Enthunder II
- Adds Lightning damage to your initial attacks and lowers the target's resistance against earth.
DescriptionSpell cost: 24 MP
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TimersCasting Time: 3 seconds Other UsesResale Price: 816~874 gil |
Notes
- Only affects main weapon; an off-hand weapon, e.g. Bloody Rapier, can still proc its ability, in this case Drain.
- Adds elemental damage to your initial attacks. Subsequent blows by characters for whom multiple attacks are possible do not receive this effect. If the initial attack misses the target, the effect will not be able to process again until the start of the next attack round.
- Each successive activation increases elemental damage strength by 1 up to a predetermined limit and reduces the enemy's resistance against the opposed element.
- Non-initial attacks can successfully take advantage of Samba effects. For example, a Joyeuse can have Enthunder II and Drain Samba effects process in the same round.
- Enthunder II is affected normally by day and weather bonuses/penalties.
- Enspell II damage calculations are different comparatively to enspell I : the game will calculate your current enhancing magic skill for each strike (That means if you take your enhancing magic gear off the damage will be reduced automatically for the next strikes). Also, each additional 15 enhancing magic skill will add 2 more damage.
- Gives -10 magic evasion to earth based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see Magic Accuracy).
- Effect wears off immediately upon changing zones.
- Additional elemental damage effect accumulated is retained when changing weapons, as long as the spell is active, and is applied to the new main weapon slot.
- Recasting Enthunder II while the spell is still active will reset the additional damage effect to the base level.
How to Obtain
Auction House Category: Scrolls > White Magic ( | ) |
Merchants
Name Location Price Macchi Gazlitah Ru'Lude Gardens (H-9) 25,600 gil
Dropped From
Name Level Zone Hover Tank 64-67 Temple of Uggalepih
Barelement:
Baraero (ra) • Barblizzard (ra) • Barfire (ra) • Barstone (ra) • Barthunder (ra) • Barwater (ra)
Barstatus:
Baramnesia (ra) • Barblind (ra) • Barparalyze (ra) • Barpetrify (ra) • Barpoison (ra) • Barsilence (ra) • Barsleep (ra) • Barvirus (ra)
Defenses:
Aquaveil — Blink — Foil — Stoneskin — Phalanx I • II — Protect I • II • III • IV • V — Protectra I • II • III • IV • V — Shell I • II • III • IV • V — Shellra I • II • III • IV • V
Recovery:
Adloquium — Embrava — Erase — Regen I • II • III • IV • V — Refresh I • II • III
Stealth:
Deodorize — Invisible — Sneak
Time:
Embrava — Flurry • II — Haste • II
Storms:
Aurorastorm I • II — Firestorm I • II — Hailstorm I • II — Rainstorm I • II — Sandstorm I • II — Thunderstorm I • II — Voidstorm I • II — Windstorm I • II
Spikes:
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Transport:
Escape — Recall-Jugner • Meriph • Pashh — Retrace — Teleport-Altep • Dem • Holla • Mea • Vahzl • Yhoat — Warp I • II
Enspells:
Enaero I • II — Enblizzard I • II — Enfire I • II — Enstone I • II — Enthunder I • II — Enwater I • II
Weapon Enchantments:
Auspice • Inundation • Temper I • II
Stat boosts:
Boost-VIT • MND • AGI • CHR • STR• DEX• INT — Gain-VIT • MND • AGI • CHR • STR• INT• DEX
Enmity Control:
Animus Augeo — Animus Minuo — Crusade
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning