Difference between revisions of "Hysteric Barrage"

*>FFXI-Goddess
*>Merton Dew
m (learned from Lamia Fatedealer in Caedarva Mire)
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[[Category:Magic]][[Category:Blue Magic]]
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[[Category:Magic]][[Category:Blue Magic]][[Category:Mob Abilities]]
 
__NOTOC__
 
__NOTOC__
 
[[Image:Hysteric Barrage.JPG]]
 
[[Image:Hysteric Barrage.JPG]]
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==Description==
 
==Description==
 
'''Spell cost''': 61 MP<br>
 
'''Spell cost''': 61 MP<br>
'''Ecosystem''': [[Ecosystems|Beastmen]]<br>
+
'''Monster Type''': [[Ecosystems|Beastmen]]<br>
'''Type''': Physical ([[Damage Types|Blunt]])<br>
+
'''Spell Type''': Physical ([[Damage Types|Hand-to-Hand]])<br>
 
'''Blue Magic Points''': 5<br>
 
'''Blue Magic Points''': 5<br>
 
'''Stat Bonus''': [[DEX]]+2, [[AGI]]+1<br>
 
'''Stat Bonus''': [[DEX]]+2, [[AGI]]+1<br>
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==Combines With...==
 
==Combines With...==
You can use [[Hysteric Barrage]] as part of a [[Blue Mage Job Traits|combo]] to create [[Evasion Bonus]].
+
You can use [[Hysteric Barrage]] as part of a [[Blue Mage/Job Traits|combo]] to create [[Evasion Bonus]].
  
Can be paired with the following spell to create [[Evasion Bonus]] combo.
+
Can be paired with one of the following spell to create [[Evasion Bonus]] combo.
 
*[[Screwdriver]]
 
*[[Screwdriver]]
 +
*[[Occultation]]
  
 
==Notes==
 
==Notes==
*Lamiae will only use this move after having thier weapon knocked away. The weapon can be knocked away by either using a mulit strike critical hit weaponskill or randomly from a critical melee attack.
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*[[Damage Types|Hand-to-Hand]]-based damage.
 +
*Secondary modifiers: [[DEX]]: 30%.
  
 
==Skillchain/Magic Burst Info==
 
==Skillchain/Magic Burst Info==
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==How to Obtain==
 
==How to Obtain==
 +
*[[Hysteric Barrage]] is only used when the Lamia has been disarmed. Note that even if she has been disarmed, she may not necessarily use [[Hysteric Barrage]]. She will also never regain her lost weapon, unlike the behavior of [[Imp]]s.
 +
*Critical hits and weaponskills may disarm the Lamia.
 +
*[[Shield Bash]] and a [[Dancer]]'s Steps appear to have a high chance of disarming the Lamia.
 +
*It is important to understand that unlike most Blue Spells you cannot learn this spell from all the Mobs in the Lamiae Family. It must be learned from Lamias and '''Not''' Merrows.
 +
 
===Acquired From===
 
===Acquired From===
 
:{| border="0" width="60%" cellpadding="2" cellspacing="2"
 
:{| border="0" width="60%" cellpadding="2" cellspacing="2"
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|- style="background:#e3e6ff;" valign="top"
 
|- style="background:#e3e6ff;" valign="top"
 
| align="center" | 74-74
 
| align="center" | 74-74
 +
| [[Arrapago Reef]]
 +
|- style="background:#e3e6ff;" valign="top"
 +
|- style="background:#e3e6ff;" valign="top"
 +
| rowspan="1" | [[Lamia Graverobber]] (Unconfirmed)
 +
| align="center" | 73-75
 
| [[Arrapago Reef]]
 
| [[Arrapago Reef]]
 
|- style="background:#e3e6ff;" valign="top"
 
|- style="background:#e3e6ff;" valign="top"
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| rowspan="1" | [[Lamia Deathdancer]]
 
| rowspan="1" | [[Lamia Deathdancer]]
 
| align="center" | 75-75
 
| align="center" | 75-75
 +
| [[Arrapago Reef]]
 +
|- style="background:#e3e6ff;" valign="top"
 +
|- style="background:#e3e6ff;" valign="top"
 +
| rowspan="1" | [[Lamia Dartist]] (Unconfirmed)
 +
| align="center" | 73-75
 +
| [[Arrapago Reef]]
 +
|- style="background:#e3e6ff;" valign="top"
 +
|- style="background:#e3e6ff;" valign="top"
 +
| rowspan="1" | [[Lamia Dancer]]
 +
| align="center" | 73-75
 +
| [[Arrapago Reef]]
 +
|- style="background:#e3e6ff;" valign="top"
 +
|- style="background:#e3e6ff;" valign="top"
 +
| rowspan="1" | [[Lamia Palace Guard]] (Unconfirmed)
 +
| align="center" | ??
 
| [[Arrapago Reef]]
 
| [[Arrapago Reef]]
 
|-
 
|-
 
|}
 
|}
 +
 +
===Animation===
 +
[[File:Hysteric Barrage|425px]]
 +
 +
{{BlueNavbox}}

Revision as of 20:44, 7 April 2016


Hysteric Barrage.JPG

Delivers a fivefold attack. Damage varies with TP.

Description

Spell cost: 61 MP
Monster Type: Beastmen
Spell Type: Physical (Hand-to-Hand)
Blue Magic Points: 5
Stat Bonus: DEX+2, AGI+1
Jobs:

Timers

Casting Time: 0.5 seconds
Recast Time: 28.5 seconds

Combines With...

You can use Hysteric Barrage as part of a combo to create Evasion Bonus.

Can be paired with one of the following spell to create Evasion Bonus combo.

Notes

Skillchain/Magic Burst Info

Skillchain Element: Wind (can open Scission or Gravitation; can close Detonation).

How to Obtain

  • Hysteric Barrage is only used when the Lamia has been disarmed. Note that even if she has been disarmed, she may not necessarily use Hysteric Barrage. She will also never regain her lost weapon, unlike the behavior of Imps.
  • Critical hits and weaponskills may disarm the Lamia.
  • Shield Bash and a Dancer's Steps appear to have a high chance of disarming the Lamia.
  • It is important to understand that unlike most Blue Spells you cannot learn this spell from all the Mobs in the Lamiae Family. It must be learned from Lamias and Not Merrows.

Acquired From

Mob Family: Lamia
Minimum Blue Mage Level To Acquire: 60 with Magus Jubbah equipped, 63 without Magus Jubbah
Name Level Zone
Lamia Fatedealer 73-75 Caedarva Mire
74-74 Arrapago Reef
Lamia Graverobber (Unconfirmed) 73-75 Arrapago Reef
Lamia Deathdancer 75-75 Arrapago Reef
Lamia Dartist (Unconfirmed) 73-75 Arrapago Reef
Lamia Dancer 73-75 Arrapago Reef
Lamia Palace Guard (Unconfirmed) ?? Arrapago Reef

Animation

425px

Single Target Damage:
Foot Kick  —  Power Attack  —  Sprout Smack  —  Wild Oats  —  Queasyshroom  —  Head Butt  —  Feather Storm  —  Helldive  —  Bludgeon  —  Blood Drain  —  Screwdriver  —  Death Ray  —  Smite of Rage  —  Digest  —  Pinecone Bomb  —  Jet Stream  —  Uppercut  —  Terror Touch  —  Blitzstrahl  —  Mandibular Bite  —  Sickle Slash  —  Death Scissors  —  Dimensional Death  —  Spiral Spin  —  Eyes On Me  —  Seedspray  —  Spinal Cleave  —  Frenetic Rip  —  Hydro Shot  —  Corrosive Ooze  —  Firespit  —  Hysteric Barrage  —  Regurgitation  —  Cannonball  —  Asuran Claws  —  Disseverment  —  Sub-zero Smash  —  Ram Charge  —  Mind Blast  —  Vertical Cleave  —  Blazing Bound  —  Final Sting  —  Goblin Rush  —  Vanity Dive  —  Benthic Typhoon  —  Osmosis  —  Quadratic Continuum —  Delta Thrust  —  Everyone's Grudge (spell)  —  Heavy Strike  —  Dark Orb  —  Sudden Lunge  —  Quadrastrike  —  Amorphic Spikes  —  Barbed Crescent  —  Bloodrake  —  Paralyzing Triad  —  Glutinous Dart  —  Thrashing Assault  —  Sweeping Gouge

Area of Effect Damage:
Sandspin  —  Battle Dance  —  Cursed Sphere  —  Blastbomb  —  Claw Cyclone  —  Poison Breath  —  Bomb Toss  —  Grand Slam  —  Mysterious Light  —  Venom Shell  —  Magnetite Cloud  —  Blood Saber  —  Ice Break  —  Self-Destruct  —  Cold Wave  —  Hecatomb Wave  —  Radiant Breath  —  Flying Hip Press  —  Maelstrom  —  Bad Breath  —  Body Slam  —  1000 Needles  —  Frypan  —  Frost Breath  —  Tail Slap  —  Heat Breath  —  Acrid Stream  —  Leafstorm  —  Whirl of Rage  —  Thermal Pulse  —  Empty Thrash  —  Charged Whisker  —  Water Bomb  —  Thunderbolt (Behemoth)  —  Vapor Spray  —  Thunder Breath  —  Gates of Hades  —  Tourbillion  —  Wind Breath  —  Bilgestorm  —  Tempestuous Upheaval  —  Rending Deluge  —  Embalming Earth  —  Foul Waters  —  Retinal Glare  —  Droning Whirlwind  —  Subduction  —  Uproot  —  Crashing Thunder  —  Polar Roar  —  Cruel Joke  —  Cesspool  —  Tearing Gust

Enfeebling:
Sheep Song  —  Soporific  —  Sound Blast  —  Chaotic Eye  —  Blank Gaze  —  MP Drainkiss  —  Stinking Gas  —  Geist Wall  —  Awful Eye  —  Jettatura  —  Frightful Roar  —  Filamented Hold  —  Light of Penance  —  Feather Tickle  —  Yawn  —  Voracious Trunk  —  Infrasonics  —  Sandspray  —  Enervation  —  Lowing  —  Temporal Shift  —  Actinic Burst  —  Magic Hammer  —  Cimicine Discharge  —  Demoralizing Roar  —  Auroral Drape  —  Dream Flower  —  Reaving Wind  —  Mortal Ray  —  Absolute Terror  —  Blistering Roar

Healing:
Pollen  —  Healing Breeze  —  Wild Carrot  —  Magic Fruit  —  Exuviation  —  Plenilune Embrace  —  Winds of Promyvion  —  White Wind

Enhancing:
Metallic Body  —  Cocoon  —  Refueling  —  Feather Barrier  —  Memento Mori  —  Zephyr Mantle  —  Diamondhide  —  Warm-Up  —  Amplification  —  Triumphant Roar  —  Saline Coat  —  Reactor Cool  —  Plasma Charge  —  Regeneration  —  Animating Wail  —  Battery Charge  —  Magic Barrier  —  Fantod  —  Occultation  —  Barrier Tusk  —  Harden Shell  —  Orcish Counterstance  —  Pyric Bulwark  —  Nature's Meditation  —  Carcharian Verve  —  Erratic Flutter  —  Mighty Guard


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