Difference between revisions of "Gatherer of Light (II)"
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** The mandragoras have very low defense and magic defense, ice spikes from a 75 Black Mage was dealing 26 points of damage, Earth Crusher broke 1000 damage, and tier three agas nearly broke 3000 damage. | ** The mandragoras have very low defense and magic defense, ice spikes from a 75 Black Mage was dealing 26 points of damage, Earth Crusher broke 1000 damage, and tier three agas nearly broke 3000 damage. | ||
**Easily soloable by any Mage with Area of Effect Magic, Damage Dealer's Lv.70+ with Area of Effect Weapon Skills. {{testimonials}}. | **Easily soloable by any Mage with Area of Effect Magic, Damage Dealer's Lv.70+ with Area of Effect Weapon Skills. {{testimonials}}. | ||
+ | **Pets, Summons, and Automatons will be deactivated upon the start of the fight. Recast timers are not reset at that point. | ||
**If you venture too far, the battle will end and you will fail the mission. | **If you venture too far, the battle will end and you will fail the mission. | ||
**If time runs out, you will need to obtain the Seedspall items again to retry the fight. | **If time runs out, you will need to obtain the Seedspall items again to retry the fight. |
Revision as of 01:16, 21 April 2009
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Walkthrough
- Following the cutscene from the previous mission, examine the ??? again to recieve a Confrontation status effect and start a battle.
- You have 30 minutes to complete this battle.
- No Experience is lost upon defeat.
- Only one person in your party needs to initiate this battle for all party members.
- Make sure your entire party is together before starting the fight, anyone out of range will lose their items and not get the reward.
- Only one party in the area may be participating in this battle at once, others will recieve a message that they must wait longer until the other party finishes.
- You must wait one Earth day (JP midnight) if you turned in the food key items from the previous mission for a Viridian Key.
- Waves of Seed Mandragora will arrive and attack you (a maximum of five at a time, respawning every 1-3 seconds, until you have defeated 30).
- The mandragoras have very low defense and magic defense, ice spikes from a 75 Black Mage was dealing 26 points of damage, Earth Crusher broke 1000 damage, and tier three agas nearly broke 3000 damage.
- Easily soloable by any Mage with Area of Effect Magic, Damage Dealer's Lv.70+ with Area of Effect Weapon Skills. (see testimonials).
- Pets, Summons, and Automatons will be deactivated upon the start of the fight. Recast timers are not reset at that point.
- If you venture too far, the battle will end and you will fail the mission.
- If time runs out, you will need to obtain the Seedspall items again to retry the fight.
- Defeat the mandragora to obtain an Amber Key and 500 EXP or limit points.
- Touch the ??? to receive the final cutscene.
Repeating
- You must wait one Earth day (JP midnight) to spawn the goblins again if you are repeating this for the Amber Key.
Game Description
- Mission Orders
- Was it all truly decided before the dawn of time...? When the crystal sends forth its dark minions, only you can put a stop to them!