Difference between revisions of "Four of Swords"
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*>Rmmiller69 m (Updated drop statistics from Outer Horutoto Ruins) |
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+ | [[Category:Bestiary]][[Category:Cardians]] | ||
{| border="0" width="100%" | {| border="0" width="100%" | ||
|width="50%" align="left" valign="center"| | |width="50%" align="left" valign="center"| | ||
− | '''Job:''' [[ | + | '''Job:''' [[Paladin]]<br> |
− | '''Family:''' [[:Category:Cardians|Cardians]]<br | + | '''Family:''' [[:Category:Cardians|Cardians]]<br> |
− | '''Crystal:''' | + | '''Crystal:''' {{Fire|Fire}}<br> |
'''Weak to:''' | '''Weak to:''' | ||
|width="50%" align="center"| | |width="50%" align="center"| | ||
− | [[ | + | [[File:Four-of-Swords.jpg|thumb|Four of Swords]] |
|} | |} | ||
{| border="0" width="100%" cellpadding="4" cellspacing="2" | {| border="0" width="100%" cellpadding="4" cellspacing="2" | ||
− | | | + | |- BGCOLOR="#ffdead" |
− | + | ! Zone || Level || Drops || Steal || Spawns || Notes | |
− | | | + | |- BGCOLOR="#E3E6FF" |
− | + | |style="padding-left:1ex"|[[Outer Horutoto Ruins]] | |
− | | | + | |align="center"|10 - 14 |
− | + | | | |
− | | | + | *[[Four of Swords (Card)]] {{Drop Rate|0|1}} |
− | + | | | |
− | | | + | |align="center"|2<br>''Respawn:15 minutes'' |
− | + | |align="center"|A, L, H, M<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}} | |
− | | | ||
− | |||
− | |||
− | | | ||
− | [[Outer Horutoto Ruins]] | ||
− | |align="center | ||
− | 10-14 | ||
− | |||
− | *[[Four of Swords (Card)]] | ||
− | | | ||
− | |||
− | |align="center | ||
− | 2 | ||
− | |align="center | ||
− | A, L, H, M | ||
|- | |- | ||
|align="center" colspan="6" BGCOLOR="#ffdead"| | |align="center" colspan="6" BGCOLOR="#ffdead"| | ||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
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Latest revision as of 13:33, 9 August 2009
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Outer Horutoto Ruins | 10 - 14 | 2 Respawn:15 minutes |
A, L, H, M ??? HP ??? MP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |