retributor]] ([[Axe]])
 
|'''[[DMG]]''':46 '''[[Critical Hit Rate]]''' +6%
 
|'''[[DMG]]''':46 '''[[Critical Hit Rate]]''' +6%
Line 1,074: Line 1,070:
 
|Weapon Skill Points &ge; 500
 
|Weapon Skill Points &ge; 500
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Gravedigger]] ([[Scythe]])
 
|style="padding-left:1em;" align="left"|[[Gravedigger]] ([[Scythe]])
 
|'''[[DMG]]''':87 '''[[Critical Hit Rate]]''' +6%
 
|'''[[DMG]]''':87 '''[[Critical Hit Rate]]''' +6%
Line 1,084: Line 1,080:
 
|Weapon Skill Points &ge; 500
 
|Weapon Skill Points &ge; 500
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Senjuinrikio]] ([[Katana]])
 
|style="padding-left:1em;" align="left"|[[Senjuinrikio]] ([[Katana]])
 
|'''[[DMG]]''':38 '''[[Critical Hit Rate]]''' +6%
 
|'''[[DMG]]''':38 '''[[Critical Hit Rate]]''' +6%
Line 1,094: Line 1,090:
 
|Weapon Skill Points &ge; 500
 
|Weapon Skill Points &ge; 500
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Morgenstern]] ([[Club]])
 
|style="padding-left:1em;" align="left"|[[Morgenstern]] ([[Club]])
 
|'''[[DMG]]''':40 '''[[Critical Hit Rate]]''' +6%
 
|'''[[DMG]]''':40 '''[[Critical Hit Rate]]''' +6%
Line 1,104: Line 1,100:
 
|Weapon Skill Points &ge; 500
 
|Weapon Skill Points &ge; 500
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Expunger]] ([[Ranged]])
 
|style="padding-left:1em;" align="left"|[[Expunger]] ([[Ranged]])
 
|'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +9
 
|'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +9
Line 1,114: Line 1,110:
 
|Weapon Skill Points &ge; 500
 
|Weapon Skill Points &ge; 500
  
|- style="background:#d5d9ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Odorous Knife]]/[[Odorous Knife +1]] ([[:Category:Daggers|Dagger]])
 
|'''[[DMG]]''':24/26
 
|Weapon Skill Points &ge; ???
 
 
|}
 
|}
 
 
<br>
 
<br>
  
Line 1,131: Line 1,122:
 
!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Bard's Justaucorps]]/[[Bard's Justaucorps +1]]
 
|style="padding-left:1em;" align="left"|[[Bard's Justaucorps]]/[[Bard's Justaucorps +1]]
 
|'''[[Military Parade]]'''<br>('''[[STR]]''' +8, '''[[DEX]]''' +8,  '''[[VIT]]''' +8,  '''[[AGI]]''' +8,  '''[[INT]]''' -8,  '''[[MND]]''' -8,  '''[[CHR]]''' -8)
 
|'''[[Military Parade]]'''<br>('''[[STR]]''' +8, '''[[DEX]]''' +8,  '''[[VIT]]''' +8,  '''[[AGI]]''' +8,  '''[[INT]]''' -8,  '''[[MND]]''' -8,  '''[[CHR]]''' -8)
Line 1,141: Line 1,132:
 
|Sheathed weapon (not drawn)
 
|Sheathed weapon (not drawn)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Bard's Cannions +1]]
 
|style="padding-left:1em;" align="left"|[[Bard's Cannions +1]]
 
|'''[[Courtly Measure]]'''<br>('''[[INT]]''' +8, '''[[MND]]''' +8, '''[[CHR]]''' +8)
 
|'''[[Courtly Measure]]'''<br>('''[[INT]]''' +8, '''[[MND]]''' +8, '''[[CHR]]''' +8)
Line 1,149: Line 1,140:
 
|style="padding-left:1em;" align="left"|[[Berserker's Torque]]
 
|style="padding-left:1em;" align="left"|[[Berserker's Torque]]
 
|Adds '''[[Regain]]''' Effect (1 TP/tick)
 
|Adds '''[[Regain]]''' Effect (1 TP/tick)
|Drawn weapon and HP &ge; 100<br>(drains 50 HP/tick)
+
|Drawn weapon <br>(drains 50 HP/tick)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Caitiff's Socks]]
 
|style="padding-left:1em;" align="left"|[[Caitiff's Socks]]
 
|'''[[Flee]]'''
 
|'''[[Flee]]'''
Line 1,159: Line 1,150:
 
|style="padding-left:1em;" align="left"|[[Frenzy Sallet]]
 
|style="padding-left:1em;" align="left"|[[Frenzy Sallet]]
 
|'''[[Accuracy]]''' +12 '''[[Haste]]''' +4%
 
|'''[[Accuracy]]''' +12 '''[[Haste]]''' +4%
|Drawn weapon and HP &ge; 100<br>(drains 99 HP/tick)
+
|Drawn weapon<br>(drains 99 HP/tick)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Mistilteinn]]
 
|style="padding-left:1em;" align="left"|[[Mistilteinn]]
 
|Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick)<br>
 
|Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick)<br>
Line 1,171: Line 1,162:
 
|Drawn weapon and MP <br>(drains 1 MP/tick)
 
|Drawn weapon and MP <br>(drains 1 MP/tick)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rune Axe]]
 
|style="padding-left:1em;" align="left"|[[Rune Axe]]
|'''[[Attack]]''' +5 Adds '''[[Regen]]''' Effect (5 HP/tick)
+
|'''[[Attack]]''' +5 Adds '''[[Regen (Status Effect)|Regen]]''' Effect (5 HP/tick)
 
|Drawn weapon and MP <br>(drains 3 MP/tick)
 
|Drawn weapon and MP <br>(drains 3 MP/tick)
  
Line 1,181: Line 1,172:
 
|Drawn weapon and MP <br>(drains 4 MP/tick)
 
|Drawn weapon and MP <br>(drains 4 MP/tick)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rune Bangles]]
 
|style="padding-left:1em;" align="left"|[[Rune Bangles]]
 
|'''[[Evasion]]''' +5 '''[[DEF]]''' +32
 
|'''[[Evasion]]''' +5 '''[[DEF]]''' +32
Line 1,191: Line 1,182:
 
|Drawn weapon and MP <br>(drains 4 MP/tick)
 
|Drawn weapon and MP <br>(drains 4 MP/tick)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rune Bow]]
 
|style="padding-left:1em;" align="left"|[[Rune Bow]]
 
|'''[[Ranged Accuracy]]''' +5 '''[[Enmity]]''' -2
 
|'''[[Ranged Accuracy]]''' +5 '''[[Enmity]]''' -2
Line 1,201: Line 1,192:
 
|Drawn weapon and MP <br>(drains 3 MP/tick)
 
|Drawn weapon and MP <br>(drains 3 MP/tick)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rune Halberd]]
 
|style="padding-left:1em;" align="left"|[[Rune Halberd]]
 
|'''[[Dexterity|DEX]]'''+6 '''[[Double Attack]]''' +5%
 
|'''[[Dexterity|DEX]]'''+6 '''[[Double Attack]]''' +5%
Line 1,211: Line 1,202:
 
|Drawn weapon and MP <br>(drains 4 MP/tick)
 
|Drawn weapon and MP <br>(drains 4 MP/tick)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Rune Staff]]
 
|style="padding-left:1em;" align="left"|[[Rune Staff]]
 
|'''[[Intelligence|INT]]'''+2 '''[[MND]]'''+2 '''[[CHR]]'''+2 '''[[Magic Attack Bonus]]'''
 
|'''[[Intelligence|INT]]'''+2 '''[[MND]]'''+2 '''[[CHR]]'''+2 '''[[Magic Attack Bonus]]'''
Line 1,218: Line 1,209:
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Shark Necklace]]
 
|style="padding-left:1em;" align="left"|[[Shark Necklace]]
|Adds '''[[Regen]]''' Effect<br>(1 HP/tick)
+
|Adds '''[[Regen (Status Effect)|Regen]]''' Effect<br>(1 HP/tick)
 
|Drawn weapon and MP <br>(drains 3 MP/tick)
 
|Drawn weapon and MP <br>(drains 3 MP/tick)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Treat Staff]]
 
|style="padding-left:1em;" align="left"|[[Treat Staff]]
 
|'''[[Warp]]'''
 
|'''[[Warp]]'''
|Drawn weapon with an [[Easy Prey]] or tougher<br>enemy during Halloween events
+
|Randomly after attacking an enemy during the Harvest Festival event
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
Line 1,231: Line 1,222:
 
|The [[Additional Effect]]: Slow must occur once.<br>Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes.
 
|The [[Additional Effect]]: Slow must occur once.<br>Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes.
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Tredecim Scythe]]
 
|style="padding-left:1em;" align="left"|[[Tredecim Scythe]]
 
| Guaranteed critical hit  
 
| Guaranteed critical hit  
Line 1,239: Line 1,230:
  
 
== Status-related Effects ==
 
== Status-related Effects ==
The following items active when under the corresponding positive status effect.
+
The following items activate when under the corresponding positive status effect.
  
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
Line 1,247: Line 1,238:
 
!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Avis]]
 +
|'''[[Accuracy]] +6'''
 +
|Under '''[[Samba]]''' effect
 +
 
 +
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Chaotic Earring]]
 
|style="padding-left:1em;" align="left"|[[Chaotic Earring]]
 
|'''[[Attack]] +7'''
 
|'''[[Attack]] +7'''
Line 1,257: Line 1,253:
 
|Under '''[[Warding Circle]]''' effect
 
|Under '''[[Warding Circle]]''' effect
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Poppet Katars]]
 +
|'''[[Attack]]''': +12
 +
|While '''[[Automaton]]''' is active
 +
 
 +
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Priest's Earring]]
 
|style="padding-left:1em;" align="left"|[[Priest's Earring]]
 
|'''[[Defense|DEF]]''': 8
 
|'''[[Defense|DEF]]''': 8
Line 1,267: Line 1,268:
 
|Under '''[[Utsusemi]]''' effect
 
|Under '''[[Utsusemi]]''' effect
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Enhancing Sword]]
 
|style="padding-left:1em;" align="left"|[[Enhancing Sword]]
|'''[[Accuracy|Accuracy]]''' +8 '''[[Attack|Attack]]''' +16
+
|'''[[Accuracy]]''' +8 '''[[Attack]]''' +16
 
|While '''[[Enspell]]''' is active.
 
|While '''[[Enspell]]''' is active.
  
Line 1,277: Line 1,278:
 
|While '''[[Automaton]]''' is active
 
|While '''[[Automaton]]''' is active
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Save the Queen]]
 
|style="padding-left:1em;" align="left"|[[Save the Queen]]
|'''[[Accuracy|Accuracy]]''' +20
+
|'''[[Accuracy]]''' +20
|While '''[[Cover|Covering]]''' an ally
+
|While '''[[Cover]]ing''' an ally
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Volitional Mantle]]
 
|style="padding-left:1em;" align="left"|[[Volitional Mantle]]
 
|'''[[Vitality|VIT]]''' +10
 
|'''[[Vitality|VIT]]''' +10
|While '''[[Cover|Covering]]''' an ally
+
|While '''[[Cover]]ing''' an ally
 
|}
 
|}
 
<br>
 
<br>
The following items active when under the corresponding negative status effect.
+
 
 +
The following items activate when under the corresponding negative status effect.
  
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
Line 1,296: Line 1,298:
 
!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Anubis's Knife]]
 
|style="padding-left:1em;" align="left"|[[Anubis's Knife]]
 
|[[Critical Hit Rate]] +7%  
 
|[[Critical Hit Rate]] +7%  
Line 1,303: Line 1,305:
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Aries Mantle]]
 
|style="padding-left:1em;" align="left"|[[Aries Mantle]]
|Adds [[Regen]] and [[Refresh]] Effect
+
|Adds [[Regen (Status Effect)|Regen]] and [[Refresh (Status Effect)|Refresh]] Effect
 
|[[Sleep (Status Effect)|Asleep]]
 
|[[Sleep (Status Effect)|Asleep]]
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Bat Earring]]
 
|style="padding-left:1em;" align="left"|[[Bat Earring]]
 
|[[Evasion]] +15
 
|[[Evasion]] +15
Line 1,316: Line 1,318:
 
|[[Curse]]
 
|[[Curse]]
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Flagellant's Rope]]
 
|style="padding-left:1em;" align="left"|[[Flagellant's Rope]]
 
|[[Haste (Status Effect)|Haste]] +8%
 
|[[Haste (Status Effect)|Haste]] +8%
Line 1,326: Line 1,328:
 
|[[Sleep (Status Effect)|Asleep]]
 
|[[Sleep (Status Effect)|Asleep]]
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Kawahori Kabuto]]
 
|style="padding-left:1em;" align="left"|[[Kawahori Kabuto]]
|[[Critical Hit Rate]] +5%, Weapon Skill Accuracy +5
+
|[[Critical Hit Rate]] +5%, [[Weapon Skill Accuracy]] +5
 
|[[Blind (Status Effect)|Blinded]]
 
|[[Blind (Status Effect)|Blinded]]
  
Line 1,336: Line 1,338:
 
|[[Sleep (Status Effect)|Asleep]]
 
|[[Sleep (Status Effect)|Asleep]]
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Opo-opo Necklace]]
 
|style="padding-left:1em;" align="left"|[[Opo-opo Necklace]]
 
|Raises [[TP]] (2.5 TP per tic)
 
|Raises [[TP]] (2.5 TP per tic)
Line 1,346: Line 1,348:
 
|[[Bind (Status Effect)|Bound]]
 
|[[Bind (Status Effect)|Bound]]
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Sand Mantle]]
 
|style="padding-left:1em;" align="left"|[[Sand Mantle]]
 
|[[Physical Damage Taken]] -20%
 
|[[Physical Damage Taken]] -20%
Line 1,356: Line 1,358:
 
|[[Poison (Status Effect)|Poisoned]]
 
|[[Poison (Status Effect)|Poisoned]]
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Scorpion Gauntlets]]/[[Scorpion Gauntlets +1]]
 
|style="padding-left:1em;" align="left"|[[Scorpion Gauntlets]]/[[Scorpion Gauntlets +1]]
 
|[[MP Recovered While Healing]] +4/+5
 
|[[MP Recovered While Healing]] +4/+5
Line 1,366: Line 1,368:
 
|[[Paralyze (Status Effect)|Paralyzed]]
 
|[[Paralyze (Status Effect)|Paralyzed]]
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Snakeeye]]/[[Snakeeye +1]]
 
|style="padding-left:1em;" align="left"|[[Snakeeye]]/[[Snakeeye +1]]
|'''[[STR]]''': +5/6 '''[[Additional Effect]]''': [[Poison]]
+
|'''[[STR]]''': +5/6 '''[[Additional Effect]]''': [[Poison]]<br>Drains 20 HP per tick
 
|[[Poison (Status Effect)|Poisoned]]
 
|[[Poison (Status Effect)|Poisoned]]
  
Line 1,386: Line 1,388:
 
!width="50%"|Hidden Effect
 
!width="50%"|Hidden Effect
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Exocets]] ([[Hand-to-Hand]])
 
|style="padding-left:1em;" align="left"|[[Exocets]] ([[Hand-to-Hand]])
 
|rowspan="4"|Allows consumption of raw fish.
 
|rowspan="4"|Allows consumption of raw fish.
Line 1,393: Line 1,395:
 
|style="padding-left:1em;" align="left"|[[Pagures]] ([[Hand-to-Hand]])
 
|style="padding-left:1em;" align="left"|[[Pagures]] ([[Hand-to-Hand]])
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Calamar]] ([[Polearm]])
 
|style="padding-left:1em;" align="left"|[[Calamar]] ([[Polearm]])
  
Line 1,399: Line 1,401:
 
|style="padding-left:1em;" align="left"|[[Narval]] ([[Polearm]])
 
|style="padding-left:1em;" align="left"|[[Narval]] ([[Polearm]])
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Matron's Knife]] ([[:Category:Daggers|Dagger]])
 
|style="padding-left:1em;" align="left"|[[Matron's Knife]] ([[:Category:Daggers|Dagger]])
 
|rowspan="1"|Allows consumption of raw fish and raw meat.
 
|rowspan="1"|Allows consumption of raw fish and raw meat.
Line 1,418: Line 1,420:
 
|''Latent active when no food effect is present.''
 
|''Latent active when no food effect is present.''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Kinkobo]]/[[Primate Staff]]
 
|style="padding-left:1em;" align="left"|[[Kinkobo]]/[[Primate Staff]]
 
|'''[[Delay]]''': 329 '''[[Accuracy]]''' +10
 
|'''[[Delay]]''': 329 '''[[Accuracy]]''' +10
Line 1,428: Line 1,430:
 
|Active food: '''[[Pamamas]]'''
 
|Active food: '''[[Pamamas]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Primate Staff +1]]
 
|style="padding-left:1em;" align="left"|[[Primate Staff +1]]
 
|'''[[Delay]]''': 319 '''[[Accuracy]]''' +12
 
|'''[[Delay]]''': 319 '''[[Accuracy]]''' +12
Line 1,444: Line 1,446:
 
|Active Food: '''[[Pamamas]]'''
 
|Active Food: '''[[Pamamas]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|Race: [[Elvaan]]
 
|style="padding-left:1em;" align="left"|Race: [[Elvaan]]
 
|align="left"|These effects are '''in place''' of the original effects.
 
|align="left"|These effects are '''in place''' of the original effects.
Line 1,472: Line 1,474:
 
|Active Food: '''[[Imperial Omelette]]'''
 
|Active Food: '''[[Imperial Omelette]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left" rowspan="6"|[[Myochin Kote]]/[[Myochin Kote +1]]<br>[[Roshi Jinpachi]]/[[Roshi Jinpachi +1]]<br> '''Effects doubled''' if both are equipped.
+
|style="padding-left:1em;" align="left" rowspan="6"|[[Myochin Kote]]/[[Myochin Kote +1]]<br>[[Nobushi Kyahan]]<br>[[Roshi Jinpachi]]/[[Roshi Jinpachi +1]]<br> '''Effects tripled''' if all are equipped.
 
|align="left"|These effects are '''in addition''' to the original effects.
 
|align="left"|These effects are '''in addition''' to the original effects.
 
* '''[[Defense]]''' +50
 
* '''[[Defense]]''' +50
Line 1,484: Line 1,486:
 
|Active Food: '''[[Rogue Rice Ball]]'''
 
|Active Food: '''[[Rogue Rice Ball]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|align="left"|These effects are '''in addition''' to the original effects.
 
|align="left"|These effects are '''in addition''' to the original effects.
 
* '''[[Attack]]''' +40
 
* '''[[Attack]]''' +40
Line 1,497: Line 1,499:
 
|Active Food: '''[[Naval Rice Ball]]'''
 
|Active Food: '''[[Naval Rice Ball]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|align="left"|These effects are '''in addition''' to the original effects.
 
|align="left"|These effects are '''in addition''' to the original effects.
 
* '''[[Attack]]''' +50
 
* '''[[Attack]]''' +50
Line 1,522: Line 1,524:
 
!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Sirius Axe]]  
 
|style="padding-left:1em;" align="left"|[[Sirius Axe]]  
|'''[[DMG]]''':43-51
+
|'''[[DMG]]''':43-53
 
|[[DMG]] rating '''increases''' by 2 for every person in your party other than yourself
 
|[[DMG]] rating '''increases''' by 2 for every person in your party other than yourself
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Company Sword]]
 
|style="padding-left:1em;" align="left"|[[Company Sword]]
|'''[[DMG]]''':48-56
+
|'''[[DMG]]''':46-54
|[[DMG]] rating '''increases''' by 2 for every person in your party other than yourself
+
|[[DMG]] rating '''increases''' by 2 for every person in your party over 2
 +
 
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Company Fleuret]]
 +
|'''[[DMG]]''':36-41
 +
|[[DMG]] rating '''increases''' by 1 for every person in your party other than yourself
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Mensur Epee]]
 
|style="padding-left:1em;" align="left"|[[Mensur Epee]]
|'''[[DMG]]''':47-41
+
|'''[[DMG]]''':47-39
|[[DMG]] rating '''decreases''' by 2 for every person in your party other than yourself
+
|Starting from 47, [[DMG]] rating '''decreases''' by 2 for every person in your party other than yourself until 39
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Carbuncle's Pole]]
 
|style="padding-left:1em;" align="left"|[[Carbuncle's Pole]]
 
|'''[[Additional Effect]]''': Light Damage
 
|'''[[Additional Effect]]''': Light Damage
Line 1,547: Line 1,554:
 
|Presence of [[Garuda]] as a pet in your party
 
|Presence of [[Garuda]] as a pet in your party
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Ifrit's Bow]]
 
|style="padding-left:1em;" align="left"|[[Ifrit's Bow]]
 
|Increases '''[[Critical Hit Rate]]'''
 
|Increases '''[[Critical Hit Rate]]'''
Line 1,557: Line 1,564:
 
|Presence of [[Leviathan]] as a pet in your party
 
|Presence of [[Leviathan]] as a pet in your party
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Ramuh's Mace]]
 
|style="padding-left:1em;" align="left"|[[Ramuh's Mace]]
 
|'''[[Additional Effect]]''': Lightning Damage
 
|'''[[Additional Effect]]''': Lightning Damage
Line 1,567: Line 1,574:
 
|Presence of [[Shiva]] as a pet in your party
 
|Presence of [[Shiva]] as a pet in your party
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
 
|style="padding-left:1em;" align="left"|[[Titan's Baselard]]
 
|style="padding-left:1em;" align="left"|[[Titan's Baselard]]
 
|'''[[DMG]]''':33
 
|'''[[DMG]]''':33
Line 1,576: Line 1,583:
 
|Drains 8 HP/tick and 3 MP/tick<br>'''[[Enhances Avatar Attack]]'''
 
|Drains 8 HP/tick and 3 MP/tick<br>'''[[Enhances Avatar Attack]]'''
 
|Presence of any [[Avatar]] as a pet in your party
 
|Presence of any [[Avatar]] as a pet in your party
|}
 
  
<br>
+
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Sainti]]
 +
|1-4 ATK {{Verification}}
 +
|rowspan="14"|Party size 3+ members.<br>Effect strengthens with more members, but each must be in zone. [http://www.bluegartrls.com/forum/showthread.php?t=84987&highlight=lyft&page=7<small>source</small>]
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Jambiya]]
 +
|DEX +1~4 {{Verification}}
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Scimitar]]
 +
|VIT +1~4
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Claymore]]
 +
|STR +1~4 {{Verification}}
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Tabar]]
 +
|DEX +1~4, Attack +2~8 {{Verification}}
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Voulge]]
 +
|STR +1~4, Accuracy +2~8
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Scythe]]
 +
|STR +1~4 {{Verification}}
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Lance]]
 +
|STR +1~4, Attack +2~8
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Musanto]]
 +
|DEX +1~4
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Unshomaru]]
 +
|STR +1~4, Store TP +1~4
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Ferule]]
 +
|???
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Pole]]
 +
|???
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Crossbow]]
 +
|MND +1~4, TP Bonus +12~48
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Lyft Hexagun]]
 +
|AGI +1~4 {{Verification}}
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Affinity Earring]]
 +
|Enhances '''[[Pet]] [[Attack]]'''
 +
|Presence of a [[Puppetmaster]] in your party. (Not including the wearer)
 +
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Ardent Earring]]
 +
|'''[[Magic Attack Bonus]]''': +1
 +
|Presence of a [[Black Mage]] in your party. (Not including the wearer)
  
== Relic Weapons ==
 
  
In addition to its other unique characteristics, each fully-upgraded [[:Category:Relic Weapons|relic weapon]] can occasionally double or triple their [[Base Damage| base damage]]. <br>
+
|- style="background:#e3e6ff" align="center"
During this effect, the '''base damage''' formula becomes : '''floor( ([[Weapon Base Damage | D]]+ (aD) + [[fSTR]](2)) * n)'''<br>
+
|style="padding-left:1em;" align="left"|[[Ataraxy Earring]]  
where n is the hidden n-fold damage multiplier of a particular weapon. <br>
+
|'''[[Magic Accuracy]]''':+1
* This increased base damage cannot be activated during weapon skills.
+
|Presence of a [[Red Mage]] in your party. (Not including the wearer)
* Although it is possible for the 3x damage effect of [[Mandau]] to occur during [[Sneak Attack]] and [[Trick Attack]] when [[Thief]] is set as the main job or sub job.<br>
 
  
{| border="0" width="70%" cellpadding="3" cellspacing="2"
+
|- style="background:#e3e6ff" align="center"
|- style="background:#ffdead;"
+
|style="padding-left:1em;" align="left"|[[Booster Earring]]
!width="50%"|Item
+
|'''[[HP]]''':+10 '''[[MP]]''':+10
!width="50%"|Hidden Effect
+
|Presence of a [[Blue Mage]] in your party. (Not including the wearer)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Aegis]] ([[:category:Shields|Shield]])
+
|style="padding-left:1em;" align="left"|[[Brawn Earring]]  
|Occasional 2/3-fold '''[[Shield Bash]]''' damage<br>Increased blocking rate
+
|'''[[STR]]''':+1
 +
|Presence of a [[Dark Knight]] in your party. (Not including the wearer)
  
|- style="background:#e3e6ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Amanomurakumo]] ([[Great Katana]])
+
|style="padding-left:1em;" align="left"|[[Chary Earring]]  
|Occasional 2.5-fold damage
+
|'''[[Enmity]]''':-1
 +
|Presence of a [[White Mage]] in your party. (Not including the wearer)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Annihilator]] ([[Gun]])
+
|style="padding-left:1em;" align="left"|[[Esse Earring]]
|Occasional 3-fold damage
+
|'''[[HP]]''':+20
 +
|Presence of a [[Monk]] in your party. (Not including the wearer)
 +
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Elan Earring]]
 +
|'''[[Evasion]]''':+4
 +
|Presence of a [[Ninja]] in your party. (Not including the wearer)
  
|- style="background:#e3e6ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Apocalypse]] ([[Scythe]])
+
|style="padding-left:1em;" align="left"|[[Fidelity Earring]]
|Occasional 2-fold damage
+
|Enhances '''[[Pet]] [[Accuracy]]'''
 +
|Presence of a [[Beastmaster]] in your party. (Not including the wearer)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Bravura]] ([[Great Axe]])
+
|style="padding-left:1em;" align="left"|[[Forte Earring]]  
|Occasional 2-fold damage
+
|'''[[Dexterity]]''':+1
 +
|Presence of a [[Thief]] in your party. (Not including the wearer)
  
|- style="background:#e3e6ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Claustrum]] ([[Staff]])
+
|style="padding-left:1em;" align="left"|[[Impetus Earring]]  
|Occasional 2.5-fold damage
+
|'''[[Ranged Attack]]''':+1
 +
|Presence of a [[Ranger]] in your party. (Not including the wearer)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Excalibur]] ([[Sword]])
+
|style="padding-left:1em;" align="left"|[[Muffle Earring]]  
|Occasional 2.5-fold damage
+
|'''[[Subtle Blow]]''':+3
 +
|Presence of a [[Dancer]] in your party. (Not including the wearer)
  
|- style="background:#e3e6ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Gungnir]] ([[Polearm]])
+
|style="padding-left:1em;" align="left"|[[Mystique Earring]]  
|Occasional 3-fold damage
+
|'''[[Charisma]]''':+1
 +
|Presence of a [[Bard]] in your party. (Not including the wearer)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Guttler]] ([[Axe]])
+
|style="padding-left:1em;" align="left"|[[Psyche Earring]]  
|Occasional 2.5-fold damage
+
|'''[[MP]]''':+15
 +
|Presence of a [[Summoner]] in your party. (Not including the wearer)
  
|- style="background:#e3e6ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Kikoku]] ([[Katana]])
+
|style="padding-left:1em;" align="left"|[[Rathe Earring]]  
|Occasional 3-fold damage
+
|'''[[Store TP]]''':+1
 +
|Presence of a [[Samurai]] in your party. (Not including the wearer)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Mandau]] ([[:Category:Daggers|Dagger]])
+
|style="padding-left:1em;" align="left"|[[Seeker Earring]]  
|Occasional 3-fold damage
+
|'''[[Accuracy]]''':+1
 +
|Presence of a [[Dragoon]] in your party. (Not including the wearer)
  
|- style="background:#e3e6ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Mjollnir]] ([[Club]])
+
|style="padding-left:1em;" align="left"|[[Soarer Earring]]  
|Occasional 3-fold damage
+
|'''[[Ranged Accuracy]]''':+1
 +
|Presence of a [[Corsair]] in your party. (Not including the wearer)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Ragnarok]] ([[Great Sword]])
+
|style="padding-left:1em;" align="left"|[[Stormer Earring]]  
|Occasional 2.5-fold damage
+
|'''[[Attack]]''':+4
 +
|Presence of a [[Warrior]] in your party. (Not including the wearer)
  
|- style="background:#e3e6ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Spharai]] ([[Hand-to-Hand]])
+
|style="padding-left:1em;" align="left"|[[Survivor Earring]]
|Occasional 3-fold damage
+
|'''[[Vitality]]''':+1
 +
|Presence of a [[Paladin]] in your party. (Not including the wearer)
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Yoichinoyumi]] ([[Bow]])
+
|style="padding-left:1em;" align="left"|[[Sylph Earring]]  
|Occasional 3-fold damage
+
|'''[[MP Recovered While Healing]]''':+1
 +
|Presence of a [[Scholar]] in your party. (Not including the wearer)
 
|}
 
|}
 
<br>
 
<br>
  
== Elemental Gorgets ==
+
== Area-related Effects ==
Elemental Gorgets are rewards of the quest [[In the Name of Science]].  These gorgets improve both [[Weapon Skill]] [[accuracy]] (by unknown amount) and [[TP Modifier]] by 25/256 (0.0976...).  To trigger the effects, the player must use a [[Weapon Skill]] with the same [[Skillchain]] property as the gorget name.<br>
+
 
<br>
+
The following items' latents trigger upon entering certain areas of Vana'diel.
:For example:
+
 
:*'''[[Sidewinder]]''' has the skillchain properties of [[Detonation]], [[Reverberation]], and [[Transfixion]]; therefore, the '''[[Breeze Gorget]]''', '''[[Aqua Gorget]]''', or the '''[[Light Gorget]]''' would all enhance '''[[Sidewinder]]''' equally when equipped.
 
:*'''[[Arching Arrow]]''' only has the skillchain property of [[Fusion]]; however, since [[Fusion]] is a combination of [[Transfixion]] and [[Liquefaction]], either the '''[[Light Gorget]]''' or '''[[Flame Gorget]]''' will enhance '''[[Arching Arrow]]'''.<br>
 
<br>
 
'''Relic Weapon skills''' have the ability to continue level 3 skillchain ('''[[Light]]'''/'''[[Darkness]]''') '''once''', but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets<br>
 
:For example:
 
:*'''[[Tachi: Kaiten]]''' has "can continue '''[[Light]]''' skillchain" and "has '''[[Fragmentation]]'''" properties, but the gorgets that will affect [[Tachi: Kaiten]] accuracy and damage are the '''[[Breeze Gorget]]''' and '''[[Thunder Gorget]]s''' only (due to its [[Fragmentation]] property). Neither the '''[[Light Gorget]]''' nor '''[[Flame Gorget]]''' will enhance [[Tachi: Kaiten]].
 
<br>
 
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 
|- style="background:#ffdead;"
 
|- style="background:#ffdead;"
 
!width="35%"|Item
 
!width="35%"|Item
!width="35%"|Latent Effect
+
!width="35%"|Latent/Hidden Effect
 
!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Aqua Gorget]]
+
|style="padding-left:1em;" align="left"|[[Lamia Garland]]
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
+
|'''[[CHR]]''' +7 Enhances '''[[Resist Charm]]''' effect
|'''[[Weapon Skill]]''' attribute contains '''[[Reverberation]]'''
+
|rowspan="7"|Active in [[ToAU]] Beastman Strongholds<br>([[Arrapago Reef]], [[Halvung]], and [[Mamook]])
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Breeze Gorget]]
+
|style="padding-left:1em;" align="left"|[[Lamiabane]]
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
+
|Enhances '''[[Magic Attack Bonus]]'''
|'''[[Weapon Skill]]''' attribute contains '''[[Detonation]]'''
 
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Flame Gorget]]
+
|style="padding-left:1em;" align="left"|[[Mamool Ja Helm]]
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
+
|'''[[STR]]''' +4 {{Resist Wind}} +15 {{Resist Light}} +15
|'''[[Weapon Skill]]''' attribute contains '''[[Liquefaction]]'''
+
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Mamoolbane]]
 +
|'''[[Accuracy]]''' +6
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Light Gorget]]
+
|style="padding-left:1em;" align="left"|[[Qiqirn Hood]]
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
+
|'''[[Ranged Accuracy]]''' +2 '''[[Ranged Attack]]''' +2 '''[[Evasion]]''' +2
|'''[[Weapon Skill]]''' attribute contains '''[[Transfixion]]'''
 
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Shadow Gorget]]
+
|style="padding-left:1em;" align="left"|[[Troll Coif]]
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
+
|'''[[HP]]''' +32 '''[[VIT]]''' +5 {{Resist Water}} -50
|'''[[Weapon Skill]]''' attribute contains '''[[Compression]]'''
 
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Snow Gorget]]
+
|style="padding-left:1em;" align="left"|[[Trollbane]]
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
+
|Increases '''[[Critical Hit Rate|rate of critical hits]]'''
|'''[[Weapon Skill]]''' attribute contains '''[[Induration]]'''
 
  
|- style="background:#d5d9ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Soil Gorget]]
 
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
 
|'''[[Weapon Skill]]''' attribute contains '''[[Scission]]'''
 
 
|- style="background:#e3e6ff;" align="center"
 
|style="padding-left:1em;" align="left"|[[Thunder Gorget]]
 
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
 
|'''[[Weapon Skill]]''' attribute contains '''[[Impaction]]'''
 
 
|}
 
|}
 
<br>
 
<br>
  
== Other Effects ==
+
== Crafts Items ==
{| border="0" width="70%" cellpadding="3" cellspacing="2"
+
 
 +
These weapons and armor grant bonus synthesis skills for aspiring crafters.
 +
 
 +
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 
|- style="background:#ffdead;"
 
|- style="background:#ffdead;"
!width="50%"|Item
+
!width="35%"|Item
!width="50%"|Hidden Effect
+
!width="35%"|Latent/Hidden Effect
 +
!width="30%"|Trigger
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Antarctic Wind]]
+
|style="padding-left:1em;" align="left"|[[Trainee Axe]]
|When landed on [[Genbu]], its [[Additional Effect|{{Water|Additional Effect}}]]: [[Water|{{Water|Water}}]]<br>is [[Dispel]]led and deals damage
+
|[[Woodworking]] skill +1
 +
|Woodworking skill under 40 and no synthesis support
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Arctic Wind]]
+
|style="padding-left:1em;" align="left"|[[Trainee Burin]]
|When landed on [[Suzaku]], its [[Additional Effect|{{Fire|Additional Effect}}]]: [[Fire|{{Fire|Fire}}]]<br> is [[Dispel]]led and deals damage
+
|[[Goldsmithing]] skill +1
 +
|Goldsmithing skill under 40 and no synthesis support
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[East Wind]]
+
|style="padding-left:1em;" align="left"|[[Trainee Gloves]]
|When landed on [[Byakko]], its [[Additional Effect|{{Light|Additional Effect}}]]: [[Light|{{Light|Light}}]]<br>is [[Dispel]]led and deals damage
+
|[[Bonecraft]] skill +1
 +
|Bonecraft skill under 40 and no synthesis support
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Zephyr]]
+
|style="padding-left:1em;" align="left"|[[Trainee Hammer]]
|When landed on [[Seiryu]], its [[Additional Effect|{{Wind|Additional Effect}}]]: [[Wind|{{Wind|Wind}}]]<br>is [[Dispel]]led and deals damage
+
|[[Smithing]] skill +1
 +
|Smithing skill under 40 and no synthesis support
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Carbuncle Mitts]]
+
|style="padding-left:1em;" align="left"|[[Trainee Knife]]
|[[Carbuncle]] '''[[Avatar Perpetuation Cost]]'''<br>reduced by 50%<br>(rounded down)
+
|[[Cooking]] skill +1
 +
|Cooking skill under 40 and no synthesis support
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Dune Boots]]
+
|style="padding-left:1em;" align="left"|[[Trainee's Needle]]
|rowspan="3"|Increases '''[[Kick Attacks|Kick Attack]]''' damage
+
|[[Leathercraft]] skill +1
 +
|Leathercraft skill under 40 and no synthesis support
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Wulong Shoes]]/[[Wulong Shoes +1]]
+
|style="padding-left:1em;" align="left"|[[Trainee Sword]]
 +
|[[Alchemy]] skill +1
 +
|Alchemy skill under 40 and no synthesis support
 +
|}
  
|- style="background:#d5d9ff;" align="center"
+
== Relic Weapons ==
|style="padding-left:1em;" align="left"|[[Kung Fu Shoes]]
 
  
|- style="background:#e3e6ff;" align="center"
+
In addition to its other unique characteristics, each fully-upgraded [[:Category:Relic Weapons|relic weapon]] can occasionally double or triple their [[Base Damage|base damage]]. <br>
|style="padding-left:1em;" align="left"|[[Hacchonenbutsu Dangozashi]]
+
During this effect, the '''base damage''' formula becomes : '''floor( ([[Weapon Base Damage|D]]+ (aD) + [[fSTR]](2)) * n)'''<br>
|'''[[Double Attack]]''' +2.5%
+
where n is the hidden n-fold damage multiplier of a particular weapon. <br>
 +
* This increased base damage cannot be activated during weapon skills.
 +
* Although it is possible for the 3x damage effect of [[Mandau]] to occur during [[Sneak Attack]] and [[Trick Attack]] when [[Thief]] is set as the main job or sub job.<br>
 +
 
 +
{| border="0" width="70%" cellpadding="3" cellspacing="2"
 +
|- style="background:#ffdead;"
 +
!width="50%"|Item
 +
!width="50%"|Hidden Effect
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Patroclus's Helm]]
+
|style="padding-left:1em;" align="left"|[[Aegis]] ([[:category:Shields|Shield]])
|Enhances '''[[Arcana Killer]]''' effect
+
|Increased blocking rate
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Toreador's Cape]]
+
|style="padding-left:1em;" align="left"|[[Amanomurakumo]] ([[Great Katana]])
|'''[[Enemy Critical Hit Rate]]''' +75%
+
|Occasional 2.5-fold damage
|}
 
  
{| border="0" width="100%" cellpadding="3" cellspacing="2"
+
|- style="background:#e3e6ff" align="center"
|- style="background:#ffdead;"
+
|style="padding-left:1em;" align="left"|[[Annihilator]] ([[Gun]])
!width="35%"|Item
+
|Occasional 3-fold damage
!width="35%"|Latent/Hidden Effect
 
!width="30%"|Trigger
 
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Auditory Torque]]
+
|style="padding-left:1em;" align="left"|[[Apocalypse]] ([[Scythe]])
|'''[[STR]]''' +4 '''[[VIT]]''' +4
+
|Occasional 2-fold damage
|rowspan="6"|[[Song]] or [[Roll Effect]] active
 
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Frenzy Fife]]
+
|style="padding-left:1em;" align="left"|[[Bravura]] ([[Great Axe]])
|'''[[STR]]''' +4
+
|Occasional 2-fold damage
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Hototogisu]]
+
|style="padding-left:1em;" align="left"|[[Claustrum]] ([[Staff]])
|'''[[Parrying Skill]]''' +5
+
|Occasional 2.5-fold damage
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Melody Earring]]/[[Melody Earring +1]]
+
|style="padding-left:1em;" align="left"|[[Excalibur]] ([[Sword]])
|'''[[Evasion Skill]]''' +5/6
+
|Occasional 2.5-fold damage
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Orphic Egg]]
+
|style="padding-left:1em;" align="left"|[[Gungnir]] ([[Polearm]])
|'''[[Accuracy]]''' +1 '''[[Attack]]''' +1 '''[[Evasion]]''' +1
+
|Occasional 3-fold damage
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Wardancer]]
+
|style="padding-left:1em;" align="left"|[[Guttler]] ([[Axe]])
|'''Delay''': 474
+
|Occasional 2.5-fold damage
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Lamiabane]]
+
|style="padding-left:1em;" align="left"|[[Kikoku]] ([[Katana]])
|Enhances '''[[Magic Attack Bonus]]'''
+
|Occasional 3-fold damage
|rowspan="3"|Active in [[ToAU]] Beastman Strongholds<br>([[Arrapago Reef]], [[Halvung]], and [[Mamook]])
 
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Mamoolbane]]
+
|style="padding-left:1em;" align="left"|[[Mandau]] ([[:Category:Daggers|Dagger]])
|'''[[Accuracy]]''' +6
+
|Occasional 3-fold damage
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Trollbane]]
+
|style="padding-left:1em;" align="left"|[[Mjollnir]] ([[Club]])
|Increases '''[[Critical Hit Rate|rate of critical hits]]'''
+
|Occasional 3-fold damage
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left" rowspan="2"|[[Clown's Subligar]]/[[Clown's Subligar +1]]
+
|style="padding-left:1em;" align="left"|[[Ragnarok]] ([[Great Sword]])
|'''[[Convert MP to HP|Converts 20/25 MP to HP]]'''
+
|Occasional 2.5-fold damage
|[[Day]]
 
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|'''[[Convert HP to MP|Converts 20/25 HP to MP]]'''
+
|style="padding-left:1em;" align="left"|[[Spharai]] ([[Hand-to-Hand]])
|[[Night]]
+
|Occasional 3-fold damage
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left" rowspan="9"|[[Brisingamen]]/[[Brisingamen +1]]
+
|style="padding-left:1em;" align="left"|[[Yoichinoyumi]] ([[Bow]])
|'''[[HP]]'''+10
+
|Occasional 3-fold damage
|[[Day]]
+
|}
 +
<br>
  
|- style="background:#e3e6ff;" align="center"
+
== Elemental Gorgets ==
|'''[[MP]]'''+10
+
Elemental Gorgets are rewards of the quest [[In the Name of Science]].  These gorgets improve both [[Weapon Skill]] [[accuracy]] (by unknown amount) and [[TP Modifier]] by 25/256 (0.0976...).  To trigger the effects, the player must use a [[Weapon Skill]] with the same [[Skillchain]] property as the gorget name.<br>
|[[Night]]
+
<br>
 
+
:For example:
|- style="background:#d5d9ff;" align="center"
+
:*'''[[Sidewinder]]''' has the skillchain properties of [[Detonation]], [[Reverberation]], and [[Transfixion]]; therefore, the '''[[Breeze Gorget]]''', '''[[Aqua Gorget]]''', or the '''[[Light Gorget]]''' would all enhance '''[[Sidewinder]]''' equally when equipped.
|'''[[STR]]'''+5
+
:*'''[[Arching Arrow]]''' only has the skillchain property of [[Fusion]]; however, since [[Fusion]] is a combination of [[Transfixion]] and [[Liquefaction]], either the '''[[Light Gorget]]''' or '''[[Flame Gorget]]''' will enhance '''[[Arching Arrow]]'''.<br>
|[[Firesday]]
+
<br>
 +
'''Relic Weapon skills''' have the ability to continue level 3 skillchain ('''[[Light]]'''/'''[[Darkness]]''') '''once''', but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets<br>
 +
:For example:
 +
:*'''[[Tachi: Kaiten]]''' has "'''[[Light]]''' and '''[[Fragmentation]]'''" properties, but the gorgets that will affect [[Tachi: Kaiten]] accuracy and damage are the '''[[Breeze Gorget]]''' and '''[[Thunder Gorget]]s''' (due to its [[Fragmentation]] property); while '''[[Light Gorget]]''' will also enhance [[Tachi: Kaiten]], '''[[Flame Gorget]]''' (a sub element of the Light skillchain; eg: Light-Fire-Lightning-Wind) will '''not''' enhance [[Tachi: Kaiten]].
 +
<br>
 +
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 +
|- style="background:#ffdead;"
 +
!width="35%"|Item
 +
!width="35%"|Latent Effect
 +
!width="30%"|Trigger
 +
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Aqua Gorget]]
 +
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
 +
|'''[[Weapon Skill]]''' attribute contains '''[[Reverberation]]'''
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|'''[[VIT]]'''+5
+
|style="padding-left:1em;" align="left"|[[Breeze Gorget]]
|[[Earthsday]]
+
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
 +
|'''[[Weapon Skill]]''' attribute contains '''[[Detonation]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|'''[[MND]]'''+5
+
|style="padding-left:1em;" align="left"|[[Flame Gorget]]
|[[Watersday]]
+
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
 +
|'''[[Weapon Skill]]''' attribute contains '''[[Liquefaction]]'''
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|'''[[AGI]]'''+5
+
|style="padding-left:1em;" align="left"|[[Light Gorget]]
|[[Windsday]]
+
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
 +
|'''[[Weapon Skill]]''' attribute contains '''[[Transfixion]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|'''[[INT]]'''+5
+
|style="padding-left:1em;" align="left"|[[Shadow Gorget]]
|[[Iceday]]
+
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
 +
|'''[[Weapon Skill]]''' attribute contains '''[[Compression]]'''
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|'''[[DEX]]'''+5
+
|style="padding-left:1em;" align="left"|[[Snow Gorget]]
|[[Lightningsday]]
+
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
 +
|'''[[Weapon Skill]]''' attribute contains '''[[Induration]]'''
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|'''[[CHR]]'''+5
+
|style="padding-left:1em;" align="left"|[[Soil Gorget]]
|[[Lightsday]]
+
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
 +
|'''[[Weapon Skill]]''' attribute contains '''[[Scission]]'''
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Amood]]/[[Amood +1]]
+
|style="padding-left:1em;" align="left"|[[Thunder Gorget]]
|'''[[DMG]]''':58/59 Occasionally attacks twice
+
|Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]'''
|Moonphase: ''First Quarter Moon'' <br>
+
|'''[[Weapon Skill]]''' attribute contains '''[[Impaction]]'''
(Waxing Moon 40% through 55%)
+
|}
 +
<br>
  
|- style="background:#d5d9ff;" align="center"
+
== Other Effects ==
|style="padding-left:1em;" align="left"|[[Dark Amood]]/[[Dark Amood +1]]
+
{| border="0" width="70%" cellpadding="3" cellspacing="2"
|'''[[DMG]]''':55/56 Occasionally attacks twice
+
|- style="background:#ffdead;"
|Moonphase: ''First Quarter Moon'' <br>
+
!width="40%"|Item
(Waxing Moon 40% through 55%)
+
!width="60%"|Hidden Effect
 +
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Antarctic Wind]]
 +
|When landed on [[Genbu]], its [[Additional Effect|{{Water|Additional Effect}}]]: [[Water|{{Water|Water}}]]<br>is [[Dispel]]led and deals damage
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Eerie Cloak +1]]
+
|style="padding-left:1em;" align="left"|[[Arctic Wind]]
|Adds '''[[Refresh (Status Effect)|Refresh]]''' effect
+
|When landed on [[Suzaku]], its [[Additional Effect|{{Fire|Additional Effect}}]]: [[Fire|{{Fire|Fire}}]]<br> is [[Dispel]]led and deals damage
|[[Job]] = level multiple of 13 and [[Time of Day|Nighttime]]
+
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[East Wind]]
 +
|When landed on [[Byakko]], its [[Additional Effect|{{Light|Additional Effect}}]]: [[Light|{{Light|Light}}]]<br>is [[Dispel]]led and deals damage
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Futsuno Mitama]]
+
|style="padding-left:1em;" align="left"|[[Zephyr]]
|'''[[STR]]''' +8
+
|When landed on [[Seiryu]], its [[Additional Effect|{{Wind|Additional Effect}}]]: [[Wind|{{Wind|Wind}}]]<br>is [[Dispel]]led and deals damage
|Active during weapon skills
 
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Divisor Ring]]
+
|style="padding-left:1em;" align="left"|[[Carbuncle Mitts]]
|'''[[Attack]]''' +3 '''[[Accuracy]]''' +6
+
|[[Carbuncle]] '''[[Avatar Perpetuation Cost]]'''<br>reduced to 50%<br>(rounded down)
|[[Job]] = level divisible by 5.
 
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Multiple Ring]]
+
|style="padding-left:1em;" align="left"|[[Y's Scythe]]
|'''[[HP]]''' +50 '''[[MP]]''' +20
+
|
|[[Job]] = level multiple of 10
+
[[Dark Element Magic Spells|Dark Magic Potency]] +10% <br>
 +
[[Light Element Magic Spells|Light Magic Potency]] -10% <br>
 +
[[Dark Element Magic Spells|Dark Magic Accuracy]] +20{{verification}}<br>
 +
[[Light Element Magic Spells|Light Magic Accuracy]] -20%{{verification}}<br>
 +
[[Diabolos]], [[Fenrir]] and [[Dark Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' -2 <br>
 +
[[Carbuncle]] and [[Light Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left" rowspan="2"|[[Coven Hat]]
+
|style="padding-left:1em;" align="left"|[[Dune Boots]]
|'''[[HP]]''' +3%
+
|rowspan="3"|Increases '''[[Kick Attacks|Kick Attack]]''' damage
|[[Job]] = Odd Level
 
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
| '''[[MP]]''' +3%
+
|style="padding-left:1em;" align="left"|[[Wulong Shoes]]/[[Wulong Shoes +1]]
|[[Job]] = Even Level
+
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Kung Fu Shoes]]
  
|}
+
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Hacchonenbutsu Dangozashi]]
 +
|'''[[Double Attack]]''' +2.5%
  
<br>
+
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Patroclus's Helm]]
 +
|Enhances '''[[Arcana Killer]]''' effect
  
== Undocumented Latent Effects Triggers==
+
|- style="background:#e3e6ff;" align="center"
The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page.
+
|style="padding-left:1em;" align="left"|[[Sylphid Epee]]
 +
|[[Days of the Week|{{Wind|Windsday}}]]: '''[[Attack]]''' +10
  
Items added before the July 24, 2006 version update:
+
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Toreador's Cape]]
 +
|'''[[Enemy Critical Hit Rate]]''' +75%
 +
|}
  
 +
<br>
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 
|- style="background:#ffdead;"
 
|- style="background:#ffdead;"
 
!width="35%"|Item
 
!width="35%"|Item
!width="35%"|Latent Effect
+
!width="35%"|Latent/Hidden Effect
 
!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Z's Trident]]
+
|style="padding-left:1em;" align="left"|[[Auditory Torque]]
|'''[[STR]]'''+12
+
|'''[[STR]]''' +4 '''[[VIT]]''' +4
|''Unknown''
+
|rowspan="6"|[[Song]] or [[Roll Effect]] active
|}
 
Items added in the July 24, 2006 version update:
 
  
{| border="0" width="100%" cellpadding="3" cellspacing="2"
+
|- style="background:#e3e6ff" align="center"
|- style="background:#ffdead;"
+
|style="padding-left:1em;" align="left"|[[Frenzy Fife]]
!width="35%"|Item
+
|'''[[STR]]''' +4
!width="35%"|Latent Effect
 
!width="30%"|Trigger
 
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Ace's Locket]]
+
|style="padding-left:1em;" align="left"|[[Hototogisu]]
|'''[[Counter]]''' +5
+
|'''[[Parrying Skill]]''' +5
|''Unknown''
 
  
|}
+
|- style="background:#e3e6ff" align="center"
Items added in the October 18, 2006 version update:
+
|style="padding-left:1em;" align="left"|[[Melody Earring]]/[[Melody Earring +1]]
 +
|'''[[Evasion Skill]]''' +5/6
  
{| border="0" width="100%" cellpadding="3" cellspacing="2"
+
|- style="background:#e3e6ff;" align="center"
|- style="background:#ffdead;"
+
|style="padding-left:1em;" align="left"|[[Orphic Egg]]
!width="35%"|Item
+
|'''[[Accuracy]]''' +1 '''[[Attack]]''' +1 '''[[Evasion]]''' +1
!width="35%"|Latent Effect
 
!width="30%"|Trigger
 
  
|- style="background:#e3e6ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Sadhu Bracelets]]
+
|style="padding-left:1em;" align="left"|[[Wardancer]]
|'''[[Double Attack]]''' +2% '''[[Haste]]''' +1%
+
|'''Delay''': 474
|''Latent active when no food effect is present.''{{verification}}
 
|}
 
  
Items added in the November 22, 2007 Expansion/version update:
+
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left" rowspan="2"|[[Clown's Subligar]]/[[Clown's Subligar +1]]
 +
|'''[[Convert MP to HP|Converts 20/25 MP to HP]]'''
 +
|[[Day]]
  
{| border="0" width="100%" cellpadding="3" cellspacing="2"
+
|- style="background:#e3e6ff;" align="center"
|- style="background:#ffdead;"
+
|'''[[Convert HP to MP|Converts 20/25 HP to MP]]'''
!width="35%"|Item
+
|[[Night]]
!width="35%"|Latent Effect
 
!width="30%"|Trigger
 
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Trainee Knife]]
+
|style="padding-left:1em;" align="left" rowspan="9"|[[Brisingamen]]/[[Brisingamen +1]]
|'''[[Cooking Skill]]'''+1
+
|'''[[HP]]'''+10
|[[Cooking Skill]] < 60 ''and<br>no'' [[Synthesis Image Support|Synthesis Image Support (Cooking)]] ''active''{{verification}}
+
|[[Day]]
  
 
|- style="background:#e3e6ff;" align="center"
 
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Trainee Gloves]]
+
|'''[[MP]]'''+10
|'''[[Bonecraft Skill]]'''+1
+
|[[Night]]
|[[Bonecraft Skill]] < 60 ''and<br>no'' [[Synthesis Image Support|Synthesis Image Support (Bonecraft)]] ''active''{{verification}}
 
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Trainee Hammer]]
+
|'''[[STR]]'''+5
|'''[[Smithing Skill]]'''+1
+
|[[Firesday]]
|[[Smithing Skill]] < 60 ''and<br>no'' [[Synthesis Image Support|Synthesis Image Support (Smithing)]] ''active''{{verification}}
 
|}
 
  
Items added in the March 10, 2008 version update:
+
|- style="background:#e3e6ff;" align="center"
 +
|'''[[VIT]]'''+5
 +
|[[Earthsday]]
  
{| border="0" width="100%" cellpadding="3" cellspacing="2"
+
|- style="background:#e3e6ff" align="center"
|- style="background:#ffdead;"
+
|'''[[MND]]'''+5
!width="35%"|Item
+
|[[Watersday]]
!width="35%"|Latent Effect
+
 
!width="30%"|Trigger
+
|- style="background:#e3e6ff;" align="center"
 +
|'''[[AGI]]'''+5
 +
|[[Windsday]]
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Wootz Amood]]/[[Wootz Amood +1]]
+
|'''[[INT]]'''+5
|'''[[DMG]]''':57/58 Occasionally attacks twice
+
|[[Iceday]]
|''Unknown''
 
|}
 
  
Items added in the June 9, 2008 version update:
+
|- style="background:#e3e6ff;" align="center"
 +
|'''[[DEX]]'''+5
 +
|[[Lightningsday]]
  
{| border="0" width="100%" cellpadding="3" cellspacing="2"
+
|- style="background:#e3e6ff" align="center"
|- style="background:#ffdead;"
+
|'''[[CHR]]'''+5
!width="35%"|Item
+
|[[Lightsday]]
!width="35%"|Latent Effect
 
!width="30%"|Trigger
 
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Foolkiller]]
+
|style="padding-left:1em;" align="left"|[[Amood]]/[[Amood +1]]
|'''[[STR]]''': +8
+
|'''[[DMG]]''':58/59 Occasionally attacks twice
|''Unknown''
+
|Moonphase: ''First Quarter Moon'' <br>
|}
+
(Waxing Moon 40% through 55%)
  
Items added in the September 9, 2008 version update:
+
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Dark Amood]]/[[Dark Amood +1]]
 +
|'''[[DMG]]''':55/56 Occasionally attacks twice
 +
|Moonphase: ''First Quarter Moon'' <br>
 +
(Waxing Moon 40% through 55%)
  
{| border="0" width="100%" cellpadding="3" cellspacing="2"
+
|- style="background:#e3e6ff;" align="center"
|- style="background:#ffdead;"
+
|style="padding-left:1em;" align="left"|[[Eerie Cloak +1]]
!width="35%"|Item
+
|Adds '''[[Refresh (Status Effect)|Refresh]]''' effect
!width="35%"|Latent Effect
+
|[[Job]] = level multiple of 13 and [[Time of Day|Nighttime]]
!width="30%"|Trigger
 
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Trainee's Needle]]
+
|style="padding-left:1em;" align="left"|[[Futsuno Mitama]]
|'''[[Leathercraft Skill]]'''+1
+
|'''[[STR]]''' +8
|[[Leathercraft Skill]] < 60 ''and<br>no'' [[Synthesis Image Support|Synthesis Image Support (Leathercraft)]] ''active''{{verification}}
+
|Active during weapon skills
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff" align="center"
|style="padding-left:1em;" align="left"|[[Prester]]
+
|style="padding-left:1em;" align="left"|[[Divisor Ring]]
|'''Increases weapon skill accuracy and damage'''
+
|'''[[Attack]]''' +3 '''[[Accuracy]]''' +6
|''Unknown''
+
|[[Job]] = level divisible by 5.
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Seismic Axe]]
+
|style="padding-left:1em;" align="left"|[[Multiple Ring]]
|'''Increases weapon skill accuracy and damage'''
+
|'''[[HP]]''' +50 '''[[MP]]''' +20
|''Unknown''
+
|[[Job]] = level multiple of 10
 +
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left" rowspan="2"|[[Coven Hat]]
 +
|'''[[HP]]''' +3%
 +
|[[Job]] = Odd Level
 +
 
 +
|- style="background:#e3e6ff;" align="center"
 +
| '''[[MP]]''' +3%
 +
|[[Job]] = Even Level
 
|}
 
|}
 +
<br>
  
 
+
==Unknown Latent Effect Triggers==
Items added in the December 8, 2008 version update:
+
The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page and the item page.
  
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
 
{| border="0" width="100%" cellpadding="3" cellspacing="2"
Line 2,027: Line 2,145:
 
!width="30%"|Trigger  
 
!width="30%"|Trigger  
  
|- style="background:#d5d9ff;" align="center"
+
|- style="background:#e3e6ff;" align="center"
|style="padding-left:1em;" align="left"|[[Trainee Axe]]
+
|style="padding-left:1em;" align="left"|[[Z's Trident]]
|'''[[Woodworking Skill]]'''+1
+
|'''[[STR]]'''+12
|[[Woodworking Skill]] < 60 ''and<br>no'' [[Synthesis Image Support|Synthesis Image Support (Woodworking)]] ''active''{{verification}}
+
|''Unknown''
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Ace's Locket]]
 +
|'''[[Counter]]''' +5
 +
|''Unknown''
 +
|- style="background:#e3e6ff;" align="center"
 +
|style="padding-left:1em;" align="left"|[[Sadhu Bracelets]]
 +
|'''[[Double Attack]]''' +2% '''[[Haste]]''' +1%
 +
|''Latent active when no food effect is present.''{{verification}}
 +
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Wootz Amood]]/[[Wootz Amood +1]]
 +
|'''[[DMG]]''':57/58 Occasionally attacks twice
 +
|''Unknown''
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Foolkiller]]
 +
|'''[[STR]]''': +8
 +
|''Unknown''
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Prester]]
 +
|'''Increases [[Weapon Skill Accuracy|weapon skill accuracy]] and damage'''
 +
|''Active when using any Weapon Skill with a [[Skillchain]] attribute of [[Detonation]] (and, by extension, [[Fragmentation]]).''
 +
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Seismic Axe]]
 +
|'''Increases [[Weapon Skill Accuracy|weapon skill accuracy]] and damage'''
 +
|''Active when using any Weapon Skill with a [[Skillchain]] attribute of [[Scission]] (and, by extension, [[Gravitation]]).''{{verification}}
 +
 
 +
|- style="background:#e3e6ff" align="center"
 +
|style="padding-left:1em;" align="left"|[[Aizenkunitoshi]]
 +
|'''Increases weapon skill damage'''
 +
|{{verification}}
 
|}
 
|}
 +
 
[[category:Guides]][[category:Featured Articles]]
 
[[category:Guides]][[category:Featured Articles]]

Latest revision as of 03:54, 30 July 2017

Introduction[edit]

Many item descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.

Latent Effects
Item attributes that are triggered under certain, unstated circumstances.
Hidden Effects
Item attributes that are not reflected in the item description at all.

Some effects are both latent and hidden.

HP-triggered Effects[edit]

The following weapons' damage ratings vary depending on the wielder's current HP.

Item Hidden Effect Trigger
Amanojaku (Katana) DMG rating increases as HP decreases. See Amanojaku page for details.
Valiant Knife (Dagger) DMG rating increases as HP decreases. See Valiant Knife page for details.


The following weapons' accuracy ratings vary depending on the wielder's current HP.

Item Hidden Effect Trigger
Avengers (Hand to Hand) Accuracy rating increases as HP decreases. See Avengers page for details.


The following items' latent effects are triggered at certain levels of HP.

Item Latent Effect Trigger
Amakura Store TP +10 HP ≤ 50% (orange)
Bedivere's Hose Increases Accuracy and Attack HP ≤ 25% (red)
Berserker's Torque Adds Regain Effect (1 TP/tick) Drawn weapon
(drains 50 HP/tick)
Carapace Gauntlets/Carapace Gauntlets +1 Attack +8/9 DEF +16/17 HP ≤ 75% (yellow)
Carapace Helm/Carapace Helm +1 Attack +10/11 DEF +23/24 HP ≤ 50% (orange)
Carapace Breastplate/Carapace Breastplate +1 Attack +12/13 DEF +44/45 HP ≤ 25% (red)
Hercules' Ring Adds Regen Effect (3 HP/tick)
Adds Refresh Effect (1 MP/tick)
HP ≤ 50% (orange)
Horrent Mace Accuracy +10 Attack +10 HP ≤ 25% (red)
Kerykeion Adds Regen Effect (3 HP/tick) Base HP < 51%
Muscle Belt/Muscle Belt +1 Adds Regen Effect (1/2 HP/tick)
Counter +1/2
HP ≤ 50% (orange)
Parade Gorget Adds Refresh Effect (1 MP/tick) HP > 85% (white)
Rasetsu Jinpachi Counter +1 Low HP (percentage unknown)
Rasetsu Samue Counter +1 Low HP (percentage unknown)
Rasetsu Tekko Counter +1 Low HP (percentage unknown)
Rasetsu Hakama Counter +1 Low HP (percentage unknown)
Rasetsu Sune-Ate Counter +1 Low HP (percentage unknown)
Unicorn Cap/Unicorn Cap +1 STR+4/5 HP > 70%
Unicorn Harness/Unicorn Harness +1 VIT+6/7 HP > 71%
Unicorn Mittens/Unicorn Mittens +1 Attack +7/8 HP > 75% (white)
Unicorn Subligar/Unicorn Subligar +1 Evasion +3/4 HP > 75% (white)
Unicorn Leggings/Unicorn Leggings +1 Haste +3%/4% HP > 75% (white)
Zareehkl Jambiya DMG: 36 HP ≤ 75% (yellow)
Zareehkl Scythe Increases rate of Triple Attack HP ≤ 25% (red)


HP-and-TP-triggered Effects[edit]

The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.

Note that when the table says "HP ≤ 75%" that means that <hpp> should expand to 75% or less, which means current HP is anything under 76% of current maximum HP. If you have 1001 maximum HP, 76% of that is 760.76, so the latent will be active at 760 HP.

Some of these items ignore the effects of Convert HP to MP gear on your maximum HP, so the latent can be active much higher than 76% of your actual maximum HP. Two such are Sorcerer's Ring and Conjurer's Ring. However, Minstrel's Ring and Medicine Ring do not work this way, they just use your maximum HP.

Item Latent Effect Trigger
Caitiff's Socks Flee HP ≤ 25% and TP < 100%
Activates randomly when an enemy attacks wielder.
Soldier's Ring (WAR) Double Attack +2% HP ≤ 75% and TP ≤ 100%
Soldier's Earring (WAR) DEF+20% HP ≤ 25% and TP ≤ 100%
Kampfer Ring (MNK) Counter +2 HP ≤ 75% and TP ≤ 100%
Kampfer Earring (MNK) Counter +5 HP ≤ 25% and TP ≤ 100%
Medicine Ring (WHM) Cure Potency +10% HP ≤ 75% and TP ≤ 100%
Medicine Earring (WHM) Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Sorcerer's Ring (BLM) Magic Attack Bonus +10 HP ≤ 75% and TP ≤ 100%
Sorcerer's Earring (BLM) Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Fencer's Ring (RDM) Sword Enhancement Spell Damage +5 HP ≤ 75% and TP ≤ 100%
Fencer's Earring (RDM) Magic Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Rogue's Ring (THF) Steal +3 HP ≤ 75% and TP ≤ 100%
Rogue's Earring (THF) Evasion +15 HP ≤ 25% and TP ≤ 100%
Guardian's Ring (PLD) Shield Bash +10 HP ≤ 75% and TP ≤ 100%
Guardian Earring (PLD) Spell Interruption Rate -30% HP ≤ 25% and TP ≤ 100%
Slayer's Ring (DRK) Weapon Bash +10 HP ≤ 75% and TP ≤ 100%
Slayer's Earring (DRK) Physical Damage Taken -20% HP ≤ 25% and TP ≤ 100%
Tamer's Ring (BST) Killer Effects +3 HP ≤ 75% and TP ≤ 100%
Tamer's Earring (BST) Increases Tame Success Rate HP ≤ 25% and TP ≤ 100%
Minstrel's Ring (BRD) Song Spellcasting Time -25% HP ≤ 75% and TP ≤ 100%
Minstrel's Earring (BRD) Physical Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Tracker's Ring (RNG) Enmity -2 HP ≤ 75% and TP ≤ 100%
Tracker's Earring (RNG) Physical Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Ronin Ring (SAM) Accuracy +5 HP ≤ 75% and TP ≤ 100%
Ronin Earring (SAM) Magic Damage Taken -20% HP ≤ 25% and TP ≤ 100%
Shinobi Ring (NIN) Haste +4% HP ≤ 75% and TP ≤ 100%
Shinobi Earring (NIN) Haste +20% HP ≤ 25% and TP ≤ 100%
Drake Ring (DRG) Enhances Jump Effect HP ≤ 75% and TP ≤ 100%
Drake Earring (DRG) Double Attack +5% HP ≤ 25% and TP ≤ 100%
Conjurer's Ring (SMN) Avatar Perpetuation Cost -1 HP ≤ 75% and TP ≤ 100%
Conjurer's Earring (SMN) Damage Taken -20% HP ≤ 25% and TP ≤ 100%


MP-triggered Effects[edit]

The following armor pieces have latent effects that are only active when MP drops below a certain threshold.

Item Latent Effect Trigger
Desperado Ring Attack +5 MP ≤ 5%
Gaudy Harness Adds Refresh Effect MP < 49
Uggalepih Pendant Magic Attack Bonus +8 MP ≤ 51% (or casting a spell which
will bring your MP under 51%)


TP-related Effects[edit]

The following set of weapons have latent (and hidden) effects when the person using them has less than 100% TP. Note that the effect is active during weapon skills because of the order in which events occur while using a weapon skill--TP is set to zero before the weapon skill activates. Also, the single-handed ones work regardless of whether they are equipped in the main or sub slot.

Item Latent Effect Trigger
Wagh Baghnakhs (Hand-to-Hand) DMG:+18 Accuracy +5 Attack +14 < 100% TP
Blau Dolch (Dagger) DMG:33 Accuracy +5 Attack +16 < 100% TP
Maneater (Axe) DMG:49 Accuracy +5 Attack +18 < 100% TP
Stone-splitter (Polearm) DMG:71 Accuracy +5 Attack +24 < 100% TP
Onimaru (Great Katana) DMG:83 Accuracy +5 Attack +18 < 100% TP
Perdu Hanger (Sword) DMG:44 Accuracy +5 Attack +15 < 100% TP
Perdu Sickle (Scythe) DMG:93 Accuracy +5 Attack +14 < 100% TP
Perdu Wand (Club) DMG:39 Accuracy +5 Attack +15 < 100% TP
Perdu Bow (Bow) DMG:42 Ranged Accuracy +5 Ranged Attack +15Verification Needed < 100% TP
Perdu Blade (Katana) DMG:32 Accuracy +5 Attack +10 < 100% TP
Perdu Crossbow (Marksmanship) DMG:39 Ranged Accuracy +5 Ranged Attack +15Verification Needed < 100% TP
Perdu Staff (Staff) DMG:66 Accuracy +5 Attack +15Verification Needed < 100% TP
Perdu Sword (Great Sword) DMG:84 Accuracy +5 Attack +10 < 100% TP
Perdu Voulge (Great Axe) DMG:96 Accuracy +5 Attack +10 < 100% TP


The following cloak and articles of the Hachiman Domaru Set (Lv.70 SAM) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills.

Item Latent Effect Trigger
Hachiman Jinpachi/Hachiman Jinpachi +1 Double Attack +2%/3% ≥ 100% TP
Hachiman Kote/Hachiman Kote +1 Attack +10/12 ≥ 100% TP
Hachiman Hakama/Hachiman Hakama +1 Ranged Attack +7/8 ≥ 100% TP
Rambler's Cloak STR +5 ≥ 100% TP


Subjob-triggered Effects[edit]

The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate subjob.

Item Latent Effect Trigger
Mercenary's Earring VIT+2 /WAR
Mercenary Mantle Enmity +1 /WAR
Axe Belt Great Axe Skill +5 /WAR
Mercenary's Targe HP+5 MP+10 /WAR
Wrestler's Earring HP+30 /MNK
Wrestler's Mantle Enhances Martial Arts Effect /MNK
Cestus Belt Hand-to-Hand Skill +5 /MNK
Wrestler's Aspis INT+2 /MNK
Dominion Ring MP+30 /WHM
Healer's Earring Enmity -1 /WHM
Healer's Mantle Magic Defense Bonus /WHM
Mace Belt Club Skill +5 /WHM
Healer's Shield DEX+2 /WHM
Wizard's Earring Elemental Magic Skill +5 /BLM
Wizard's Mantle MP Recovered While Healing +1 /BLM
Staff Belt Staff Skill +5 /BLM
Wizard's Shield STR+2 /BLM
Templar Hammer Magic Attack Bonus +2 /BLM
Warlock's Earring MP Recovered While Healing +1 /RDM
Warlock's Mantle Enhances Fast Cast Effect /RDM
Rapier Belt Sword Skill +5 /RDM
Warlock's Shield HP+7 MP+7 /RDM
Pilferer's Earring DEX+2 /THF
Pilferer's Mantle Evasion +4 /THF
Dagger Belt Dagger Skill +5 /THF
Pilferer's Aspis Shield Skill +5 /THF
Esquire's Earring DEF+5 /PLD
Esquire's Mantle Enhances Undead Killer Effect /PLD
Shield Belt Shield Skill +5 /PLD
Varlet's Targe AGI+2 /PLD
Killer Earring Attack +5 /DRK
Killer Mantle Dark Magic Skill +5 /DRK
Scythe Belt Scythe Skill +5 /DRK
Killer Targe MP+5 CHR+2 /DRK
Trimmer's Earring Accuracy +5 /BST
Trimmer's Mantle Enhances Resist Slow Effect /BST
Pick Belt Axe Skill +5 /BST
Trimmer's Aspis MND+2 /BST
Singer's Earring Evasion +5 /BRD
Singer's Mantle Enhances Resist Silence Effect /BRD
Song Belt Singing Skill +5 /BRD
Singer's Shield Parrying Skill +5 /BRD
Beater's Earring Ranged Accuracy +3 /RNG
Beater's Mantle Increases Rapid Shot Activation Rate /RNG
Gun Belt Marksmanship Skill +5 /RNG
Beater's Aspis Evasion +2 /RNG
Ashigaru Earring Parrying Skill +5 /SAM
Ashigaru Mantle Enhances Resist Blind Effect /SAM
Katana Obi Store TP +1 /SAM
Ashigaru Targe Throwing Skill +5 /SAM
Genin Earring AGI +4 /NIN
Genin Mantle Enhances Resist Bind Effect /NIN
Sarashi Enhances Dual Wield Effect /NIN
Genin Aspis Attack +5 /NIN
Wyvern Earring Haste +5% /DRG
Wyvern Mantle Attack +6 /DRG
Lance Belt Polearm Skill +5 /DRG
Wyvern Targe Haste +1% /DRG
Magician's Earring MP+30 /SMN
Avatar Belt Avatar Perpetuation Cost -2 /SMN
Magician's Mantle Summoning Magic Skill +5 /SMN
Magician's Shield HP+10 MP+5 /SMN
Immortal's Earring Blue Magic Skill +5 /BLU
Immortal's Cape Enhances Resist Sleep Effect /BLU
Pirate's Earring Ranged Attack +5 /COR
Pirate's Cape Enhances Resist Paralyze Effect /COR
Busker's Earring Guarding Skill +5 /PUP
Busker's Cape Enmity -2 /PUP


Atypical Damage Type Weapons[edit]

Most weapons of a certain category deal the same type of damage. The following weapons are exceptions. Despite having an uncharacteristic damage type when meleeing, these weapons still use normal damage types during weapon skills.

Item Hidden Effect
Bourdonasse (Polearm) Blunt damage
Crude Sword (Great Sword) Blunt damage
Honebami (Great Katana) Blunt damage
Vampiric Claws (Hand-to-Hand) Slashing damage
Birdbanes (Hand-to-Hand) Piercing damage
Chiroptera Dagger (Dagger) Slashing damage
Mensur Epee (Sword) Piercing damage (first introduced as Slashing type)
Joyeuse (Sword) Piercing damage
Sylphid Epee (Sword) Piercing damage


Elemental Staves[edit]

The Level 51 Elemental Staves have very potent hidden effects which make them useful to various jobs. These effects conform to the standard elemental strengths and weaknesses.

Item Hidden Effect
Fire Staff/Vulcan's Staff

Fire Magic Potency +10/15%
Ice Magic Potency -10/15%
Ifrit and Fire Spirit summoned: Avatar Perpetuation Cost -2/3
Shiva and Ice Spirit summoned: Avatar Perpetuation Cost +2/3

Ice Staff/Aquilo's Staff

Ice Magic Potency +10/15%
Wind Magic Potency -10/15%
Shiva and Ice Spirit summoned: Avatar Perpetuation Cost -2/3
Garuda and Air Spirit summoned: Avatar Perpetuation Cost +2/3

Wind Staff/Auster's Staff

Wind Magic Potency +10/15%
Earth Magic Potency -10/15%
Garuda and Air Spirit summoned: Avatar Perpetuation Cost -2/3
Titan and Earth Spirit summoned: Avatar Perpetuation Cost +2/3

Earth Staff/Terra's Staff

Earth Magic Potency +10/15%
Lightning Magic Potency -10/15%
Titan and Earth Spirit summoned: Avatar Perpetuation Cost -2/3
Ramuh and Thunder Spirit summoned: Avatar Perpetuation Cost +2/3

Thunder Staff/Jupiter's Staff

Lightning Magic Potency +10/15%
Water Magic Potency -10/15%
Ramuh and Thunder Spirit summoned: Avatar Perpetuation Cost -2/3
Leviathan and Water Spirit summoned: Avatar Perpetuation Cost +2/3

Water Staff/Neptune's Staff

Water Magic Potency +10/15%
Fire Magic Potency -10/15%
Leviathan and Water Spirit summoned: Avatar Perpetuation Cost -2/3
Ifrit and Fire Spirit summoned: Avatar Perpetuation Cost +2/3

Light Staff/Apollo's Staff

Light Magic Potency +10/15%
Dark Magic Potency -10/15%
Charm success rate +10/15%
Carbuncle and Light Spirit summoned: Avatar Perpetuation Cost -2/3
Diabolos, Fenrir and Dark Spirit summoned: Avatar Perpetuation Cost +2/3

Dark Staff/Pluto's Staff

Dark Magic Potency +10/15%
Light Magic Potency -10/15%
Charm Success Rate -10/15%
Diabolos, Fenrir and Dark Spirit summoned: Avatar Perpetuation Cost -2/3
Carbuncle and Light Spirit summoned: Avatar Perpetuation Cost +2/3


Weapon Skill Point Effects[edit]

The following weapons have latent effects that are governed by a system that keeps track of how many Weapon Skill Points you have accrued using them on Easy Prey or harder enemies. Single-handed weapons need to be equipped in the main slot in order to advance this counter.

Each weapon skill you perform using these weapons on Easy Prey or tougher enemies grants you a number of points as follows:

1 point for a weapon skill that does not produce a skillchain effect
2 points for a weapon skill that produces a level 1 skillchain effect
3 points for a weapon skill that produces a level 2 skillchain effect
5 points for a weapon skill that produces a level 3 skillchain effect

Weapons "of trials" are involved in obtaining quested weapon skills. The holder of the weapon must accrue 300 weapon skill points to deactivate the latent and then return it to the quest giver before continuing in the quest.

Weapons from the various 30-Kindred's Seal BCNMs require the holder to accrue 500 weapon skill points to activate the latent high damage rating (and on most, critical hit rate). Note that the critical hit rate modifier does apply to all attacks while that unlocked weapon is equipped.

Item Latent Effect Trigger
Knuckles of Trials (Hand-to-Hand) HP+20 Resist Vs. Earth+10 Resist Vs. Water+10 Weapon Skill Points < 300
Dagger of Trials (Dagger) HP+20 Resist Vs. Ice+10 Resist Vs. Earth+10 Weapon Skill Points < 300
Sapara of Trials (Sword) HP+20 Resist Vs. Fire+10 Resist Vs. Wind+10 Weapon Skill Points < 300
Sword of Trials (Great Sword) HP+20 Resist Vs. Ice+10 Resist Vs. Earth+10 Weapon Skill Points < 300
Pick of Trials (Axe) HP+20 Resist Vs. Wind+10 Resist Vs. Lightning+10 Weapon Skill Points < 300
Axe of Trials (Great Axe) HP+20 Resist Vs. Earth+10 Resist Vs. Water+10 Weapon Skill Points < 300
Scythe of Trials (Scythe) HP+20 Resist Vs. Lightning+10 Resist Vs. Light+10 Weapon Skill Points < 300
Spear of Trials (Polearm) HP+20 Resist Vs. Water+10 Resist Vs. Dark+10 Weapon Skill Points < 300
Kodachi of Trials (Katana) HP+20 Resist Vs. Fire+10 Resist Vs. Light+10 Weapon Skill Points < 300
Tachi of Trials (Great Katana) HP+20 Resist Vs. Ice+10 Resist Vs. Dark+10 Weapon Skill Points < 300
Club of Trials (Club) HP+10 MP+10 Resist Vs. Earth+10 Resist Vs. Water+10 Weapon Skill Points < 300
Pole of Trials (Staff) HP+10 MP+10 Resist Vs. Fire+10 Resist Vs. Light+10 Weapon Skill Points < 300
Bow of Trials (Ranged) HP+20 Resist Vs. Wind+10 Resist Vs. Lightning+10 Weapon Skill Points < 300
Gun of Trials (Ranged) HP+20 Resist Vs. Earth+10 Resist Vs. Water+10 Weapon Skill Points < 300
Destroyers (Hand-to-Hand) DMG:+18 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Heart Snatcher (Dagger) DMG:30 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Dissector (Sword) DMG:36 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Subduer (Great Sword) DMG:85 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Retributor (Axe) DMG:46 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Rampager (Great Axe) DMG:87 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Gravedigger (Scythe) DMG:87 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Gondo-Shizunori (Polearm) DMG:85 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Senjuinrikio (Katana) DMG:38 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Michishiba (Great Katana) DMG:78 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Morgenstern (Club) DMG:40 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Thyrsusstab (Staff) DMG:65 Critical Hit Rate +6% Weapon Skill Points ≥ 500
Expunger (Ranged) DMG:39 Ranged Accuracy +9 Weapon Skill Points ≥ 500
Coffinmaker (Ranged) DMG:40 Ranged Accuracy +9 Weapon Skill Points ≥ 500


Combat-related Effects[edit]

The following items' latent effects only activate under certain circumstances during combat. The latent effects that drain HP, MP, or TP deactivate when the user no longer has enough left for another tick of drain.

Item Latent Effect/Hidden Effect Trigger
Bard's Justaucorps/Bard's Justaucorps +1 Military Parade
(STR +8, DEX +8, VIT +8, AGI +8, INT -8, MND -8, CHR -8)
Drawn weapon
Bard's Cannions Courtly Measure
(STR -8, DEX -8, VIT -8, AGI -8, INT +8, MND +8, CHR +8)
Sheathed weapon (not drawn)
Bard's Cannions +1 Courtly Measure
(INT +8, MND +8, CHR +8)
Sheathed weapon (not drawn)
Berserker's Torque Adds Regain Effect (1 TP/tick) Drawn weapon
(drains 50 HP/tick)
Caitiff's Socks Flee HP ≤ 25% and TP < 100%
Activates randomly when an enemy attacks wielder.
Frenzy Sallet Accuracy +12 Haste +4% Drawn weapon
(drains 99 HP/tick)
Mistilteinn Adds Refresh Effect (1 MP/tick)
Drawn weapon and TP ≥ 3
(drains 3 TP/tick)
Rune Arrow VIT+1 Ranged Attack +10 Drawn weapon and MP
(drains 1 MP/tick)
Rune Axe Attack +5 Adds Regen Effect (5 HP/tick) Drawn weapon and MP
(drains 3 MP/tick)
Rune Baghnakhs STR+7 Counter +1 Drawn weapon and MP
(drains 4 MP/tick)
Rune Bangles Evasion +5 DEF +32 Drawn weapon and MP
(drains 4 MP/tick)
Rune Blade DEX+5 DMG:43 Drawn weapon and MP
(drains 4 MP/tick)
Rune Bow Ranged Accuracy +5 Enmity -2 Drawn weapon and MP
(drains 4 MP/tick)
Rune Chopper Accuracy +5 Haste +9% Drawn weapon and MP
(drains 3 MP/tick)
Rune Halberd DEX+6 Double Attack +5% Drawn weapon and MP
(drains 4 MP/tick)
Rune Rod Attack +10 Healing Magic Skill +6 Drawn weapon and MP
(drains 4 MP/tick)
Rune Staff INT+2 MND+2 CHR+2 Magic Attack Bonus Drawn weapon and MP
(drains 4 MP/tick)
Shark Necklace Adds Regen Effect
(1 HP/tick)
Drawn weapon and MP
(drains 3 MP/tick)
Treat Staff Warp Randomly after attacking an enemy during the Harvest Festival event
Kabrakan's Axe Additional Effect Activation rate increases to 10-15% The Additional Effect: Slow must occur once.
Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes.
Tredecim Scythe Guaranteed critical hit 13th (non-WS) swing
The scythe has a 'memory'; zoning or
unequipping it doesn't reset count


Status-related Effects[edit]

The following items activate when under the corresponding positive status effect.

Item Latent Effect Trigger
Avis Accuracy +6 Under Samba effect
Chaotic Earring Attack +7 Under Arcane Circle effect
Haten Earring Store TP +2 Under Warding Circle effect
Poppet Katars Attack: +12 While Automaton is active
Priest's Earring DEF: 8 Under Holy Circle effect
Ryumon Attack Bonus Under Utsusemi effect
Enhancing Sword Accuracy +8 Attack +16 While Enspell is active.
Scogan's Knuckles Accuracy +10 While Automaton is active
Save the Queen Accuracy +20 While Covering an ally
Volitional Mantle VIT +10 While Covering an ally


The following items activate when under the corresponding negative status effect.

Item Latent Effect Trigger
Anubis's Knife Critical Hit Rate +7% Poisoned
Aries Mantle Adds Regen and Refresh Effect Asleep
Bat Earring Evasion +15 Blinded
Bitter Earring Ranged Accuracy +5 Curse
Flagellant's Rope Haste +8% Paralyzed
Hardwood Katana Adds Regen and Refresh effect Asleep
Kawahori Kabuto Critical Hit Rate +5%, Weapon Skill Accuracy +5 Blinded
Nightmare Gloves Avatar Perpetuation Cost -1 Asleep
Opo-opo Necklace Raises TP (2.5 TP per tic) Asleep
Root Sabots Adds Regen Effect (2 HP per tic) Bound
Sand Mantle Physical Damage Taken -20% Petrified
Scorpion Breastplate/Scorpion Breastplate +1 Adds Regen Effect (2 HP per tic) Poisoned
Scorpion Gauntlets/Scorpion Gauntlets +1 MP Recovered While Healing +4/+5 Silenced
Scorpion Helm/Scorpion Helm +1 Adds Refresh Effect Paralyzed
Snakeeye/Snakeeye +1 STR: +5/6 Additional Effect: Poison
Drains 20 HP per tick
Poisoned
Taster's Cape Adds Refresh Effect (1 MP per tic) Poisoned


Food-related Effects[edit]

The following equipment allows consumption of raw ingredients. Raw fish is normally restricted to Mithra only while raw meat is normally restricted to Galka only.

Item Hidden Effect
Exocets (Hand-to-Hand) Allows consumption of raw fish.
Pagures (Hand-to-Hand)
Calamar (Polearm)
Narval (Polearm)
Matron's Knife (Dagger) Allows consumption of raw fish and raw meat.


The following table lists equipment that is affected by the food that the player is eating, and food that is affected by equipment that the player is using.

Item Latent/Hidden Effect Trigger
Sadhu Cuffs MP +35 Spell Interruption Rate -5% MP Recovered While Healing +1 Latent active when no food effect is present.
Kinkobo/Primate Staff Delay: 329 Accuracy +10 Active food: Pamamas
Nanban Kariginu Evasion +??? Accuracy +??? Active food: Pamamas
Primate Staff +1 Delay: 319 Accuracy +12 Active food: Pamamas
Opo-opo Crown These effects are in place of the original effects.
  • HP +50 (new)
  • MP +50 (new)
  • STR -3 (same)
  • AGI -3 (new)
  • INT +1 (same)
  • CHR +14 (new)
Active Food: Pamamas
Race: Elvaan These effects are in place of the original effects.
  • HP +20 (new)
  • MP +20 (new)
  • STR +6 (+1)
  • DEX +2 (same)
  • INT -2 (+1)
  • MND +5 (+1)
  • CHR +4 (new)
  • Attack +22% (Cap: 80@363 Base Attack) (+15 to cap)
  • Ranged Attack +22% (Cap: 80@363 Base Ranged Attack) (+15 to cap)
Active Food: Royal Omelette
Race: Elvaan These effects are in place of the original effects.
  • HP +20 (new)
  • MP +20 (new)
  • STR +6 (+1)
  • DEX +2 (same)
  • INT -2 (+1)
  • MND +5 (+1)
  • CHR +4 (new)
  • Attack +22% (Cap: 85@386 Base Attack) (+68 to cap)
  • Ranged Attack +22% (Cap: 85@386 Base Ranged Attack) (+15 to cap)
Active Food: Imperial Omelette
Myochin Kote/Myochin Kote +1
Nobushi Kyahan
Roshi Jinpachi/Roshi Jinpachi +1
Effects tripled if all are equipped.
These effects are in addition to the original effects. Active Food: Rice Ball
These effects are in addition to the original effects. Active Food: Rogue Rice Ball
These effects are in addition to the original effects. Active Food: Salmon Rice Ball
These effects are in addition to the original effects. Active Food: Naval Rice Ball
These effects are in addition to the original effects. Active Food: Tonosama Rice Ball
These effects are in addition to the original effects. Active Food: Shogun Rice Ball


Party-related Effects[edit]

The following weapons' attributes change depending on the current state of your party.

Item Latent/Hidden Effect Trigger
Sirius Axe DMG:43-53 DMG rating increases by 2 for every person in your party other than yourself
Company Sword DMG:46-54 DMG rating increases by 2 for every person in your party over 2
Company Fleuret DMG:36-41 DMG rating increases by 1 for every person in your party other than yourself
Mensur Epee DMG:47-39 Starting from 47, DMG rating decreases by 2 for every person in your party other than yourself until 39
Carbuncle's Pole Additional Effect: Light Damage Presence of Carbuncle as a pet in your party
Garuda's Sickle Accuracy +13 Presence of Garuda as a pet in your party
Ifrit's Bow Increases Critical Hit Rate Presence of Ifrit as a pet in your party
Leviathan's Couse Additional Effect: Water Damage Presence of Leviathan as a pet in your party
Ramuh's Mace Additional Effect: Lightning Damage Presence of Ramuh as a pet in your party
Shiva's Shotel Additional Effect: Ice Damage Presence of Shiva as a pet in your party
Titan's Baselard DMG:33 Presence of Titan as a pet in your party
Sacrifice Torque Drains 8 HP/tick and 3 MP/tick
Enhances Avatar Attack
Presence of any Avatar as a pet in your party
Lyft Sainti 1-4 ATK Verification Needed Party size 3+ members.
Effect strengthens with more members, but each must be in zone. source
Lyft Jambiya DEX +1~4 Verification Needed
Lyft Scimitar VIT +1~4
Lyft Claymore STR +1~4 Verification Needed
Lyft Tabar DEX +1~4, Attack +2~8 Verification Needed
Lyft Voulge STR +1~4, Accuracy +2~8
Lyft Scythe STR +1~4 Verification Needed
Lyft Lance STR +1~4, Attack +2~8
Musanto DEX +1~4
Unshomaru STR +1~4, Store TP +1~4
Lyft Ferule ???
Lyft Pole ???
Lyft Crossbow MND +1~4, TP Bonus +12~48
Lyft Hexagun AGI +1~4 Verification Needed
Affinity Earring Enhances Pet Attack Presence of a Puppetmaster in your party. (Not including the wearer)
Ardent Earring Magic Attack Bonus: +1 Presence of a Black Mage in your party. (Not including the wearer)


Ataraxy Earring Magic Accuracy:+1 Presence of a Red Mage in your party. (Not including the wearer)
Booster Earring HP:+10 MP:+10 Presence of a Blue Mage in your party. (Not including the wearer)
Brawn Earring STR:+1 Presence of a Dark Knight in your party. (Not including the wearer)
Chary Earring Enmity:-1 Presence of a White Mage in your party. (Not including the wearer)
Esse Earring HP:+20 Presence of a Monk in your party. (Not including the wearer)
Elan Earring Evasion:+4 Presence of a Ninja in your party. (Not including the wearer)
Fidelity Earring Enhances Pet Accuracy Presence of a Beastmaster in your party. (Not including the wearer)
Forte Earring Dexterity:+1 Presence of a Thief in your party. (Not including the wearer)
Impetus Earring Ranged Attack:+1 Presence of a Ranger in your party. (Not including the wearer)
Muffle Earring Subtle Blow:+3 Presence of a Dancer in your party. (Not including the wearer)
Mystique Earring Charisma:+1 Presence of a Bard in your party. (Not including the wearer)
Psyche Earring MP:+15 Presence of a Summoner in your party. (Not including the wearer)
Rathe Earring Store TP:+1 Presence of a Samurai in your party. (Not including the wearer)
Seeker Earring Accuracy:+1 Presence of a Dragoon in your party. (Not including the wearer)
Soarer Earring Ranged Accuracy:+1 Presence of a Corsair in your party. (Not including the wearer)
Stormer Earring Attack:+4 Presence of a Warrior in your party. (Not including the wearer)
Survivor Earring Vitality:+1 Presence of a Paladin in your party. (Not including the wearer)
Sylph Earring MP Recovered While Healing:+1 Presence of a Scholar in your party. (Not including the wearer)


Area-related Effects[edit]

The following items' latents trigger upon entering certain areas of Vana'diel.

Item Latent/Hidden Effect Trigger
Lamia Garland CHR +7 Enhances Resist Charm effect Active in ToAU Beastman Strongholds
(Arrapago Reef, Halvung, and Mamook)
Lamiabane Enhances Magic Attack Bonus
Mamool Ja Helm STR +4 Resist Vs. Wind +15 Resist Vs. Light +15
Mamoolbane Accuracy +6
Qiqirn Hood Ranged Accuracy +2 Ranged Attack +2 Evasion +2
Troll Coif HP +32 VIT +5 Resist Vs. Water -50
Trollbane Increases rate of critical hits


Crafts Items[edit]

These weapons and armor grant bonus synthesis skills for aspiring crafters.

Item Latent/Hidden Effect Trigger
Trainee Axe Woodworking skill +1 Woodworking skill under 40 and no synthesis support
Trainee Burin Goldsmithing skill +1 Goldsmithing skill under 40 and no synthesis support
Trainee Gloves Bonecraft skill +1 Bonecraft skill under 40 and no synthesis support
Trainee Hammer Smithing skill +1 Smithing skill under 40 and no synthesis support
Trainee Knife Cooking skill +1 Cooking skill under 40 and no synthesis support
Trainee's Needle Leathercraft skill +1 Leathercraft skill under 40 and no synthesis support
Trainee Sword Alchemy skill +1 Alchemy skill under 40 and no synthesis support

Relic Weapons[edit]

In addition to its other unique characteristics, each fully-upgraded relic weapon can occasionally double or triple their base damage.
During this effect, the base damage formula becomes : floor( (D+ (aD) + fSTR(2)) * n)
where n is the hidden n-fold damage multiplier of a particular weapon.

  • This increased base damage cannot be activated during weapon skills.
  • Although it is possible for the 3x damage effect of Mandau to occur during Sneak Attack and Trick Attack when Thief is set as the main job or sub job.
Item Hidden Effect
Aegis (Shield) Increased blocking rate
Amanomurakumo (Great Katana) Occasional 2.5-fold damage
Annihilator (Gun) Occasional 3-fold damage
Apocalypse (Scythe) Occasional 2-fold damage
Bravura (Great Axe) Occasional 2-fold damage
Claustrum (Staff) Occasional 2.5-fold damage
Excalibur (Sword) Occasional 2.5-fold damage
Gungnir (Polearm) Occasional 3-fold damage
Guttler (Axe) Occasional 2.5-fold damage
Kikoku (Katana) Occasional 3-fold damage
Mandau (Dagger) Occasional 3-fold damage
Mjollnir (Club) Occasional 3-fold damage
Ragnarok (Great Sword) Occasional 2.5-fold damage
Spharai (Hand-to-Hand) Occasional 3-fold damage
Yoichinoyumi (Bow) Occasional 3-fold damage


Elemental Gorgets[edit]

Elemental Gorgets are rewards of the quest In the Name of Science. These gorgets improve both Weapon Skill accuracy (by unknown amount) and TP Modifier by 25/256 (0.0976...). To trigger the effects, the player must use a Weapon Skill with the same Skillchain property as the gorget name.

For example:


Relic Weapon skills have the ability to continue level 3 skillchain (Light/Darkness) once, but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets

For example:


Item Latent Effect Trigger
Aqua Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Reverberation
Breeze Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Detonation
Flame Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Liquefaction
Light Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Transfixion
Shadow Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Compression
Snow Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Induration
Soil Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Scission
Thunder Gorget Increases Weapon Skill Accuracy and Damage Weapon Skill attribute contains Impaction


Other Effects[edit]

Item Hidden Effect
Antarctic Wind When landed on Genbu, its Additional Effect: Water
is Dispelled and deals damage
Arctic Wind When landed on Suzaku, its Additional Effect: Fire
is Dispelled and deals damage
East Wind When landed on Byakko, its Additional Effect: Light
is Dispelled and deals damage
Zephyr When landed on Seiryu, its Additional Effect: Wind
is Dispelled and deals damage
Carbuncle Mitts Carbuncle Avatar Perpetuation Cost
reduced to 50%
(rounded down)
Y's Scythe

Dark Magic Potency +10%
Light Magic Potency -10%
Dark Magic Accuracy +20Verification Needed
Light Magic Accuracy -20%Verification Needed
Diabolos, Fenrir and Dark Spirit summoned: Avatar Perpetuation Cost -2
Carbuncle and Light Spirit summoned: Avatar Perpetuation Cost +2

Dune Boots Increases Kick Attack damage
Wulong Shoes/Wulong Shoes +1
Kung Fu Shoes
Hacchonenbutsu Dangozashi Double Attack +2.5%
Patroclus's Helm Enhances Arcana Killer effect
Sylphid Epee Windsday: Attack +10
Toreador's Cape Enemy Critical Hit Rate +75%


Item Latent/Hidden Effect Trigger
Auditory Torque STR +4 VIT +4 Song or Roll Effect active
Frenzy Fife STR +4
Hototogisu Parrying Skill +5
Melody Earring/Melody Earring +1 Evasion Skill +5/6
Orphic Egg Accuracy +1 Attack +1 Evasion +1
Wardancer Delay: 474
Clown's Subligar/Clown's Subligar +1 Converts 20/25 MP to HP Day
Converts 20/25 HP to MP Night
Brisingamen/Brisingamen +1 HP+10 Day
MP+10 Night
STR+5 Firesday
VIT+5 Earthsday
MND+5 Watersday
AGI+5 Windsday
INT+5 Iceday
DEX+5 Lightningsday
CHR+5 Lightsday
Amood/Amood +1 DMG:58/59 Occasionally attacks twice Moonphase: First Quarter Moon

(Waxing Moon 40% through 55%)

Dark Amood/Dark Amood +1 DMG:55/56 Occasionally attacks twice Moonphase: First Quarter Moon

(Waxing Moon 40% through 55%)

Eerie Cloak +1 Adds Refresh effect Job = level multiple of 13 and Nighttime
Futsuno Mitama STR +8 Active during weapon skills
Divisor Ring Attack +3 Accuracy +6 Job = level divisible by 5.
Multiple Ring HP +50 MP +20 Job = level multiple of 10
Coven Hat HP +3% Job = Odd Level
MP +3% Job = Even Level


Unknown Latent Effect Triggers[edit]

The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page and the item page.

Item Latent Effect Trigger
Z's Trident STR+12 Unknown
Ace's Locket Counter +5 Unknown
Sadhu Bracelets Double Attack +2% Haste +1% Latent active when no food effect is present.Verification Needed
Wootz Amood/Wootz Amood +1 DMG:57/58 Occasionally attacks twice Unknown
Foolkiller STR: +8 Unknown
Prester Increases weapon skill accuracy and damage Active when using any Weapon Skill with a Skillchain attribute of Detonation (and, by extension, Fragmentation).
Seismic Axe Increases weapon skill accuracy and damage Active when using any Weapon Skill with a Skillchain attribute of Scission (and, by extension, Gravitation).Verification Needed
Aizenkunitoshi Increases weapon skill damage Verification Needed