Difference between revisions of "Enspell"
*>DRKGannon |
*>Tabby (Grammaracal and rewording changes.) |
||
Line 3: | Line 3: | ||
[[Image:Attack_Up_(Status_Effect).png]] '''Enspell''' is a beneficial [[:category:Status Effects|status effect]] that enchants the player weapon with magic. Benefitting characters gain "[[Additional Effect]]. | [[Image:Attack_Up_(Status_Effect).png]] '''Enspell''' is a beneficial [[:category:Status Effects|status effect]] that enchants the player weapon with magic. Benefitting characters gain "[[Additional Effect]]. | ||
− | Although Enspells usually cause a relatively small amount of damage per hit, the overhead damage they add to each strike can significantly alter the weapon's overall DPS | + | Although Enspells usually cause a relatively small amount of damage per hit, the overhead damage they add to each strike can significantly alter the weapon's overall DPS (damage per second). |
"Enspell" is an unofficial classification created by FFXI players, named after the family of spells learned by [[Red Mage]] which are used to bestow Enspell effects. The names of the actual spells all begin with an En- prefix, followed by the name of one of the 6 standard families of [[Elemental Magic]] attacks, such as [[Aero]], to produce [[Enaero]]. | "Enspell" is an unofficial classification created by FFXI players, named after the family of spells learned by [[Red Mage]] which are used to bestow Enspell effects. The names of the actual spells all begin with an En- prefix, followed by the name of one of the 6 standard families of [[Elemental Magic]] attacks, such as [[Aero]], to produce [[Enaero]]. |
Revision as of 21:27, 9 November 2008
Description
Enspell is a beneficial status effect that enchants the player weapon with magic. Benefitting characters gain "Additional Effect. Although Enspells usually cause a relatively small amount of damage per hit, the overhead damage they add to each strike can significantly alter the weapon's overall DPS (damage per second).
"Enspell" is an unofficial classification created by FFXI players, named after the family of spells learned by Red Mage which are used to bestow Enspell effects. The names of the actual spells all begin with an En- prefix, followed by the name of one of the 6 standard families of Elemental Magic attacks, such as Aero, to produce Enaero.
Notes
- The damage can be reduced by Shell or by "Magic Damage Taken -%" modifiers, but it is not affected by Magic Attack Bonus or Magic Defense Bonus.
- The amount of base damage an Enspell deals per hit primarily depends on the Enhancing Magic of the caster. As with other sources of elemental damage, Enspell damage might also be modified by the in-game day and weather effects present when the spell was cast.
- Standard Enspell damage can be built to a maximum of 20 points of damage per hit with sufficient Enhancing Magic skill. In order to achieve a modified damage/hit figure higher than 20, it is necessary to utilize day/weather effects, attack an enemy that takes increased damage to magic (such as a Qutrub or Sewer Syrup), or utilize certain pieces of equipment (see below).
- Enspells tend to carry greater effects if used with quicker, low-delay weapons such as Hornetneedle, or weapons that are capable of hitting more than once per round such as Joyeuse. This is due to the weapons being able to dish out a greater amount of hits within the duration of the Enspell compared to slower weapons that hit less often.
- Because only one Additional Effect can take effect for any given melee hit, having an Enspell active will override and prevent any other potential Additional Effect(s) from occurring on these hits. Enspells will always take precedence, whether the alternative Additional Effect comes as a modifier on a weapon such as the Hellfire Sword, or as an after-effect from another ability, such as Drain Samba.
- Enspell damage dealt, as with most other Additional Effects, does not affect the enmity of the player that inflicted it.
- Enspell damage does not affect TP gained by the monster or player being hit.
- Enspell damage, as well as any other Additional Effect that causes extra damage, is treated separately from the weapon damage for purposes of damage reduction, such as through Phalanx effects.
How to remove the effect
- This effect can be dispelled.
- This effect is removed upon zoning to another area.
- This effect can be removed manually.
- Casting a spell which gives a different Enspell effect will replace this effect with the new one.
- Being KO'd.
How the effect is inflicted/gained
Spells
Job Ability
Equipment that Enhances this Effect
- Note: Although the following equipment refers to Enspell effects as "Sword enhancement spells", it is not necessary to use a Sword type weapon in order to receive the benefits of the Fencer's Ring and Hollow Earring.
Level Name Type Enhancement(s) 40 Buzzard Tuck Sword Sword enhancement spell damage +2
Sword enhancement spell duration +550 Fencer's Ring Ring Sword enhancement spell damage +5 68 Enhancing Sword Sword Sword enhancement spell damage +5 72 Hollow Earring Earring Sword enhancement spell damage +3
Enchanted Weapons
Level Name Type Enchantment 8 Prominence Axe (Great Axes) Enfire 13 Vulcan Claymore (Great Swords) Enfire 18 Vulcan Sword (Swords) Enfire 27 Prominence Sword (Great Swords) Enfire 36 Sacred Sword (Swords) Enlight 38 Hallowed Sword (Swords) Enlight 38 Sacred Maul (Clubs) Enlight 40 Vulcan Degen (Swords) Enfire 43 Sacred Mace (Clubs) Enlight 45 Sacred Degen (Swords) Enlight 47 Vulcan Blade (Swords) Enfire 53 Sacred Lance (Polearms) Enlight 67 Sacred Wand (Clubs) Enlight 74 Lion Tamer (Axes) Enfire
Enchanted Armor
Level Name Type Enchantment 45 Thunder Mittens (Hands) Enthunder 46 Aero Mufflers (Hands) Enaero 47 Stone Bangles (Hands) Enstone 48 Blizzard Gloves (Hands) Enblizzard 48 Fire Bracers (Hands) Enfire 50 Water Mitts (Hands) Enwater