Difference between revisions of "Gi'Bhe Fleshfeaster"

*>Ecaroh
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[[category:Bestiary]][[category:Quadav]][[Category:Notorious Monsters]][[category:Dynamis]]
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'''Job:''' <br />
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'''Job:''' [[White Mage]]<br>
'''Family:''' [[:Category:\Quad|Quad]]<br />
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'''Family:''' [[:category:Quadav|Quadav]]<br>
'''Crystal:''' <br />
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'''Weak to:''' {{Lightning|Lightning}}
'''Weak to:'''  
 
 
 
<font color="red">'''Notorious Monster'''</font>
 
  
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{{Color|NM|Notorious Monster}}
 
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[[Image:Gi`Bhe Fleshfeaster.jpg|thumb| Gi`Bhe_Fleshfeaster]]
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[[File:Gi'Bhe Fleshfeaster.gif|thumb|Gi'Bhe Fleshfeaster]]
 
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'''Zone'''
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! Zone || Level || Drops || Steal || Spawns || Notes
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|- BGCOLOR="#ffd9d9"
'''Level'''
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|style="padding-left:1ex"|[[Dynamis - Buburimu]]
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'''Drops'''
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*[[Dynamis - Buburimu#Treasure|Relic Armor (level 72)]]
'''Steal'''
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*[[One Byne Bill]]        {{Drop Rate|0|0}}
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*[[One Hundred Byne Bill]] {{Drop Rate|0|0}}
'''Spawns'''
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*{{Gil Dropped|None}}
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'''Notes'''
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*[[One Byne Bill]]
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*{{Gil Mugged|None}}
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|align="center"|1
[[Dynamis - Buburimu]]
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|align="center"|A, L, T(H)<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
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1
 
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|-
 
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'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T(S)''' = True-sight; '''T(H)''' = True-sound
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{{Monster Notes}}
 
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===Notes:===
'''Notes:'''
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:*Uses [[Benediction]] after taking some damage. '''Caution:''' ''This will wake up any nearby Quadavs.''
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:*Also uses the [[Wrath of Gu'Dha]] attack.

Latest revision as of 00:31, 29 May 2009

Job: White Mage
Family: Quadav
Weak to: Lightning

Notorious Monster

Gi'Bhe Fleshfeaster
Zone Level Drops Steal Spawns Notes
Dynamis - Buburimu 1 A, L, T(H)
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]