Difference between revisions of "Foe Lullaby II"

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===Gold Chests===
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===Gold Sturdy Pyxis===
[[Abyssea_-_Misareaux|Abyssea - Misareaux]]
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*[[Abyssea_-_Misareaux|Abyssea - Misareaux]]
  
 
==Notes==
 
==Notes==
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*[[Foe Lullaby II]] is on the same tier as [[Foe Lullaby]], as such it is not able to overwrite Lullaby I.  However, [[Sleep II]] (and subsequently [[Sleepga II]]) '''can''' overwrite it, making for an extensive [[Sleep (Status Effect)]] against any foe that is susceptible to both effects.
 
*[[Foe Lullaby II]] is on the same tier as [[Foe Lullaby]], as such it is not able to overwrite Lullaby I.  However, [[Sleep II]] (and subsequently [[Sleepga II]]) '''can''' overwrite it, making for an extensive [[Sleep (Status Effect)]] against any foe that is susceptible to both effects.
 
<br>{{SongsNavbox}}
 
<br>{{SongsNavbox}}
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[[Category:Magic]][[Category:Enfeebling Songs]]

Latest revision as of 15:01, 25 March 2017

Foe Lullaby II.png

Puts an enemy to sleep.

Description[edit]

Spell cost: None
Spell element: Light
Magic skill: Singing Skill
Jobs:

Timers[edit]

Casting Time: 2 seconds
Recast Time: 24 seconds

Other Uses[edit]

Resale Price: 3,507~3,594 gil

How to Obtain[edit]

Auction House Category: Scrolls > Songs ( )

Merchants[edit]

Price:64,528 ~ gil
Name Location Type
Toji Mumosulah Kazham (I-8) Standard Merchant

Gold Sturdy Pyxis[edit]

Notes[edit]

  • Since this version of sleep is light element, it is very effective in sleeping undead monsters.
  • Base duration for Lullaby II is 60 seconds, this can be increased by 20% with either Cradle Horn or Nursemaid's Harp to a duration of 72 seconds. This can be further increased with the use of Troubadour, to a base duration of 120 seconds and a duration of 144 seconds with Cradle Horn or Nursemaid's Harp.


v  d  e
Magic of Vana'diel: Songs

Carols:
Dark I • II — Earth I • II — Fire I • II — Ice I • II — Light I • II — Lightning I • II — Water I • II — Wind I • II
Debuffs:
Battlefield / Carnage Elegy — Lullaby I • II / Horde Lullaby I • II  — Foe Requiem I • II • III • IV • V • VI • VII — Magic Finale — Maiden's Virelai — Pining Nocturne
Threnodies:
Dark I • II — Earth I • II — Fire I • II — Ice I • II — Light I • II — Lightning I • II — Water I • II — Wind I • II
Etudes:
Enchanting / Bewitching — Spirited / Logical — Learned / Sage — Quick / Swift — Vivacious / Vital — Dextrous / Uncanny — Sinewy / Herculean
Recovery / Misc:
Adventurer's Dirge — Army's Paeon I • II • III • IV • V • VI — Foe Sirvente — Goddess's Hymnus — Mage's Ballad I • II • III — Raptor / Chocobo Mazurka — Sentinel's Scherzo
Stats:
Advancing / Victory March — Hunter's / Archer's Prelude — Knight's Minne I • II • III • IV • V
Sheepfoe / Dragonfoe Mambo — Valor Minuet I • II • III • IV • V — Sword / Blade Madrigal
Status Resistance:
Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning