Difference between revisions of "Honor Under Fire"
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*Return to the Beastman Ensign at [[Vunkerl Inlet (S)]] (J-7) for another cutscene. | *Return to the Beastman Ensign at [[Vunkerl Inlet (S)]] (J-7) for another cutscene. | ||
*Examine the Beastman Ensign once more to enter the battlefield. | *Examine the Beastman Ensign once more to enter the battlefield. | ||
+ | *Return to [[Gentle Tiger (S)]] in [[Bastok Markets (S)]] for a cutscene. | ||
== Fight == | == Fight == |
Revision as of 07:56, 17 December 2009
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Walkthrough
- Talk to Gentle Tiger (S) at the Entrance to Metalworks for a cutscene. It is not necessary to zone or wait one Vana'diel day.
- Travel to Vunkerl Inlet (S) and proceed to (F-6) which is just north of the bridge. Click the ??? for a cutscene.
- Examine the Beastman Ensign at (J-7) for another cutscene.
- Return to Gentle Tiger (S) in Bastok Markets (S) to receive a Flare Grenade.
- You may get another Flare Grenade from him if you fail.
- Return to the Beastman Ensign at Vunkerl Inlet (S) (J-7) for another cutscene.
- Examine the Beastman Ensign once more to enter the battlefield.
- Return to Gentle Tiger (S) in Bastok Markets (S) for a cutscene.
Fight
- The fight is in Everbloom Hollow against an Arch Ahriman.
- Time limit is 30 mins.
- Buffs that are not lost upon zoning will not be lost upon entry. However, due to zoning, TP is lost. Experience points are also lost when dying.
- Only party members with a Flare Grenade may enter (unless they already completed this quest).
- Throughout the fight, the Arch Ahriman will transform several times into one of your allies: Five Moons, Volker, & Nicolaus, which are significantly weaker. Once the doppelganger is dead, it transforms back to its initial form and HP progress.
- Note that when it changes forms hate is reset. Additionally, it will change forms more rapidly at lower hp% so make sure to damage it as much as possible in Ahriman form.
- Arch Ahriman uses tier-4 nukes, tier-3 -gas, AoE enfeebles like Blindga and Sleepga/Sleepga II.
- Healers should consider bringing a Poison Potion or more, or use Sublimation.
- Physical damage is recommended to kill the Arch Ahriman, due to elevated Magic Defense.
- The ally doppels you have to fight will use skills based on their weapon. However they do not have much HP and can be taken out by 2-3 decent damage weapon skills (such as Tachi: Gekko).
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- Five Moons attacks rather fast, it may be difficult to recast shadows without haste and slow.
- Volker: Sword weapon skills
- Nicolaus: Club weapon skills (including Hexa Strike)
- Having someone with Stun magic is highly recommended to deal with the -ga spells and single target tier IV (if the tank has no shadows).
- Once the Arch Ahriman is dead, return to Gentle Tiger (S) for the final cutscene and your reward.
Game Description
- Client
- Nicolaus (Entrance to Metalworks, Bastok Markets)
- Summary
- A disconsolate Five Moons has departed for the Vunkerl Inlet, driven by the desire to attain closure over the death of his former hero and role model, Darksteel Hurricane. Follow your Mythril Musketeer comrade and offer him support in this time of need.