Difference between revisions of "Freeze"

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[[Category:Magic]][[Category:Elemental Magic]][[Category:Scrolls]][[Category:Black Magic]]
 
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[[File:ScrollofFreeze.PNG|Freeze]]
 
[[File:ScrollofFreeze.PNG|Freeze]]

Latest revision as of 03:04, 30 July 2017


Freeze

Deals ice damage to an enemy and lowers its resistance against fire.

Description[edit]

Spell cost: 315 MP
Spell element: Ice
Magic skill: Elemental Magic
Jobs:

Timers[edit]

Casting Time: 12 seconds
Recast Time: 60 seconds

Other Uses[edit]

Resale Price: 1,750~1,793 gil

How to Obtain[edit]

Auction House Category: Scrolls > Black Magic ( )

Merchants[edit]

Price: 52,500 gil
Name Location Type
Susu Lower Jeuno (H-9) Standard Merchant

Dropped By[edit]

Name Level Zone
Haunt 63-65 Eldieme Necropolis
Doom Warlock 76-78 Gustav Tunnel
Taxim (NM) 78-79 Gustav Tunnel
Spartoi Sorcerer 80-82 King Ranperre's Tomb

BCNM[edit]

Name Level Cap Zone
3, 2, 1... (Level 50, 30 minutes, 6 members) Waughroon Shrine
The Final Bout (Level 50, 3 minutes, 3 members) Waughroon Shrine
Eye of the Tiger (Level 50, 15 minutes, 3 members) Horlais Peak
Hostile Herbivores (Level 50, 30 minutes, 6 members) Horlais Peak
Idol Thoughts (Level 50, 30 minutes, 6 members) Qu'Bia Arena
Treasure and Tribulations (Level 50, 30 minutes, 6 members) Balga's Dais

Notes[edit]

Around level 50, many parties like their Black Mage to Magic Burst this spell. This spell's long cast time makes it impossible to magic burst the usual way, so the caster of the spell must tell the melees in the party when to initiate a skill chain. This is usually acomplished by a macro similar to the one below:

/p (Casting spell.)(Freeze)
/magic "Freeze" <t>
/wait 5
/p (Distortion) / (Induration) NOW

Because of its high MP cost, this tactic is soon found ineffective, and is rarely used after level 57 when Black Mages get Blizzaga II. This method works best with an Ice Staff, which decreases the Resist rates and increases the damage by 10%.

See also: Element


v  d  e
Magic of Vana'diel: Elemental Magic

Single Target:
Aero I • II • III • IV • V • VI — Blizzard I • II • III • IV • V • VI — Comet — Fire I • II • III • IV • V • VI — Impact — Stone I • II • III • IV • V • VI — Thunder I • II • III • IV • V • VI — Water I • II • III • IV • V • VI

Ancient Magic:
Burst I • II — Flare I • II — Flood I • II — Freeze I • II — Quake I • II — Tornado I • II

Area of Effect:
Aeroga I • II • III • ra • ra II • ra III • ja —  Blizzaga I • II • III • ra • ra II • ra III • ja — Firaga I • II • III • ra • ra II • ra III • ja — Meteor — Stonega I • II • III • ra • ra II • ra III • ja — Thundaga I • II • III • ra • ra II • ra III • ja — Waterga I • II • III • ra • ra II • ra III • ja

Elemental Debuffs:
Burn — Choke — Drown — Frost — Rasp — Shock

Helices:
Anemohelix I •  II — Cryohelix I •  II — Geohelix I • II — Hydrohelix I •  II — Ionohelix I •  II — Luminohelix I •  II — Noctohelix I •  II — Pyrohelix I • II


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning