Difference between revisions of "Evasion Down"
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+ | [[category:Status Effects]] | ||
__NOTOC__ | __NOTOC__ | ||
== Description == | == Description == | ||
− | [[Image: | + | [[Image:Evasion Down (Status Effect).png]] '''Evasion Down''' is a harmful [[:category:Status Effects|status effect]] that disorients players until it wears off or is removed. Afflicted characters have reduced [[evasion]] skill and are therefore easier for monsters to hit. |
== How to remove the effect == | == How to remove the effect == | ||
*The [[White Magic]] spell [[Erase]] will remove this effect. | *The [[White Magic]] spell [[Erase]] will remove this effect. | ||
+ | *The [[Dancer]] ability [[Healing Waltz]] will remove this effect. | ||
+ | *Some forms of [[Evasion Boost]] can overwrite Evasion Down (however this applies almost exclusively to monsters) | ||
== How the effect is inflicted/gained == | == How the effect is inflicted/gained == | ||
+ | ===Spells=== | ||
+ | *'''[[Blue Magic]]''' - [[Infrasonics]] | ||
+ | |||
+ | === Blood Pacts=== | ||
+ | *'''[[Fenrir]]''' - [[Lunar Cry]] | ||
+ | |||
+ | ===Job Abilities=== | ||
+ | *[[Feint]] | ||
+ | *[[Quickstep]] (Inflicts [[Daze (Status Effect)|Lethargic Daze]], which is its own unique [[Defense Down]] effect) | ||
+ | *[[Despoil]] (Will not always inflict this effect.) | ||
+ | |||
+ | === Weapons === | ||
+ | *[[Adder Jambiya]] / [[Adder Jambiya +1]] | ||
+ | *[[Bayard's Sword]] | ||
+ | *[[Bravura]] | ||
+ | *[[Cruel Scythe]] | ||
+ | *[[Cruel Spear]] | ||
+ | *[[Dark Mezraq]] / [[Dark Mezraq +1]] | ||
+ | *[[Dotanuki]] | ||
+ | *[[Mezraq]] / [[Mezraq +1]] | ||
+ | *[[Thalassocrat]] / [[Thalassocrat +1]] | ||
=== Weapon Skills === | === Weapon Skills === | ||
− | *[[Shield Break]] | + | *'''[[Automaton]]s - [[Knockout]] |
+ | *'''[[:category:Clubs|Clubs]] - [[Randgrith]] | ||
+ | *'''[[:category:Daggers|Daggers]] - [[Pyrrhic Kleos]] | ||
+ | *'''[[:category:Great Axes|Great Axes]] - [[Shield Break]], [[Full Break]] | ||
=== Monster Abilities === | === Monster Abilities === | ||
− | *'''[[: | + | *'''[[:Category:Beetles|Beetle]]''' - [[Hi-Freq Field]] |
− | *'''[[:category:Giant Bats|Giant Bat]]''' - Ultrasonics | + | *'''[[Bendigeit Vran]]''' - Additional effect on melee attacks |
− | + | *'''[[:category:Giant Bats|Giant Bat]]''' - [[Ultrasonics]] | |
− | [[category: | + | *'''[[:Category:Lizards|Lizards]]''' - [[Infrasonics]] |
+ | *'''[[Phanduron the Condemned]]''' - Additional effect on melee attacks | ||
+ | *'''[[:category:Rams|Ram]]''' - [[Rumble]] |
Latest revision as of 07:24, 8 August 2010
Description[edit]
Evasion Down is a harmful status effect that disorients players until it wears off or is removed. Afflicted characters have reduced evasion skill and are therefore easier for monsters to hit.
How to remove the effect[edit]
- The White Magic spell Erase will remove this effect.
- The Dancer ability Healing Waltz will remove this effect.
- Some forms of Evasion Boost can overwrite Evasion Down (however this applies almost exclusively to monsters)
How the effect is inflicted/gained[edit]
Spells[edit]
Blood Pacts[edit]
Job Abilities[edit]
- Feint
- Quickstep (Inflicts Lethargic Daze, which is its own unique Defense Down effect)
- Despoil (Will not always inflict this effect.)
Weapons[edit]
- Adder Jambiya / Adder Jambiya +1
- Bayard's Sword
- Bravura
- Cruel Scythe
- Cruel Spear
- Dark Mezraq / Dark Mezraq +1
- Dotanuki
- Mezraq / Mezraq +1
- Thalassocrat / Thalassocrat +1
Weapon Skills[edit]
- Automatons - Knockout
- Clubs - Randgrith
- Daggers - Pyrrhic Kleos
- Great Axes - Shield Break, Full Break
Monster Abilities[edit]
- Beetle - Hi-Freq Field
- Bendigeit Vran - Additional effect on melee attacks
- Giant Bat - Ultrasonics
- Lizards - Infrasonics
- Phanduron the Condemned - Additional effect on melee attacks
- Ram - Rumble