Difference between revisions of "Enthunder II"
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*Non-initial attacks can successfully take advantage of Samba effects. For example, a Joyeuse can have Enthunder II and Drain Samba effects process in the same round. | *Non-initial attacks can successfully take advantage of Samba effects. For example, a Joyeuse can have Enthunder II and Drain Samba effects process in the same round. | ||
− | *Enthunder II is | + | *Enthunder II is affected normally by day and weather bonuses/penalties. |
*Enspell II damage calculations are different comparatively to enspell I : the game will your calculate ''current'' enhancing magic skill for ''each strike'' (That means if you take your enhancing magic gear off the damage will be reduced automatically for the next strikes). Also, each additional 15 enhancing magic skill will add 2 more damage. | *Enspell II damage calculations are different comparatively to enspell I : the game will your calculate ''current'' enhancing magic skill for ''each strike'' (That means if you take your enhancing magic gear off the damage will be reduced automatically for the next strikes). Also, each additional 15 enhancing magic skill will add 2 more damage. | ||
*Gives -10 magic evasion to earth based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see [[Magic Accuracy]]). | *Gives -10 magic evasion to earth based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see [[Magic Accuracy]]). | ||
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==How to Obtain== | ==How to Obtain== | ||
{{AH|Scrolls|White Magic}} | {{AH|Scrolls|White Magic}} |
Revision as of 21:46, 9 August 2009
- Adds Lightning damage to your initial attacks and lowers the target's resistance against earth.
DescriptionSpell cost: 24 MP
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TimersCasting Time: 3 seconds Resale Price: ???~874 gil |
Notes
- Only affects main weapon; an off-hand weapon, e.g. Bloody Rapier, can still proc its ability, in this case Drain.
- Adds elemental damage to your initial attacks (subsequent blows by characters for whom multiple attacks are possible do not receive this effect). Each successive activation increases elemental damage strength by 1 up to a predetermined limit and reduces the enemy's resistance against the opposed element.
- Non-initial attacks can successfully take advantage of Samba effects. For example, a Joyeuse can have Enthunder II and Drain Samba effects process in the same round.
- Enthunder II is affected normally by day and weather bonuses/penalties.
- Enspell II damage calculations are different comparatively to enspell I : the game will your calculate current enhancing magic skill for each strike (That means if you take your enhancing magic gear off the damage will be reduced automatically for the next strikes). Also, each additional 15 enhancing magic skill will add 2 more damage.
- Gives -10 magic evasion to earth based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see Magic Accuracy).
How to Obtain
Auction House Category: Scrolls > White Magic ( | ) |
Merchants
Name Location Price Macchi Gazlitah Ru'Lude Gardens (H-9) 25,600 gil
Dropped From
Name Level Zone Hover Tank 64-67 Temple of Uggalepih
Barelement:
Baraero (ra) • Barblizzard (ra) • Barfire (ra) • Barstone (ra) • Barthunder (ra) • Barwater (ra)
Barstatus:
Baramnesia (ra) • Barblind (ra) • Barparalyze (ra) • Barpetrify (ra) • Barpoison (ra) • Barsilence (ra) • Barsleep (ra) • Barvirus (ra)
Defenses:
Aquaveil — Blink — Foil — Stoneskin — Phalanx I • II — Protect I • II • III • IV • V — Protectra I • II • III • IV • V — Shell I • II • III • IV • V — Shellra I • II • III • IV • V
Recovery:
Adloquium — Embrava — Erase — Regen I • II • III • IV • V — Refresh I • II • III
Stealth:
Deodorize — Invisible — Sneak
Time:
Embrava — Flurry • II — Haste • II
Storms:
Aurorastorm I • II — Firestorm I • II — Hailstorm I • II — Rainstorm I • II — Sandstorm I • II — Thunderstorm I • II — Voidstorm I • II — Windstorm I • II
Spikes:
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Transport:
Escape — Recall-Jugner • Meriph • Pashh — Retrace — Teleport-Altep • Dem • Holla • Mea • Vahzl • Yhoat — Warp I • II
Enspells:
Enaero I • II — Enblizzard I • II — Enfire I • II — Enstone I • II — Enthunder I • II — Enwater I • II
Weapon Enchantments:
Auspice • Inundation • Temper I • II
Stat boosts:
Boost-VIT • MND • AGI • CHR • STR• DEX• INT — Gain-VIT • MND • AGI • CHR • STR• INT• DEX
Enmity Control:
Animus Augeo — Animus Minuo — Crusade
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning