Difference between revisions of "Horde Lullaby"

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[[de:Wiegenlied der Horde]]
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[[File:ScrollofHordeLullaby.PNG]]
 
[[File:ScrollofHordeLullaby.PNG]]

Latest revision as of 03:19, 30 July 2017


ScrollofHordeLullaby.PNG

Puts enemies to sleep within area of effect.

Description[edit]

Spell cost: None
Spell element: Light
Magic skill: Singing Skill
Jobs:

Timers[edit]

Casting Time: 2 seconds
Recast Time: 24 seconds

Other Uses[edit]

Resale Price: 235~239 gil

How to Obtain[edit]

Auction House Category: Scrolls > Songs ( )

Dropped From[edit]

Name Level Zone
Yagudo Piper 16-20 Meriphataud Mountains
Yagudo Drummer 30-36 Sauromugue Champaign
33-37 Castle Oztroja

BCNM[edit]

Name Level Cap Zone
Shooting Fish (Level 20, 15 minutes, 3 members) Horlais Peak

Notes[edit]

  • Lullaby base duration is 30 seconds (33 seconds with Mary's Horn, 36 seconds with Nursemaid's Harp or Cradle Horn)
  • Since this version of sleep is light based, it is very effective in sleeping undead monsters and bats.
  • The AoE range of Horde Lullaby is smaller than that of SleepgaVerification Needed. Intended targets must be within closer proximity in order to successfully hit them all.
  • Using Light Threnody on the target prior to using Lullaby will help ensure Lullaby does not get resisted.


v  d  e
Magic of Vana'diel: Songs

Carols:
Dark I • II — Earth I • II — Fire I • II — Ice I • II — Light I • II — Lightning I • II — Water I • II — Wind I • II
Debuffs:
Battlefield / Carnage Elegy — Lullaby I • II / Horde Lullaby I • II  — Foe Requiem I • II • III • IV • V • VI • VII — Magic Finale — Maiden's Virelai — Pining Nocturne
Threnodies:
Dark I • II — Earth I • II — Fire I • II — Ice I • II — Light I • II — Lightning I • II — Water I • II — Wind I • II
Etudes:
Enchanting / Bewitching — Spirited / Logical — Learned / Sage — Quick / Swift — Vivacious / Vital — Dextrous / Uncanny — Sinewy / Herculean
Recovery / Misc:
Adventurer's Dirge — Army's Paeon I • II • III • IV • V • VI — Foe Sirvente — Goddess's Hymnus — Mage's Ballad I • II • III — Raptor / Chocobo Mazurka — Sentinel's Scherzo
Stats:
Advancing / Victory March — Hunter's / Archer's Prelude — Knight's Minne I • II • III • IV • V
Sheepfoe / Dragonfoe Mambo — Valor Minuet I • II • III • IV • V — Sword / Blade Madrigal
Status Resistance:
Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning