Difference between revisions of "Gulch Limule"

*>Pwn-a-noob
*>Blue Donkey Kong
(edited level and added more spells that they can cast)
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{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
'''Job:''' <br>
+
'''Job:''' [[Black Mage]]/[[White Mage]]/[[Red Mage]] <br>
 
'''Family:''' [[:Category:Limule|Limule]]<br>
 
'''Family:''' [[:Category:Limule|Limule]]<br>
 
'''Crystal:''' <br>  
 
'''Crystal:''' <br>  
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|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|style="padding-left:1ex"| [[Abyssea - Tahrongi]]
 
|style="padding-left:1ex"| [[Abyssea - Tahrongi]]
|align="center"| 76-78{{question}}
+
|align="center"| 76-84+
 
|
 
|
 
*[[Limule Pincer]]              {{Drop Rate|5|17}}
 
*[[Limule Pincer]]              {{Drop Rate|5|17}}
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|
 
|
 
|
 
|
|align="center"|A, L, S,<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
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|align="center"|A, S<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
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|}
 
|}
 
===Notes:===
 
===Notes:===
:*Casts [[Fire IV]], [[Firaga III]], [[Enfire]] , [[Burn]], and [[Curaga IV]]
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:*Casts [[Fire IV]], [[Firaga III]], [[Enfire]], and [[Burn]]
:*Casts [[Regen III]], [[Protect IV]], [[Erase]], [[Phalanx]]
+
:*Casts [[Curaga IV]], [[Regen III]], [[Protect IV]], [[Shell IV]], [[Diaga III]], [[Erase]], [[Phalanx]]
:*Can be [[Silence]], [[Bind]], [[Paralyzed]], [[Slowed]] and [[Gravity]]
+
:*Can be [[Silence]]d, [[Bind]], [[Paralyzed]], [[Slowed]] and [[Gravity]]

Revision as of 18:25, 26 July 2010

Job: Black Mage/White Mage/Red Mage
Family: Limule
Crystal:
Weak to:

Gulch Limule.jpg
Zone Level Drops Steal Spawns Notes
Abyssea - Tahrongi 76-84+ A, S
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: