Difference between revisions of "Gil"
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[[Vana'diel]] has a thriving economy which can be subject to inflation and deflation just as real life economies can. | [[Vana'diel]] has a thriving economy which can be subject to inflation and deflation just as real life economies can. | ||
− | Abbreviations: | + | Abbreviations: g = 1 gil, k = 1,000 gil, mil(m) = 1,000,000 gil |
Revision as of 01:37, 2 April 2007
This is the standard currency of Vana'diel. It is obtained in a number of ways:
- The most common way to obtain gil is by selling unwanted/unneeded items at the Auction House. See Farming.
- Similarly you can put items up for sale in your Bazaar, or you can simply trade items to other players for a mutually agreed upon price.
- Some players sell services, such as teleport, to other players in exchange for gil.
- Dropped by Beastmen when they're killed. Amount dropped increases with the level of the mob. It is usually a relatively small amount though.
- Dropped by some NMs throughout the game. They have the potential to drop pretty decent amounts.
- Treasure chests and coffers may contain gil upon being opened. Amount tends to increase based upon the level of the area it is found in.
- Thieves can Mug Beastmen and some NMs for gil. Typically Mug yields insignificant amounts, although some NMs can potentially give a good few thousand. Once again, the higher the mob's level, the higher the possible amount you can Mug.
- BCNMs will have a gil reward when defeated, as will ENMs and some other battles of that type.
- Some Quests and Missions have gil rewards. Missions can give very good gil rewards when you reach the higher ranks for the three main cities.
- Merchants will buy most items from you, but this tends to be a very poor source of gil.
- You start the game with 10 gil.
Once you have gil there are a number of useful ways to spend it:
- Buy needed items at the Auction House.
- Buy items from other players' Bazaars.
- Buy services from other players.
- Buy items from NPC shops.
Vana'diel has a thriving economy which can be subject to inflation and deflation just as real life economies can.
Abbreviations: g = 1 gil, k = 1,000 gil, mil(m) = 1,000,000 gil