Difference between revisions of "Latent and Hidden Effects"
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==Introduction== | ==Introduction== | ||
− | Many | + | Many item descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them. |
− | + | ;Latent Effects | |
+ | :Item attributes that are triggered under certain, unstated circumstances. | ||
+ | ;Hidden Effects | ||
+ | :Item attributes that are ''not'' reflected in the item description at all. | ||
− | + | Some effects are both latent and hidden. | |
− | |||
== HP-triggered Effects == | == HP-triggered Effects == | ||
The following weapons' damage ratings vary depending on the wielder's current HP. | The following weapons' damage ratings vary depending on the wielder's current HP. | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Amanojaku]] ([[Katana]]) | |style="padding-left:1em;" align="left"|[[Amanojaku]] ([[Katana]]) | ||
|DMG rating increases as HP decreases. | |DMG rating increases as HP decreases. | ||
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|DMG rating increases as HP decreases. | |DMG rating increases as HP decreases. | ||
|See [[Valiant Knife]] page for details. | |See [[Valiant Knife]] page for details. | ||
− | |||
|} | |} | ||
− | |||
<br> | <br> | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Avengers]] ([[:Category:Hand-to-Hand|Hand to Hand]]) | |style="padding-left:1em;" align="left"|[[Avengers]] ([[:Category:Hand-to-Hand|Hand to Hand]]) | ||
|Accuracy rating increases as HP decreases. | |Accuracy rating increases as HP decreases. | ||
|See [[Avengers]] page for details. | |See [[Avengers]] page for details. | ||
− | |||
|} | |} | ||
− | |||
<br> | <br> | ||
− | |||
The following items' latent effects are triggered at certain levels of HP. | The following items' latent effects are triggered at certain levels of HP. | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Amakura]] | |style="padding-left:1em;" align="left"|[[Amakura]] | ||
|'''[[Store TP]]''' +10 | |'''[[Store TP]]''' +10 | ||
|HP ≤ 50% (orange) | |HP ≤ 50% (orange) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
|style="padding-left:1em;" align="left"|[[Bedivere's Hose]] | |style="padding-left:1em;" align="left"|[[Bedivere's Hose]] | ||
|Increases '''[[Accuracy]]''' and '''[[Attack]]''' | |Increases '''[[Accuracy]]''' and '''[[Attack]]''' | ||
|HP ≤ 25% (red) | |HP ≤ 25% (red) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Berserker's Torque]] | |style="padding-left:1em;" align="left"|[[Berserker's Torque]] | ||
|Adds '''[[Regain]]''' Effect (1 TP/tick) | |Adds '''[[Regain]]''' Effect (1 TP/tick) | ||
− | |Drawn weapon | + | |Drawn weapon<br>(drains 50 HP/tick) |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
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|HP ≤ 75% (yellow) | |HP ≤ 75% (yellow) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Carapace Helm]]/[[Carapace Helm +1]] | |style="padding-left:1em;" align="left"|[[Carapace Helm]]/[[Carapace Helm +1]] | ||
|'''[[Attack]]''' +10/11 '''[[DEF]]''' +23/24 | |'''[[Attack]]''' +10/11 '''[[DEF]]''' +23/24 | ||
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|HP ≤ 25% (red) | |HP ≤ 25% (red) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Hercules' Ring]] | |style="padding-left:1em;" align="left"|[[Hercules' Ring]] | ||
− | |Adds '''[[Regen]]''' Effect (3 HP/tick)<br/ >Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick) | + | |Adds '''[[Regen (Status Effect)|Regen]]''' Effect (3 HP/tick)<br/ >Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick) |
|HP ≤ 50% (orange) | |HP ≤ 50% (orange) | ||
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|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
|style="padding-left:1em;" align="left"|[[Kerykeion]] | |style="padding-left:1em;" align="left"|[[Kerykeion]] | ||
− | |Adds '''[[Regen (Status Effect)]]''' Effect (3 HP/tick) | + | |Adds '''[[Regen (Status Effect)|Regen]]''' Effect (3 HP/tick) |
|Base HP < 51% | |Base HP < 51% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Muscle Belt]]/[[Muscle Belt +1]] | |style="padding-left:1em;" align="left"|[[Muscle Belt]]/[[Muscle Belt +1]] | ||
− | |Adds '''[[Regen]]''' Effect (1/2 HP/tick)<br/ >'''[[Counter]]''' +1/2 | + | |Adds '''[[Regen (Status Effect)|Regen]]''' Effect (1/2 HP/tick)<br/ >'''[[Counter]]''' +1/2 |
|HP ≤ 50% (orange) | |HP ≤ 50% (orange) | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
|style="padding-left:1em;" align="left"|[[Parade Gorget]] | |style="padding-left:1em;" align="left"|[[Parade Gorget]] | ||
− | |Adds '''[[Refresh]]''' Effect (1 MP/tick) | + | |Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick) |
|HP > 85% (white) | |HP > 85% (white) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rasetsu Jinpachi]] | |style="padding-left:1em;" align="left"|[[Rasetsu Jinpachi]] | ||
|'''[[Counter]]''' +1 | |'''[[Counter]]''' +1 | ||
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|Low HP (percentage unknown) | |Low HP (percentage unknown) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rasetsu Tekko]] | |style="padding-left:1em;" align="left"|[[Rasetsu Tekko]] | ||
|'''[[Counter]]''' +1 | |'''[[Counter]]''' +1 | ||
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|Low HP (percentage unknown) | |Low HP (percentage unknown) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rasetsu Sune-Ate]] | |style="padding-left:1em;" align="left"|[[Rasetsu Sune-Ate]] | ||
|'''[[Counter]]''' +1 | |'''[[Counter]]''' +1 | ||
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|HP > 70% | |HP > 70% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Unicorn Harness]]/[[Unicorn Harness +1]] | |style="padding-left:1em;" align="left"|[[Unicorn Harness]]/[[Unicorn Harness +1]] | ||
|'''[[VIT]]'''+6/7 | |'''[[VIT]]'''+6/7 | ||
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|HP > 75% (white) | |HP > 75% (white) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Unicorn Subligar]]/[[Unicorn Subligar +1]] | |style="padding-left:1em;" align="left"|[[Unicorn Subligar]]/[[Unicorn Subligar +1]] | ||
|'''[[Evasion]]''' +3/4 | |'''[[Evasion]]''' +3/4 | ||
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|HP > 75% (white) | |HP > 75% (white) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Zareehkl Jambiya]] | |style="padding-left:1em;" align="left"|[[Zareehkl Jambiya]] | ||
|'''DMG''': 36 | |'''DMG''': 36 | ||
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|HP ≤ 25% and TP < 100%<br>Activates randomly when an enemy attacks wielder. | |HP ≤ 25% and TP < 100%<br>Activates randomly when an enemy attacks wielder. | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Soldier's Ring]] ([[WAR]]) | |style="padding-left:1em;" align="left"|[[Soldier's Ring]] ([[WAR]]) | ||
|'''[[Double Attack]]''' +2% | |'''[[Double Attack]]''' +2% | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Kampfer Ring]] ([[MNK]]) | |style="padding-left:1em;" align="left"|[[Kampfer Ring]] ([[MNK]]) | ||
|'''[[Counter]]''' +2 | |'''[[Counter]]''' +2 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Medicine Ring]] ([[WHM]]) | |style="padding-left:1em;" align="left"|[[Medicine Ring]] ([[WHM]]) | ||
|'''[[Cure Potency]]''' +10% | |'''[[Cure Potency]]''' +10% | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sorcerer's Ring]] ([[BLM]]) | |style="padding-left:1em;" align="left"|[[Sorcerer's Ring]] ([[BLM]]) | ||
|'''[[Magic Attack Bonus]]''' +10 | |'''[[Magic Attack Bonus]]''' +10 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Fencer's Ring]] ([[RDM]]) | |style="padding-left:1em;" align="left"|[[Fencer's Ring]] ([[RDM]]) | ||
|'''[[Sword Enhancement Spell Damage]]''' +5 | |'''[[Sword Enhancement Spell Damage]]''' +5 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rogue's Ring]] ([[THF]]) | |style="padding-left:1em;" align="left"|[[Rogue's Ring]] ([[THF]]) | ||
|'''[[Steal]]''' +3 | |'''[[Steal]]''' +3 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Guardian's Ring]] ([[PLD]]) | |style="padding-left:1em;" align="left"|[[Guardian's Ring]] ([[PLD]]) | ||
|'''[[Shield Bash]]''' +10 | |'''[[Shield Bash]]''' +10 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Slayer's Ring]] ([[DRK]]) | |style="padding-left:1em;" align="left"|[[Slayer's Ring]] ([[DRK]]) | ||
|'''[[Weapon Bash]]''' +10 | |'''[[Weapon Bash]]''' +10 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Tamer's Ring]] ([[BST]]) | |style="padding-left:1em;" align="left"|[[Tamer's Ring]] ([[BST]]) | ||
|'''[[Killer Effects]]''' +3 | |'''[[Killer Effects]]''' +3 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Minstrel's Ring]] ([[BRD]]) | |style="padding-left:1em;" align="left"|[[Minstrel's Ring]] ([[BRD]]) | ||
|'''[[Song Spellcasting Time]]''' -25% | |'''[[Song Spellcasting Time]]''' -25% | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Tracker's Ring]] ([[RNG]]) | |style="padding-left:1em;" align="left"|[[Tracker's Ring]] ([[RNG]]) | ||
|'''[[Enmity]]''' -2 | |'''[[Enmity]]''' -2 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Ronin Ring]] ([[SAM]]) | |style="padding-left:1em;" align="left"|[[Ronin Ring]] ([[SAM]]) | ||
|'''[[Accuracy]]''' +5 | |'''[[Accuracy]]''' +5 | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Shinobi Ring]] ([[NIN]]) | |style="padding-left:1em;" align="left"|[[Shinobi Ring]] ([[NIN]]) | ||
|'''[[Haste]]''' +4% | |'''[[Haste]]''' +4% | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Drake Ring]] ([[DRG]]) | |style="padding-left:1em;" align="left"|[[Drake Ring]] ([[DRG]]) | ||
|Enhances '''[[Jump]]''' Effect | |Enhances '''[[Jump]]''' Effect | ||
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|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Conjurer's Ring]] ([[SMN]]) | |style="padding-left:1em;" align="left"|[[Conjurer's Ring]] ([[SMN]]) | ||
|'''[[Avatar Perpetuation Cost]]''' -1 | |'''[[Avatar Perpetuation Cost]]''' -1 | ||
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|'''[[Damage Taken]]''' -20% | |'''[[Damage Taken]]''' -20% | ||
|HP ≤ 25% and TP ≤ 100% | |HP ≤ 25% and TP ≤ 100% | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | == MP-triggered Effects == | ||
+ | The following armor pieces have latent effects that are only active when MP drops below a certain threshold. | ||
+ | |||
+ | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
+ | |- style="background:#ffdead;" | ||
+ | !width="35%"|Item | ||
+ | !width="35%"|Latent Effect | ||
+ | !width="30%"|Trigger | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Desperado Ring]] | ||
+ | |'''[[Attack]]''' +5 | ||
+ | |[[MP]] ≤ 5% | ||
+ | |||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Gaudy Harness]] | ||
+ | |Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect | ||
+ | |[[MP]] < 49 | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Uggalepih Pendant]] | ||
+ | |'''[[Magic Attack Bonus]]''' +8 | ||
+ | |[[MP]] ≤ 51% (or casting a spell which<br>will bring your [[MP]] under 51%) | ||
|} | |} | ||
<br> | <br> | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wagh Baghnakhs]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Wagh Baghnakhs]] ([[Hand-to-Hand]]) | ||
|'''[[DMG]]''':+18 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14 | |'''[[DMG]]''':+18 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14 | ||
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|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Maneater]] ([[Axe]]) | |style="padding-left:1em;" align="left"|[[Maneater]] ([[Axe]]) | ||
|'''[[DMG]]''':49 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18 | |'''[[DMG]]''':49 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18 | ||
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|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Onimaru]] ([[Great Katana]]) | |style="padding-left:1em;" align="left"|[[Onimaru]] ([[Great Katana]]) | ||
|'''[[DMG]]''':83 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18 | |'''[[DMG]]''':83 '''[[Accuracy]]''' +5 '''[[Attack]]''' +18 | ||
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|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Perdu Sickle]] ([[Scythe]]) | |style="padding-left:1em;" align="left"|[[Perdu Sickle]] ([[Scythe]]) | ||
|'''[[DMG]]''':93 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14 | |'''[[DMG]]''':93 '''[[Accuracy]]''' +5 '''[[Attack]]''' +14 | ||
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|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Perdu Bow]] ([[Bow]]) | |style="padding-left:1em;" align="left"|[[Perdu Bow]] ([[Bow]]) | ||
|'''[[DMG]]''':42 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}} | |'''[[DMG]]''':42 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}} | ||
Line 403: | Line 426: | ||
|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Perdu Crossbow]] ([[Marksmanship]]) | |style="padding-left:1em;" align="left"|[[Perdu Crossbow]] ([[Marksmanship]]) | ||
|'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}} | |'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +5 '''[[Ranged Attack]]''' +15{{verification}} | ||
Line 413: | Line 436: | ||
|< 100% TP | |< 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Perdu Sword]] ([[Great Sword]]) | |style="padding-left:1em;" align="left"|[[Perdu Sword]] ([[Great Sword]]) | ||
|'''[[DMG]]''':84 '''[[Accuracy]]''' +5 '''[[Attack]]''' +10 | |'''[[DMG]]''':84 '''[[Accuracy]]''' +5 '''[[Attack]]''' +10 | ||
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|< 100% TP | |< 100% TP | ||
|} | |} | ||
− | |||
<br> | <br> | ||
− | The following | + | The following cloak and articles of the [[Hachiman Domaru Set]] (Lv.70 [[SAM]]) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills. |
{| border="0" width="100%" cellpadding="3" cellspacing="2" | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Hachiman Jinpachi]]/[[Hachiman Jinpachi +1]] | |style="padding-left:1em;" align="left"|[[Hachiman Jinpachi]]/[[Hachiman Jinpachi +1]] | ||
|'''[[Double Attack]]''' +2%/3% | |'''[[Double Attack]]''' +2%/3% | ||
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|≥ 100% TP | |≥ 100% TP | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Hachiman Hakama]]/[[Hachiman Hakama +1]] | |style="padding-left:1em;" align="left"|[[Hachiman Hakama]]/[[Hachiman Hakama +1]] | ||
|'''[[Ranged Attack]]''' +7/8 | |'''[[Ranged Attack]]''' +7/8 | ||
|≥ 100% TP | |≥ 100% TP | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Rambler's Cloak]] | ||
+ | |'''[[STR]]''' +5 | ||
+ | |≥ 100% TP | ||
|} | |} | ||
− | |||
<br> | <br> | ||
== Subjob-triggered Effects == | == Subjob-triggered Effects == | ||
− | The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate [[ | + | The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate [[subjob]]. |
{| border="0" width="100%" cellpadding="3" cellspacing="2" | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mercenary's Earring]] | |style="padding-left:1em;" align="left"|[[Mercenary's Earring]] | ||
|'''[[Vitality|VIT]]'''+2 | |'''[[Vitality|VIT]]'''+2 | ||
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|/'''[[WAR]]''' | |/'''[[WAR]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Axe Belt]] | |style="padding-left:1em;" align="left"|[[Axe Belt]] | ||
|'''[[:Category:Great Axes|Great Axe Skill]]''' +5 | |'''[[:Category:Great Axes|Great Axe Skill]]''' +5 | ||
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|/'''[[WAR]]''' | |/'''[[WAR]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wrestler's Earring]] | |style="padding-left:1em;" align="left"|[[Wrestler's Earring]] | ||
|'''[[HP]]'''+30 | |'''[[HP]]'''+30 | ||
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|/'''[[MNK]]''' | |/'''[[MNK]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Cestus Belt]] | |style="padding-left:1em;" align="left"|[[Cestus Belt]] | ||
|'''[[:Category:Hand-to-Hand|Hand-to-Hand Skill]]''' +5 | |'''[[:Category:Hand-to-Hand|Hand-to-Hand Skill]]''' +5 | ||
Line 502: | Line 527: | ||
|/'''[[MNK]]''' | |/'''[[MNK]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Dominion Ring]] | |style="padding-left:1em;" align="left"|[[Dominion Ring]] | ||
| '''[[MP]]'''+30 | | '''[[MP]]'''+30 | ||
Line 512: | Line 537: | ||
|/'''[[WHM]]''' | |/'''[[WHM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Healer's Mantle]] | |style="padding-left:1em;" align="left"|[[Healer's Mantle]] | ||
|'''[[Magic Defense Bonus]]''' | |'''[[Magic Defense Bonus]]''' | ||
Line 522: | Line 547: | ||
|/'''[[WHM]]''' | |/'''[[WHM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Healer's Shield]] | |style="padding-left:1em;" align="left"|[[Healer's Shield]] | ||
|'''[[Dexterity|DEX]]'''+2 | |'''[[Dexterity|DEX]]'''+2 | ||
Line 532: | Line 557: | ||
|/'''[[BLM]]''' | |/'''[[BLM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wizard's Mantle]] | |style="padding-left:1em;" align="left"|[[Wizard's Mantle]] | ||
|'''[[MP Recovered While Healing]]''' +1 | |'''[[MP Recovered While Healing]]''' +1 | ||
Line 542: | Line 567: | ||
|/'''[[BLM]]''' | |/'''[[BLM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wizard's Shield]] | |style="padding-left:1em;" align="left"|[[Wizard's Shield]] | ||
|'''[[Strength|STR]]'''+2 | |'''[[Strength|STR]]'''+2 | ||
Line 552: | Line 577: | ||
|/'''[[BLM]]''' | |/'''[[BLM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Warlock's Earring]] | |style="padding-left:1em;" align="left"|[[Warlock's Earring]] | ||
|'''[[MP Recovered While Healing]]''' +1 | |'''[[MP Recovered While Healing]]''' +1 | ||
Line 562: | Line 587: | ||
|/'''[[RDM]]''' | |/'''[[RDM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rapier Belt]] | |style="padding-left:1em;" align="left"|[[Rapier Belt]] | ||
|'''[[:Category:Swords|Sword Skill]]''' +5 | |'''[[:Category:Swords|Sword Skill]]''' +5 | ||
Line 572: | Line 597: | ||
|/'''[[RDM]]''' | |/'''[[RDM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Pilferer's Earring]] | |style="padding-left:1em;" align="left"|[[Pilferer's Earring]] | ||
|'''[[Dexterity|DEX]]'''+2 | |'''[[Dexterity|DEX]]'''+2 | ||
Line 582: | Line 607: | ||
|/'''[[THF]]''' | |/'''[[THF]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Dagger Belt]] | |style="padding-left:1em;" align="left"|[[Dagger Belt]] | ||
|'''[[:Category:Daggers|Dagger Skill]]''' +5 | |'''[[:Category:Daggers|Dagger Skill]]''' +5 | ||
Line 592: | Line 617: | ||
|/'''[[THF]]''' | |/'''[[THF]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Esquire's Earring]] | |style="padding-left:1em;" align="left"|[[Esquire's Earring]] | ||
|'''[[DEF]]'''+5 | |'''[[DEF]]'''+5 | ||
Line 602: | Line 627: | ||
|/'''[[PLD]]''' | |/'''[[PLD]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Shield Belt]] | |style="padding-left:1em;" align="left"|[[Shield Belt]] | ||
|'''[[:Category:Shields|Shield Skill]]''' +5 | |'''[[:Category:Shields|Shield Skill]]''' +5 | ||
Line 612: | Line 637: | ||
|/'''[[PLD]]''' | |/'''[[PLD]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Killer Earring]] | |style="padding-left:1em;" align="left"|[[Killer Earring]] | ||
|'''[[Attack]]''' +5 | |'''[[Attack]]''' +5 | ||
Line 622: | Line 647: | ||
|/'''[[DRK]]''' | |/'''[[DRK]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Scythe Belt]] | |style="padding-left:1em;" align="left"|[[Scythe Belt]] | ||
|'''[[:Category:Scythes|Scythe Skill]]''' +5 | |'''[[:Category:Scythes|Scythe Skill]]''' +5 | ||
Line 632: | Line 657: | ||
|/'''[[DRK]]''' | |/'''[[DRK]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Trimmer's Earring]] | |style="padding-left:1em;" align="left"|[[Trimmer's Earring]] | ||
|'''[[Accuracy]]''' +5 | |'''[[Accuracy]]''' +5 | ||
Line 642: | Line 667: | ||
|/'''[[BST]]''' | |/'''[[BST]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Pick Belt]] | |style="padding-left:1em;" align="left"|[[Pick Belt]] | ||
|'''[[:Category:Axes|Axe Skill]]''' +5 | |'''[[:Category:Axes|Axe Skill]]''' +5 | ||
Line 652: | Line 677: | ||
|/'''[[BST]]''' | |/'''[[BST]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Singer's Earring]] | |style="padding-left:1em;" align="left"|[[Singer's Earring]] | ||
|'''[[Evasion]]''' +5 | |'''[[Evasion]]''' +5 | ||
Line 662: | Line 687: | ||
|/'''[[BRD]]''' | |/'''[[BRD]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Song Belt]] | |style="padding-left:1em;" align="left"|[[Song Belt]] | ||
|'''[[Singing Skill]]''' +5 | |'''[[Singing Skill]]''' +5 | ||
Line 672: | Line 697: | ||
|/'''[[BRD]]''' | |/'''[[BRD]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Beater's Earring]] | |style="padding-left:1em;" align="left"|[[Beater's Earring]] | ||
|'''[[Ranged Accuracy]]''' +3 | |'''[[Ranged Accuracy]]''' +3 | ||
Line 682: | Line 707: | ||
|/'''[[RNG]]''' | |/'''[[RNG]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Gun Belt]] | |style="padding-left:1em;" align="left"|[[Gun Belt]] | ||
|'''[[:Category:Marksmanship|Marksmanship Skill]]''' +5 | |'''[[:Category:Marksmanship|Marksmanship Skill]]''' +5 | ||
Line 692: | Line 717: | ||
|/'''[[RNG]]''' | |/'''[[RNG]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Ashigaru Earring]] | |style="padding-left:1em;" align="left"|[[Ashigaru Earring]] | ||
|'''[[Parrying Skill]]''' +5 | |'''[[Parrying Skill]]''' +5 | ||
Line 702: | Line 727: | ||
|/'''[[SAM]]''' | |/'''[[SAM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Katana Obi]] | |style="padding-left:1em;" align="left"|[[Katana Obi]] | ||
|'''[[Store TP]]''' +1 | |'''[[Store TP]]''' +1 | ||
Line 712: | Line 737: | ||
|/'''[[SAM]]''' | |/'''[[SAM]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Genin Earring]] | |style="padding-left:1em;" align="left"|[[Genin Earring]] | ||
|'''[[Agility|AGI]]''' +4 | |'''[[Agility|AGI]]''' +4 | ||
Line 722: | Line 747: | ||
|/'''[[NIN]]''' | |/'''[[NIN]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sarashi]] | |style="padding-left:1em;" align="left"|[[Sarashi]] | ||
|Enhances '''[[Dual Wield]]''' Effect | |Enhances '''[[Dual Wield]]''' Effect | ||
Line 732: | Line 757: | ||
|/'''[[NIN]]''' | |/'''[[NIN]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wyvern Earring]] | |style="padding-left:1em;" align="left"|[[Wyvern Earring]] | ||
|'''[[Haste]]''' +5% | |'''[[Haste]]''' +5% | ||
Line 742: | Line 767: | ||
|/'''[[DRG]]''' | |/'''[[DRG]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Lance Belt]] | |style="padding-left:1em;" align="left"|[[Lance Belt]] | ||
|'''[[:Category:Polearms|Polearm Skill]]''' +5 | |'''[[:Category:Polearms|Polearm Skill]]''' +5 | ||
Line 752: | Line 777: | ||
|/'''[[DRG]]''' | |/'''[[DRG]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Magician's Earring]] | |style="padding-left:1em;" align="left"|[[Magician's Earring]] | ||
|'''[[MP]]'''+30 | |'''[[MP]]'''+30 | ||
Line 762: | Line 787: | ||
|/'''[[SMN]]''' | |/'''[[SMN]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Magician's Mantle]] | |style="padding-left:1em;" align="left"|[[Magician's Mantle]] | ||
|'''[[Summoning|Summoning Magic Skill]]''' +5 | |'''[[Summoning|Summoning Magic Skill]]''' +5 | ||
Line 772: | Line 797: | ||
|/'''[[SMN]]''' | |/'''[[SMN]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Immortal's Earring]] | |style="padding-left:1em;" align="left"|[[Immortal's Earring]] | ||
|'''[[Blue Magic Skill]]''' +5 | |'''[[Blue Magic Skill]]''' +5 | ||
Line 782: | Line 807: | ||
|/'''[[BLU]]''' | |/'''[[BLU]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Pirate's Earring]] | |style="padding-left:1em;" align="left"|[[Pirate's Earring]] | ||
|'''[[Ranged Attack]]''' +5 | |'''[[Ranged Attack]]''' +5 | ||
Line 792: | Line 817: | ||
|/'''[[COR]]''' | |/'''[[COR]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Busker's Earring]] | |style="padding-left:1em;" align="left"|[[Busker's Earring]] | ||
|'''[[Guarding Skill]]''' +5 | |'''[[Guarding Skill]]''' +5 | ||
Line 802: | Line 827: | ||
|/'''[[PUP]]''' | |/'''[[PUP]]''' | ||
|} | |} | ||
− | |||
<br> | <br> | ||
Line 813: | Line 837: | ||
!width="50%"|Hidden Effect | !width="50%"|Hidden Effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bourdonasse]] ([[Polearm]]) | |style="padding-left:1em;" align="left"|[[Bourdonasse]] ([[Polearm]]) | ||
|Blunt damage | |Blunt damage | ||
Line 821: | Line 845: | ||
|Blunt damage | |Blunt damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Honebami]] ([[Great Katana]]) | |style="padding-left:1em;" align="left"|[[Honebami]] ([[Great Katana]]) | ||
|Blunt damage | |Blunt damage | ||
Line 828: | Line 852: | ||
|style="padding-left:1em;" align="left"|[[Vampiric Claws]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Vampiric Claws]] ([[Hand-to-Hand]]) | ||
|Slashing damage | |Slashing damage | ||
+ | |||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Birdbanes]] ([[Hand-to-Hand]]) | ||
+ | |Piercing damage | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
Line 833: | Line 861: | ||
|Slashing damage | |Slashing damage | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mensur Epee]] ([[Sword]]) | |style="padding-left:1em;" align="left"|[[Mensur Epee]] ([[Sword]]) | ||
|Piercing damage (first introduced as Slashing type) | |Piercing damage (first introduced as Slashing type) | ||
Line 839: | Line 867: | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
|style="padding-left:1em;" align="left"|[[Joyeuse]] ([[Sword]]) | |style="padding-left:1em;" align="left"|[[Joyeuse]] ([[Sword]]) | ||
+ | |Piercing damage | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Sylphid Epee]] ([[Sword]]) | ||
|Piercing damage | |Piercing damage | ||
|} | |} | ||
− | |||
− | |||
<br> | <br> | ||
Line 853: | Line 883: | ||
!width="71.43%"|Hidden Effect | !width="71.43%"|Hidden Effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Fire Staff]]/[[Vulcan's Staff]] | |style="padding-left:1em;" align="left"|[[Fire Staff]]/[[Vulcan's Staff]] | ||
| | | | ||
Line 869: | Line 899: | ||
[[Garuda]] and [[Air Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | [[Garuda]] and [[Air Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Wind Staff]]/[[Auster's Staff]] | |style="padding-left:1em;" align="left"|[[Wind Staff]]/[[Auster's Staff]] | ||
| | | | ||
Line 885: | Line 915: | ||
[[Ramuh]] and [[Thunder Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | [[Ramuh]] and [[Thunder Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Thunder Staff]]/[[Jupiter's Staff]] | |style="padding-left:1em;" align="left"|[[Thunder Staff]]/[[Jupiter's Staff]] | ||
| | | | ||
Line 901: | Line 931: | ||
[[Ifrit]] and [[Fire Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | [[Ifrit]] and [[Fire Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Light Staff]]/[[Apollo's Staff]] | |style="padding-left:1em;" align="left"|[[Light Staff]]/[[Apollo's Staff]] | ||
| | | | ||
Line 918: | Line 948: | ||
[[Diabolos]], [[Fenrir]] and [[Dark Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' -2/3 <br> | [[Diabolos]], [[Fenrir]] and [[Dark Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' -2/3 <br> | ||
[[Carbuncle]] and [[Light Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | [[Carbuncle]] and [[Light Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2/3 | ||
− | |||
|} | |} | ||
− | |||
<br> | <br> | ||
Line 942: | Line 970: | ||
!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Knuckles of Trials]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Knuckles of Trials]] ([[Hand-to-Hand]]) | ||
|'''[[HP]]'''+20 {{Resist Earth}}+10 {{Resist Water}}+10 | |'''[[HP]]'''+20 {{Resist Earth}}+10 {{Resist Water}}+10 | ||
Line 952: | Line 980: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sapara of Trials]] ([[Sword]]) | |style="padding-left:1em;" align="left"|[[Sapara of Trials]] ([[Sword]]) | ||
|'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Wind}}+10 | |'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Wind}}+10 | ||
Line 962: | Line 990: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Pick of Trials]] ([[Axe]]) | |style="padding-left:1em;" align="left"|[[Pick of Trials]] ([[Axe]]) | ||
|'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10 | |'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10 | ||
Line 972: | Line 1,000: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Scythe of Trials]] ([[Scythe]]) | |style="padding-left:1em;" align="left"|[[Scythe of Trials]] ([[Scythe]]) | ||
|'''[[HP]]'''+20 {{Resist Lightning}}+10 {{Resist Light}}+10 | |'''[[HP]]'''+20 {{Resist Lightning}}+10 {{Resist Light}}+10 | ||
Line 982: | Line 1,010: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Kodachi of Trials]] ([[Katana]]) | |style="padding-left:1em;" align="left"|[[Kodachi of Trials]] ([[Katana]]) | ||
|'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Light}}+10 | |'''[[HP]]'''+20 {{Resist Fire}}+10 {{Resist Light}}+10 | ||
Line 992: | Line 1,020: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Club of Trials]] ([[Club]]) | |style="padding-left:1em;" align="left"|[[Club of Trials]] ([[Club]]) | ||
|'''[[HP]]'''+10 '''[[MP]]'''+10 {{Resist Earth}}+10 {{Resist Water}}+10 | |'''[[HP]]'''+10 '''[[MP]]'''+10 {{Resist Earth}}+10 {{Resist Water}}+10 | ||
Line 1,002: | Line 1,030: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bow of Trials]] ([[Ranged]]) | |style="padding-left:1em;" align="left"|[[Bow of Trials]] ([[Ranged]]) | ||
|'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10 | |'''[[HP]]'''+20 {{Resist Wind}}+10 {{Resist Lightning}}+10 | ||
Line 1,012: | Line 1,040: | ||
|Weapon Skill Points < 300 | |Weapon Skill Points < 300 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Destroyers]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Destroyers]] ([[Hand-to-Hand]]) | ||
|'''[[DMG]]''':+18 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':+18 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,022: | Line 1,050: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Dissector]] ([[Sword]]) | |style="padding-left:1em;" align="left"|[[Dissector]] ([[Sword]]) | ||
|'''[[DMG]]''':36 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':36 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,032: | Line 1,060: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Retributor]] ([[Axe]]) | |style="padding-left:1em;" align="left"|[[Retributor]] ([[Axe]]) | ||
|'''[[DMG]]''':46 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':46 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,042: | Line 1,070: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Gravedigger]] ([[Scythe]]) | |style="padding-left:1em;" align="left"|[[Gravedigger]] ([[Scythe]]) | ||
|'''[[DMG]]''':87 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':87 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,052: | Line 1,080: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Senjuinrikio]] ([[Katana]]) | |style="padding-left:1em;" align="left"|[[Senjuinrikio]] ([[Katana]]) | ||
|'''[[DMG]]''':38 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':38 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,062: | Line 1,090: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Morgenstern]] ([[Club]]) | |style="padding-left:1em;" align="left"|[[Morgenstern]] ([[Club]]) | ||
|'''[[DMG]]''':40 '''[[Critical Hit Rate]]''' +6% | |'''[[DMG]]''':40 '''[[Critical Hit Rate]]''' +6% | ||
Line 1,072: | Line 1,100: | ||
|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Expunger]] ([[Ranged]]) | |style="padding-left:1em;" align="left"|[[Expunger]] ([[Ranged]]) | ||
|'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +9 | |'''[[DMG]]''':39 '''[[Ranged Accuracy]]''' +9 | ||
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|Weapon Skill Points ≥ 500 | |Weapon Skill Points ≥ 500 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
<br> | <br> | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bard's Justaucorps]]/[[Bard's Justaucorps +1]] | |style="padding-left:1em;" align="left"|[[Bard's Justaucorps]]/[[Bard's Justaucorps +1]] | ||
|'''[[Military Parade]]'''<br>('''[[STR]]''' +8, '''[[DEX]]''' +8, '''[[VIT]]''' +8, '''[[AGI]]''' +8, '''[[INT]]''' -8, '''[[MND]]''' -8, '''[[CHR]]''' -8) | |'''[[Military Parade]]'''<br>('''[[STR]]''' +8, '''[[DEX]]''' +8, '''[[VIT]]''' +8, '''[[AGI]]''' +8, '''[[INT]]''' -8, '''[[MND]]''' -8, '''[[CHR]]''' -8) | ||
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|Sheathed weapon (not drawn) | |Sheathed weapon (not drawn) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bard's Cannions +1]] | |style="padding-left:1em;" align="left"|[[Bard's Cannions +1]] | ||
|'''[[Courtly Measure]]'''<br>('''[[INT]]''' +8, '''[[MND]]''' +8, '''[[CHR]]''' +8) | |'''[[Courtly Measure]]'''<br>('''[[INT]]''' +8, '''[[MND]]''' +8, '''[[CHR]]''' +8) | ||
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|style="padding-left:1em;" align="left"|[[Berserker's Torque]] | |style="padding-left:1em;" align="left"|[[Berserker's Torque]] | ||
|Adds '''[[Regain]]''' Effect (1 TP/tick) | |Adds '''[[Regain]]''' Effect (1 TP/tick) | ||
− | |Drawn weapon | + | |Drawn weapon <br>(drains 50 HP/tick) |
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Caitiff's Socks]] | |style="padding-left:1em;" align="left"|[[Caitiff's Socks]] | ||
|'''[[Flee]]''' | |'''[[Flee]]''' | ||
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|style="padding-left:1em;" align="left"|[[Frenzy Sallet]] | |style="padding-left:1em;" align="left"|[[Frenzy Sallet]] | ||
|'''[[Accuracy]]''' +12 '''[[Haste]]''' +4% | |'''[[Accuracy]]''' +12 '''[[Haste]]''' +4% | ||
− | |Drawn weapon | + | |Drawn weapon<br>(drains 99 HP/tick) |
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mistilteinn]] | |style="padding-left:1em;" align="left"|[[Mistilteinn]] | ||
|Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick)<br> | |Adds '''[[Refresh (Status Effect)|Refresh]]''' Effect (1 MP/tick)<br> | ||
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|Drawn weapon and MP <br>(drains 1 MP/tick) | |Drawn weapon and MP <br>(drains 1 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Axe]] | |style="padding-left:1em;" align="left"|[[Rune Axe]] | ||
− | |'''[[Attack]]''' +5 Adds '''[[Regen]]''' Effect (5 HP/tick) | + | |'''[[Attack]]''' +5 Adds '''[[Regen (Status Effect)|Regen]]''' Effect (5 HP/tick) |
|Drawn weapon and MP <br>(drains 3 MP/tick) | |Drawn weapon and MP <br>(drains 3 MP/tick) | ||
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|Drawn weapon and MP <br>(drains 4 MP/tick) | |Drawn weapon and MP <br>(drains 4 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Bangles]] | |style="padding-left:1em;" align="left"|[[Rune Bangles]] | ||
|'''[[Evasion]]''' +5 '''[[DEF]]''' +32 | |'''[[Evasion]]''' +5 '''[[DEF]]''' +32 | ||
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|Drawn weapon and MP <br>(drains 4 MP/tick) | |Drawn weapon and MP <br>(drains 4 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Bow]] | |style="padding-left:1em;" align="left"|[[Rune Bow]] | ||
|'''[[Ranged Accuracy]]''' +5 '''[[Enmity]]''' -2 | |'''[[Ranged Accuracy]]''' +5 '''[[Enmity]]''' -2 | ||
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|Drawn weapon and MP <br>(drains 3 MP/tick) | |Drawn weapon and MP <br>(drains 3 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Halberd]] | |style="padding-left:1em;" align="left"|[[Rune Halberd]] | ||
|'''[[Dexterity|DEX]]'''+6 '''[[Double Attack]]''' +5% | |'''[[Dexterity|DEX]]'''+6 '''[[Double Attack]]''' +5% | ||
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|Drawn weapon and MP <br>(drains 4 MP/tick) | |Drawn weapon and MP <br>(drains 4 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Rune Staff]] | |style="padding-left:1em;" align="left"|[[Rune Staff]] | ||
|'''[[Intelligence|INT]]'''+2 '''[[MND]]'''+2 '''[[CHR]]'''+2 '''[[Magic Attack Bonus]]''' | |'''[[Intelligence|INT]]'''+2 '''[[MND]]'''+2 '''[[CHR]]'''+2 '''[[Magic Attack Bonus]]''' | ||
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|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
|style="padding-left:1em;" align="left"|[[Shark Necklace]] | |style="padding-left:1em;" align="left"|[[Shark Necklace]] | ||
− | |Adds '''[[Regen]]''' Effect<br>(1 HP/tick) | + | |Adds '''[[Regen (Status Effect)|Regen]]''' Effect<br>(1 HP/tick) |
|Drawn weapon and MP <br>(drains 3 MP/tick) | |Drawn weapon and MP <br>(drains 3 MP/tick) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Treat Staff]] | |style="padding-left:1em;" align="left"|[[Treat Staff]] | ||
|'''[[Warp]]''' | |'''[[Warp]]''' | ||
− | | | + | |Randomly after attacking an enemy during the Harvest Festival event |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
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|The [[Additional Effect]]: Slow must occur once.<br>Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes. | |The [[Additional Effect]]: Slow must occur once.<br>Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes. | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Tredecim Scythe]] | |style="padding-left:1em;" align="left"|[[Tredecim Scythe]] | ||
| Guaranteed critical hit | | Guaranteed critical hit | ||
− | |13th (non-[[Weapon Skill|WS]]) swing<br>The scythe has a 'memory'; zoning or<br> | + | |13th (non-[[Weapon Skill|WS]]) swing<br>The scythe has a 'memory'; zoning or<br>unequipping it doesn't reset count |
|} | |} | ||
<br> | <br> | ||
== Status-related Effects == | == Status-related Effects == | ||
− | The following items | + | The following items activate when under the corresponding positive status effect. |
{| border="0" width="100%" cellpadding="3" cellspacing="2" | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
+ | |style="padding-left:1em;" align="left"|[[Avis]] | ||
+ | |'''[[Accuracy]] +6''' | ||
+ | |Under '''[[Samba]]''' effect | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
|style="padding-left:1em;" align="left"|[[Chaotic Earring]] | |style="padding-left:1em;" align="left"|[[Chaotic Earring]] | ||
|'''[[Attack]] +7''' | |'''[[Attack]] +7''' | ||
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|Under '''[[Warding Circle]]''' effect | |Under '''[[Warding Circle]]''' effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
+ | |style="padding-left:1em;" align="left"|[[Poppet Katars]] | ||
+ | |'''[[Attack]]''': +12 | ||
+ | |While '''[[Automaton]]''' is active | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
|style="padding-left:1em;" align="left"|[[Priest's Earring]] | |style="padding-left:1em;" align="left"|[[Priest's Earring]] | ||
|'''[[Defense|DEF]]''': 8 | |'''[[Defense|DEF]]''': 8 | ||
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|Under '''[[Utsusemi]]''' effect | |Under '''[[Utsusemi]]''' effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Enhancing Sword]] | |style="padding-left:1em;" align="left"|[[Enhancing Sword]] | ||
− | |'''[[ | + | |'''[[Accuracy]]''' +8 '''[[Attack]]''' +16 |
|While '''[[Enspell]]''' is active. | |While '''[[Enspell]]''' is active. | ||
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|While '''[[Automaton]]''' is active | |While '''[[Automaton]]''' is active | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Save the Queen]] | |style="padding-left:1em;" align="left"|[[Save the Queen]] | ||
− | |'''[[ | + | |'''[[Accuracy]]''' +20 |
− | |While '''[[Cover | + | |While '''[[Cover]]ing''' an ally |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
|style="padding-left:1em;" align="left"|[[Volitional Mantle]] | |style="padding-left:1em;" align="left"|[[Volitional Mantle]] | ||
|'''[[Vitality|VIT]]''' +10 | |'''[[Vitality|VIT]]''' +10 | ||
− | |While '''[[Cover | + | |While '''[[Cover]]ing''' an ally |
|} | |} | ||
<br> | <br> | ||
− | The following items | + | |
+ | The following items activate when under the corresponding negative status effect. | ||
{| border="0" width="100%" cellpadding="3" cellspacing="2" | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
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!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Anubis's Knife]] | |style="padding-left:1em;" align="left"|[[Anubis's Knife]] | ||
|[[Critical Hit Rate]] +7% | |[[Critical Hit Rate]] +7% | ||
− | |[[Poisoned]] | + | |[[Poison (Status Effect)|Poisoned]] |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
|style="padding-left:1em;" align="left"|[[Aries Mantle]] | |style="padding-left:1em;" align="left"|[[Aries Mantle]] | ||
− | |Adds [[Regen]] and [[Refresh]] Effect | + | |Adds [[Regen (Status Effect)|Regen]] and [[Refresh (Status Effect)|Refresh]] Effect |
− | |[[Asleep]] | + | |[[Sleep (Status Effect)|Asleep]] |
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Bat Earring]] | |style="padding-left:1em;" align="left"|[[Bat Earring]] | ||
|[[Evasion]] +15 | |[[Evasion]] +15 | ||
− | |[[Blinded]] | + | |[[Blind (Status Effect)|Blinded]] |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
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|[[Curse]] | |[[Curse]] | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Flagellant's Rope]] | |style="padding-left:1em;" align="left"|[[Flagellant's Rope]] | ||
− | |[[Haste]] +8% | + | |[[Haste (Status Effect)|Haste]] +8% |
− | |[[Paralyzed]] | + | |[[Paralyze (Status Effect)|Paralyzed]] |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Hardwood Katana]] | ||
+ | |Adds [[Regen (Status Effect)|Regen]] and [[Refresh (Status Effect)|Refresh]] effect | ||
+ | |[[Sleep (Status Effect)|Asleep]] | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
|style="padding-left:1em;" align="left"|[[Kawahori Kabuto]] | |style="padding-left:1em;" align="left"|[[Kawahori Kabuto]] | ||
− | |[[Critical Hit Rate]] +5%, Weapon Skill Accuracy +5 | + | |[[Critical Hit Rate]] +5%, [[Weapon Skill Accuracy]] +5 |
− | |[[Blinded]] | + | |[[Blind (Status Effect)|Blinded]] |
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
|style="padding-left:1em;" align="left"|[[Nightmare Gloves]] | |style="padding-left:1em;" align="left"|[[Nightmare Gloves]] | ||
|'''[[Avatar Perpetuation Cost]]''' -1 | |'''[[Avatar Perpetuation Cost]]''' -1 | ||
− | |[[Asleep]] | + | |[[Sleep (Status Effect)|Asleep]] |
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Opo-opo Necklace]] | |style="padding-left:1em;" align="left"|[[Opo-opo Necklace]] | ||
|Raises [[TP]] (2.5 TP per tic) | |Raises [[TP]] (2.5 TP per tic) | ||
− | |[[Asleep]] | + | |[[Sleep (Status Effect)|Asleep]] |
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
|style="padding-left:1em;" align="left"|[[Root Sabots]] | |style="padding-left:1em;" align="left"|[[Root Sabots]] | ||
− | |Adds [[Regen]] Effect (2 HP per tic) | + | |Adds [[Regen (Status Effect)|Regen]] Effect (2 HP per tic) |
|[[Bind (Status Effect)|Bound]] | |[[Bind (Status Effect)|Bound]] | ||
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sand Mantle]] | |style="padding-left:1em;" align="left"|[[Sand Mantle]] | ||
|[[Physical Damage Taken]] -20% | |[[Physical Damage Taken]] -20% | ||
− | |[[Petrified]] | + | |[[Petrification|Petrified]] |
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
|style="padding-left:1em;" align="left"|[[Scorpion Breastplate]]/[[Scorpion Breastplate +1]] | |style="padding-left:1em;" align="left"|[[Scorpion Breastplate]]/[[Scorpion Breastplate +1]] | ||
− | |Adds [[Regen]] Effect (2 HP per tic) | + | |Adds [[Regen (Status Effect)|Regen]] Effect (2 HP per tic) |
− | |[[Poisoned]] | + | |[[Poison (Status Effect)|Poisoned]] |
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Scorpion Gauntlets]]/[[Scorpion Gauntlets +1]] | |style="padding-left:1em;" align="left"|[[Scorpion Gauntlets]]/[[Scorpion Gauntlets +1]] | ||
− | |[[MP Recovered While Healing]] +4 | + | |[[MP Recovered While Healing]] +4/+5 |
− | |[[Silenced]] | + | |[[Silence (Status Effect)|Silenced]] |
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
|style="padding-left:1em;" align="left"|[[Scorpion Helm]]/[[Scorpion Helm +1]] | |style="padding-left:1em;" align="left"|[[Scorpion Helm]]/[[Scorpion Helm +1]] | ||
− | |Adds [[Refresh]] Effect | + | |Adds [[Refresh (Status Effect)|Refresh]] Effect |
− | |[[Paralyzed]] | + | |[[Paralyze (Status Effect)|Paralyzed]] |
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Snakeeye]]/[[Snakeeye +1]] | |style="padding-left:1em;" align="left"|[[Snakeeye]]/[[Snakeeye +1]] | ||
− | |'''[[STR]]''': +5/6 '''[[Additional Effect]]''': [[Poison]] | + | |'''[[STR]]''': +5/6 '''[[Additional Effect]]''': [[Poison]]<br>Drains 20 HP per tick |
− | |[[Poisoned]] | + | |[[Poison (Status Effect)|Poisoned]] |
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
|style="padding-left:1em;" align="left"|[[Taster's Cape]] | |style="padding-left:1em;" align="left"|[[Taster's Cape]] | ||
− | |Adds [[Refresh]] Effect (1 MP per tic) | + | |Adds [[Refresh (Status Effect)|Refresh]] Effect (1 MP per tic) |
− | |[[Poisoned]] | + | |[[Poison (Status Effect)|Poisoned]] |
|} | |} | ||
<br> | <br> | ||
Line 1,349: | Line 1,388: | ||
!width="50%"|Hidden Effect | !width="50%"|Hidden Effect | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Exocets]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Exocets]] ([[Hand-to-Hand]]) | ||
|rowspan="4"|Allows consumption of raw fish. | |rowspan="4"|Allows consumption of raw fish. | ||
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|style="padding-left:1em;" align="left"|[[Pagures]] ([[Hand-to-Hand]]) | |style="padding-left:1em;" align="left"|[[Pagures]] ([[Hand-to-Hand]]) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Calamar]] ([[Polearm]]) | |style="padding-left:1em;" align="left"|[[Calamar]] ([[Polearm]]) | ||
Line 1,362: | Line 1,401: | ||
|style="padding-left:1em;" align="left"|[[Narval]] ([[Polearm]]) | |style="padding-left:1em;" align="left"|[[Narval]] ([[Polearm]]) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Matron's Knife]] ([[:Category:Daggers|Dagger]]) | |style="padding-left:1em;" align="left"|[[Matron's Knife]] ([[:Category:Daggers|Dagger]]) | ||
|rowspan="1"|Allows consumption of raw fish and raw meat. | |rowspan="1"|Allows consumption of raw fish and raw meat. | ||
Line 1,381: | Line 1,420: | ||
|''Latent active when no food effect is present.'' | |''Latent active when no food effect is present.'' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Kinkobo]]/[[Primate Staff]] | |style="padding-left:1em;" align="left"|[[Kinkobo]]/[[Primate Staff]] | ||
|'''[[Delay]]''': 329 '''[[Accuracy]]''' +10 | |'''[[Delay]]''': 329 '''[[Accuracy]]''' +10 | ||
Line 1,391: | Line 1,430: | ||
|Active food: '''[[Pamamas]]''' | |Active food: '''[[Pamamas]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Primate Staff +1]] | |style="padding-left:1em;" align="left"|[[Primate Staff +1]] | ||
|'''[[Delay]]''': 319 '''[[Accuracy]]''' +12 | |'''[[Delay]]''': 319 '''[[Accuracy]]''' +12 | ||
Line 1,407: | Line 1,446: | ||
|Active Food: '''[[Pamamas]]''' | |Active Food: '''[[Pamamas]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|Race: [[Elvaan]] | |style="padding-left:1em;" align="left"|Race: [[Elvaan]] | ||
|align="left"|These effects are '''in place''' of the original effects. | |align="left"|These effects are '''in place''' of the original effects. | ||
Line 1,435: | Line 1,474: | ||
|Active Food: '''[[Imperial Omelette]]''' | |Active Food: '''[[Imperial Omelette]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left" rowspan="6"|[[Myochin Kote]]/[[Myochin Kote +1]]<br>[[Roshi Jinpachi]]/[[Roshi Jinpachi +1]]<br> '''Effects | + | |style="padding-left:1em;" align="left" rowspan="6"|[[Myochin Kote]]/[[Myochin Kote +1]]<br>[[Nobushi Kyahan]]<br>[[Roshi Jinpachi]]/[[Roshi Jinpachi +1]]<br> '''Effects tripled''' if all are equipped. |
|align="left"|These effects are '''in addition''' to the original effects. | |align="left"|These effects are '''in addition''' to the original effects. | ||
* '''[[Defense]]''' +50 | * '''[[Defense]]''' +50 | ||
Line 1,447: | Line 1,486: | ||
|Active Food: '''[[Rogue Rice Ball]]''' | |Active Food: '''[[Rogue Rice Ball]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|align="left"|These effects are '''in addition''' to the original effects. | |align="left"|These effects are '''in addition''' to the original effects. | ||
* '''[[Attack]]''' +40 | * '''[[Attack]]''' +40 | ||
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|Active Food: '''[[Naval Rice Ball]]''' | |Active Food: '''[[Naval Rice Ball]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|align="left"|These effects are '''in addition''' to the original effects. | |align="left"|These effects are '''in addition''' to the original effects. | ||
* '''[[Attack]]''' +50 | * '''[[Attack]]''' +50 | ||
Line 1,485: | Line 1,524: | ||
!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Sirius Axe]] | |style="padding-left:1em;" align="left"|[[Sirius Axe]] | ||
− | |'''[[DMG]]''':43- | + | |'''[[DMG]]''':43-53 |
|[[DMG]] rating '''increases''' by 2 for every person in your party other than yourself | |[[DMG]] rating '''increases''' by 2 for every person in your party other than yourself | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
|style="padding-left:1em;" align="left"|[[Company Sword]] | |style="padding-left:1em;" align="left"|[[Company Sword]] | ||
− | |'''[[DMG]]''': | + | |'''[[DMG]]''':46-54 |
− | |[[DMG]] rating '''increases''' by 2 for every person in your party other than yourself | + | |[[DMG]] rating '''increases''' by 2 for every person in your party over 2 |
+ | |||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Company Fleuret]] | ||
+ | |'''[[DMG]]''':36-41 | ||
+ | |[[DMG]] rating '''increases''' by 1 for every person in your party other than yourself | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Mensur Epee]] | |style="padding-left:1em;" align="left"|[[Mensur Epee]] | ||
− | |'''[[DMG]]''':47- | + | |'''[[DMG]]''':47-39 |
− | |[[DMG]] rating '''decreases''' by 2 for every person in your party other than yourself | + | |Starting from 47, [[DMG]] rating '''decreases''' by 2 for every person in your party other than yourself until 39 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Carbuncle's Pole]] | |style="padding-left:1em;" align="left"|[[Carbuncle's Pole]] | ||
|'''[[Additional Effect]]''': Light Damage | |'''[[Additional Effect]]''': Light Damage | ||
Line 1,515: | Line 1,554: | ||
|Presence of [[Garuda]] as a pet in your party | |Presence of [[Garuda]] as a pet in your party | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Ifrit's Bow]] | |style="padding-left:1em;" align="left"|[[Ifrit's Bow]] | ||
|Increases '''[[Critical Hit Rate]]''' | |Increases '''[[Critical Hit Rate]]''' | ||
Line 1,525: | Line 1,564: | ||
|Presence of [[Leviathan]] as a pet in your party | |Presence of [[Leviathan]] as a pet in your party | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Ramuh's Mace]] | |style="padding-left:1em;" align="left"|[[Ramuh's Mace]] | ||
|'''[[Additional Effect]]''': Lightning Damage | |'''[[Additional Effect]]''': Lightning Damage | ||
Line 1,535: | Line 1,574: | ||
|Presence of [[Shiva]] as a pet in your party | |Presence of [[Shiva]] as a pet in your party | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
|style="padding-left:1em;" align="left"|[[Titan's Baselard]] | |style="padding-left:1em;" align="left"|[[Titan's Baselard]] | ||
|'''[[DMG]]''':33 | |'''[[DMG]]''':33 | ||
Line 1,544: | Line 1,583: | ||
|Drains 8 HP/tick and 3 MP/tick<br>'''[[Enhances Avatar Attack]]''' | |Drains 8 HP/tick and 3 MP/tick<br>'''[[Enhances Avatar Attack]]''' | ||
|Presence of any [[Avatar]] as a pet in your party | |Presence of any [[Avatar]] as a pet in your party | ||
− | |||
− | <br> | + | |- style="background:#e3e6ff;" align="center" |
+ | |style="padding-left:1em;" align="left"|[[Lyft Sainti]] | ||
+ | |1-4 ATK {{Verification}} | ||
+ | |rowspan="14"|Party size 3+ members.<br>Effect strengthens with more members, but each must be in zone. [http://www.bluegartrls.com/forum/showthread.php?t=84987&highlight=lyft&page=7<small>source</small>] | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Jambiya]] | ||
+ | |DEX +1~4 {{Verification}} | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Scimitar]] | ||
+ | |VIT +1~4 | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Claymore]] | ||
+ | |STR +1~4 {{Verification}} | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Tabar]] | ||
+ | |DEX +1~4, Attack +2~8 {{Verification}} | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Voulge]] | ||
+ | |STR +1~4, Accuracy +2~8 | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Scythe]] | ||
+ | |STR +1~4 {{Verification}} | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Lance]] | ||
+ | |STR +1~4, Attack +2~8 | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Musanto]] | ||
+ | |DEX +1~4 | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Unshomaru]] | ||
+ | |STR +1~4, Store TP +1~4 | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Ferule]] | ||
+ | |??? | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Pole]] | ||
+ | |??? | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Crossbow]] | ||
+ | |MND +1~4, TP Bonus +12~48 | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Lyft Hexagun]] | ||
+ | |AGI +1~4 {{Verification}} | ||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Affinity Earring]] | ||
+ | |Enhances '''[[Pet]] [[Attack]]''' | ||
+ | |Presence of a [[Puppetmaster]] in your party. (Not including the wearer) | ||
− | == | + | |- style="background:#e3e6ff" align="center" |
+ | |style="padding-left:1em;" align="left"|[[Ardent Earring]] | ||
+ | |'''[[Magic Attack Bonus]]''': +1 | ||
+ | |Presence of a [[Black Mage]] in your party. (Not including the wearer) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | |- style="background:#e3e6ff" align="center" | |
− | | | + | |style="padding-left:1em;" align="left"|[[Ataraxy Earring]] |
− | + | |'''[[Magic Accuracy]]''':+1 | |
− | + | |Presence of a [[Red Mage]] in your party. (Not including the wearer) | |
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Booster Earring]] |
− | + | |'''[[HP]]''':+10 '''[[MP]]''':+10 | |
+ | |Presence of a [[Blue Mage]] in your party. (Not including the wearer) | ||
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Brawn Earring]] |
− | | | + | |'''[[STR]]''':+1 |
+ | |Presence of a [[Dark Knight]] in your party. (Not including the wearer) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Chary Earring]] |
− | | | + | |'''[[Enmity]]''':-1 |
+ | |Presence of a [[White Mage]] in your party. (Not including the wearer) | ||
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Esse Earring]] |
− | | | + | |'''[[HP]]''':+20 |
+ | |Presence of a [[Monk]] in your party. (Not including the wearer) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Elan Earring]] |
− | | | + | |'''[[Evasion]]''':+4 |
+ | |Presence of a [[Ninja]] in your party. (Not including the wearer) | ||
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Fidelity Earring]] |
− | | | + | |Enhances '''[[Pet]] [[Accuracy]]''' |
+ | |Presence of a [[Beastmaster]] in your party. (Not including the wearer) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Forte Earring]] |
− | | | + | |'''[[Dexterity]]''':+1 |
+ | |Presence of a [[Thief]] in your party. (Not including the wearer) | ||
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Impetus Earring]] |
− | | | + | |'''[[Ranged Attack]]''':+1 |
+ | |Presence of a [[Ranger]] in your party. (Not including the wearer) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Muffle Earring]] |
− | | | + | |'''[[Subtle Blow]]''':+3 |
+ | |Presence of a [[Dancer]] in your party. (Not including the wearer) | ||
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Mystique Earring]] |
− | | | + | |'''[[Charisma]]''':+1 |
+ | |Presence of a [[Bard]] in your party. (Not including the wearer) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Psyche Earring]] |
− | | | + | |'''[[MP]]''':+15 |
+ | |Presence of a [[Summoner]] in your party. (Not including the wearer) | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Rathe Earring]] | ||
+ | |'''[[Store TP]]''':+1 | ||
+ | |Presence of a [[Samurai]] in your party. (Not including the wearer) | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Seeker Earring]] | ||
+ | |'''[[Accuracy]]''':+1 | ||
+ | |Presence of a [[Dragoon]] in your party. (Not including the wearer) | ||
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Soarer Earring]] |
− | | | + | |'''[[Ranged Accuracy]]''':+1 |
+ | |Presence of a [[Corsair]] in your party. (Not including the wearer) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Stormer Earring]] |
− | | | + | |'''[[Attack]]''':+4 |
+ | |Presence of a [[Warrior]] in your party. (Not including the wearer) | ||
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Survivor Earring]] |
− | | | + | |'''[[Vitality]]''':+1 |
+ | |Presence of a [[Paladin]] in your party. (Not including the wearer) | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Sylph Earring]] |
− | | | + | |'''[[MP Recovered While Healing]]''':+1 |
+ | |Presence of a [[Scholar]] in your party. (Not including the wearer) | ||
|} | |} | ||
<br> | <br> | ||
− | == | + | == Area-related Effects == |
− | + | ||
− | + | The following items' latents trigger upon entering certain areas of Vana'diel. | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| border="0" width="100%" cellpadding="3" cellspacing="2" | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
|- style="background:#ffdead;" | |- style="background:#ffdead;" | ||
!width="35%"|Item | !width="35%"|Item | ||
− | !width="35%"|Latent Effect | + | !width="35%"|Latent/Hidden Effect |
!width="30%"|Trigger | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Lamia Garland]] |
− | | | + | |'''[[CHR]]''' +7 Enhances '''[[Resist Charm]]''' effect |
− | + | |rowspan="7"|Active in [[ToAU]] Beastman Strongholds<br>([[Arrapago Reef]], [[Halvung]], and [[Mamook]]) | |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Lamiabane]] |
− | | | + | |Enhances '''[[Magic Attack Bonus]]''' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Mamool Ja Helm]] |
− | | | + | |'''[[STR]]''' +4 {{Resist Wind}} +15 {{Resist Light}} +15 |
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Mamoolbane]] |
− | | | + | |'''[[Accuracy]]''' +6 |
− | |||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Qiqirn Hood]] |
− | | | + | |'''[[Ranged Accuracy]]''' +2 '''[[Ranged Attack]]''' +2 '''[[Evasion]]''' +2 |
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Troll Coif]] |
− | | | + | |'''[[HP]]''' +32 '''[[VIT]]''' +5 {{Resist Water}} -50 |
− | |||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Trollbane]] |
− | |Increases '''[[ | + | |Increases '''[[Critical Hit Rate|rate of critical hits]]''' |
− | + | ||
|} | |} | ||
<br> | <br> | ||
− | == | + | == Crafts Items == |
− | {| border="0" width=" | + | |
+ | These weapons and armor grant bonus synthesis skills for aspiring crafters. | ||
+ | |||
+ | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
|- style="background:#ffdead;" | |- style="background:#ffdead;" | ||
− | !width=" | + | !width="35%"|Item |
− | !width=" | + | !width="35%"|Latent/Hidden Effect |
+ | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Trainee Axe]] |
− | | | + | |[[Woodworking]] skill +1 |
+ | |Woodworking skill under 40 and no synthesis support | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Trainee Burin]] |
− | | | + | |[[Goldsmithing]] skill +1 |
+ | |Goldsmithing skill under 40 and no synthesis support | ||
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Trainee Gloves]] |
− | | | + | |[[Bonecraft]] skill +1 |
+ | |Bonecraft skill under 40 and no synthesis support | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Trainee Hammer]] |
− | | | + | |[[Smithing]] skill +1 |
+ | |Smithing skill under 40 and no synthesis support | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Trainee Knife]] |
− | |[[ | + | |[[Cooking]] skill +1 |
+ | |Cooking skill under 40 and no synthesis support | ||
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Trainee's Needle]] |
− | | | + | |[[Leathercraft]] skill +1 |
+ | |Leathercraft skill under 40 and no synthesis support | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Trainee Sword]] |
+ | |[[Alchemy]] skill +1 | ||
+ | |Alchemy skill under 40 and no synthesis support | ||
+ | |} | ||
− | + | == Relic Weapons == | |
− | |||
− | + | In addition to its other unique characteristics, each fully-upgraded [[:Category:Relic Weapons|relic weapon]] can occasionally double or triple their [[Base Damage|base damage]]. <br> | |
− | + | During this effect, the '''base damage''' formula becomes : '''floor( ([[Weapon Base Damage|D]]+ (aD) + [[fSTR]](2)) * n)'''<br> | |
− | + | where n is the hidden n-fold damage multiplier of a particular weapon. <br> | |
+ | * This increased base damage cannot be activated during weapon skills. | ||
+ | * Although it is possible for the 3x damage effect of [[Mandau]] to occur during [[Sneak Attack]] and [[Trick Attack]] when [[Thief]] is set as the main job or sub job.<br> | ||
− | | | + | {| border="0" width="70%" cellpadding="3" cellspacing="2" |
− | |style=" | + | |- style="background:#ffdead;" |
− | | | + | !width="50%"|Item |
+ | !width="50%"|Hidden Effect | ||
− | |- style="background:#e3e6ff | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Aegis]] ([[:category:Shields|Shield]]) |
− | + | |Increased blocking rate | |
− | | | ||
− | + | |- style="background:#e3e6ff;" align="center" | |
− | | | + | |style="padding-left:1em;" align="left"|[[Amanomurakumo]] ([[Great Katana]]) |
− | + | |Occasional 2.5-fold damage | |
− | |||
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Annihilator]] ([[Gun]]) |
− | + | |Occasional 3-fold damage | |
− | | | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Apocalypse]] ([[Scythe]]) |
− | + | |Occasional 2-fold damage | |
− | | | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Bravura]] ([[Great Axe]]) |
− | + | |Occasional 2-fold damage | |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Claustrum]] ([[Staff]]) |
− | + | |Occasional 2.5-fold damage | |
− | + | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Excalibur]] ([[Sword]]) |
− | | | + | |Occasional 2.5-fold damage |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Gungnir]] ([[Polearm]]) |
− | + | |Occasional 3-fold damage | |
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Guttler]] ([[Axe]]) |
− | | | + | |Occasional 2.5-fold damage |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Kikoku]] ([[Katana]]) |
− | + | |Occasional 3-fold damage | |
− | | | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Mandau]] ([[:Category:Daggers|Dagger]]) |
− | + | |Occasional 3-fold damage | |
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Mjollnir]] ([[Club]]) |
− | + | |Occasional 3-fold damage | |
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left | + | |style="padding-left:1em;" align="left"|[[Ragnarok]] ([[Great Sword]]) |
− | | | + | |Occasional 2.5-fold damage |
− | |||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | | | + | |style="padding-left:1em;" align="left"|[[Spharai]] ([[Hand-to-Hand]]) |
− | + | |Occasional 3-fold damage | |
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left | + | |style="padding-left:1em;" align="left"|[[Yoichinoyumi]] ([[Bow]]) |
− | | | + | |Occasional 3-fold damage |
− | | | + | |} |
+ | <br> | ||
− | + | == Elemental Gorgets == | |
− | + | Elemental Gorgets are rewards of the quest [[In the Name of Science]]. These gorgets improve both [[Weapon Skill]] [[accuracy]] (by unknown amount) and [[TP Modifier]] by 25/256 (0.0976...). To trigger the effects, the player must use a [[Weapon Skill]] with the same [[Skillchain]] property as the gorget name.<br> | |
− | + | <br> | |
− | + | :For example: | |
− | + | :*'''[[Sidewinder]]''' has the skillchain properties of [[Detonation]], [[Reverberation]], and [[Transfixion]]; therefore, the '''[[Breeze Gorget]]''', '''[[Aqua Gorget]]''', or the '''[[Light Gorget]]''' would all enhance '''[[Sidewinder]]''' equally when equipped. | |
− | + | :*'''[[Arching Arrow]]''' only has the skillchain property of [[Fusion]]; however, since [[Fusion]] is a combination of [[Transfixion]] and [[Liquefaction]], either the '''[[Light Gorget]]''' or '''[[Flame Gorget]]''' will enhance '''[[Arching Arrow]]'''.<br> | |
− | + | <br> | |
− | + | '''Relic Weapon skills''' have the ability to continue level 3 skillchain ('''[[Light]]'''/'''[[Darkness]]''') '''once''', but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets<br> | |
− | |- style="background:# | + | :For example: |
− | | | + | :*'''[[Tachi: Kaiten]]''' has "'''[[Light]]''' and '''[[Fragmentation]]'''" properties, but the gorgets that will affect [[Tachi: Kaiten]] accuracy and damage are the '''[[Breeze Gorget]]''' and '''[[Thunder Gorget]]s''' (due to its [[Fragmentation]] property); while '''[[Light Gorget]]''' will also enhance [[Tachi: Kaiten]], '''[[Flame Gorget]]''' (a sub element of the Light skillchain; eg: Light-Fire-Lightning-Wind) will '''not''' enhance [[Tachi: Kaiten]]. |
− | | | + | <br> |
+ | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
+ | |- style="background:#ffdead;" | ||
+ | !width="35%"|Item | ||
+ | !width="35%"|Latent Effect | ||
+ | !width="30%"|Trigger | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |'''[[ | + | |style="padding-left:1em;" align="left"|[[Aqua Gorget]] |
− | |[[ | + | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' |
+ | |'''[[Weapon Skill]]''' attribute contains '''[[Reverberation]]''' | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |'''[[ | + | |style="padding-left:1em;" align="left"|[[Breeze Gorget]] |
− | |[[ | + | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' |
+ | |'''[[Weapon Skill]]''' attribute contains '''[[Detonation]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |'''[[ | + | |style="padding-left:1em;" align="left"|[[Flame Gorget]] |
− | |[[ | + | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' |
+ | |'''[[Weapon Skill]]''' attribute contains '''[[Liquefaction]]''' | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |'''[[ | + | |style="padding-left:1em;" align="left"|[[Light Gorget]] |
− | |[[ | + | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' |
+ | |'''[[Weapon Skill]]''' attribute contains '''[[Transfixion]]''' | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |'''[[ | + | |style="padding-left:1em;" align="left"|[[Shadow Gorget]] |
− | |[[ | + | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' |
+ | |'''[[Weapon Skill]]''' attribute contains '''[[Compression]]''' | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Snow Gorget]] |
− | |'''[[ | + | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' |
− | + | |'''[[Weapon Skill]]''' attribute contains '''[[Induration]]''' | |
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Soil Gorget]] |
− | |'''[[ | + | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' |
− | + | |'''[[Weapon Skill]]''' attribute contains '''[[Scission]]''' | |
− | |||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Thunder Gorget]] |
− | |'''[[ | + | |Increases '''[[Weapon Skill]]''' '''[[Accuracy]]''' and '''[[Damage]]''' |
− | | | + | |'''[[Weapon Skill]]''' attribute contains '''[[Impaction]]''' |
+ | |} | ||
+ | <br> | ||
− | |- style="background:# | + | == Other Effects == |
− | |style="padding-left:1em;" align="left"|[[ | + | {| border="0" width="70%" cellpadding="3" cellspacing="2" |
− | | | + | |- style="background:#ffdead;" |
− | |[[ | + | !width="40%"|Item |
+ | !width="60%"|Hidden Effect | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Antarctic Wind]] | ||
+ | |When landed on [[Genbu]], its [[Additional Effect|{{Water|Additional Effect}}]]: [[Water|{{Water|Water}}]]<br>is [[Dispel]]led and deals damage | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Arctic Wind]] |
− | | | + | |When landed on [[Suzaku]], its [[Additional Effect|{{Fire|Additional Effect}}]]: [[Fire|{{Fire|Fire}}]]<br> is [[Dispel]]led and deals damage |
− | |[[ | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[East Wind]] |
− | | | + | |When landed on [[Byakko]], its [[Additional Effect|{{Light|Additional Effect}}]]: [[Light|{{Light|Light}}]]<br>is [[Dispel]]led and deals damage |
− | |[[ | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left | + | |style="padding-left:1em;" align="left"|[[Zephyr]] |
− | | | + | |When landed on [[Seiryu]], its [[Additional Effect|{{Wind|Additional Effect}}]]: [[Wind|{{Wind|Wind}}]]<br>is [[Dispel]]led and deals damage |
− | |[[ | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | | '''[[ | + | |style="padding-left:1em;" align="left"|[[Carbuncle Mitts]] |
− | + | |[[Carbuncle]] '''[[Avatar Perpetuation Cost]]'''<br>reduced to 50%<br>(rounded down) | |
− | |} | + | |- style="background:#e3e6ff;" align="center" |
+ | |style="padding-left:1em;" align="left"|[[Y's Scythe]] | ||
+ | | | ||
+ | [[Dark Element Magic Spells|Dark Magic Potency]] +10% <br> | ||
+ | [[Light Element Magic Spells|Light Magic Potency]] -10% <br> | ||
+ | [[Dark Element Magic Spells|Dark Magic Accuracy]] +20{{verification}}<br> | ||
+ | [[Light Element Magic Spells|Light Magic Accuracy]] -20%{{verification}}<br> | ||
+ | [[Diabolos]], [[Fenrir]] and [[Dark Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' -2 <br> | ||
+ | [[Carbuncle]] and [[Light Spirit]] summoned: '''[[Avatar Perpetuation Cost]]''' +2 | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Dune Boots]] | ||
+ | |rowspan="3"|Increases '''[[Kick Attacks|Kick Attack]]''' damage | ||
− | + | |- style="background:#e3e6ff;" align="center" | |
+ | |style="padding-left:1em;" align="left"|[[Wulong Shoes]]/[[Wulong Shoes +1]] | ||
− | == | + | |- style="background:#e3e6ff" align="center" |
− | + | |style="padding-left:1em;" align="left"|[[Kung Fu Shoes]] | |
− | + | |- style="background:#e3e6ff;" align="center" | |
+ | |style="padding-left:1em;" align="left"|[[Hacchonenbutsu Dangozashi]] | ||
+ | |'''[[Double Attack]]''' +2.5% | ||
− | + | |- style="background:#e3e6ff" align="center" | |
− | | | + | |style="padding-left:1em;" align="left"|[[Patroclus's Helm]] |
− | + | |Enhances '''[[Arcana Killer]]''' effect | |
− | |||
− | |||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Sylphid Epee]] |
− | |'''[[ | + | |[[Days of the Week|{{Wind|Windsday}}]]: '''[[Attack]]''' +10 |
− | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Toreador's Cape]] | ||
+ | |'''[[Enemy Critical Hit Rate]]''' +75% | ||
|} | |} | ||
− | |||
+ | <br> | ||
{| border="0" width="100%" cellpadding="3" cellspacing="2" | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
|- style="background:#ffdead;" | |- style="background:#ffdead;" | ||
!width="35%"|Item | !width="35%"|Item | ||
− | !width="35%"|Latent Effect | + | !width="35%"|Latent/Hidden Effect |
!width="30%"|Trigger | !width="30%"|Trigger | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Auditory Torque]] |
− | |'''[[ | + | |'''[[STR]]''' +4 '''[[VIT]]''' +4 |
− | | | + | |rowspan="6"|[[Song]] or [[Roll Effect]] active |
− | |||
− | + | |- style="background:#e3e6ff" align="center" | |
+ | |style="padding-left:1em;" align="left"|[[Frenzy Fife]] | ||
+ | |'''[[STR]]''' +4 | ||
− | + | |- style="background:#e3e6ff;" align="center" | |
− | | | + | |style="padding-left:1em;" align="left"|[[Hototogisu]] |
− | + | |'''[[Parrying Skill]]''' +5 | |
− | |||
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Melody Earring]]/[[Melody Earring +1]] |
− | + | |'''[[Evasion Skill]]''' +5/6 | |
− | | | ||
|- style="background:#e3e6ff;" align="center" | |- style="background:#e3e6ff;" align="center" | ||
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Orphic Egg]] |
− | |'''[[ | + | |'''[[Accuracy]]''' +1 '''[[Attack]]''' +1 '''[[Evasion]]''' +1 |
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Wardancer]] |
− | |''' | + | |'''Delay''': 474 |
− | |||
− | |||
− | + | |- style="background:#e3e6ff" align="center" | |
+ | |style="padding-left:1em;" align="left" rowspan="2"|[[Clown's Subligar]]/[[Clown's Subligar +1]] | ||
+ | |'''[[Convert MP to HP|Converts 20/25 MP to HP]]''' | ||
+ | |[[Day]] | ||
− | + | |- style="background:#e3e6ff;" align="center" | |
− | |- style="background:# | + | |'''[[Convert HP to MP|Converts 20/25 HP to MP]]''' |
− | + | |[[Night]] | |
− | |||
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left" rowspan="9"|[[Brisingamen]]/[[Brisingamen +1]] |
− | |'''[[ | + | |'''[[HP]]'''+10 |
− | | | + | |[[Day]] |
− | |||
− | + | |- style="background:#e3e6ff;" align="center" | |
+ | |'''[[MP]]'''+10 | ||
+ | |[[Night]] | ||
− | + | |- style="background:#e3e6ff" align="center" | |
− | |- style="background:# | + | |'''[[STR]]'''+5 |
− | + | |[[Firesday]] | |
− | |||
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
− | |style=" | + | |'''[[VIT]]'''+5 |
− | |'''[[ | + | |[[Earthsday]] |
− | | | + | |
− | + | |- style="background:#e3e6ff" align="center" | |
+ | |'''[[MND]]'''+5 | ||
+ | |[[Watersday]] | ||
− | + | |- style="background:#e3e6ff;" align="center" | |
+ | |'''[[AGI]]'''+5 | ||
+ | |[[Windsday]] | ||
− | + | |- style="background:#e3e6ff" align="center" | |
− | |- style="background:# | + | |'''[[INT]]'''+5 |
− | + | |[[Iceday]] | |
− | |||
− | |||
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
− | + | |'''[[DEX]]'''+5 | |
− | |'''[[ | + | |[[Lightningsday]] |
− | |[[ | ||
− | |- style="background:# | + | |- style="background:#e3e6ff" align="center" |
− | | | + | |'''[[CHR]]'''+5 |
− | + | |[[Lightsday]] | |
− | | | ||
− | |- style="background:# | + | |- style="background:#e3e6ff;" align="center" |
− | |style="padding-left:1em;" align="left"|[[ | + | |style="padding-left:1em;" align="left"|[[Amood]]/[[Amood +1]] |
− | |''' | + | |'''[[DMG]]''':58/59 Occasionally attacks twice |
+ | |Moonphase: ''First Quarter Moon'' <br> | ||
+ | (Waxing Moon 40% through 55%) | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Dark Amood]]/[[Dark Amood +1]] | ||
+ | |'''[[DMG]]''':55/56 Occasionally attacks twice | ||
+ | |Moonphase: ''First Quarter Moon'' <br> | ||
+ | (Waxing Moon 40% through 55%) | ||
+ | |||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Eerie Cloak +1]] | ||
+ | |Adds '''[[Refresh (Status Effect)|Refresh]]''' effect | ||
+ | |[[Job]] = level multiple of 13 and [[Time of Day|Nighttime]] | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Futsuno Mitama]] | ||
+ | |'''[[STR]]''' +8 | ||
+ | |Active during weapon skills | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Divisor Ring]] | ||
+ | |'''[[Attack]]''' +3 '''[[Accuracy]]''' +6 | ||
+ | |[[Job]] = level divisible by 5. | ||
+ | |||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Multiple Ring]] | ||
+ | |'''[[HP]]''' +50 '''[[MP]]''' +20 | ||
+ | |[[Job]] = level multiple of 10 | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left" rowspan="2"|[[Coven Hat]] | ||
+ | |'''[[HP]]''' +3% | ||
+ | |[[Job]] = Odd Level | ||
+ | |||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | | '''[[MP]]''' +3% | ||
+ | |[[Job]] = Even Level | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ==Unknown Latent Effect Triggers== | ||
+ | The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page and the item page. | ||
+ | |||
+ | {| border="0" width="100%" cellpadding="3" cellspacing="2" | ||
+ | |- style="background:#ffdead;" | ||
+ | !width="35%"|Item | ||
+ | !width="35%"|Latent Effect | ||
+ | !width="30%"|Trigger | ||
+ | |||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Z's Trident]] | ||
+ | |'''[[STR]]'''+12 | ||
|''Unknown'' | |''Unknown'' | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Ace's Locket]] | ||
+ | |'''[[Counter]]''' +5 | ||
+ | |''Unknown'' | ||
+ | |- style="background:#e3e6ff;" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Sadhu Bracelets]] | ||
+ | |'''[[Double Attack]]''' +2% '''[[Haste]]''' +1% | ||
+ | |''Latent active when no food effect is present.''{{verification}} | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Wootz Amood]]/[[Wootz Amood +1]] | ||
+ | |'''[[DMG]]''':57/58 Occasionally attacks twice | ||
+ | |''Unknown'' | ||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Foolkiller]] | ||
+ | |'''[[STR]]''': +8 | ||
+ | |''Unknown'' | ||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Prester]] | ||
+ | |'''Increases [[Weapon Skill Accuracy|weapon skill accuracy]] and damage''' | ||
+ | |''Active when using any Weapon Skill with a [[Skillchain]] attribute of [[Detonation]] (and, by extension, [[Fragmentation]]).'' | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Seismic Axe]] | ||
+ | |'''Increases [[Weapon Skill Accuracy|weapon skill accuracy]] and damage''' | ||
+ | |''Active when using any Weapon Skill with a [[Skillchain]] attribute of [[Scission]] (and, by extension, [[Gravitation]]).''{{verification}} | ||
+ | |||
+ | |- style="background:#e3e6ff" align="center" | ||
+ | |style="padding-left:1em;" align="left"|[[Aizenkunitoshi]] | ||
+ | |'''Increases weapon skill damage''' | ||
+ | |{{verification}} | ||
|} | |} | ||
[[category:Guides]][[category:Featured Articles]] | [[category:Guides]][[category:Featured Articles]] |
Latest revision as of 03:54, 30 July 2017
Introduction[edit]
Many item descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.
- Latent Effects
- Item attributes that are triggered under certain, unstated circumstances.
- Hidden Effects
- Item attributes that are not reflected in the item description at all.
Some effects are both latent and hidden.
HP-triggered Effects[edit]
The following weapons' damage ratings vary depending on the wielder's current HP.
Item | Hidden Effect | Trigger |
---|---|---|
Amanojaku (Katana) | DMG rating increases as HP decreases. | See Amanojaku page for details. |
Valiant Knife (Dagger) | DMG rating increases as HP decreases. | See Valiant Knife page for details. |
The following weapons' accuracy ratings vary depending on the wielder's current HP.
Item | Hidden Effect | Trigger |
---|---|---|
Avengers (Hand to Hand) | Accuracy rating increases as HP decreases. | See Avengers page for details. |
The following items' latent effects are triggered at certain levels of HP.
Item | Latent Effect | Trigger |
---|---|---|
Amakura | Store TP +10 | HP ≤ 50% (orange) |
Bedivere's Hose | Increases Accuracy and Attack | HP ≤ 25% (red) |
Berserker's Torque | Adds Regain Effect (1 TP/tick) | Drawn weapon (drains 50 HP/tick) |
Carapace Gauntlets/Carapace Gauntlets +1 | Attack +8/9 DEF +16/17 | HP ≤ 75% (yellow) |
Carapace Helm/Carapace Helm +1 | Attack +10/11 DEF +23/24 | HP ≤ 50% (orange) |
Carapace Breastplate/Carapace Breastplate +1 | Attack +12/13 DEF +44/45 | HP ≤ 25% (red) |
Hercules' Ring | Adds Regen Effect (3 HP/tick) Adds Refresh Effect (1 MP/tick) |
HP ≤ 50% (orange) |
Horrent Mace | Accuracy +10 Attack +10 | HP ≤ 25% (red) |
Kerykeion | Adds Regen Effect (3 HP/tick) | Base HP < 51% |
Muscle Belt/Muscle Belt +1 | Adds Regen Effect (1/2 HP/tick) Counter +1/2 |
HP ≤ 50% (orange) |
Parade Gorget | Adds Refresh Effect (1 MP/tick) | HP > 85% (white) |
Rasetsu Jinpachi | Counter +1 | Low HP (percentage unknown) |
Rasetsu Samue | Counter +1 | Low HP (percentage unknown) |
Rasetsu Tekko | Counter +1 | Low HP (percentage unknown) |
Rasetsu Hakama | Counter +1 | Low HP (percentage unknown) |
Rasetsu Sune-Ate | Counter +1 | Low HP (percentage unknown) |
Unicorn Cap/Unicorn Cap +1 | STR+4/5 | HP > 70% |
Unicorn Harness/Unicorn Harness +1 | VIT+6/7 | HP > 71% |
Unicorn Mittens/Unicorn Mittens +1 | Attack +7/8 | HP > 75% (white) |
Unicorn Subligar/Unicorn Subligar +1 | Evasion +3/4 | HP > 75% (white) |
Unicorn Leggings/Unicorn Leggings +1 | Haste +3%/4% | HP > 75% (white) |
Zareehkl Jambiya | DMG: 36 | HP ≤ 75% (yellow) |
Zareehkl Scythe | Increases rate of Triple Attack | HP ≤ 25% (red) |
HP-and-TP-triggered Effects[edit]
The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.
Note that when the table says "HP ≤ 75%" that means that <hpp> should expand to 75% or less, which means current HP is anything under 76% of current maximum HP. If you have 1001 maximum HP, 76% of that is 760.76, so the latent will be active at 760 HP.
Some of these items ignore the effects of Convert HP to MP gear on your maximum HP, so the latent can be active much higher than 76% of your actual maximum HP. Two such are Sorcerer's Ring and Conjurer's Ring. However, Minstrel's Ring and Medicine Ring do not work this way, they just use your maximum HP.
Item | Latent Effect | Trigger |
---|---|---|
Caitiff's Socks | Flee | HP ≤ 25% and TP < 100% Activates randomly when an enemy attacks wielder. |
Soldier's Ring (WAR) | Double Attack +2% | HP ≤ 75% and TP ≤ 100% |
Soldier's Earring (WAR) | DEF+20% | HP ≤ 25% and TP ≤ 100% |
Kampfer Ring (MNK) | Counter +2 | HP ≤ 75% and TP ≤ 100% |
Kampfer Earring (MNK) | Counter +5 | HP ≤ 25% and TP ≤ 100% |
Medicine Ring (WHM) | Cure Potency +10% | HP ≤ 75% and TP ≤ 100% |
Medicine Earring (WHM) | Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Sorcerer's Ring (BLM) | Magic Attack Bonus +10 | HP ≤ 75% and TP ≤ 100% |
Sorcerer's Earring (BLM) | Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Fencer's Ring (RDM) | Sword Enhancement Spell Damage +5 | HP ≤ 75% and TP ≤ 100% |
Fencer's Earring (RDM) | Magic Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Rogue's Ring (THF) | Steal +3 | HP ≤ 75% and TP ≤ 100% |
Rogue's Earring (THF) | Evasion +15 | HP ≤ 25% and TP ≤ 100% |
Guardian's Ring (PLD) | Shield Bash +10 | HP ≤ 75% and TP ≤ 100% |
Guardian Earring (PLD) | Spell Interruption Rate -30% | HP ≤ 25% and TP ≤ 100% |
Slayer's Ring (DRK) | Weapon Bash +10 | HP ≤ 75% and TP ≤ 100% |
Slayer's Earring (DRK) | Physical Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
Tamer's Ring (BST) | Killer Effects +3 | HP ≤ 75% and TP ≤ 100% |
Tamer's Earring (BST) | Increases Tame Success Rate | HP ≤ 25% and TP ≤ 100% |
Minstrel's Ring (BRD) | Song Spellcasting Time -25% | HP ≤ 75% and TP ≤ 100% |
Minstrel's Earring (BRD) | Physical Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Tracker's Ring (RNG) | Enmity -2 | HP ≤ 75% and TP ≤ 100% |
Tracker's Earring (RNG) | Physical Damage Taken -30% | HP ≤ 25% and TP ≤ 100% |
Ronin Ring (SAM) | Accuracy +5 | HP ≤ 75% and TP ≤ 100% |
Ronin Earring (SAM) | Magic Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
Shinobi Ring (NIN) | Haste +4% | HP ≤ 75% and TP ≤ 100% |
Shinobi Earring (NIN) | Haste +20% | HP ≤ 25% and TP ≤ 100% |
Drake Ring (DRG) | Enhances Jump Effect | HP ≤ 75% and TP ≤ 100% |
Drake Earring (DRG) | Double Attack +5% | HP ≤ 25% and TP ≤ 100% |
Conjurer's Ring (SMN) | Avatar Perpetuation Cost -1 | HP ≤ 75% and TP ≤ 100% |
Conjurer's Earring (SMN) | Damage Taken -20% | HP ≤ 25% and TP ≤ 100% |
MP-triggered Effects[edit]
The following armor pieces have latent effects that are only active when MP drops below a certain threshold.
Item | Latent Effect | Trigger |
---|---|---|
Desperado Ring | Attack +5 | MP ≤ 5% |
Gaudy Harness | Adds Refresh Effect | MP < 49 |
Uggalepih Pendant | Magic Attack Bonus +8 | MP ≤ 51% (or casting a spell which will bring your MP under 51%) |
[edit]
The following set of weapons have latent (and hidden) effects when the person using them has less than 100% TP. Note that the effect is active during weapon skills because of the order in which events occur while using a weapon skill--TP is set to zero before the weapon skill activates. Also, the single-handed ones work regardless of whether they are equipped in the main or sub slot.
Item | Latent Effect | Trigger |
---|---|---|
Wagh Baghnakhs (Hand-to-Hand) | DMG:+18 Accuracy +5 Attack +14 | < 100% TP |
Blau Dolch (Dagger) | DMG:33 Accuracy +5 Attack +16 | < 100% TP |
Maneater (Axe) | DMG:49 Accuracy +5 Attack +18 | < 100% TP |
Stone-splitter (Polearm) | DMG:71 Accuracy +5 Attack +24 | < 100% TP |
Onimaru (Great Katana) | DMG:83 Accuracy +5 Attack +18 | < 100% TP |
Perdu Hanger (Sword) | DMG:44 Accuracy +5 Attack +15 | < 100% TP |
Perdu Sickle (Scythe) | DMG:93 Accuracy +5 Attack +14 | < 100% TP |
Perdu Wand (Club) | DMG:39 Accuracy +5 Attack +15 | < 100% TP |
Perdu Bow (Bow) | DMG:42 Ranged Accuracy +5 Ranged Attack +15 | < 100% TP |
Perdu Blade (Katana) | DMG:32 Accuracy +5 Attack +10 | < 100% TP |
Perdu Crossbow (Marksmanship) | DMG:39 Ranged Accuracy +5 Ranged Attack +15 | < 100% TP |
Perdu Staff (Staff) | DMG:66 Accuracy +5 Attack +15 | < 100% TP |
Perdu Sword (Great Sword) | DMG:84 Accuracy +5 Attack +10 | < 100% TP |
Perdu Voulge (Great Axe) | DMG:96 Accuracy +5 Attack +10 | < 100% TP |
The following cloak and articles of the Hachiman Domaru Set (Lv.70 SAM) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills.
Item | Latent Effect | Trigger |
---|---|---|
Hachiman Jinpachi/Hachiman Jinpachi +1 | Double Attack +2%/3% | ≥ 100% TP |
Hachiman Kote/Hachiman Kote +1 | Attack +10/12 | ≥ 100% TP |
Hachiman Hakama/Hachiman Hakama +1 | Ranged Attack +7/8 | ≥ 100% TP |
Rambler's Cloak | STR +5 | ≥ 100% TP |
Subjob-triggered Effects[edit]
The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate subjob.
Atypical Damage Type Weapons[edit]
Most weapons of a certain category deal the same type of damage. The following weapons are exceptions. Despite having an uncharacteristic damage type when meleeing, these weapons still use normal damage types during weapon skills.
Item | Hidden Effect |
---|---|
Bourdonasse (Polearm) | Blunt damage |
Crude Sword (Great Sword) | Blunt damage |
Honebami (Great Katana) | Blunt damage |
Vampiric Claws (Hand-to-Hand) | Slashing damage |
Birdbanes (Hand-to-Hand) | Piercing damage |
Chiroptera Dagger (Dagger) | Slashing damage |
Mensur Epee (Sword) | Piercing damage (first introduced as Slashing type) |
Joyeuse (Sword) | Piercing damage |
Sylphid Epee (Sword) | Piercing damage |
Elemental Staves[edit]
The Level 51 Elemental Staves have very potent hidden effects which make them useful to various jobs. These effects conform to the standard elemental strengths and weaknesses.
Weapon Skill Point Effects[edit]
The following weapons have latent effects that are governed by a system that keeps track of how many Weapon Skill Points you have accrued using them on Easy Prey or harder enemies. Single-handed weapons need to be equipped in the main slot in order to advance this counter.
Each weapon skill you perform using these weapons on Easy Prey or tougher enemies grants you a number of points as follows:
- 1 point for a weapon skill that does not produce a skillchain effect
- 2 points for a weapon skill that produces a level 1 skillchain effect
- 3 points for a weapon skill that produces a level 2 skillchain effect
- 5 points for a weapon skill that produces a level 3 skillchain effect
Weapons "of trials" are involved in obtaining quested weapon skills. The holder of the weapon must accrue 300 weapon skill points to deactivate the latent and then return it to the quest giver before continuing in the quest.
Weapons from the various 30-Kindred's Seal BCNMs require the holder to accrue 500 weapon skill points to activate the latent high damage rating (and on most, critical hit rate). Note that the critical hit rate modifier does apply to all attacks while that unlocked weapon is equipped.
Item | Latent Effect | Trigger |
---|---|---|
Knuckles of Trials (Hand-to-Hand) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Dagger of Trials (Dagger) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Sapara of Trials (Sword) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Sword of Trials (Great Sword) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Pick of Trials (Axe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Axe of Trials (Great Axe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Scythe of Trials (Scythe) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Spear of Trials (Polearm) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Kodachi of Trials (Katana) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Tachi of Trials (Great Katana) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Club of Trials (Club) | HP+10 MP+10 +10 +10 | Weapon Skill Points < 300 |
Pole of Trials (Staff) | HP+10 MP+10 +10 +10 | Weapon Skill Points < 300 |
Bow of Trials (Ranged) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Gun of Trials (Ranged) | HP+20 +10 +10 | Weapon Skill Points < 300 |
Destroyers (Hand-to-Hand) | DMG:+18 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Heart Snatcher (Dagger) | DMG:30 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Dissector (Sword) | DMG:36 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Subduer (Great Sword) | DMG:85 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Retributor (Axe) | DMG:46 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Rampager (Great Axe) | DMG:87 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Gravedigger (Scythe) | DMG:87 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Gondo-Shizunori (Polearm) | DMG:85 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Senjuinrikio (Katana) | DMG:38 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Michishiba (Great Katana) | DMG:78 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Morgenstern (Club) | DMG:40 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Thyrsusstab (Staff) | DMG:65 Critical Hit Rate +6% | Weapon Skill Points ≥ 500 |
Expunger (Ranged) | DMG:39 Ranged Accuracy +9 | Weapon Skill Points ≥ 500 |
Coffinmaker (Ranged) | DMG:40 Ranged Accuracy +9 | Weapon Skill Points ≥ 500 |
[edit]
The following items' latent effects only activate under certain circumstances during combat. The latent effects that drain HP, MP, or TP deactivate when the user no longer has enough left for another tick of drain.
Item | Latent Effect/Hidden Effect | Trigger |
---|---|---|
Bard's Justaucorps/Bard's Justaucorps +1 | Military Parade (STR +8, DEX +8, VIT +8, AGI +8, INT -8, MND -8, CHR -8) |
Drawn weapon |
Bard's Cannions | Courtly Measure (STR -8, DEX -8, VIT -8, AGI -8, INT +8, MND +8, CHR +8) |
Sheathed weapon (not drawn) |
Bard's Cannions +1 | Courtly Measure (INT +8, MND +8, CHR +8) |
Sheathed weapon (not drawn) |
Berserker's Torque | Adds Regain Effect (1 TP/tick) | Drawn weapon (drains 50 HP/tick) |
Caitiff's Socks | Flee | HP ≤ 25% and TP < 100% Activates randomly when an enemy attacks wielder. |
Frenzy Sallet | Accuracy +12 Haste +4% | Drawn weapon (drains 99 HP/tick) |
Mistilteinn | Adds Refresh Effect (1 MP/tick) |
Drawn weapon and TP ≥ 3 (drains 3 TP/tick) |
Rune Arrow | VIT+1 Ranged Attack +10 | Drawn weapon and MP (drains 1 MP/tick) |
Rune Axe | Attack +5 Adds Regen Effect (5 HP/tick) | Drawn weapon and MP (drains 3 MP/tick) |
Rune Baghnakhs | STR+7 Counter +1 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Bangles | Evasion +5 DEF +32 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Blade | DEX+5 DMG:43 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Bow | Ranged Accuracy +5 Enmity -2 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Chopper | Accuracy +5 Haste +9% | Drawn weapon and MP (drains 3 MP/tick) |
Rune Halberd | DEX+6 Double Attack +5% | Drawn weapon and MP (drains 4 MP/tick) |
Rune Rod | Attack +10 Healing Magic Skill +6 | Drawn weapon and MP (drains 4 MP/tick) |
Rune Staff | INT+2 MND+2 CHR+2 Magic Attack Bonus | Drawn weapon and MP (drains 4 MP/tick) |
Shark Necklace | Adds Regen Effect (1 HP/tick) |
Drawn weapon and MP (drains 3 MP/tick) |
Treat Staff | Warp | Randomly after attacking an enemy during the Harvest Festival event |
Kabrakan's Axe | Additional Effect Activation rate increases to 10-15% | The Additional Effect: Slow must occur once. Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes. |
Tredecim Scythe | Guaranteed critical hit | 13th (non-WS) swing The scythe has a 'memory'; zoning or unequipping it doesn't reset count |
[edit]
The following items activate when under the corresponding positive status effect.
Item | Latent Effect | Trigger |
---|---|---|
Avis | Accuracy +6 | Under Samba effect |
Chaotic Earring | Attack +7 | Under Arcane Circle effect |
Haten Earring | Store TP +2 | Under Warding Circle effect |
Poppet Katars | Attack: +12 | While Automaton is active |
Priest's Earring | DEF: 8 | Under Holy Circle effect |
Ryumon | Attack Bonus | Under Utsusemi effect |
Enhancing Sword | Accuracy +8 Attack +16 | While Enspell is active. |
Scogan's Knuckles | Accuracy +10 | While Automaton is active |
Save the Queen | Accuracy +20 | While Covering an ally |
Volitional Mantle | VIT +10 | While Covering an ally |
The following items activate when under the corresponding negative status effect.
Item | Latent Effect | Trigger |
---|---|---|
Anubis's Knife | Critical Hit Rate +7% | Poisoned |
Aries Mantle | Adds Regen and Refresh Effect | Asleep |
Bat Earring | Evasion +15 | Blinded |
Bitter Earring | Ranged Accuracy +5 | Curse |
Flagellant's Rope | Haste +8% | Paralyzed |
Hardwood Katana | Adds Regen and Refresh effect | Asleep |
Kawahori Kabuto | Critical Hit Rate +5%, Weapon Skill Accuracy +5 | Blinded |
Nightmare Gloves | Avatar Perpetuation Cost -1 | Asleep |
Opo-opo Necklace | Raises TP (2.5 TP per tic) | Asleep |
Root Sabots | Adds Regen Effect (2 HP per tic) | Bound |
Sand Mantle | Physical Damage Taken -20% | Petrified |
Scorpion Breastplate/Scorpion Breastplate +1 | Adds Regen Effect (2 HP per tic) | Poisoned |
Scorpion Gauntlets/Scorpion Gauntlets +1 | MP Recovered While Healing +4/+5 | Silenced |
Scorpion Helm/Scorpion Helm +1 | Adds Refresh Effect | Paralyzed |
Snakeeye/Snakeeye +1 | STR: +5/6 Additional Effect: Poison Drains 20 HP per tick |
Poisoned |
Taster's Cape | Adds Refresh Effect (1 MP per tic) | Poisoned |
[edit]
The following equipment allows consumption of raw ingredients. Raw fish is normally restricted to Mithra only while raw meat is normally restricted to Galka only.
Item | Hidden Effect |
---|---|
Exocets (Hand-to-Hand) | Allows consumption of raw fish. |
Pagures (Hand-to-Hand) | |
Calamar (Polearm) | |
Narval (Polearm) | |
Matron's Knife (Dagger) | Allows consumption of raw fish and raw meat. |
The following table lists equipment that is affected by the food that the player is eating, and food that is affected by equipment that the player is using.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Sadhu Cuffs | MP +35 Spell Interruption Rate -5% MP Recovered While Healing +1 | Latent active when no food effect is present. |
Kinkobo/Primate Staff | Delay: 329 Accuracy +10 | Active food: Pamamas |
Nanban Kariginu | Evasion +??? Accuracy +??? | Active food: Pamamas |
Primate Staff +1 | Delay: 319 Accuracy +12 | Active food: Pamamas |
Opo-opo Crown | These effects are in place of the original effects. | Active Food: Pamamas |
Race: Elvaan | These effects are in place of the original effects. | Active Food: Royal Omelette |
Race: Elvaan | These effects are in place of the original effects. | Active Food: Imperial Omelette |
Myochin Kote/Myochin Kote +1 Nobushi Kyahan Roshi Jinpachi/Roshi Jinpachi +1 Effects tripled if all are equipped. |
These effects are in addition to the original effects.
|
Active Food: Rice Ball |
These effects are in addition to the original effects.
|
Active Food: Rogue Rice Ball | |
These effects are in addition to the original effects. | Active Food: Salmon Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Naval Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Tonosama Rice Ball | |
These effects are in addition to the original effects.
|
Active Food: Shogun Rice Ball |
[edit]
The following weapons' attributes change depending on the current state of your party.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Sirius Axe | DMG:43-53 | DMG rating increases by 2 for every person in your party other than yourself |
Company Sword | DMG:46-54 | DMG rating increases by 2 for every person in your party over 2 |
Company Fleuret | DMG:36-41 | DMG rating increases by 1 for every person in your party other than yourself |
Mensur Epee | DMG:47-39 | Starting from 47, DMG rating decreases by 2 for every person in your party other than yourself until 39 |
Carbuncle's Pole | Additional Effect: Light Damage | Presence of Carbuncle as a pet in your party |
Garuda's Sickle | Accuracy +13 | Presence of Garuda as a pet in your party |
Ifrit's Bow | Increases Critical Hit Rate | Presence of Ifrit as a pet in your party |
Leviathan's Couse | Additional Effect: Water Damage | Presence of Leviathan as a pet in your party |
Ramuh's Mace | Additional Effect: Lightning Damage | Presence of Ramuh as a pet in your party |
Shiva's Shotel | Additional Effect: Ice Damage | Presence of Shiva as a pet in your party |
Titan's Baselard | DMG:33 | Presence of Titan as a pet in your party |
Sacrifice Torque | Drains 8 HP/tick and 3 MP/tick Enhances Avatar Attack |
Presence of any Avatar as a pet in your party |
Lyft Sainti | 1-4 ATK | Party size 3+ members. Effect strengthens with more members, but each must be in zone. source |
Lyft Jambiya | DEX +1~4 | |
Lyft Scimitar | VIT +1~4 | |
Lyft Claymore | STR +1~4 | |
Lyft Tabar | DEX +1~4, Attack +2~8 | |
Lyft Voulge | STR +1~4, Accuracy +2~8 | |
Lyft Scythe | STR +1~4 | |
Lyft Lance | STR +1~4, Attack +2~8 | |
Musanto | DEX +1~4 | |
Unshomaru | STR +1~4, Store TP +1~4 | |
Lyft Ferule | ??? | |
Lyft Pole | ??? | |
Lyft Crossbow | MND +1~4, TP Bonus +12~48 | |
Lyft Hexagun | AGI +1~4 | |
Affinity Earring | Enhances Pet Attack | Presence of a Puppetmaster in your party. (Not including the wearer) |
Ardent Earring | Magic Attack Bonus: +1 | Presence of a Black Mage in your party. (Not including the wearer)
|
Ataraxy Earring | Magic Accuracy:+1 | Presence of a Red Mage in your party. (Not including the wearer) |
Booster Earring | HP:+10 MP:+10 | Presence of a Blue Mage in your party. (Not including the wearer) |
Brawn Earring | STR:+1 | Presence of a Dark Knight in your party. (Not including the wearer) |
Chary Earring | Enmity:-1 | Presence of a White Mage in your party. (Not including the wearer) |
Esse Earring | HP:+20 | Presence of a Monk in your party. (Not including the wearer) |
Elan Earring | Evasion:+4 | Presence of a Ninja in your party. (Not including the wearer) |
Fidelity Earring | Enhances Pet Accuracy | Presence of a Beastmaster in your party. (Not including the wearer) |
Forte Earring | Dexterity:+1 | Presence of a Thief in your party. (Not including the wearer) |
Impetus Earring | Ranged Attack:+1 | Presence of a Ranger in your party. (Not including the wearer) |
Muffle Earring | Subtle Blow:+3 | Presence of a Dancer in your party. (Not including the wearer) |
Mystique Earring | Charisma:+1 | Presence of a Bard in your party. (Not including the wearer) |
Psyche Earring | MP:+15 | Presence of a Summoner in your party. (Not including the wearer) |
Rathe Earring | Store TP:+1 | Presence of a Samurai in your party. (Not including the wearer) |
Seeker Earring | Accuracy:+1 | Presence of a Dragoon in your party. (Not including the wearer) |
Soarer Earring | Ranged Accuracy:+1 | Presence of a Corsair in your party. (Not including the wearer) |
Stormer Earring | Attack:+4 | Presence of a Warrior in your party. (Not including the wearer) |
Survivor Earring | Vitality:+1 | Presence of a Paladin in your party. (Not including the wearer) |
Sylph Earring | MP Recovered While Healing:+1 | Presence of a Scholar in your party. (Not including the wearer) |
[edit]
The following items' latents trigger upon entering certain areas of Vana'diel.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Lamia Garland | CHR +7 Enhances Resist Charm effect | Active in ToAU Beastman Strongholds (Arrapago Reef, Halvung, and Mamook) |
Lamiabane | Enhances Magic Attack Bonus | |
Mamool Ja Helm | STR +4 +15 +15 | |
Mamoolbane | Accuracy +6 | |
Qiqirn Hood | Ranged Accuracy +2 Ranged Attack +2 Evasion +2 | |
Troll Coif | HP +32 VIT +5 -50 | |
Trollbane | Increases rate of critical hits |
Crafts Items[edit]
These weapons and armor grant bonus synthesis skills for aspiring crafters.
Item | Latent/Hidden Effect | Trigger |
---|---|---|
Trainee Axe | Woodworking skill +1 | Woodworking skill under 40 and no synthesis support |
Trainee Burin | Goldsmithing skill +1 | Goldsmithing skill under 40 and no synthesis support |
Trainee Gloves | Bonecraft skill +1 | Bonecraft skill under 40 and no synthesis support |
Trainee Hammer | Smithing skill +1 | Smithing skill under 40 and no synthesis support |
Trainee Knife | Cooking skill +1 | Cooking skill under 40 and no synthesis support |
Trainee's Needle | Leathercraft skill +1 | Leathercraft skill under 40 and no synthesis support |
Trainee Sword | Alchemy skill +1 | Alchemy skill under 40 and no synthesis support |
Relic Weapons[edit]
In addition to its other unique characteristics, each fully-upgraded relic weapon can occasionally double or triple their base damage.
During this effect, the base damage formula becomes : floor( (D+ (aD) + fSTR(2)) * n)
where n is the hidden n-fold damage multiplier of a particular weapon.
- This increased base damage cannot be activated during weapon skills.
- Although it is possible for the 3x damage effect of Mandau to occur during Sneak Attack and Trick Attack when Thief is set as the main job or sub job.
Item | Hidden Effect |
---|---|
Aegis (Shield) | Increased blocking rate |
Amanomurakumo (Great Katana) | Occasional 2.5-fold damage |
Annihilator (Gun) | Occasional 3-fold damage |
Apocalypse (Scythe) | Occasional 2-fold damage |
Bravura (Great Axe) | Occasional 2-fold damage |
Claustrum (Staff) | Occasional 2.5-fold damage |
Excalibur (Sword) | Occasional 2.5-fold damage |
Gungnir (Polearm) | Occasional 3-fold damage |
Guttler (Axe) | Occasional 2.5-fold damage |
Kikoku (Katana) | Occasional 3-fold damage |
Mandau (Dagger) | Occasional 3-fold damage |
Mjollnir (Club) | Occasional 3-fold damage |
Ragnarok (Great Sword) | Occasional 2.5-fold damage |
Spharai (Hand-to-Hand) | Occasional 3-fold damage |
Yoichinoyumi (Bow) | Occasional 3-fold damage |
Elemental Gorgets[edit]
Elemental Gorgets are rewards of the quest In the Name of Science. These gorgets improve both Weapon Skill accuracy (by unknown amount) and TP Modifier by 25/256 (0.0976...). To trigger the effects, the player must use a Weapon Skill with the same Skillchain property as the gorget name.
- For example:
- Sidewinder has the skillchain properties of Detonation, Reverberation, and Transfixion; therefore, the Breeze Gorget, Aqua Gorget, or the Light Gorget would all enhance Sidewinder equally when equipped.
- Arching Arrow only has the skillchain property of Fusion; however, since Fusion is a combination of Transfixion and Liquefaction, either the Light Gorget or Flame Gorget will enhance Arching Arrow.
Relic Weapon skills have the ability to continue level 3 skillchain (Light/Darkness) once, but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets
- For example:
- Tachi: Kaiten has "Light and Fragmentation" properties, but the gorgets that will affect Tachi: Kaiten accuracy and damage are the Breeze Gorget and Thunder Gorgets (due to its Fragmentation property); while Light Gorget will also enhance Tachi: Kaiten, Flame Gorget (a sub element of the Light skillchain; eg: Light-Fire-Lightning-Wind) will not enhance Tachi: Kaiten.
Item | Latent Effect | Trigger |
---|---|---|
Aqua Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Reverberation |
Breeze Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Detonation |
Flame Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Liquefaction |
Light Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Transfixion |
Shadow Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Compression |
Snow Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Induration |
Soil Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Scission |
Thunder Gorget | Increases Weapon Skill Accuracy and Damage | Weapon Skill attribute contains Impaction |
Other Effects[edit]
Item | Hidden Effect |
---|---|
Antarctic Wind | When landed on Genbu, its Additional Effect: Water is Dispelled and deals damage |
Arctic Wind | When landed on Suzaku, its Additional Effect: Fire is Dispelled and deals damage |
East Wind | When landed on Byakko, its Additional Effect: Light is Dispelled and deals damage |
Zephyr | When landed on Seiryu, its Additional Effect: Wind is Dispelled and deals damage |
Carbuncle Mitts | Carbuncle Avatar Perpetuation Cost reduced to 50% (rounded down) |
Y's Scythe |
Dark Magic Potency +10% |
Dune Boots | Increases Kick Attack damage |
Wulong Shoes/Wulong Shoes +1 | |
Kung Fu Shoes | |
Hacchonenbutsu Dangozashi | Double Attack +2.5% |
Patroclus's Helm | Enhances Arcana Killer effect |
Sylphid Epee | Windsday: Attack +10 |
Toreador's Cape | Enemy Critical Hit Rate +75% |
Unknown Latent Effect Triggers[edit]
The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page and the item page.
Item | Latent Effect | Trigger |
---|---|---|
Z's Trident | STR+12 | Unknown |
Ace's Locket | Counter +5 | Unknown |
Sadhu Bracelets | Double Attack +2% Haste +1% | Latent active when no food effect is present. |
Wootz Amood/Wootz Amood +1 | DMG:57/58 Occasionally attacks twice | Unknown |
Foolkiller | STR: +8 | Unknown |
Prester | Increases weapon skill accuracy and damage | Active when using any Weapon Skill with a Skillchain attribute of Detonation (and, by extension, Fragmentation). |
Seismic Axe | Increases weapon skill accuracy and damage | Active when using any Weapon Skill with a Skillchain attribute of Scission (and, by extension, Gravitation). |
Aizenkunitoshi | Increases weapon skill damage |