Difference between revisions of "Enthunder II"

*>FFXI-Masamune
*>Chiaki
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*Gives -10 magic evasion to earth based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see [[Magic Accuracy]]).
 
*Gives -10 magic evasion to earth based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see [[Magic Accuracy]]).
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 +
*Effect wears off immediately upon changing zones.
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 +
*Additional elemental damage effect accumulated is retained when changing weapons, as long as the spell is active, and is applied to the new main weapon slot.
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*Recasting Enthunder II while the spell is still active will reset the additional damage effect to the (recalculated) base level.
  
 
==How to Obtain==
 
==How to Obtain==

Revision as of 21:26, 27 February 2010


Enthunderii.jpg

Adds Lightning damage to your initial attacks and lowers the target's resistance against earth.

Description

Spell cost: 24 MP
Spell element: Lightning
Magic skill: Enhancing Magic
Jobs:

Timers

Casting Time: 3 seconds
Recast Time: 25 seconds
Spell Duration: 3 minutes

Other Uses

Resale Price: ???~874 gil

Notes

  • Only affects main weapon; an off-hand weapon, e.g. Bloody Rapier, can still proc its ability, in this case Drain.
  • Adds elemental damage to your initial attacks. Subsequent blows by characters for whom multiple attacks are possible do not receive this effect. If the initial attack misses the target, the effect will not be able to process again until the start of the next attack round.
  • Each successive activation increases elemental damage strength by 1 up to a predetermined limit and reduces the enemy's resistance against the opposed element.
  • Non-initial attacks can successfully take advantage of Samba effects. For example, a Joyeuse can have Enthunder II and Drain Samba effects process in the same round.
  • Enthunder II is affected normally by day and weather bonuses/penalties.
  • Enspell II damage calculations are different comparatively to enspell I : the game will your calculate current enhancing magic skill for each strike (That means if you take your enhancing magic gear off the damage will be reduced automatically for the next strikes). Also, each additional 15 enhancing magic skill will add 2 more damage.
  • Gives -10 magic evasion to earth based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see Magic Accuracy).
  • Effect wears off immediately upon changing zones.
  • Additional elemental damage effect accumulated is retained when changing weapons, as long as the spell is active, and is applied to the new main weapon slot.
  • Recasting Enthunder II while the spell is still active will reset the additional damage effect to the (recalculated) base level.

How to Obtain

Auction House Category: Scrolls > White Magic ( )

Merchants

Name Location Price
Macchi Gazlitah Ru'Lude Gardens (H-9) 25,600 gil


Dropped From

Name Level Zone
Hover Tank 64-67 Temple of Uggalepih


v  d  e
Magic of Vana'diel: Enhancing Magic

Barelement:
Baraero (ra) • Barblizzard (ra) • Barfire (ra) • Barstone (ra) • Barthunder (ra) • Barwater (ra)
Barstatus:
Baramnesia (ra) • Barblind (ra) • Barparalyze (ra) • Barpetrify (ra) • Barpoison (ra) • Barsilence (ra) • Barsleep (ra) • Barvirus (ra)
Defenses:
Aquaveil  — Blink — Foil — Stoneskin — Phalanx III — Protect IIIIIIIVV — Protectra IIIIIIIV • V — Shell I IIIIIIVV — Shellra IIIIIIIVV
Recovery:
Adloquium — Embrava — Erase — Regen IIIIIIIVV — Refresh IIIIII
Stealth:
Deodorize — Invisible — Sneak
Time:
Embrava — FlurryII — HasteII
Storms:
Aurorastorm III — Firestorm III — Hailstorm III — Rainstorm III — Sandstorm III — Thunderstorm III — Voidstorm III — Windstorm III
Spikes:
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Transport:
Escape — Recall-JugnerMeriphPashh — Retrace — Teleport-AltepDemHollaMeaVahzlYhoat — Warp III
Enspells:
Enaero III — Enblizzard III — Enfire III — Enstone III — Enthunder III — Enwater III
Weapon Enchantments:
Auspice • Inundation • Temper I • II
Stat boosts:
Boost-VITMNDAGICHRSTRDEXINT — Gain-VITMNDAGICHRSTRINTDEX
Enmity Control:
Animus Augeo — Animus Minuo Crusade


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning