Item Level

Revision as of 06:42, 22 May 2014 by *>EtherealMutation



Item Levels are displayed at the bottom of certain equipment's item descriptions.

Average Item Level

Players have a weighted average across all item level slots, with weapons contributing significantly more to average item level. For example, a 119 weapon as the only gear with item level bumps the average up to 109, but a 119 body piece only bumps it up to 101. Only the highest item level weapon appears to count towards item level, whether it be main, sub, ranged, or ammo (e.g. a level 1 bow with level 119 arrows would still count as a 119 weapon).

Tentative math shows that the highest level weapon contributes 50% of the level difference between 99 and the item level (e.g. there is a 20 level difference between 99 and item level 119, so a 119 weapon gives 10 to the average item level) while each visible gear slot contributes 10% (e.g. a 119 gear piece gives 2 average levels). There are currently no items with an item level higher than 119.

To easily determine your average item level, use /checkparam on yourself.

Applicable Items

  • Item levels are only displayed on certain level 99 equipment.
  • Generally, only weapons (including shields and ammunition) and armor equipped on the head, hands, body, legs, and feet slots have item levels.
    • Equipment introduced before March 27, 2013 generally does not have item levels.

Effects on Experience Gain

  • The check message that displays when examining enemies is dependent upon the item levels of adventurers' equipment.
    • For example, if an enemy is level 100, it checks as tough to a player with no item level equipment. If that player wears a level 100 item level piece, the enemy would check as an Even Match.

Effects on Skill Ratings

  • Item-level equipment with "+X Skill" does not actually increase skills with specific weapon types. Instead, it provides accuracy and attack bonuses as if the skill were higher. This may be to prevent early access to high-skill Weapon Skills.

Effects on Spells

  • Spell Interruption Rate is decreased if both an item level and "[Weapon] skill +" are present on items equipped as main weapons.
  • Magic accuracy increases when wielding a weapon with a displayed item level in the main hand.
  • Utsusemi: If both item level and "[type of weapon] skill +" are present on the item equipped as a main weapon and the player's main job is set to Ninja, the number of Utsusemi shadow images consumed by attacks will be reduced.
  • Blue Magic: Physical blue magic damage increases when an item level weapon that provides a "[Weapon] skill +X" bonus is equipped in the main hand.

Effects on Pets

Note: in all of the below cases, changing equipment that affects a pet's stats dynamically adjusts the pet's stats, even if the pet is already active.

Beastmaster Pets

  • The attack, defense, accuracy, evasion, magic accuracy, and magic attack of all pets called using the “Call Beast” ability increases based on the item level of the weapon equipped in the main hand.
  • At level 99, certain Beastmaster Jug Pets can have their stats increased even further based on the item level of the weapon equipped in the main hand.
    • The internal level of the pet is still level 99, but the pet's stats are raised.
    • The following pets receive additional bonuses from item levels:
Slippery Silas / Turbid Toloi / Crafty Clyvonne / Dipper Yuly / Flowerpot Merle / Lucky Lulush / Nursery Nazuna / Dapper Mac / Discreet Louise / Fatso Fargann / Presto Julio / Mailbuster Cetas / Audacious Anna / Swift Sieghard / Faithful Falcorr / Bloodclaw Shasra / Bugeyed Broncha / Gorefang Hobs / Gooey Gerard / Crude Raphie

Wyverns

  • At level 99, Dragoon Wyverns' levels are based on the item level of the weapon equipped in the main hand.
    • The attack, defense, accuracy, evasion, magic accuracy, and magic attack of wyverns increases based on the item level of the weapon equipped in the main hand.

Avatars

  • At level 99, Avatars' levels are based on the item level of the item equipped in the ammo slot.
  • All of the avatars' primary stats, as well as Defense, increase based on the item level of the throwing weapon equipped.

Automatons

Effects on Alter Egos and Adventuring Fellows

  • Alter Egos summoned with Trust Magic receive stat bonuses based on the item levels of the caller's equipment. Changing equipment dynamically adjusts the alter egos' stats, even when they are already active. This can cause drastic and debilitating stat shifts with item swap Macros.
  • Level 99 Adventuring Fellows increase in level according to the player's average equipped Item Level.
This article uses material from the "Item_Level" article on FFXIclopedia and is licensed under the CC-BY-SA License.