Difference between revisions of "Holy Moly"

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*>Blue Donkey Kong
 
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<includeonly>[[Category:Bestiary]][[Category:Notorious Monsters]]</includeonly>
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[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Rafflesia]][[Category:Quest Notorious Monsters]][[Category:Voidwatch Notorious Monsters]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
 
'''Job:''' <br/>
 
'''Job:''' <br/>
'''Family:''' [[Category:Rafflesia]][[Rafflesia]] <br/>
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'''Family:''' [[Rafflesia]] <br/>
'''Crystal:''' <!--Format is {{Element|Element}}, example: {{Earth|Earth}}, {{Dark|Dark}} etc. see "Crystal Colors Template" page for all available elements--><br/>
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'''Weak against:'''
'''Weak to:''' <!--Format is {{Element|Element}}, example: {{Earth|Earth}}, {{Dark|Dark}} etc. see "Crystal Colors Template" page for all available elements-->
 
  
 
[[:Category:Voidwatch Notorious Monsters|{{Color|NM|Voidwatch Notorious Monster (Zilart Stage I)}}]]
 
[[:Category:Voidwatch Notorious Monsters|{{Color|NM|Voidwatch Notorious Monster (Zilart Stage I)}}]]
  
 
|width="50%" align="center"|
 
|width="50%" align="center"|
[[File:|thumb|250px|right]]<includeonly>[[Category:Bestiary Image Stub]]</includeonly>
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{{Mob-image-stub}}
 
|}
 
|}
 
{| border="0" width="100%" cellpadding="2" cellspacing="2" style="text-align:center;"
 
{| border="0" width="100%" cellpadding="2" cellspacing="2" style="text-align:center;"
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|- style="background-color:#ffd9d9;"
 
|- style="background-color:#ffd9d9;"
 
| style="text-align:left;padding-left:1ex" |[[Yuhtunga Jungle]]
 
| style="text-align:left;padding-left:1ex" |[[Yuhtunga Jungle]]
| <!--Add Level Here if known (replace question)--><includeonly>{{question}}</includeonly>
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| {{question}}
|
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| style="text-align:left;" |  
 
*[[Balladeer's Cape]] {{Drop Rate|  0|2}}
 
*[[Balladeer's Cape]] {{Drop Rate|  0|2}}
 
*[[Valseur's Ring]]  {{Drop Rate|  0|2}}
 
*[[Valseur's Ring]]  {{Drop Rate|  0|2}}
 
*[[Silver Mirror]]    {{Drop Rate|  0|2}}
 
*[[Silver Mirror]]    {{Drop Rate|  0|2}}
 
*{{KeyItem}}[[Vivid Periapt of adaptability]]  
 
*{{KeyItem}}[[Vivid Periapt of adaptability]]  
<!--Use *[[Item]] to denote dropped items. Remove this line if mob has no items to drop, or use {{question}} if unknown-->
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| style="text-align:left;" |  
| style="text-align:left;" | <!--Add Items Stolen Here-->
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|1 per rift
<!--Use *[[Item]] to denote stolen items. Remove this line if mob has nothing to steal or if unknown-->
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|A<br/>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
|<!--Add Number of Spawn Points Here if known-->
 
|<!--Single letters used to identify Aggressive, Links, etc as shown on the Monster Notes template--><br/>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
 
 
|- style="background-color:#ffdead;"
 
|- style="background-color:#ffdead;"
 
| colspan="6" |
 
| colspan="6" |
 
{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
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==Notes==
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*Spawned with {{KeyItem}}[[Ashen Stratum Abyssite]] and a {{KeyItem}}[[Voidstone]] at the [[Planar Rift]] at (F-11), (G-6), or (J-7).
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*Assisted by two smaller Rafflesia called [[Moly]].
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*Uses AoE [[Charm]].
  
<!--Add additional notes about monster here if needed, remove notes line if no notes are needed-->
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{{NM-stub}}
{{NM-Notes
 
|Spawn Conditions  = Examine Planar Rift while in posession of [[Ashen Stratum Abyssite]] and a [[Voidstone]]
 
|Companions-Summons = Occasionaly spawns two small pets called [[Moly]].
 
|Special Abilities  = [[Charmga]] AOE charm
 
 
|Passive Traits    =
 
|Physical Qualities =
 
|Magical Qualities  =
 
|Further Notes      = Rift is located at G-6 and F-11 on map
 
}}
 
 
 
 
 
<includeonly>{{NM-stub}}</includeonly><!--Stub for if more information if needed, remove stub line if enough known information about the monster is available-->
 

Latest revision as of 01:52, 31 July 2013

Job:
Family: Rafflesia
Weak against:

Voidwatch Notorious Monster (Zilart Stage I)

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Zone Level Drops Steal Spawns Notes
Yuhtunga Jungle Unknown 1 per rift A
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes[edit]