Difference between revisions of "Foret de Hennetiel"

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Revision as of 00:02, 20 April 2014

de:Hennetiel-Forst

Table of Contents
Zone Information
Area Name Foret de Hennetiel
Type Outdoor
Maps

Click to enlarge: [1]

Map Acquisition Purchase (1000 bayld), Sifa Alani, Eastern Adoulin (F-9)
Miscellaneous Frontier Station: (J-6/7)

Frontier Bivouac #1: (G-6)
Frontier Bivouac #2: (J-10)
Frontier Bivouac #3: (H-9)
Frontier Bivouac #4: (F-8/9) (West)

Hobbies
Weather
Resist Vs. Water
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements Key ItemAdoulinian charter permit
Restrictions Key ItemWatercraft and Key Item"Watercrafting" required to access most of the area
Broadleaf Palms impede progress
Background music "Into Lands Primeval"
Monstrosity Not applicable
Notes Click [2] or [3] for Key ItemWatercraft paths
Description

The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.

Foret de Hennetiel.jpg
Connections

This zone exits to Sih Gates at (H-9) and (I-6)
This zone exits to Dho Gates at (D/E-10)

Enter this zone from (F-11) and (H-11) in Sih Gates
Enter this zone from (L-6)Verification Needed and (L-9) in Dho Gates

Home Point #1: (F-10)


Involved in Quests/Missions

Quest Type Starter Location
I'm on a Boat Quest Choubollet    Foret de Hennetiel J-6
Poisoning the Well Quest Fritha    Foret de Hennetiel J-7
Unsullied Lands Quest Inmot-Pinmot    Foret de Hennetiel J-10
Orobon Appetit Quest Nestroh    Foret de Hennetiel H-9


Other Information

Fish Cap Body of Water
Arrowwood Log 0 (H-7) (I-10) Information Needed
Ulbukan Lobster Information Needed (F-10) / (I-10) Information Needed
Mussel 36 (J-11)
Ruddy Seema 44 Zoldeff River
Dragonfish 52 (J-11)
Malicious Perch 65 Zoldeff River
Bloodblotch 80+ Sea

Fishing Maps
Information Needed


Foret de Hennetiel/Weather


NPCs Found Here

Name Location Type
Choubollet J-6 General
Fritha J-7 General
Inmot-Pinmot J-10 General
Nestroh H-9 General

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Numbing Blossom
None None Blossoms

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bellicose Tarichuk
~103 ?? ?? Efts ?? A?,H
Bashful Heartwing
103+ Heartwings 1 ??
Careening Twitherym
100+ ?? ?? Twitherym ?? H
Epigean Leafkin
100+ ?? ?? Leafkin 1
Famished Jagil
100+ ?? ?? Pugils ??
Glutinous Clot
100+ ?? ?? Slimes ??
Gurgling Crab
100+ ?? ?? Crabs ??
Hoary Craklaw
100+ Craklaw Pincer, Zaffre Yggrete Shard III Craklaw Pincer(Despoil) Craklaws ?? A,H
Perfidious Crab
100+ ?? ?? Crabs ?? A,H
Primordial Orobon
100+ ?? ?? Orobons ??
Phantasmagoric Umbril
100+ ?? ?? Umbrils ??
Riverwashed Toad
100+ Zaffre Yggrete Rock ?? Toads ?? L,H
Skinsipper Chigoe
100+ ?? ?? Chigoes ??
Scummy Slug
100+ Water Crystal ?? Slugs ?? A,H
Shrouded Obdella
100+ ?? ?? Leeches ??
Treefrost Gefyrst
100+ ?? ?? Elementals ?? A,M
Vampire Leech
100+ ?? ?? Leeches
Velkk Destructeur
100+ ?? ?? Velkk ?? A,L,S,Sc
Velkk Sage
100+ ?? ?? Velkk ?? A,L,S,Sc
Vorst Gnat
100+ Gnat Wing Dark Crystal ?? Gnats
Zoldeff Jagil
100+ ?? ?? Pugils ?? A,H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here

Name Family Spawns Notes
Blood Toad
Lair Reive
Toads
A
Broadleaf Palm
Colonization Reive
Obstacles 1 per Reive
Craklaw
Lair Reive
Craklaws
A
Cinder Crab
Lair Reive
Crabs
A
Sere Stump
Lair Reive
Lairs 1 per Reive
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Cunning Craklaw
Poisoning the Well
Craklaws 1
A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants